Kittycat @sam.bunnylabs.dev · 28/09/2026Big changes to how the villagers work, now you don't need to hire them since they will spawn every 90 secs :p but you need to put more focus on the management, if your food runs out, you are done #gamedev #indiedev #godot 0273
Kittycat @sam.bunnylabs.dev · 17/09/2026All moshroom camps now have a chest that you can loot 👀 #gamedev #indiedev #godot 1365
Kittycat @sam.bunnylabs.dev · 16/09/2026new beggar camps to hire villagers #gamedev #indiedev #godot 1222
Kittycat @sam.bunnylabs.dev · 14/09/2026You can collect coins from chests now and the bandits now wander around in their camps and will fight back! #gamedev #indiedev #godot 0232
Kittycat @sam.bunnylabs.dev · 03/09/2026Bandit Camps need to be cleared out to stop Raids from the Moshroom bandits. In the future they will also have loot that you can collect after clearing the camp #gamedev #indiedev #godot 3524
Kittycat @sam.bunnylabs.dev · 26/08/2026Didn't show the bandit bands perfectly, so here's a new video #gamedev #godotengine #indiedev 4473
Kittycat @sam.bunnylabs.dev · 25/08/2026Added raid manager, moshroom bandits will spawn at random times and start a raid and your soldiers need to fight them off #gamedev #godotengine #indiedev 1495
Kittycat @sam.bunnylabs.dev · 21/08/2026Working on a voxel editor my game mainly gonna focus on procedurally generating foliage and other assets but will have general voxel editing capabilities as well like magica voxel and maybe animation creation coz that is kinda a pain point in my current workflow #gamedev #indiedev #voxel 0591
Kittycat @sam.bunnylabs.dev · 19/08/2026You can hire soldiers and they will follow you and attack moshrooms #gamedev #godotengine #indiedev 51038
Kittycat @sam.bunnylabs.dev · 14/08/2026Working on the Moshroom Bandits 🍄 They don’t just spawn in, they’ll randomly raid the player’s base and cause trouble. Would you defend your base… or let the mushroom bandits have it? 👀 #gamedev #godotengine #indiedev 2533
Kittycat @sam.bunnylabs.dev · 13/08/2026Changed to worley noise for biome generation Gonna implement blending next #gamedev #godot #indiedev #solodev 1432
Kittycat @sam.bunnylabs.dev · 12/08/2026Added in rabbits 👀 #gamedev #godotengine #indiegames #solodev 0382
Kittycat @sam.bunnylabs.dev · 06/08/2026Added in a little bit of variety to the background #gamedev #indiedev #solodev 2655
Kittycat @sam.bunnylabs.dev · 05/08/2026No more accidental deforestation. Added a work order queue system where players mark specific trees for villagers to chop. Plus, villagers now head to the blacksmith to collect their tools first. #gamedev #godotengine #indiegames #solodev 0383
Kittycat @sam.bunnylabs.dev · 04/08/2026Reworked the job system. Villagers now automatically take open jobs if hammers are available at the blacksmith. To keep things clean, miners, woodcutters, and builders are now merged into one profession. #gamedev #godotengine #indiegames #solodev 2412
Kittycat @sam.bunnylabs.dev · 03/08/2026New Blacksmith Stall! First step in the job simplification rework, you can now assign a blacksmith to forge hammers, which villagers pick up automatically. Simple loop, big step forward #gamedev #indiedev #godot #pixelart #solodev 0472
Kittycat @sam.bunnylabs.dev · 31/07/2026Added a blacksmith stall! I'm already thinking about reworking job assignments to be way more minimalistic. Less menu clutter, smoother gameplay. How do you prefer job assignments in RTS/colony sims? #gamedev #godotengine #pixelart #indiedev 0572
Kittycat @sam.bunnylabs.dev · 28/07/2026been working on this lately :p Loosely tied around tower defense and a side scrolling civilization builder 120
Kittycat @sam.bunnylabs.dev · 27/07/2026Polished out the task system Easily switch out jobs now + added a basic game hud #gamedev #indiedev #godot #solodev 3552
Kittycat @sam.bunnylabs.dev · 25/07/2026Villagers can finally chop down trees! Still a few rough edges to smooth out, but seeing it work is so satisfying #gamedev #indiedev #godot #solodev 0450
Kittycat @sam.bunnylabs.dev · 24/07/2026New mechanic: the moshroom tracks down your villagers, steals the coin you invested in them, and leaves them as beggars again. 👀 #gamedev #indiedev #godot #solodev 4452
Kittycat @sam.bunnylabs.dev · 23/07/2026Made the moshroom more intelligent, aka it now follows the palyer or the villagers doesn't attack them yet tho #gamedev #indiedev #godot #solodev 1322
Kittycat @sam.bunnylabs.dev · 22/07/2026First enemy :p moshroom #gamedev #indiedev #godot #solodev 1330
Kittycat @sam.bunnylabs.dev · 22/07/2026Now the trees in the background are a bit darker to give a 3D effect :p #gamedev #indiedev #godot #solodev 0390
Kittycat @sam.bunnylabs.dev · 21/07/2026Swapped out the old trees for fresh assets and the world already feels way more lively. Also set up proper Z-sorting, now some trees render in front and others behind. Feedback is always welcome! :D #gamedev #indiedev #godot #solodev 6704
Kittycat @sam.bunnylabs.dev · 18/07/2026made the menu radial coz it looks prettier #gamedev #indiedev #godot #solodev 5605
Kittycat @sam.bunnylabs.dev · 17/07/2026You can now assign jobs to villagers! They don't actually do anything yet... but we're getting there. One step at a time! #gamedev #solodev #godot #indiedev 2585
Kittycat @sam.bunnylabs.dev · 16/07/2026The villagers are finally on the move. Both beggars and vikings now wander around, adding a bit of variety to the game. #gamedev #solodev #godot #indiedev 3382
Kittycat @sam.bunnylabs.dev · 16/07/2026working on the tank artillery #gamedev #indiedev #godot #blender 1320
Kittycat @sam.bunnylabs.dev · 14/07/2026time for some map upgrades, what should I add? #gamedev #indiedev #godot 6532
Kittycat @sam.bunnylabs.dev · 14/07/2026The desktop client now syncs with the server :D unfortunately due to coordinate differences the browser client and the desktop client are incompatible, but that will change soon! #gamedev #indiedev #godot 1402
Kittycat @sam.bunnylabs.dev · 13/07/2026WAAA Godot Parallax2D node is OP #gamedev #indiedev #godot 2443
Kittycat @sam.bunnylabs.dev · 12/07/2026You can now hire beggars and turn them into villagers #gamedev #indiedev #godot #pixelart #software #programming 1422
Kittycat @sam.bunnylabs.dev · 12/07/2026Godot client coming along nicely #gamedev #indiedev #godot 3354
Kittycat @sam.bunnylabs.dev · 11/07/2026Adding a background helped a lot! Might add some parallax effect #gamedev #indiedev #godot #pixelart #software #programming 3541
Kittycat @sam.bunnylabs.dev · 10/07/2026Well, getting started was faster than expected. Now need to get the tanks working with the current server implementation #godot #gamedev #indiedev 1456
Kittycat @sam.bunnylabs.dev · 10/07/2026Hmmm something's missing #gamedev #indiedev #godot #pixelart #software #programming 1310
Kittycat @sam.bunnylabs.dev · 10/07/2026added walls, need to work on recruiting and upgrading :p sidescrolling tower defence #gamedev #indiedev #godot #pixelart #software #programming 0311
Kittycat @sam.bunnylabs.dev · 08/07/2026Trying out a new idea 👀 #gamedev #indiedev #godot #pixelart #software #programming 2637
Kittycat @sam.bunnylabs.dev · 08/07/2026Working on a desert house #blender #gamedev #indiedev #webgl 1252
Kittycat @sam.bunnylabs.dev · 30/06/2026omw creating a release build first game in a loooooong while ain't good, but we shall see :p #gamedev #indiedev #godot 2381
Kittycat @sam.bunnylabs.dev · 30/06/2026Added them into the map tanker.bunnylabs.dev #blender #gamedev #indiedev #webgl 0240