Rogério Tavares Gasi @rodja.bsky.social · 05/10/2025“Whenever I smell asphalt, I think of Maureen.” 000
Rogério Tavares Gasi @rodja.bsky.social · 30/05/2025The limitation is out: unpredictable rules. Which is cool! I was already about doing emergent gameplay so that fits pretty well with this game jam! I hope I can find the time to complete a game itch.io/jam/major-ja...itch.ioMajor Jam 7: WildA game jam from 2025-05-30 to 2025-06-13 hosted by ZahranW. What is Major Jam? Major Jam is a week-long video game development jam, which is a spinoff of the biweekly game jam Mini Jam. The main focus... 050
Rogério Tavares Gasi @rodja.bsky.social · 26/05/2025Pensando em participar dessa GameJam itch.io/jam/major-ja...itch.ioMajor Jam 7: WildA game jam from 2025-05-30 to 2025-06-13 hosted by ZahranW. What is Major Jam? Major Jam is a week-long video game development jam, which is a spinoff of the biweekly game jam Mini Jam. The main focus... 020
Rogério Tavares Gasi @rodja.bsky.social · 20/03/2025Last update was Feb 5th, it traveled around 2 hours north and the AirTag is still living near the beach, but not that close anymore. I wonder if it’s happy there and if I’ll ever hear from it again 000
Rogério Tavares Gasi @rodja.bsky.social · 09/03/2025Yes, thanks for pointing out! both have batteries 010
Rogério Tavares Gasi @rodja.bsky.social · 05/03/2025This is the post that I didn’t know I needed when I opened Bluesky just now 010
Rogério Tavares Gasi @rodja.bsky.social · 26/02/2025Obrigado Favaaa Nós fizemos a visualização, não os efeitos especiais. Faz parte de VFX, é o início da produção virtual Também demos uma palestra na Unreal Fest sobre isso se alguém quiser ver: www.youtube.com/live/s1qdbJt...youtube.comUnreal Fest Seattle 2024 | Livestream 1, Day 1YouTube video by Unreal Engine 1180
Rogério Tavares Gasi @rodja.bsky.social · 30/01/2025Hello Bluesky! I’m looking for software engineers in the gaming or movie effects business in #Scotland! Please DM me if you’re interested and repost for visibility! #hiring #pipeline #jobs 000
Rogério Tavares Gasi @rodja.bsky.social · 19/01/2025Hahahaha se o pobre AirTag tava atrás da gente eu acho que desencanou e foi aproveitar a vida na praia 010
Rogério Tavares Gasi @rodja.bsky.social · 19/01/2025My wife lost her AirTag at Costco last year. It went to San Francisco and now it’s living in Malaysia 150
Rogério Tavares Gasi @rodja.bsky.social · 18/01/2025Uma parte legal de ser membro da VES é receber essas cartas pra ver as produções e votar 020
Reposted by Rogério Tavares GasiBrad Johnson @climatebrad.hillheat.com · 13/01/2025Power lines. Altadena in the wake of the #EatonFire 459170042827
Rogério Tavares Gasi @rodja.bsky.social · 09/01/2025Really nice and strong Battletoads vibes here! 130
Rogério Tavares Gasi @rodja.bsky.social · 09/01/2025Thank you! It's pretty awesome that you're interested in this. I wish I could go back and list all the games I've worked on. It all changed when Apple and Google came with the iPhone and Android. I would have never thought Nokia and Sony Ericsson would disappear 000
Rogério Tavares Gasi @rodja.bsky.social · 08/01/2025Nice! I worked with porting. So I started with simple J2ME > J2ME then I went to more complex like Java <> C++, iOS native to EA Mobile Tech and a weird french console called Freebox. But I worked on a lot. Some: Dragon Quest I&II, Castlevania, Samurai Showdown(for HipTop), Real Racing 2, Monopoly 020
Rogério Tavares Gasi @rodja.bsky.social · 08/01/2025I spent years of my life making games for these devices. J2ME and BREW. Seeing this photo made me happy and gave me a huge nostalgia. 120
Rogério Tavares Gasi @rodja.bsky.social · 08/01/2025More info. I also checked how much faster it is when the number of files you match is drastically smaller. I compared two scenarios: a > 95% match and a < 0.6% match. The difference is not huge, but some methods, like glob, have a more significant difference. #profiling #python #filesystem 000
Rogério Tavares Gasi @rodja.bsky.social · 08/01/2025I was wondering which method was faster to iterate through files in #python and find all files of a specific extension. So I tried glob, pathlib, os.walk, and a listdir + a recursive function. Here's how long it takes (in second), for different sizes of file systems. os.walk is the fastest method 041
Reposted by Rogério Tavares GasiLars Thießen @larstofus.bsky.social · 30/12/2024My last article of the year: How to Build an Optimization Toolbox. An overview of the types of tools you should have ready when your game's framerate drops, with specific recommendations of programs I have used in the past. larstofus.com/2024/12/30/h...larstofus.comHow to build an optimization toolbox“Optimizing a game” and “developing a game” are two activities that tend to blur together. And while you probably have an elaborate toolbox for developing your game, when it… 1246
Rogério Tavares Gasi @rodja.bsky.social · 31/12/2024Nice! Same overall pipeline as us, but we use UE mostly, and we’re trying to animate in engine in some projects. 110
Rogério Tavares Gasi @rodja.bsky.social · 31/12/2024Oh I see! So animation was done in Maya or similar and then imported into Frostbite? 110
Rogério Tavares Gasi @rodja.bsky.social · 31/12/2024That’s pretty interesting! At Halon those are usually two separate things, the layout folks would need to ask for the technical animator for help. Do you feel like doing both helped the overall production? 110
Rogério Tavares Gasi @rodja.bsky.social · 31/12/2024Fantastic work, @deremix.bsky.social ! Thanks for sharing! I enjoyed all of these shots when playing the game. I’m happy to find you here! I do have a quick question: as a cinematic designer, do you think your work is similar to a layout artist? Or is it something different? 120
Rogério Tavares Gasi @rodja.bsky.social · 27/12/2024According to #AI, the #universe is much smaller than I thought. 010
Rogério Tavares Gasi @rodja.bsky.social · 23/12/2024I wonder if Santa can move his workshop to a boat 010
Rogério Tavares Gasi @rodja.bsky.social · 22/12/2024If you look at semantic versioning this make sense if the product was not public yet: Major version zero (0.y.z) is for initial development. Anything MAY change at any time. The public API SHOULD NOT be considered stable. 020
Rogério Tavares Gasi @rodja.bsky.social · 22/12/2024Humble teams staying on 0.12.x forever and egocentric teams going to release 55.0.x pretty soon 1560
Rogério Tavares Gasi @rodja.bsky.social · 22/12/2024And to add a note here, when you have a table of tasks and dependencies you can make a critical path. Once you have a critical path, then you most likely be able to parallelize tasks and start naturally getting floats or slack times that you can use to avoid having to do crunching 000
Rogério Tavares Gasi @rodja.bsky.social · 22/12/2024I’m learning about optimal stopping. It’s a great way to know when to stop looking and start choosing things. What things? Well, any things! A relationship, an employee, a house, which game to develop, which publisher to choose from, etc. And there are variations! sites.cs.ucsb.edu/~suri/ccs130...sites.cs.ucsb.edu 000
Rogério Tavares Gasi @rodja.bsky.social · 22/12/2024Best resource from @ocornut.bsky.social himself! Thank you! 000
Rogério Tavares Gasi @rodja.bsky.social · 22/12/2024And it’s almost on the latest version of ImGui! Thanks! 010
Rogério Tavares Gasi @rodja.bsky.social · 21/12/2024Lucid take on the topic. AI is also another tool in the toolset of good developers. For example: sometimes it might be easier to specialize a LLM to extract data than to write a parser. 020
Rogério Tavares Gasi @rodja.bsky.social · 21/12/2024Mostly what I can conclude is that the academic folks used to think that the environment changes would be happening maybe in the lifespan of their grandchildren, but they all came to realize that they would be affected by it themselves 020
Rogério Tavares Gasi @rodja.bsky.social · 21/12/2024Random Tip 005 on #UnrealEngine #DearImGui is awesome and there's a plugin: github.com/segross/Unre... However, it's not updated for a while. It has version 1.74 while the latest on DearImGui is 1.91.6 So until a hero updates this lib to UE 5.x you're going to have to make some changes yourself!github.comGitHub - segross/UnrealImGui: Unreal plug-in that integrates Dear ImGui framework into Unreal Engine 4.Unreal plug-in that integrates Dear ImGui framework into Unreal Engine 4. - segross/UnrealImGui 272
Rogério Tavares Gasi @rodja.bsky.social · 21/12/2024Random Tip 004 for #UnrealEngine In #VisualStudio, you might find a file you need and want to check adjacent files, but the solution explorer doesn't update. Make sure you check the "Track Active Item In Solution Explorer" under Tools > Options > Project and Solutions > General 040
Rogério Tavares Gasi @rodja.bsky.social · 20/12/2024My mother works with the environment as a chemical engineer and she used to say that to me 20 years ago 110
Rogério Tavares Gasi @rodja.bsky.social · 20/12/2024<sarcasmo>Não, mas a temperatura tá normal, não tem aquecimento global</sarcasmo> 020
Rogério Tavares Gasi @rodja.bsky.social · 20/12/2024Here’s a small article on how we are evolving our workflows at Halon Entertainment with Perforce. I wonder how you folks manage your version control, let me know! www.perforce.com/case-studies...perforce.comFrom Git to Perforce: Why the Avatar Previs Creators at Halon Went All-In | PerforceHalon Entertainment was grappling with the limitations of Git as they grew. Here’s how switching from Git to Perforce helped them streamline and scale their workflows. 111
Rogério Tavares Gasi @rodja.bsky.social · 20/12/2024Random Tip 003 on #UnrealEngine Still on the topic of asset discoverability. With a custom filter, you can quickly find those Data Assets you created in C++, and there's no way to show just them quickly 040
Rogério Tavares Gasi @rodja.bsky.social · 20/12/2024Random tip 002 on #UnrealEngine Collections, on your content browser, are like, groups of bookmarks of your favorite assets. AND you can share those collections on the project with other people. It's a great way to onboard folks. "Where do I get stuff for the main level?" - check the collection! 040