Sign in

Sam

@saminton.bsky.social
1.3K followers 45 following 226 posts

Creative & Coder. Making a game — Of Salt And Solace

PostsRepliesMedia
Sam @saminton.bsky.social · 17/09/2026
Not entirely sure where this project is going yet, but we now have combat #GodotEngine
0261
Sam @saminton.bsky.social · 17/09/2026
Using the Terrain3D Godot plugin 😉
010
Sam @saminton.bsky.social · 12/08/2026
When you have an idea in your head and you can't stop yourself from building it #godotengine
5786
Reposted by Sam
Sam @saminton.bsky.social · 28/07/2026
My teams entry for the #gmtk game jam : Out of Oxygen (OoO2). If you like Risk of Rain 2 you should enjoy this 😉 #gamedev
2283
Sam @saminton.bsky.social · 28/07/2026
Understandable, a lot less friction and risk involved to start playing. We did attempt a web build but too many things were broken. Definitely something to take into account for next time !
010
Sam @saminton.bsky.social · 28/07/2026
Thanks, means the world ! We're still in needs of some additional votes to avoid the penalty threshold
110
Sam @saminton.bsky.social · 28/07/2026
Play the game here : outofoxygen.itch.io/outofoxygen
outofoxygen.itch.io
OoO2 by OutofOxygen
Your submarine is destroyed, and you must survive!
041
Sam @saminton.bsky.social · 28/07/2026
My teams entry for the #gmtk game jam : Out of Oxygen (OoO2). If you like Risk of Rain 2 you should enjoy this 😉 #gamedev
2283
Sam @saminton.bsky.social · 28/07/2026
I feel personally attacked 😄
000
Sam @saminton.bsky.social · 09/06/2026
If that's the mindset of a company trying to hire, then it's doing me a favour. I'd rather not work there
130
Sam @saminton.bsky.social · 09/06/2026
Creative Web Developer by trade, never had a LinkedIn account 😅
010
Sam @saminton.bsky.social · 15/05/2026
I get the feeling it never really took off. Always love seeing your updates though, please don't go 🙏
030
Sam @saminton.bsky.social · 05/05/2026
working on some low poly 80's industrial props, any ideas as to what I could add ? #blender
2151
Sam @saminton.bsky.social · 03/05/2026
Zed just had it's 1.0 release, also has a bunch of AI features... but at least it's not shoved down your throat like with VScode
100
Sam @saminton.bsky.social · 30/04/2026
If that becomes a thing that's one bleak future, it's like they're trying to remove all forms of human interaction.
100
Sam @saminton.bsky.social · 30/04/2026
Looks awesome 😎
110
Sam @saminton.bsky.social · 28/04/2026
Been rather busy lately but managed to find time to start work on the fishing rod mechanic 🎣 #godotengine
0674
Sam @saminton.bsky.social · 26/04/2026
Will this see a public release? I've been looking for an alternative to spatial gardener seeing that it is no longer maintained 🤞
110
Sam @saminton.bsky.social · 31/03/2026
Game would be way too easy if that was the case aha. Could make the logs smaller I suppose 🤔
000
Sam @saminton.bsky.social · 31/03/2026
Some more survival-like mechanics 🪓
3428
Sam @saminton.bsky.social · 25/03/2026
As well as a soundcard and mics that others have mentioned you'll need something decent to treat the recordings with if you don't already have something. either a pair of studio speakers or a studio headset
000
Sam @saminton.bsky.social · 12/03/2026
I do this also. I have an inherited scene of the entire blender file in Godot that way it updates as soon as I save the blender file. to which I can add logic to each prop, then I have a little script to batch export each prop as their own individual scenes
061
Sam @saminton.bsky.social · 12/03/2026
Discovered this myself recently. Though yours looks much better 😅 bsky.app/profile/sami...
110
Sam @saminton.bsky.social · 12/03/2026
My first go at this 😬
010
Sam @saminton.bsky.social · 08/03/2026
In that case just be sure to keep a bucket nearby when playing the game 😆 (or reduce the camera movement in the settings)
100
Sam @saminton.bsky.social · 08/03/2026
The best kind of seasick aha
010
Sam @saminton.bsky.social · 08/03/2026
Yep will definitely be an accessibility feature for sure
010
Sam @saminton.bsky.social · 07/03/2026
imo the script editor is a bit of a mess. Why does it have its own files system rather than using the one already available in the editor, why is the "Shader Editor" not part of the "Script" view but instead a tab at the bottom of my screen ?
060
Sam @saminton.bsky.social · 07/03/2026
The open files tabs are really confusing for newcomers when on any other view except 2D or 3D, any sane person would logically assume from this screenshot that the asset lib window is part of my "debug" scene.
030
Sam @saminton.bsky.social · 07/03/2026
How seasick does this make you ? #indiegame #godotengine #screenshotsaturday
7747
Sam @saminton.bsky.social · 28/02/2026
I honestly forgot I was recording sound. One of these days I'm gonna end up posting a video with me unknowingly blabbering something over the top of it 😆
010
Sam @saminton.bsky.social · 28/02/2026
Wasn't expecting this to make such a big difference, subsurface scattering looks too good 😮 #screenshotsaturday #GodotEngine
4916
Sam @saminton.bsky.social · 26/02/2026
Was wondering how I've never seen these. "Cannot be used with external editors" ah, there's the reason 😄
010
Reposted by Sam
Sam @saminton.bsky.social · 19/02/2026
A friend’s been prototyping a 3d Metroidvania focused on movement and traversal. It's a blast to play. Currently looking for funding so please rt if you can.
2228
Sam @saminton.bsky.social · 19/02/2026
The full trailer here: www.youtube.com/watch?v=EBRM...
youtube.com
Clepsydre prototype Trailer
YouTube video by BenBarjo
011
Sam @saminton.bsky.social · 19/02/2026
A friend’s been prototyping a 3d Metroidvania focused on movement and traversal. It's a blast to play. Currently looking for funding so please rt if you can.
2228
Sam @saminton.bsky.social · 15/02/2026
If you go with the post processing technique you're effectively rending at full resolution and then downscaling which imo is a waste of performance. Instead I'm changing the global viewport's scale settings, meaning all UI is also pixelated, but this can also be done with a subviewport if need be
000
Sam @saminton.bsky.social · 13/02/2026
Already looks rather convincing for just two sine waves 😉
010
Sam @saminton.bsky.social · 13/02/2026
I'll have some random point where the buoyancy lifts the boat up as if a sine wave is passing by but it's visually absent. Once it's past it all goes back to normal, so I'm pretty sure it's not a sync problem but a calculation problem. It's all rather strange
010
Sam @saminton.bsky.social · 08/02/2026
Oh I meant with my own waves. But seeing as you're using a similar technique you may encounter it also
120
Sam @saminton.bsky.social · 07/02/2026
Yep ok that's the solution I went with also. A heads up, I have noticed some strange behaviour that pops up from time to time where a single wave will be out of sync, I haven't been able to pinpoint the issue as it's extremely rare but I believe it may be a floating point issue.
100
Sam @saminton.bsky.social · 07/02/2026
If you add a 'if not is_node_ready(): return' at the beginning of your setters I think it solves most if not all these problems. It should make the behaviour consistent : do not run during deserialization, only when the value is changed.
100
Sam @saminton.bsky.social · 07/02/2026
Is this using a compute shader, or just the same math on both CPU and GPU ?
100
Sam @saminton.bsky.social · 03/02/2026
NPC, don't plan on having multiple playable characters, it'd make things more complicated that it is already 😄
000
Sam @saminton.bsky.social · 03/02/2026
New character in the works. Still a noob when it comes to 3d modelling but I'm finally starting to feel more confortable with using #blender #indiedev
5856
Sam @saminton.bsky.social · 31/01/2026
Stay strong, hope they get well soon 💪. Health and wellbeing always comes first, no need to apologize
000
Sam @saminton.bsky.social · 31/01/2026
A quick breakdown of the stylised cloud shader for those interested ☁️#indiedev
012713
Sam @saminton.bsky.social · 30/01/2026
I'd be interested in reading the article aha. I've used both patterns for the web and prefer functional in that use case but I don't mind OOP within Godot. Signals being my least favourite part. I find it unclear what's connected to what when using the inspector, I much prefer to do it via code.
000
Sam @saminton.bsky.social · 29/01/2026
Seeing as Godot is built around it, do you program without it at all ? 🤔 I find inheritance to be super useful especially with all the built in nodes provided.
110
Reposted by Sam
Sam @saminton.bsky.social · 27/01/2026
New 3d cloud system #godot #indiegame
214611