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Sascha Rode

@sascharode.bsky.social
99 followers 88 following 14 posts

Engine, tools and graphics programming in C, previously @deck13_de

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Reposted by Sascha Rode
tibi @tibi.pictures · 05/07/2026
heres a moogle i made in SDF modeler
moogle 3d modelmoogle 3d modelmoogle 3d model
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Metin Seven, Moon Child's dad 🌝 @seven.eurosky.social · 02/07/2026
Today's game-themed 3D doodle. 🙂 Modeled, colored and rendered using the free SDF Modeler 3D editor. Based on concept art by @msatom.bsky.social #3D #SDF #character #game #gaming #mario
A Mario Mushroom, devoured by a slimy The Shy One character.
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Omar @ocornut.bsky.social · 25/06/2026
Reminder that the coding help I need the most for Dear ImGui are related to tech that are foreign to me: Vulkan, OSX, Metal, Android, Linux. Many open issues/pr, need quality brain time, design time, explanations & reviews to close topics rather that have more opened: github.com/ocornut/imgu...
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TimOth·TB @timothtb.bsky.social · 20/06/2026
3d portrait of mib using sdf modeler by @sascharode.bsky.social (its really cool check it out, im looking forward to every update it receives) (i can make 3d art too wow who would have guessed)
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Xiana Carrera @xianacarrera.bsky.social · 18/06/2026
1/6 Excited to share our #SIGGRAPH2026 paper, Dual Contouring of Signed Distance Data! We propose a new method for reconstructing sharp meshes from discrete samples of signed distance functions (SDFs) that does not require gradients. Project page: gatc.cs.columbia.edu/projects/dua...
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Nicole Feng @nicole--f.bsky.social · 15/06/2026
I recently completed my PhD thesis, where I developed algorithms for making geometric inferences from imperfect data (i.e. incomplete and inaccurate observations/representations of shapes, like broken meshes or point clouds). A thread 🧵:
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Metin Seven, Moon Child's dad 🌝 @seven.eurosky.social · 15/06/2026
Today's 3D doodle. 😊 Based on concept art by @rkfrmn.bsky.social. I love his work, check it out! #art #3D #artwork #illustration #artwork #food #cute
A cute, smiling dumpling character is lifted from a bowl with chopstick.
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Metin Seven, Moon Child's dad 🌝 @seven.eurosky.social · 21/05/2026
"It's-a me, Hoio!" 😃 This is an SDF Modeler rendering. Gonna make a Blender rendering now, then release the scene.
3D test rendering of a cute green critter from the 1992 Amiga game Hoi.
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Metin Seven, Moon Child's dad 🌝 @seven.eurosky.social · 20/05/2026
You'll never guess who this is going to be. 😊
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Sascha Rode @sascharode.bsky.social · 16/05/2026
Sega Mega Drive made in SDF Modeler
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Metin Seven, Moon Child's dad 🌝 @seven.eurosky.social · 08/05/2026
An impression of modeling in SDF 3D. Everything is done with live Boolean operations, and is non-destructive. Love it. No more worries about topology, and modeling and coloring is super-flexible. I'm using the free SDF Modeler (I'm also involved in its development): sascha-rode.itch.io/sdf-modeler
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Sascha Rode @sascharode.bsky.social · 02/05/2026
A Sony PlayStation made in SDF Modeler, took me a few hours :D
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Metin Seven, Moon Child's dad 🌝 @seven.eurosky.social · 23/04/2026
If you wonder what I'm up to these days… I'm a fan of SDF 3D. Signed Distance Fields allow for modeling without poly topology hassle. My favorite tool is the free SDF Modeler by @sascharode.bsky.social. I'm closely involved in its development, have written its manual, and here's some of my artwork.
Four creation stages of a whimsical, green, Hoi-like 3D character design.3D model of a Mario god.Stylized 3D saxophone player character design.3D robot / mech head design.
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Sascha Rode @sascharode.bsky.social · 12/04/2026
SDF Modeler 0.6.2 is out! It includes a new text primitive with support for custom TrueType fonts. sascha-rode.itch.io/sdf-modeler
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Soufiane KHIAT @soufianekhiat.bsky.social · 12/03/2026
Qaws (قوس) Arabic for *arc*, *bow*, *curve*. A dependency-free C11 library for creating, evaluating, sampling, traversing, and inspecting parametric curves and surfaces in 2D and 3D. A dependency-free C11 library for parametric curves and surfaces in 2D/3D. 1/13
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Mike Turitzin @miketuritzin.bsky.social · 06/01/2026
The video: youtu.be/il-TXbn5iMA
youtu.be
I'm making a game engine based on dynamic signed distance fields (SDFs)
YouTube video by Mike Turitzin
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Sascha Rode @sascharode.bsky.social · 11/12/2025
Turtle Power!
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Vaughan Solo @vaughan3d.bsky.social · 04/12/2025
Feathers Mcgraw Doodle in SDF Modeler
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Vaughan Solo @vaughan3d.bsky.social · 03/12/2025
SDF Modeler Space Girl Doodle
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Vaughan Solo @vaughan3d.bsky.social · 02/12/2025
Another SDF Modeler Character Doodle
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Vaughan Solo @vaughan3d.bsky.social · 01/12/2025
More character shape explorations in SDF Modeler
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Vaughan Solo @vaughan3d.bsky.social · 25/11/2025
Another SDF Modeler Character build. You can get the software for free here: sascha-rode.itch.io/sdf-modeler
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Vaughan Solo @vaughan3d.bsky.social · 24/11/2025
Another SDF Modeler Doodle. You can get the software for free here: sascha-rode.itch.io/sdf-modeler
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Vaughan Solo @vaughan3d.bsky.social · 21/11/2025
First character doodle in SDF Modeler. You can get this software for free here: sascha-rode.itch.io/sdf-modeler
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Sascha Rode @sascharode.bsky.social · 15/11/2025
New SDF Modeler 0.6 is out! It includes a new custom polygon tool along with several other features and improvements. sascha-rode.itch.io/sdf-modeler/... Amazing artwork pixelfed.art/Seven
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Sascha Rode @sascharode.bsky.social · 07/08/2025
Complementary second Looney Tunes modeling attempt — this is fun! :)
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Sascha Rode @sascharode.bsky.social · 06/08/2025
New SDF Modeler release 0.5.4 is out - have fun! sascha-rode.itch.io/sdf-modeler/...
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Thibault Tricard @thibaulttricard.bsky.social · 03/06/2025
Do you like voxels and implicits' representations and wish you could animate them in real-time? Now you can! Check out our article: "Real-time rendering of animated meshless representations" to know how: hal.science/hal-05095359 Shout out to @pacomeluton.bsky.social for this fantastic work!
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Sascha Rode @sascharode.bsky.social · 27/02/2025
New SDF Modeler release v0.5 with a first simple spline implementation! sascha-rode.itch.io/sdf-modeler/...
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