Sam @saminton.bsky.social · 17/09/2026Not entirely sure where this project is going yet, but we now have combat #GodotEngine 0261
Sam @saminton.bsky.social · 12/08/2026When you have an idea in your head and you can't stop yourself from building it #godotengine 5786
Sam @saminton.bsky.social · 28/07/2026My teams entry for the #gmtk game jam : Out of Oxygen (OoO2). If you like Risk of Rain 2 you should enjoy this 😉 #gamedev 2283
Sam @saminton.bsky.social · 05/05/2026working on some low poly 80's industrial props, any ideas as to what I could add ? #blender 2151
Sam @saminton.bsky.social · 28/04/2026Been rather busy lately but managed to find time to start work on the fishing rod mechanic 🎣 #godotengine 0674
Sam @saminton.bsky.social · 07/03/2026The open files tabs are really confusing for newcomers when on any other view except 2D or 3D, any sane person would logically assume from this screenshot that the asset lib window is part of my "debug" scene. 030
Sam @saminton.bsky.social · 07/03/2026How seasick does this make you ? #indiegame #godotengine #screenshotsaturday 7747
Sam @saminton.bsky.social · 28/02/2026Wasn't expecting this to make such a big difference, subsurface scattering looks too good 😮 #screenshotsaturday #GodotEngine 4916
Sam @saminton.bsky.social · 19/02/2026A friend’s been prototyping a 3d Metroidvania focused on movement and traversal. It's a blast to play. Currently looking for funding so please rt if you can. 2228
Sam @saminton.bsky.social · 03/02/2026New character in the works. Still a noob when it comes to 3d modelling but I'm finally starting to feel more confortable with using #blender #indiedev 5856
Sam @saminton.bsky.social · 31/01/2026A quick breakdown of the stylised cloud shader for those interested ☁️#indiedev 012713
Sam @saminton.bsky.social · 20/01/2026With or without the lightning ? ⚡ On the one hand it adds mood, but on the other it reduces contrast and draws attention away from the title 🤔 14222
Sam @saminton.bsky.social · 17/01/2026You will like my indie game if you played these games: - Dredge ⚓ - Skyrim 🗺️ - A Short Hike 🗻 0435
Sam @saminton.bsky.social · 30/12/2025The engine I use & the game I'm making #godot #indiegame #gamedev 922029
Sam @saminton.bsky.social · 06/12/2025Making progress on the first underground area #screenshotsaturday 010814
Sam @saminton.bsky.social · 22/11/2025Experimenting with some underground areas. Promise it's not turning into a horror game 😬 0575
Sam @saminton.bsky.social · 15/11/2025Some animation variations and improvements to the locomotion system 511811
Sam @saminton.bsky.social · 18/10/2025Can you guess what this is looming in the background? (I’d be genuinely surprised if someone get this right) #screenshotsaturday 4211
Sam @saminton.bsky.social · 11/10/2025Experimenting with some environment puzzle mechanics #screenshotsaturday 1696
Sam @saminton.bsky.social · 10/09/2025Modified the lighting and layout a bit, already better. For the concave vs convex problem, rim lighting could work though I'll have to see how much it impacts the aesthetics 120
Sam @saminton.bsky.social · 10/09/2025I’d prefer to avoid the “yellow paint” when possible but for the tutorial I think it may be necessary ? 🤔 4304
Sam @saminton.bsky.social · 06/09/2025I keep telling myself “I don’t need x feature”. Only to find it makes so much sense after I later decide to implement it. Anyways, there’s now a sprint button 😅 1311
Sam @saminton.bsky.social · 30/08/2025Working on some optimisations, still some popping issues to sort out but tree imposters are now set up🌲 #screenshotsaturday 313914
Sam @saminton.bsky.social · 15/08/2025Started implementing sound only to realise the Godot FMOD plugin won't build on Mac 😬, back to the drawing board 🔊🦗 #GodotEngine #screenshotsaturday 1394
Sam @saminton.bsky.social · 15/08/2025Started implementing sound only to realise the Godot FMOD plugin won't build on Mac 😬, back to the drawing board 🔊🦗 #GodotEngine #screenshotsaturday 2200
Sam @saminton.bsky.social · 09/08/2025Catching tuna takes skill... and a whole lot of patience #screenshotsaturday 1687
Sam @saminton.bsky.social · 02/08/2025Experimenting with a health and damage mechanic for the boat 🛥️💥 #screenshotsaturday #GodotEngine 112110
Sam @saminton.bsky.social · 02/08/2025For the last year I've been working on an exploration / survival / fishing game 0101
Sam @saminton.bsky.social · 28/07/2025I get your point and I'd genuinely love to see the document. I wonder how they defined "theft", your argument is understandable with the definition (a) but for me piracy still fits the definition (b) 🤷 020
Sam @saminton.bsky.social · 26/07/2025Procedural damage / holes with #geometrynodes #blender #indiedev 1350
Sam @saminton.bsky.social · 19/07/2025Wall cutout shader WIP, still some kinks to sort out #GodotEngine #screenshotsaturday 3765
Sam @saminton.bsky.social · 13/07/2025Experimenting with a simple puzzle mechanic for the game #GodotEngine 2603
Sam @saminton.bsky.social · 11/07/2025It's too hot for me here in France. let's cool things down a bit ❄️ #GodotEngine 0643
Sam @saminton.bsky.social · 06/07/2025Reworking the inventory for something more classic but more flexible #GodotEngine 2836
Sam @saminton.bsky.social · 28/06/2025Nothing special tbh. I model everything in blender, import it into Godot, then build the world in the engine using a terrain and scatter tool with "presets" for different types of vegetation 020
Sam @saminton.bsky.social · 16/06/2025These old screenshots of mine made me realise that modding Skyrim / Fallout probably had a huge influence on my art style 0310