scarzehd @scarzehd.itch.io · 7hNever put an error message like this on your website. It's unhelpful to literally everyone involved and trying again later is rarely a working solution. 010
scarzehd @scarzehd.itch.io · 8hI made another video about my #indiegame . I still don't really like having my voice recorded, but it's maybe a bit more interesting to watch. youtu.be/twpnAQNPPiMyoutu.beUsing 1% of my GPU's power to play source_control (ft. my deafening keyboard)YouTube video by scarzehd 255
Reposted by scarzehdMatius @bymatius.bsky.social · 25/09/2026TINY BRUTALISM A cozy little sandbox for making not-so-cozy architecture. check it at @itch.io placeholders.itch.io/tiny-brutalism #gamedev #indiedev 2228
Reposted by scarzehdZi @majormcdoom.bsky.social · 25/09/2026A little experiment with postprocessing on *baked* lightmaps in Godot (they're just textures after all!). If you snatch the internal lightmap data and do some arcane SubViewport shenanigans, you can also use it to do *spatialized* effects on the lightmap too. #GodotEngine #gamedev #indiedev 922127
scarzehd @scarzehd.itch.io · 25/09/2026I just read some of my old messages. Damn, I used to be funny. See you all in six months when I read this post and think, "damn, I used to be funny." 020
scarzehd @scarzehd.itch.io · 25/09/2026People who don't make art or write music or tell stories or code or do anything creative whatsoever confuse me. The need to create is like the need to eat or drink or breathe. You're telling me you go home and you don't make anything? What do people like that even do? 010
scarzehd @scarzehd.itch.io · 24/09/2026Some time ago, I realized that not only do most people not understand how computers work, they also don't even think about it. "How does this work?" just isn't even a question they think about asking. It may as well be magic to them. It's beyond understanding unless you're a wizard. 242
scarzehd @scarzehd.itch.io · 24/09/2026Back at it again. It's been a while, but it was worth the wait. 000
scarzehd @scarzehd.itch.io · 23/09/2026Doing some optimization since my new PC doesn't have a GPU yet. My FPS nearly doubles when I look at the sky, presumably because the level is getting frustum culled. But the level is really simple so even on integrated graphics I feel like it shouldn't matter that much. 100
scarzehd @scarzehd.itch.io · 22/09/2026Some people detest AI in art but find it either acceptable or a necessary evil in code. I am not one of those people. If you use AI for art, code, or even just for ideas, I don't like you personally. 100
Reposted by scarzehdFidel Destro @fideldestro.bsky.social · 22/09/2026Friends, I am absolutely ludicrous, and here is a gravity sim that doesn't use velocity or calculate any force. In a usual sim, you track position and velocity, and update the position every frame by adding the velocity. Mine just tracks the current position and last position. [...] 1174
scarzehd @scarzehd.itch.io · 21/09/2026A few years ago, I made a stupid shitpost game in like a week. Now, I've spent the last several weeks making it actually almost good! But not quite. Wouldn't want to rock the boat. www.youtube.com/watch?v=HtWK... #gamedevyoutube.comFive Nights at Sh*thouseYouTube video by scarzehd 171
scarzehd @scarzehd.itch.io · 18/09/2026I've been doing some testing with runtime baking of Godot's NavigationRegion. It seems like the new navmesh doesn't actually take effect until 3 frames after it finishes baking. As far as I can tell, though, this behaviour isn't documented anywhere. 001
Reposted by scarzehdFidel Destro @fideldestro.bsky.social · 14/09/2026How big do I have to blow this up for phone screens? You can't see how cool this is! I made particle paint brushes, and they paint in magic colors. I'm painting with glitter and rainbows. #Godot #Art #CreativeCoding 0276
Reposted by scarzehdFidel Destro @fideldestro.bsky.social · 29/08/2025A little quick morning simulation experimentation. Here, I've moved a particle swarm using fractal Brownian motion and allowed their movement to leave imprints on a mesh. The results after some tuning look like pretty lifelike stone. 3142
Reposted by scarzehdFidel Destro @fideldestro.bsky.social · 16/09/2026I should probably be a little cagier about details, because I think what I'm working on is very very clever. But it's only very very clever if I make it work correctly. Here, my new gravity simulation technique appears to work, though correctly is an open question. 263
Reposted by scarzehdFidel Destro @fideldestro.bsky.social · 15/09/2026I was right. I used a For Each Element in the first version, then a Repeat zone inside it, but Geometry Nodes is already executing for each element. With the unnecessary section taken out, it now happily supports up to around 600 objects in realtime. #Blender #GeometryNodes 1144
scarzehd @scarzehd.itch.io · 15/09/2026For too long, low effort shitpost games have been the domain of Unreal Engine and Unity developers. I'm here to prove that Godot, too, can make games that look, play, and make you feel like shit. 100
Reposted by scarzehdGodot Engine @godotengine.org · 15/09/2026From the outside, rendering optimization can look a little bit like black magic. That's why @clayjohn.bsky.social, lead maintainer of the rendering team, is here to show a few examples of some optimizations from this year to highlight that optimizing rendering code isn’t as scary as it sounds.godotengine.orgOptimizing CPU-side Rendering Code – Godot EngineOptimizing CPU code is a lot of fun. Here’s how we do it 328040
scarzehd @scarzehd.itch.io · 14/09/2026I think something a lot of people need to remember is that deltarune is not meant to be "solved." This is not FNAF. You're not always supposed to put the pieces together. 000
Reposted by scarzehdFidel Destro @fideldestro.bsky.social · 12/09/2026Just messing about with some squares this morning #Blender #MotionGraphics 1164
scarzehd @scarzehd.itch.io · 14/09/2026I'm nearing the completion of my side project. This is a pretty significant milestone for me because after spending a year putting everything I had into source_control, I ended up with nothing to show for it. 110
scarzehd @scarzehd.itch.io · 14/09/2026I've been working on this thing. It's a terminal-based puzzle game. Before I could make any puzzles, though, I had to make a fake shell environment. This'll be my first real project in C++, too. 041
Reposted by scarzehdAlfred Reinold Baudisch @alfredbaudisch.com · 13/09/2026Pixel Art Studio v1.2 for Blender is out! More than 40 new features and improvements! Clipping Layers, Transparency Masks, Transforms, Fill Half-Pixels, Custom Brushes, Layer Blending Modes, Adjustments, Text Tool, Brush Preview, and much more! #blender3d #pixelart 414840
Reposted by scarzehdMateus [ Thian & Zarvin ] @mateusboga.itch.io · 28/08/2026I got a little cozy Discord server for artists and the like to share their interests, so if you'd like, come on in: discord.gg/v35tbfZUpn (Expired links have been posted around by accident, sorry everyone!) 086
scarzehd @scarzehd.itch.io · 11/09/2026New project is almost in a presentable state. Well, not my new new project. A new update to an old project. Hopefully I'll have something by the end of the week. 100
scarzehd @scarzehd.itch.io · 08/09/2026Artists can make low-detail doodles. Musicians can write short songs. Writers can write short stories. What's the equivalent of all that for programmers? 100
Reposted by scarzehdseloc0des @selodev.com · 08/09/2026Hey, you... yeah you... I could use your help and support... Please Wishlist my game, DelveWright on Steam? Thank you <3 #gamedev #steam #godot 3196
scarzehd @scarzehd.itch.io · 08/09/2026I think a lot of philosophy is done from the assumption that consciousness is a special thing that fundamentally exists. People think that just because they experience their own existence, it must be real. But our perception of the world is full of evolutionarily advantageous illusions. 110
scarzehd @scarzehd.itch.io · 07/09/2026Turns out Best Buy has same-day shipping. I'm saved. Except, this monitor is ever so slightly larger than I anticipated. 010
scarzehd @scarzehd.itch.io · 07/09/2026The Forces of Random Chance and Chaos are at it again. My monitor randomly stopped working. It was like a decade old and distorted colors like crazy anyway, though. Not too much of a loss. 111
scarzehd @scarzehd.itch.io · 01/09/2026Console exclusives are a stupid concept that is exclusively harmful to gamers. The only reason consoles still exist is as a more budget-friendly option compared to PCs. Having a game exclusive to one console just means you have to spend even more money if you want to play a wide variety of games. 110
Reposted by scarzehdMaddy Thorson @maddymakesgames.com · 28/08/2026for Ogmo's base moveset in new Jumper i tried to add as many types of jumps as I could: - jump - wall jump - charge jump (duck -> jump) - long jump (run -> duck -> jump) - flip jump (run -> turn around -> jump) - double jump (power-ups replace this with other abilities) 81257
Reposted by scarzehdscarzehd @scarzehd.itch.io · 07/08/2026Skill beats talent almost 100% of the time. No one is born with enough talent to be successful with no skill to back it up. 111
scarzehd @scarzehd.itch.io · 23/08/2026A friend of mine recently recorded a piano cover of Generator by Foo Fighters. If that sounds like something you'd be interested in, you can find it here. www.youtube.com/watch?v=ZrL-... #music #cover #foofightersyoutube.comGenerator (Foo Fighters piano cover)YouTube video by Upstairs Downstairs Music 111
scarzehd @scarzehd.itch.io · 22/08/2026It was actually structured much worse than I first thought. Whoever designed this game was an idiot. 100
scarzehd @scarzehd.itch.io · 19/08/2026I'm revisiting an old project of mine that I work on whenever I lack the energy to work on something actually good. And, despite low quality of being the point, I am shocked at some of the implementation decisions. 110
scarzehd @scarzehd.itch.io · 19/08/2026It's interesting to me how often people interpret "scarzehd" as "Scarze HD" when, originally, it was a shortening of "S. C. Arzehd." 220
Reposted by scarzehdFidel Destro @fideldestro.bsky.social · 18/08/2026Here, have some relaxing evening sine-based glitteries, inspired by this piece by Daniel Wilson. #Blender #MotionGraphics #AbstractArt #MathArt #CreativeCoding #GeometryNodes 0154
scarzehd @scarzehd.itch.io · 13/08/2026Well, I wanted to start work on my next project, but my laptop is no longer functional. Spending over $1000 on a new PC is exactly what I needed today. Thanks, Forces of Random Chance and Chaos. 010
Reposted by scarzehdMateus [ Thian & Zarvin ] @mateusboga.itch.io · 11/08/2026Thian's Side-eye #TnZ #oc 0132
Reposted by scarzehdMateus [ Thian & Zarvin ] @mateusboga.itch.io · 11/08/2026I know I'm a few days late, but I finally got over the 3K mark, so let's do something I haven't done in a while: an ARTSHARE! Show me what you've been up to! Interact, share, have fun! #artshare #art #artsky 164025
scarzehd @scarzehd.itch.io · 11/08/2026I really want to make a game that makes people think, "wow, that is really weird." Like ENA: Dream BBQ, for example. 000
scarzehd @scarzehd.itch.io · 11/08/2026I theorize that consciousness is like a shadow. It's an illusion calculated in real time based on the state of some object. In the case of consciousness, the state of synapses and electrical impulses in our nervous system. 100
scarzehd @scarzehd.itch.io · 09/08/2026Unfortunately, source_control will be discontinued indefinitely. This isn't a decision I'm happy about, but the team as it is now cannot continue work. I'm still passionate about game dev, though, so I hope to be back with some other projects soon. 010
scarzehd @scarzehd.itch.io · 09/08/2026Last year, I made a Minecraft mod called Null's Armory. Recently, I decided to update it to the latest version of MInecraft. You can find it on Modrinth. modrinth.com/mod/nulls-ar... #modded #minecraft #fabricmcmodrinth.comNull's Armory - Minecraft ModAn adventure-focused mod that adds a unique spin on endgame content. 000
scarzehd @scarzehd.itch.io · 07/08/2026Skill beats talent almost 100% of the time. No one is born with enough talent to be successful with no skill to back it up. 111