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Keenan (SCAVENGER ZERO Dev)

@scavengerzero.bsky.social
107 followers 23 following 202 posts

Solo dev making SCAVENGER ZERO; a mech-building 2D Action Roguelike. Kickstarter and updated demo launching in October. Kickstarter 💚 bit.ly/4iJRLXQ STEAM: store.steampowered.com/app/3168670/…

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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 29/09/2026
Quick update; Decided I'm pushing the demo to tomorrow. I've got a few people testing a build on Steam. As for me, I desperately need sleep. I've put in a little bit under 950 hours in since the start of July which I'm realizing is like... 14ish hours a day? Lots of pressure.
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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 28/09/2026
Quick update; The updated demo for SCAVENGER ZERO will be released a bit later tonight. Additionally; the demo that releases tonight won't be the FINAL version of the demo. As always, I'll be making fixes as any issues pop up. #indiegame #mecha #gamedev
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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 25/09/2026
Kickstarter trailer has been completed and uploaded. I am anxious as all hell now that the launch date is closer. The final steps are to finish the demo build, then reach out to content creators. The demo will be playable before the campaign starts. #mecha #pixelart #indiegame
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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 21/09/2026
I'm happy to say that the arena game mode is now complete. Inspired by the arenas of the Armored Core games, it focuses on 1v1 pilot duels with no items. It's VERY hard. The Heavyweight Tier has made me lock in harder than anything before it. #indiegame #mecha #roguelite
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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 15/09/2026
Just released the third preview build to playtesters for the SCAVENGER ZERO Kickstarter Demo. It includes; - Optimization & Balancing. - Side Objectives (BIG BOB!!) - New weapon charms (Shoebill...) - Shoulder-Mounted Lightning Shotgun - More... #indiegame #mecha #gamedev
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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 14/09/2026
Sorry for the silence recently. There's been a lot of serious crunch as I work towards finishing the Kickstarter Demo, but I'm optimistic it'll pay off. More importantly, tonight the game has hit a milestone. Thank you for 1,000 wishlists. #mechgame #mecha #indiegame #gamedev
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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 12/09/2026
Shoulder-Mounted Lightning Shotgun WIP. Still need to do a sound design and additional VFX pass #mecha #pixelart #indiegame
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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 11/09/2026
Big Bob miniboss WIP #mecha #indiegame #gamedev
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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 10/09/2026
Follow up; side objectives are now working fully. I'm going to spend a bit of time expanding the types of side objectives though. #mecha #indiegame
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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 10/09/2026
I call this one "adding side objectives to make my game not suck." I noticed during playtesting that runs can feel a bit too same-y in the early game, so I think these will help to break up the pace a bit. #mecha #indiegame #gamedev
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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 09/09/2026
Working on a visual damage system (beating up the player's mech based on their health state) Right now it wears the paint and adds a bit of damage to the sprites. Next step will be having the player lose parts and having some unique hand-made damaged sprites. #mecha #indiegame #gamedev
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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 08/09/2026
Today is my birthday. I have also released the first version of the 0.7.0 update to internal playtesters. It's still currently unstable, but progress is being made. I'll be aiming to release the demo a couple weeks before the Kickstarter. #mecha #indiegame #pixelart #gamedev
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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 07/09/2026
Working on finishing the game's arena mode today. Some specific mechs/pilots are a bit stupid and get stuck on walls. I'll have to fix that before October. After this I'm going to compile the build for internal testing and see how well it works
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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 06/09/2026
When I have no idea what to post on shorts I just throw some random gameplay I have and call it a day #mecha #roguelike #pixelart
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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 05/09/2026
One of the cool things to come out of adding an arena mode is that some of the easy mech pilots in the base game are actually super tough in a 1v1. Not having items has forced me to change my build to adapt to the enemy. #mecha #pixelart
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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 05/09/2026
September devlog is out on Steam! It talks about the Kickstarter pre-launch page going live, weapon customization, part rebalancing, and some other stuff. #indiegame #pixelart #roguelike #screenshotsaturday
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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 04/09/2026
Finishing up some of the base upgrade tiers, there's a larger difference between each level now. Here's the break room from level 1 to max. I still have a bit of polish to do on the art, but I'm going to finish the other upgrade paths first. #gamedev #indiedev #pixelart #roguelike
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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 04/09/2026
Made lots of progress yesterday - 39/47 of the game's armor sets (195 parts) have been rebalanced. Fixed some serious balance oversights. - NPC mercenaries are now fully functional - Kickstarter pre launch page is up - Base upgrades are almost done - Polishing writing #indiegame #mecha #pixelart
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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 03/09/2026
I'm a solo dev, but 0.7.0 has grown to be such a large update that a few friends are helping to balance it. I made a system that allows them to tweak stats, even in a compiled build, pretty much instantly. I also found out with too much damage, you can kill the DPS dummy. #gamedev #indiedev #mecha
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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 03/09/2026
The Kickstarter pre-launch page is now live, short link on profile! Also made a short today showing off one of the enemy units, JOE. Some animations are still WIP, gonna smooth these out at some point this month. #gamedev #indiegame #mecha #pixelart
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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 02/09/2026
Testing for shoulder mounted drone weapon. This will be included in the Kickstarter Demo #gamedev #indiegame #mecha #pixelart
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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 13/08/2026
flamethrower #indiegame #pixelart #mecha
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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 11/08/2026
Going through some major code refactoring, optimizing and balancing things. Not much interesting visually to show just yet from this, but I think it'll pay off in the end. So far it's a roughly 20ish FPS boost due to removing a lot of redundant/spaghetti code. #indiegame #indiedev #mecha
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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 10/08/2026
Got a little distracted and forgot to mention: the August devlog is now out! This devlog goes over Kickstarter plans, UI and UX polish, and new stuff coming in October. store.steampowered.com/news/app/316... #gamedev #indiegame #mecha
store.steampowered.com
SCAVENGER ZERO - Important Update - Steam News
A long dev log talking about NextFest, Updated Demo, and more.
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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 06/08/2026
I'm trying to get back into the swing of daily uploads, showing off content for the updated demo. Here's a short showing off some of the 3D enemy previews I made for the intel / briefing screen. #indiegame #roguelike #pixelartㅤㅤㅤ
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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 03/08/2026
I forgot to prepare a post today so enjoy this screenshot of my... beautiful? rig I've been using to test individual part painting #indiegame #mecha #roguelike
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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 27/07/2026
I'm adding the ability for the player to upgrade the company building. Here's the lowest level, shitty version of the Employee Break Room. The vending machine is busted, the walls are unfinished... It kind of sucks... #indiegame #roguelike #pixelart
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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 25/07/2026
Requested feature / UI improvement for 0.7.0; hovering your mouse over an item in the workbench menu now displays a tooltip with what it does. Going to be working on further UI improvements today & tomorrow to streamline the game a bit. #gamedev #indiedev #mecha #roguelike
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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 21/07/2026
Expanding the customization system! I've added the ability to have separate color schemes for arm units and weapons. I'll be reworking the painting menu over the next few days to fix bugs and make it more responsive. #mecha #pixelart #roguelike #gamedev
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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 20/07/2026
I'm getting a LOT done on the updated demo now, but in the process I've put off marketing... I'm going to make a dev log in August to recap what I've done since NextFest, and what remains to be done / my plans for September and October. #indiegame #mecha #pixelart
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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 18/07/2026
Adding some things to flesh out NPC pilots: - Sparing pilots in combat: NPCs will attempt to eject at low HP if you let them - Recruiting mercs is being added. Player will be able to assemble a roster and deploy them on missions #mecha #screenshotsaturday #indiegame
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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 16/07/2026
I am very tired, for some reason I can't sleep recently. I've spent my time working on The Arena instead. Fights work, and the selection menu for entering fights is just about done as well. Still gotta polish. #mecha #indiegame #roguelike
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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 14/07/2026
More progress! - 6 New Sets finished for 0.7.0 (30 Parts) - Made a couple new music tracks yesterday - Finishing implementation of new weapons (Dual SMGs, Grenade Launcher, Plasma Shotgun, etc) #mecha #indiegame #pixelart
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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 13/07/2026
Finishing a few more sets for 0.7.0 today. We're up to about 196 unique parts in the game now. This display helps me keep track of what sets are done, although a few finished sets are missing from here. I'll make a complete image soon. #mecha #indiegame #pixelart
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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 07/07/2026
DISASTER: A transformer blew and my surge protectors didn't work, causing damage to my PC. I've repaired it enough that I can boot into Windows again, still gotta assess how much damage this did. Project files are intact but this is still a pretty bad setback. #indiegame #gamedev #mecha
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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 05/07/2026
It's supposed to be my day off, but I've done a bit of work anyway on a requested feature: ARENA MODE! It's one of my favorite parts of the Armored Core games. The player will be able to battle their way up the Freelancing Administration's ranks. #mecha #indiegame #pixelart
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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 04/07/2026
Starting to work on new mech parts for version 0.7.0, also updating some weapon sprites #mecha #roguelike #indiegame #pixelart
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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 03/07/2026
Listening to more feedback, this is a big change: Instead of one shared bar for weapons, the player's primary weapons have individual energy reserves now. It's closer to a regular ammo system, but still respecting the original design #mecha #indiegame #roguelike #pixelart
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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 02/07/2026
Some testing for attack telegraphs being added in 0.7.0 alternatively: ragebaiting the laser cannon loaders #indiegame #roguelike #mecha #gamedev
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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 01/07/2026
Part 1 in a series of shorts I'll be making addressing Steam Next Fest feedback for SCAVENGER ZERO. I've improved the snow planet a little. ☃ Still trying to get back into the swing of posting on socials so uhhhhh buzzword 2D Roguelike buzzword Mech Building buzzword
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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 22/06/2026
My game is now less than 50 wishlists away from finally passing the 1,000 mark. Some quick NextFest demo stats: 🤖238,830 AUTOMATONS KILLED ✈️442 PILOTS KILLED 💰1.17 MILLION IN MISSION PROFITS #roguelike #mecha #pixelart
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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 21/06/2026
Wishlist goal for NextFest is at 920 / 1,000 now. I've been recording a lot of the feedback I've seen and am working on the full game with it in mind. Once NextFest is over I'll begin sharing some content from Weeks 3 and 4 of the game. #indiedev #indiegame #gamedev
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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 20/06/2026
860 / 1,000 wishlists from the NextFest demo so far. Demo is still up and will remain up after the event #mecha #roguelike #indiegame
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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 19/06/2026
Passed 700, now at 826 wishlists. Thanks to everyone who has played so far! I've been paying attention to feedback, I'll be addressing some issues. Visibility is an uphill battle, I wonder if we'll pass the 1,000 mark by the end of NextFest? #gamedev #SteamNextFest #indiegame
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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 17/06/2026
In case you haven't heard; the NextFest demo for SCAVENGER ZERO is out. Made by a solo dev with no AI. If you're a fan of 2D roguelikes, mech building, or tax evasion, please help spread the word about the game! #pixelart #indiegame #wishlistwednesday
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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 16/06/2026
We've just passed 600 wishlists on Steam. Thanks to everyone who has played the demo so far. #indiegame #mecha #roguelike
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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 15/06/2026
Made a quick hotfix to address some issues causing faction reputation to not reset when beating the demo & starting a new run. Thank you to everyone who has played the demo so far, I'll be monitoring feedback closely. #SteamNextFest #indiegame #roguelike
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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 14/06/2026
Thank you for your patience. Version 0.6.1 of the SCAVENGER ZERO Demo for #SteamNextFest has been released. It features a lot of fixes and improvements thanks to feedback from the initial release of the demo. Still not perfect, but way better! #gamedev #indiedev #pixelart
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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 05/06/2026
The first version of the SCAVENGER ZERO Demo has been released. I've identified some issues with it (mainly, issues with UI on 21:9 monitors). I'll be doing additional polish / bugfixing leading up to NextFest. #gamedev #indiedev #mecha #roguelike
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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 04/06/2026
The first version of the demo will be releasing later today or tomorrow. I'll be working on polishing it as much as possible leading up to NextFest. Also opened a Discord for the community where I'll try to regularly post progress. See reply for Steam post / more info! #indiedev #gamedev #pixelart
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