Kittycat @sam.bunnylabs.dev · 28/09/2026Big changes to how the villagers work, now you don't need to hire them since they will spawn every 90 secs :p but you need to put more focus on the management, if your food runs out, you are done #gamedev #indiedev #godot 0273
Kittycat @sam.bunnylabs.dev · 17/09/2026All moshroom camps now have a chest that you can loot 👀 #gamedev #indiedev #godot 1365
Kittycat @sam.bunnylabs.dev · 16/09/2026new beggar camps to hire villagers #gamedev #indiedev #godot 1222
Kittycat @sam.bunnylabs.dev · 14/09/2026You can collect coins from chests now and the bandits now wander around in their camps and will fight back! #gamedev #indiedev #godot 0232
Kittycat @sam.bunnylabs.dev · 03/09/2026Bandit Camps need to be cleared out to stop Raids from the Moshroom bandits. In the future they will also have loot that you can collect after clearing the camp #gamedev #indiedev #godot 3524
Kittycat @sam.bunnylabs.dev · 27/08/2026this one: kevins-moms-house.itch.io/bitbybitfont made by the same artist as the game's 👀kevins-moms-house.itch.iobitByBit_ [Font] by Kevin's Mom's HouseFont 100
Kittycat @sam.bunnylabs.dev · 26/08/2026Didn't show the bandit bands perfectly, so here's a new video #gamedev #godotengine #indiedev 4473
Kittycat @sam.bunnylabs.dev · 25/08/2026Added raid manager, moshroom bandits will spawn at random times and start a raid and your soldiers need to fight them off #gamedev #godotengine #indiedev 1495
Kittycat @sam.bunnylabs.dev · 21/08/2026Working on a voxel editor my game mainly gonna focus on procedurally generating foliage and other assets but will have general voxel editing capabilities as well like magica voxel and maybe animation creation coz that is kinda a pain point in my current workflow #gamedev #indiedev #voxel 0591
Kittycat @sam.bunnylabs.dev · 19/08/2026ah yeah I will probably do that the background trees already have the darker shade, didn't apply it on the background hills yet 010
Kittycat @sam.bunnylabs.dev · 19/08/2026You can hire soldiers and they will follow you and attack moshrooms #gamedev #godotengine #indiedev 51038
Kittycat @sam.bunnylabs.dev · 14/08/2026Working on the Moshroom Bandits 🍄 They don’t just spawn in, they’ll randomly raid the player’s base and cause trouble. Would you defend your base… or let the mushroom bandits have it? 👀 #gamedev #godotengine #indiedev 2533
Kittycat @sam.bunnylabs.dev · 13/08/2026Changed to worley noise for biome generation Gonna implement blending next #gamedev #godot #indiedev #solodev 1432
Kittycat @sam.bunnylabs.dev · 12/08/2026Added in rabbits 👀 #gamedev #godotengine #indiegames #solodev 0382
Kittycat @sam.bunnylabs.dev · 09/08/2026could you send me a DM btw? not sure why but I am unable to dm you 000
Kittycat @sam.bunnylabs.dev · 06/08/2026Added in a little bit of variety to the background #gamedev #indiedev #solodev 2655
Kittycat @sam.bunnylabs.dev · 05/08/2026No more accidental deforestation. Added a work order queue system where players mark specific trees for villagers to chop. Plus, villagers now head to the blacksmith to collect their tools first. #gamedev #godotengine #indiegames #solodev 0383
Kittycat @sam.bunnylabs.dev · 04/08/2026Reworked the job system. Villagers now automatically take open jobs if hammers are available at the blacksmith. To keep things clean, miners, woodcutters, and builders are now merged into one profession. #gamedev #godotengine #indiegames #solodev 2412
Kittycat @sam.bunnylabs.dev · 03/08/2026New Blacksmith Stall! First step in the job simplification rework, you can now assign a blacksmith to forge hammers, which villagers pick up automatically. Simple loop, big step forward #gamedev #indiedev #godot #pixelart #solodev 0472
Kittycat @sam.bunnylabs.dev · 31/07/2026Added a blacksmith stall! I'm already thinking about reworking job assignments to be way more minimalistic. Less menu clutter, smoother gameplay. How do you prefer job assignments in RTS/colony sims? #gamedev #godotengine #pixelart #indiedev 0572
Kittycat @sam.bunnylabs.dev · 28/07/2026Oh nah, I suck at art 😂 the asset pack is from kevins-moms-house.itch.io/isles and some custom sprites I commissioned the artist forkevins-moms-house.itch.ioisles_ [8x8] by Kevin's Mom's House8x8 Platformer Tile-Set/Sprite-Sheets 110
Kittycat @sam.bunnylabs.dev · 28/07/2026been working on this lately :p Loosely tied around tower defense and a side scrolling civilization builder 120
Kittycat @sam.bunnylabs.dev · 27/07/2026Polished out the task system Easily switch out jobs now + added a basic game hud #gamedev #indiedev #godot #solodev 3552
Kittycat @sam.bunnylabs.dev · 25/07/2026Villagers can finally chop down trees! Still a few rough edges to smooth out, but seeing it work is so satisfying #gamedev #indiedev #godot #solodev 0450
Kittycat @sam.bunnylabs.dev · 25/07/2026well, flat theft ig u always invest 1 coin into the villagers and the moshroom will steal that 100