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rouli

@rouli-overflow.bsky.social
166 followers 543 following 333 posts

goofball. wackcube. funtriangle. wishlist Tourbillon: store.steampowered.com/app/5261980/… mastodon > @rouli@mastodon.gamedev.place

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Reposted by rouli
Léonard 🛀 @leonardbertos.bsky.social · 2h
On m'a passé cet article, il fait très simplement le lien entre plein de choses comme l'idée que l'idée seule n'a aucune valeur, qui permet de comprendre pourquoi c'est si dur de faire un jeu sans argent, et bien sûr l'IAGen. etc. Un peu de matérialisme dans ce monde de libs
lapensionalmayer.wordpress.com
Créer comme un riche
Il y a ce même – que dis-je, en 2026 c’est ce que nous avons de plus proche d’une parabole – qui traine d’un type qui commande une pizza, et qui, une fois que le serve…
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rouli @rouli-overflow.bsky.social · 6h
crazy old wizard going laser style
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rouli @rouli-overflow.bsky.social · 07/10/2026
horse rigging night
horse mesh and rig in blender
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rouli @rouli-overflow.bsky.social · 07/10/2026
shader night
purple chain gamedev screenshot
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rouli @rouli-overflow.bsky.social · 07/10/2026
Mais l'audio de la vidéo c'est même pas l'audio enregistré du jeu, j'ai du le remettre manuellement au montage, parce que justement Fmod ne permet pas d'enregistrer le son dans la vidéo quand on utilise l'enregistreur natif de Godot.......
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rouli @rouli-overflow.bsky.social · 07/10/2026
J'ai commencé à faire ça sur Fmod que je kiffe bien mais l'integration avec Godot est atroce donc là j'hésite carrément à réimplémenter tout l'audio dans Godot nativement...
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Reposted by rouli
rouli @rouli-overflow.bsky.social · 06/10/2026
and another one! Added a proper attack pose 💥🗡️
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rouli @rouli-overflow.bsky.social · 07/10/2026
J'avais essayé ça à un moment ! Mais ça variait trop c'était trop goofy/bizarre. À la place je pars plutôt sur une accélération avec la vitesse par crans
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rouli @rouli-overflow.bsky.social · 06/10/2026
and another one! Added a proper attack pose 💥🗡️
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rouli @rouli-overflow.bsky.social · 06/10/2026
that chest is so shiny
static.klipy.com
Case Oh Caseoh
ALT: Case Oh Caseoh
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rouli @rouli-overflow.bsky.social · 05/10/2026
Oh yeah definitely, I'll see how I can improve that 🤔
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rouli @rouli-overflow.bsky.social · 05/10/2026
Up until now most of my material became transparent when the player was behind. But it turns out its very expensive... So I'm rewriting the shader to "collapse" the mesh in order to reveal the player behind. While it looks cool I'm afraid players will think it means they can jump in the gap
gamedev screenshot, knight on a bike behind a wall, big hole in the wall by which we can see the knight
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rouli @rouli-overflow.bsky.social · 05/10/2026
In an effort to both optimize the game and make it more readable I'm also trying to replace "real" shadows by fake, round shadows, straight below the objects. works pretty well so far but there's some clipping issues depending on the terrain condition (slope)
gamedev screenshot. mid air frogs, a crystal, a key
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rouli @rouli-overflow.bsky.social · 05/10/2026
Found out about instance shader parameters today so I'm moving some stuff from the material parameters to the instance parameters, and it just looks like somebody came in and broke everything
gamedev screenshot. a knight on a bike, broken walls, a locked door, a starry night
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rouli @rouli-overflow.bsky.social · 05/10/2026
shader/tech art thread here's my latest adventures with Godot's rendering and 3D pipeline Spent 3 hours in the lighting rabbit hole and now the whole game looks so flat... But I guess that's a better place to start and add more details
gamedev screenshot. a knight on a bike, a starry night, frogs
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rouli @rouli-overflow.bsky.social · 05/10/2026
ça sent pas bon 💔💔💔
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rouli @rouli-overflow.bsky.social · 05/10/2026
Congrats! Now road to 10k
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rouli @rouli-overflow.bsky.social · 04/10/2026
new zone research... Who could be contained in a volcano? 🤔
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Reposted by rouli
Supper Mario Broth @mariobrothblog.bsky.social · 04/10/2026
Super Mario Sunshine is surprisingly more realistic than later Mario games in one specific aspect: here, Mario will start drowning if he hangs on to a ledge in such a way that water is flowing into his nose and mouth, as one would in real life.
Observe Mario holding on to a ledge that water is flowing over in Super Mario Galaxy (left) and Super Mario Odyssey (right). If realistic physics applied, he should start drowning since his nostrils and mouth are covered by water flowing into them.
However, in these games the air depletion/drowning state is tied to the swimming animation. As long as Mario is not visibly swimming, he cannot be drowning even if he is covered by water.
In Super Mario Sunshine, however, air depletion is decoupled from swimming as an action, allowing Mario to realistically start drowning in this situation (note him flashing red and his air meter depleting).
However, he is saved by Sunshine's (also unique among 3D Mario platformers) ledge tiredness mechanic. After hanging on for 20 seconds, Mario will let go. This is also realistic, since why would he let himself drown?
Source: discovery by YouTube user @miguelgcgamer, screenshots by Supper Mario Broth
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rouli @rouli-overflow.bsky.social · 03/10/2026
chandelier visual test 🌙⭐
wizard got a fancy chandelier
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rouli @rouli-overflow.bsky.social · 03/10/2026
Working hard on Tourbillon's second boss!! here's a crusty teaser
sinister image, red, chain, blurry chained character in the center
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rouli @rouli-overflow.bsky.social · 02/10/2026
I should probably add some text/storytelling over the video but I'm not sure what to say 🤔
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rouli @rouli-overflow.bsky.social · 02/10/2026
trying vertical videos! Here's one of the little arcade levels that you get to play before each boss in Tourbillon.
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Reposted by rouli
Kenney @kenney.nl · 01/10/2026
New assets! 🌌 Skyboxes with a space theme that work across all game engines and are completely free to use! kenney.nl/assets/skybo...
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rouli @rouli-overflow.bsky.social · 30/09/2026
Taking some better screenshots for Tourbillon's store pages
Gamedev screenshot. A knight on a bike turns around a tower. We can see jumping frogs and a keyGamedev screenshot. A knight on a bike turns around a wizard, who is throwing fireballsGamedev screenshot. A knight on a bike turns around a tower. We can see a wall and a bushGamedev screenshot. A knight on a bike turns around a wizard, who is throwing lasers
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rouli @rouli-overflow.bsky.social · 29/09/2026
mon projet esthétique : l'unisson du goatesque et du grotesque
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rouli @rouli-overflow.bsky.social · 28/09/2026
Reworking the colors and also giving him a weapon!
knight on a bike 3D modelknight on a bike 3D model
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Reposted by rouli
BumBumBum @bum-bum-bum.bsky.social · 27/09/2026
lose condition if there are to much meatballs/condiments a screenshake will start, sauce spills and the game resets #fallingblockjam #godot #indiegame #gamejam #gamedev
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rouli @rouli-overflow.bsky.social · 26/09/2026
satisfying 6 characters commit name
"Add bat"
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rouli @rouli-overflow.bsky.social · 26/09/2026
To bounce back on the initial question, do you know if you can technically do everything Fmod does but in Godot? I'm considering porting back the audio from Fmod to Godot in my project to finally have the audio in recordings
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rouli @rouli-overflow.bsky.social · 26/09/2026
I'd love to team up with other people but this is basically a hobby+ project at this point (meaning my labor is my only resource and I have no financing)
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rouli @rouli-overflow.bsky.social · 26/09/2026
I'm handling the sound design, even though I admit that's far from being my favorite part. I'm working with Fmod which also explains why the video doesn't have any audio as Godot's native recorder does not capture sound coming from Fmod (the unofficial Godot Fmod integration is a bit lackluster).
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rouli @rouli-overflow.bsky.social · 26/09/2026
Wow, I actually never heard about Wheel World until now, which seems like an important reference for someone making a bike based indie game! Do you recommend it?
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rouli @rouli-overflow.bsky.social · 26/09/2026
Tons of stuff inspired me, I want to write about it in the future! The biggest is probably a naïve approach to 3D coming from 2D. Basically I needed a good reason to go 3D, and I found that only in 3D can you *turn around* things, so I followed that idea and based the game on that movement.
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rouli @rouli-overflow.bsky.social · 26/09/2026
yeah, I may need to find a better pose for the impact... And the wizard is afraid!! It was an easy way for me to prevent him from attacking you when you're too close, but I'm trying to instead create clearer attack charge animations, so I may remove it in the future
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rouli @rouli-overflow.bsky.social · 26/09/2026
Yes, I definitely will! at the very least for the Steam Next Fest. It's a tiny game so it's tricky to do a demo, but at minimum I'll do a time limited one
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rouli @rouli-overflow.bsky.social · 26/09/2026
Wishlist here: store.steampowered.com/app/5261980/...
store.steampowered.com
Tourbillon on Steam
They killed you horse, so it's time to seek revenge... on bike! Drift, jump, dodge and rush in this mini futuristic medieval boss-rush game with an original rotation-based physics system! The faster y...
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rouli @rouli-overflow.bsky.social · 26/09/2026
Reworking the wizard fight 🧙‍♂️ #godot
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rouli @rouli-overflow.bsky.social · 25/09/2026
Wishlist now 🧙🌀 store.steampowered.com/app/5261980/...
store.steampowered.com
Tourbillon on Steam
Boss Battles on Bike
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rouli @rouli-overflow.bsky.social · 25/09/2026
TOURBILLON HAS A STEAM PAGE!! 🎉🎉🎉
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rouli @rouli-overflow.bsky.social · 23/09/2026
evil time freeze
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rouli @rouli-overflow.bsky.social · 23/09/2026
my first instinct when I see it in a game is time freeze 🤔
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rouli @rouli-overflow.bsky.social · 23/09/2026
One feedback that I got on Tourbillon is that it's weird that diamonds give you speed. What collectible item could I use instead that would make more sense? It's functionally like a boost panel, but I need a floating object for gameplay reasons.
game world screenshot. we can see stars in the night, hedgehogs walking around, a tower in the distance and a glowing gem in the center
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rouli @rouli-overflow.bsky.social · 21/09/2026
Got a lot of valuable feedback. Many people who couldn't defeat the Evil Wizard actually came back for their revenge later in the day! I hope to be able to release a demo soon so that everyone gets a chance. But first, setting up the Steam page...
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rouli @rouli-overflow.bsky.social · 21/09/2026
Thanks again to everyone who tried my silly game last weekend at Play Sorbonne! 🌀🚲🛡️
picture of me awkwardly standing inside my booth, behind a screen of my game "Tourbillon" running
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rouli @rouli-overflow.bsky.social · 21/09/2026
Trying to split my controls from single stick to separate buttons (triggers: accelerating, stick: steering). But something feels off. Is it the animation? Any guess? #Godot
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rouli @rouli-overflow.bsky.social · 21/09/2026
faut qu'on collab je pense 🤝
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Reposted by rouli
Ramo @antoineramo.bsky.social · 16/09/2026
Cet épisode de Freak of the Month est triplement spécial. D'abord, c'est le dernier. Ensuite, on y parle de l'un de nos jeux préférés. Et enfin, on y accueille notre amie @sytarie.bsky.social ! Ça a été un vrai plaisir de partager ces 11 moments étranges avec vous chez @origami.ng 👋👽
youtu.be
Mourir est une expérience familière | Cosmology of Kyoto | FREAK OF THE MONTH #11 - Avec Syta
YouTube video by ORIGAMI, Média jeu vidéo... mais pas que !
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rouli @rouli-overflow.bsky.social · 18/09/2026
prêt pour demain 🌀
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Reposted by rouli
Florian Verdier @floriannechekuv.bsky.social · 16/09/2026
Vous êtes sur Paris Samedi? Et ben ça tombe bien moi aussi, et plus précisément au Sorbonne Play Festival où je présente une conférence sur la représentation animale dans le jeu vidéo à 10h30 ! Avec plaisir de vous y rencontrer ^^
Deux oiseaux, un dans un jeu vidéo (Bad Magpie) et un autre dans la vrai vie. Respectivement, ils tiennent une bûche enflammée et un couteau. Et j'ai fait en sorte que ce soit la blague du DLSS.
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