Sam @saminton.bsky.social · 17/09/2026Not entirely sure where this project is going yet, but we now have combat #GodotEngine 0261
Sam @saminton.bsky.social · 12/08/2026When you have an idea in your head and you can't stop yourself from building it #godotengine 5786
Reposted by SamSam @saminton.bsky.social · 28/07/2026My teams entry for the #gmtk game jam : Out of Oxygen (OoO2). If you like Risk of Rain 2 you should enjoy this 😉 #gamedev 2283
Sam @saminton.bsky.social · 28/07/2026My teams entry for the #gmtk game jam : Out of Oxygen (OoO2). If you like Risk of Rain 2 you should enjoy this 😉 #gamedev 2283
Sam @saminton.bsky.social · 05/05/2026working on some low poly 80's industrial props, any ideas as to what I could add ? #blender 2151
Sam @saminton.bsky.social · 28/04/2026Been rather busy lately but managed to find time to start work on the fishing rod mechanic 🎣 #godotengine 0674
Sam @saminton.bsky.social · 07/03/2026How seasick does this make you ? #indiegame #godotengine #screenshotsaturday 7747
Sam @saminton.bsky.social · 28/02/2026Wasn't expecting this to make such a big difference, subsurface scattering looks too good 😮 #screenshotsaturday #GodotEngine 4916
Reposted by SamSam @saminton.bsky.social · 19/02/2026A friend’s been prototyping a 3d Metroidvania focused on movement and traversal. It's a blast to play. Currently looking for funding so please rt if you can. 2228
Sam @saminton.bsky.social · 19/02/2026A friend’s been prototyping a 3d Metroidvania focused on movement and traversal. It's a blast to play. Currently looking for funding so please rt if you can. 2228
Sam @saminton.bsky.social · 03/02/2026New character in the works. Still a noob when it comes to 3d modelling but I'm finally starting to feel more confortable with using #blender #indiedev 5856
Sam @saminton.bsky.social · 31/01/2026A quick breakdown of the stylised cloud shader for those interested ☁️#indiedev 012713
Reposted by SamSam @saminton.bsky.social · 20/01/2026With or without the lightning ? ⚡ On the one hand it adds mood, but on the other it reduces contrast and draws attention away from the title 🤔 14222
Sam @saminton.bsky.social · 20/01/2026With or without the lightning ? ⚡ On the one hand it adds mood, but on the other it reduces contrast and draws attention away from the title 🤔 14222
Sam @saminton.bsky.social · 17/01/2026You will like my indie game if you played these games: - Dredge ⚓ - Skyrim 🗺️ - A Short Hike 🗻 0435
Reposted by SamSam @saminton.bsky.social · 30/12/2025The engine I use & the game I'm making #godot #indiegame #gamedev 921929
Sam @saminton.bsky.social · 30/12/2025The engine I use & the game I'm making #godot #indiegame #gamedev 921929
Reposted by SamSam @saminton.bsky.social · 06/12/2025Making progress on the first underground area #screenshotsaturday 010914
Sam @saminton.bsky.social · 06/12/2025Making progress on the first underground area #screenshotsaturday 010914
Sam @saminton.bsky.social · 22/11/2025Experimenting with some underground areas. Promise it's not turning into a horror game 😬 0575
Sam @saminton.bsky.social · 15/11/2025Some animation variations and improvements to the locomotion system 511811
Reposted by SamSam @saminton.bsky.social · 09/08/2025Catching tuna takes skill... and a whole lot of patience #screenshotsaturday 1687
Sam @saminton.bsky.social · 18/10/2025Can you guess what this is looming in the background? (I’d be genuinely surprised if someone get this right) #screenshotsaturday 4211
Sam @saminton.bsky.social · 11/10/2025Experimenting with some environment puzzle mechanics #screenshotsaturday 1696
Sam @saminton.bsky.social · 23/09/2025For those interested in knowing a little more about the game. I had a small chat with Karrus, he goes over some of the gameplay, inspirations and perfectly captures the vibe youtu.be/GEqLqpeDILk?...youtu.beFishing for Ghosts of the Past | Of Salt and SolaceYouTube video by Karrus 0100
Sam @saminton.bsky.social · 10/09/2025I’d prefer to avoid the “yellow paint” when possible but for the tutorial I think it may be necessary ? 🤔 4304
Sam @saminton.bsky.social · 06/09/2025I keep telling myself “I don’t need x feature”. Only to find it makes so much sense after I later decide to implement it. Anyways, there’s now a sprint button 😅 1311
Sam @saminton.bsky.social · 30/08/2025Working on some optimisations, still some popping issues to sort out but tree imposters are now set up🌲 #screenshotsaturday 314014
Sam @saminton.bsky.social · 15/08/2025Started implementing sound only to realise the Godot FMOD plugin won't build on Mac 😬, back to the drawing board 🔊🦗 #GodotEngine #screenshotsaturday 1394
Sam @saminton.bsky.social · 15/08/2025Started implementing sound only to realise the Godot FMOD plugin won't build on Mac 😬, back to the drawing board 🔊🦗 #GodotEngine #screenshotsaturday 2200
Sam @saminton.bsky.social · 09/08/2025Catching tuna takes skill... and a whole lot of patience #screenshotsaturday 1687
Sam @saminton.bsky.social · 02/08/2025Experimenting with a health and damage mechanic for the boat 🛥️💥 #screenshotsaturday #GodotEngine 112210
Sam @saminton.bsky.social · 26/07/2025Procedural damage / holes with #geometrynodes #blender #indiedev 1350
Sam @saminton.bsky.social · 19/07/2025Wall cutout shader WIP, still some kinks to sort out #GodotEngine #screenshotsaturday 3765
Sam @saminton.bsky.social · 13/07/2025Experimenting with a simple puzzle mechanic for the game #GodotEngine 2603
Sam @saminton.bsky.social · 11/07/2025It's too hot for me here in France. let's cool things down a bit ❄️ #GodotEngine 0643
Sam @saminton.bsky.social · 06/07/2025Reworking the inventory for something more classic but more flexible #GodotEngine 2836