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rockcen.itch.io

@rockcen.itch.io
34 followers 61 following 18 posts

UE by day, Bevy by night, love experiencing games with friends! sbox.game/rockcen/totheking

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rockcen.itch.io @rockcen.itch.io · 30/09/2026
Messing around with godot bevy with friends over the weekend. We made a small game together, and it was really fun getting avian + rerecast integrated and seeing everything come together. rockcen.itch.io/acorn-knight #godot #bevy #gamedev
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rockcen.itch.io @rockcen.itch.io · 23/09/2026
First time joining an S&Box Game Jam. I was curious what it’s like developing on a UGC platform by Facepunch, supported by Valve. Inspired by the Black Dinner, I finished a party game a few days ago. I expected multiplayer networking to take a lot of time, but it was surprisingly friendly.
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rockcen.itch.io @rockcen.itch.io · 05/08/2026
One game mode doesn’t require everyone to be online at the same time. Players have up to 24 hours to plan their move. If everyone locks in early, the turn resolves immediately. Inspired by The Battle of Polytopia. #bevy #gamedev
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rockcen.itch.io @rockcen.itch.io · 29/07/2026
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rockcen.itch.io @rockcen.itch.io · 29/07/2026
Push isn’t just for enemies, you can also push objects around the map into enemies to deal extra damage. Inspired by Into the Breach. If a target is pushed from multiple directions at the same time, it won’t move. Hopefully this reduces the mental load on players a little. #bevy #gamedev
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rockcen.itch.io @rockcen.itch.io · 22/07/2026
To keep the Web WASM build lightweight, I used Blender to bake static lighting into the vertex colors. The scene still uses lit materials, so it supports dynamic lighting and shadows. Vertex baked lighting + dynamic shadows! #bevy #gamedev
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rockcen.itch.io @rockcen.itch.io · 08/07/2026
The Dash phase resolves before the Strike phase. If a player predicts that an opponent will target their unit this turn, that unit can sidestep away before the attack resolves in the same turn. I love this kind of mind game tension! #bevy #gamedev
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rockcen.itch.io @rockcen.itch.io · 01/07/2026
Prototyping a simultaneous-turn tactics game. What I love most is that all players commit their actions during the same turn, then everything resolves together. Inspired by Atlas Reactor. #bevy #gamedev
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rockcen.itch.io @rockcen.itch.io · 07/04/2026
Query history!
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rockcen.itch.io @rockcen.itch.io · 05/04/2026
learning bevy bsn by writing a debugging tool! #bevy
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rockcen.itch.io @rockcen.itch.io · 30/03/2026
Polishing the background image and textures today. #blender
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rockcen.itch.io @rockcen.itch.io · 27/03/2026
blender wave texture + bevy wgsl uv distortion
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rockcen.itch.io @rockcen.itch.io · 21/03/2026
Only modeling what the camera sees for a 2D stylized look.🤣 #blender
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rockcen.itch.io @rockcen.itch.io · 21/02/2026
It is quite interesting to monitor massive unit interactions. Thanks to the community's feedback, I’m gonna make a game based on this jam project and see where it can go. #bevy #bevyjam
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