Rustunit @rustunit.com · 5hSaturday #Bevy Meetup 14 is going live on YouTube, don't miss our speakers: @Jasmine and @DaveTheSheep - watch it here: www.youtube.com/watch?v=V1XJtUOsY2s #rustlang #gamedev 🦀🎮 @bevy.bsky.social 0102
Rustunit @rustunit.com · 27/09/2026Save the date for our next #Bevy meetup Saturday October 3rd 4pm UTC - featuring two great community members: @Jasmine and @DaveTheSheep talking Solari and Asset Processing rustunit.com/bevy-meetup/bevy-meetu… #rustlang #gamedev 🦀🎮 @bevy.bsky.social 0226
Rustunit @rustunit.com · 05/09/2026"Dropping Swift from our Bevy iOS crates" new blog post published on our migration from crate+swift-package to pure rust: rustunit.com/blog/2026/09-04-bevy-i… #rustlang #gamedev #Bevy 🦀🎮 0196
Rustunit @rustunit.com · 23/08/2026All our bevy crates are now up to date for #Bevy 0.19 and even more exciting all our iOS crates now drop the companion swift package and work on pure rust via objc2: github.com/rustunit/bevy_ios_notifi… #rustlang #gamedev 🦀🎮 @bevy.bsky.social 1213
Rustunit @rustunit.com · 01/07/2026Bevy 0.19 ships with a important ECS change: resources are now components, so no special case anymore, all nice bevy_ecs features that apply for components now apply to resources (singletons): bevy.org/news/bevy-0-19/#resources-… #rustlang #gamedev 🦀🎮 @bevy.bsky.social 1122
Rustunit @rustunit.com · 30/06/2026Bevy 0.19 ships with "areal lights" using Linearly Transformed Cosines method - a really nice looking effect: bevy.org/news/bevy-0-19/#rectangula… #rustlang #gamedev 🦀🎮 @bevy.bsky.social 0141
Rustunit @rustunit.com · 29/06/2026Bevy 0.19 ships with more and more UI widgets (feathers) that will be the foundation for the highly anticipated bevy scene editor: bevy.org/news/bevy-0-19/#more-feath… #rustlang #gamedev 🦀🎮 @bevy.bsky.social 0203
Rustunit @rustunit.com · 28/06/2026Bevy 0.19 ships with plenty of performance improvements by shifting more work from the CPU to the GPU: bevy.org/news/bevy-0-19/#render-big… #rustlang #gamedev 🦀🎮 @bevy.bsky.social 0193
Rustunit @rustunit.com · 27/06/2026Bevy 0.19 ships with the new bsn! macro introducing a DSL to describe/build scenes in a more ergonomic way in code and soon also in an asset format: bevy.org/news/bevy-0-19/#next-gener… #rustlang #gamedev 🦀🎮 @bevy.bsky.social 0123
Rustunit @rustunit.com · 26/06/2026Last week Bevy 0.19 got released with really nice performance improvements and the first version of the vividly anticipated BSN - the new way to describe and assemble scenes in Bevy code: bevy.org/news/bevy-0-19 #rustlang #gamedev 🦀🎮 @bevy.bsky.social 0152
Rustunit @rustunit.com · 20/05/2026Watch Brian share his experience bringing some of the common Unreal debug tooling to #rustlang and #Bevy: www.youtube.com/watch?v=fSyj5cQjCiM #rust #gamedev 🦀🎮 @bevy.bsky.social 0113
Rustunit @rustunit.com · 19/05/2026Watch mads share some magic behind objc2 and winit bringing interactive apps based on #Bevy to live on iOS: www.youtube.com/watch?v=wv76dB2yATk #rustlang #gamedev 🦀🎮 @bevy.bsky.social 083
Rustunit @rustunit.com · 18/05/2026Watch Doce share his experience in building a visually pleasing GPU particle editor in #Bevy: www.youtube.com/watch?v=LQymgl0sjhs #rustlang #gamedev 🦀🎮 @bevy.bsky.social 073
Rustunit @rustunit.com · 16/05/2026The recordings of the last virtual #Bevy meetup are now cut and available on YouTube: rustunit.com/bevy-meetup/bevy-meetu… - give it a watch if you missed the livestream and give it a like to appreciate the great work of our speakers #rustlang #gamedev 🦀🎮 @bevy.bsky.social 1155
Rustunit @rustunit.com · 01/05/2026Its been a good week since our last virtual #Bevy meetup (13) happened. If you missed talks of one of our three community speakers its a great opportunity to watch it on the recorded YouTube stream now: youtube.com/live/CeaMEDb9hZ8 #rustlang #gamedev 🦀🎮 @bevy.bsky.social 0104
Rustunit @rustunit.com · 23/04/2026Our final talk of tonight is on now: Brian is talking about unbug his #bevy crate helping you with interactive debugging inspired by #unreal: www.youtube.com/live/CeaMEDb9hZ8 #rustlang #gamedev 🦀🎮 @bevy.bsky.social 052
Rustunit @rustunit.com · 23/04/2026Psyched to have Mads talking about objc2 a fundamental platform for having #Bevy support on Apple platforms and talking to their APIs: www.youtube.com/live/CeaMEDb9hZ8 -come join us! #rustunit #gamedev 🦀🎮 042
Rustunit @rustunit.com · 23/04/2026Join to learn from Doce how he built a interactive particle system editor for #Bevy in bevy_ui - live now - www.youtube.com/watch?v=CeaMEDb9hZ8 #rustlang #gamedev 🦀🎮 @bevy.bsky.social 092
Rustunit @rustunit.com · 23/04/2026The 13th virtual #Bevy meetup starts now, join the live-stream over on YouTube: www.youtube.com/watch?v=CeaMEDb9hZ8 #rustlang #gamedev 🦀🎮 073
Rustunit @rustunit.com · 23/04/2026In less than 6h the next virtual #Bevy meetup is kicking off with three amazing speakers from the community. Don't miss the live stream: rustunit.com/bevy-meetup/bevy-meetu… #rustlang #gamedev 🦀🎮 072
Rustunit @rustunit.com · 17/04/2026How we build a very simple, fast self hosted link shortening service thats free to use and open source: rustunit.com/blog/2026/04-17-ezlime… #rustlang #link #shortening 🦀 011
Rustunit @rustunit.com · 31/03/2026For a while we are operating our own ci autoscaling for Gitea successfully, now it is open source: rustunit.com/blog/2026/03-30-gitea-… #rustlang #kubernetes #rust 🦀🕸️ 092
Rustunit @rustunit.com · 28/03/2026After monumental anticipation one of the always cited building blocks of shipping a #Bevy native editor the bsn! macro is now merged and will be part of Bevy 0.19: github.com/bevyengine/bevy/pull/234… #rustlang #gamedev 🦀🎮 0335
Rustunit @rustunit.com · 19/03/2026Its my pleasure to share the date for the next #bevy meetup: rustunit.com/bevy-meetup/bevy-meetu… - with three amazing speakers: Doce, Mads and Brian with talks from building engaging UIs, over running Bevy on iOS to better debugging - rsvp, save the date #rustlang #gamedev... 12411
Rustunit @rustunit.com · 04/03/2026My "ECS for Beginners - Learning Rust on Easy-Mode" presentation at Rustlab in Florence last year is now on Youtube: www.youtube.com/watch?v=PXEc-WCGFBQ #bevy #rustlang #gamedev 🦀🎮 0326
Rustunit @rustunit.com · 14/02/2026Few month ago I moved from #GitHub + private CI runners to #Gitea and the only thing bugging me was the lack of runner autoscaling. Solved now with a little #rustlang app. atm requires a #Hetzner token but I will eventually open source it once it proved its stability. 081
Rustunit @rustunit.com · 10/02/2026The last #Bevy Meetup recordings are up on YouTube now, if you missed the talks by Promethia or Periwink about Dependency Injection in Bevy and Netcode with lightyear head over to: www.youtube.com/playlist?list=PLbvv… #rustlang #gamedev 🦀🎮 @bevy.bsky.social 0135
Rustunit @rustunit.com · 03/02/2026Last week we held the 12th online #Bevy Meetup, let's thank our speakers PROMETHIA and Periwink for the great content and in case you missed it - find the recorded livestream here: youtube.com/live/vk0YcSjOiDg #rustlang #gamedev 🦀🎮 @bevy.bsky.social 074
Rustunit @rustunit.com · 30/01/2026Bevy by default builds on gpu and therefore modern rendering APIs like Metal and Vulkan, now we have a OpenGL 2 backend: github.com/DGriffin91/bgl2 - #Bevy on Windows XP anyone? #rustlang #gamedev 🦀🎮 @bevy.bsky.social 2245
Rustunit @rustunit.com · 29/01/2026Join us for the second talk of tonights Bevy Meetup: PERIWINK presents Netcode with lightyear: www.youtube.com/watch?v=vk0YcSjOiDg #rustlang #gamedev 🦀🎮 092
Rustunit @rustunit.com · 29/01/2026Our first Bevy Meetup talk of 2026 is on: PROMETHIA is sharing deep insights into how Dependency Injection works in #rustlang and #Bevy in particular: www.youtube.com/watch?v=vk0YcSjOiDg 072
Rustunit @rustunit.com · 29/01/2026The 12th Bevy Meetup starts in 30min. do not miss the livestream: www.youtube.com/watch?v=vk0YcSjOiDg #rustlang #gamedev 🦀🎮 0114
Rustunit @rustunit.com · 28/01/2026Bevy 0.18 Highlight 8/8: Interpolation for Colors and Val - making it easier for tweens or any other type of animation to interpolate them - bevy.org/news/bevy-0-18/#interpolat… #rustlang #gamedev 🦀🎮 @bevy.bsky.social 0122
Rustunit @rustunit.com · 27/01/2026Bevy 0.18 Highlights 7/8: Font Variations - Now you can use dynamic font weights, ligatures and more - bevy_ui is coming along! bevy.org/news/bevy-0-18/#font-varia… #rustlang #gamedev 🦀🎮 @bevy.bsky.social 083
Rustunit @rustunit.com · 26/01/2026Bevy 0.18 Highlight 6/8: Cargo Feature Collections - Finally instead of learning obscure feature names you use "ui", "2d" or "3d" to pick the right cargo features - very nice - bevy.org/news/bevy-0-18/#cargo-feat… #rustlang #gamedev 🦀🎮 @bevy.bsky.social 092
Rustunit @rustunit.com · 25/01/2026Bevy 0.18 Highlight 5/8: Automatic Directional Navigation in UIs - will be very handy when trying to support gamepad and keyboard navigation in menus - bevy.org/news/bevy-0-18/#automatic-… #rustlang #gamedev 🦀🎮 @bevy.bsky.social 0102
Rustunit @rustunit.com · 24/01/2026Bevy 0.18 Highlight 4/8: First-Party Camera Controls - part of a lot of examples it is now usable in your own projects out of the box and gets you started more quickly - bevy.org/news/bevy-0-18/#first-part… #rustlang #gamedev 🦀🎮 @bevy.bsky.social 092
Rustunit @rustunit.com · 23/01/2026Bevy 0.18 Highlight 3/8: Official Color Widget - while more headless widget work landed this one is actually themed useable right out of the box - wen Bevy Editor? bevy.org/news/bevy-0-18/#bevy-feath… #rustlang #gamedev 🦀🎮 @bevy.bsky.social 0102
Rustunit @rustunit.com · 22/01/2026Bevy 0.18 Highlight 2/8: More Standard Widgets - While the foundation for scenes - BSN - is still in progress more headless widgets are being implemented - paving the way for unlocking an editor experience very soon! bevy.org/news/bevy-0-18/#more-stand… #rustlang #gamedev... 182
Rustunit @rustunit.com · 21/01/2026Today could be historic, the first MVP for #rustlang compile time reflection landed in nightly: github.com/rust-lang/rust/pull/1469… - exciting to see this being expanded beyond tuples eventually! 🦀 081
Rustunit @rustunit.com · 21/01/2026Bevy 0.18 is out for a week now - time to list my 8 personal highlights: 1st - Fullscreen Materials - makes it easy to create a fullscreen shader to do custom screen post processing. Very nice! Read more: bevy.org/news/bevy-0-18/#fullscreen… #rustlang #gamedev 🦀🎮 @bevy.bsky.social 0113
Rustunit @rustunit.com · 02/01/2026Let's welcome the new year with the first #Bevy Meetup and two presenters from the community: Promethia and Periwink, talking about Bevy's Dependency Injection System (Promethia) and Netcode with lightyear (Periwink) - www.meetup.com/bevy-game-developmen… #rustlang #gamedev 0196
Rustunit @rustunit.com · 16/12/2025Following the GitUI 0.28 release I want to especially highlight the progress that is being made to "oxidize" away from its current ties to C and libgit2 - if you wanna support this process find open issues here: github.com/gitui-org/gitui/issues/2… #rustlang #cpp 🦀 010
Rustunit @rustunit.com · 14/12/2025GitUI - the ergonomic and fast tui for git - was released in 0.28 today, with a lot of new contributors ❤️, many fixes and new features like pre-push hook support and checking out while having changes: github.com/gitui-org/gitui/releases… #rustlang #git #tui 🦀 021
Rustunit @rustunit.com · 30/11/2025We open sourced a little CLI tool that counts all ⭐️ a GitHub org has across all their projects: github.com/rustunit/orgstars #rustlang #oss #productivity 🦀 051
Rustunit @rustunit.com · 29/11/2025GitUI - the fast terminal based UI for git - is closing in on 21k stars on GitHub: github.com/gitui-org/gitui - thanks for everyone out there happily using it. Feel free to reach out and tell us how it is working for you. If you wanna get into #rustlang maybe this is the day? 🦀 061
Rustunit @rustunit.com · 28/11/2025ezli.me the fast and free link shortener is now open source: github.com/rustunit/ezlime written in #rustlang 🦀 051
Rustunit @rustunit.com · 24/11/2025Cloudflares Turnstile reCAPTCHA alternative is now easier than ever to integrate into your axum #rustlang backend for validation: the axum-turnstile crate provides an easy tower middleware to handle the verification: crates.io/crates/axum-turnstile #new #releases 062
Rustunit @rustunit.com · 22/11/2025If you are a programmer you know this: a simple tool you pay for acts up and you won't take it anymore and you rewrite it yourself, so here we go: ezli.me is a free link shortener written in #rust #blazing fast etc. :D soon open source: ezli.me 041
Rustunit @rustunit.com · 18/11/2025I had a blast 2 weeks ago at RustLab - talking about ECS and Dependency Injection in #rustlang - rustlab.it/talks/entity-component-s… - find the slides here:... 173