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Robjay13

@robjay13.bsky.social
186 followers 1.3K following 96 posts

he/they pfp: @/brokencrow.bsky.social

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Reposted by Robjay13
Max Kay @maxkayart.bsky.social · 07/10/2026
red version 🔴
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Shy ☘️ Cocoa & Raven @shinyshynii.bsky.social · 04/10/2026
Sleep peacefully, my beloved witch #umineko #fanart
Beatrice from Umineko holding a golden birdcage, wearing a peaceful expression with closed eyes as golden butterflies fly around her and seafoam surrounds her
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🍌 Cig @ MCM LONDON OCT 2P16 @cigardoesart.bsky.social · 04/10/2026
OCTOBER 4th 1986 #umineko #cigart
Postcard style artwork of characters from Umineko with the text 'Welcome to Rokkenjima'. Battler is being annoyed by a seagull as Jessica laughs, in the background Shannon is trying to stop Maria from burying George fully in the sand.
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shy's video folder @shyvideos.bsky.social · 25/09/2026
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parako ☆彡 @parakodraws.bsky.social · 19/09/2026
i've been watching ATLA with my girlfriend and we can't stop talking about how similar these two look #undertale #avatarthelastairbender
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headfallsoff @headfallsoff.com · 09/09/2026
lol for metroid going ok ok samus is gonna talk again but this time instead of going on about adam she's going to say she wants to eat you. are you happy now. is that what you freaks want
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Anna 🏳️‍⚧️ - RaptorBricks @raptorbricks.bsky.social · 09/09/2026
Good gender in that Direct
A jellyfish girl from Nintendo Switch Sports Resort named AnneA mysterious companion character from Kirby and the World Beyond

she is a blue floating girl with white and purple hair, wearing a poncho
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🍌 Cig @ MCM LONDON OCT 2P16 @cigardoesart.bsky.social · 15/08/2026
this is all just a game to her #zeroescape #cigart
fanart doodle of june and seven from zero escape/999, with june doing the 67 hand motion as seven looks befuddled.
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Aura @aurahack.ca · 03/08/2026
got far enough into this current simpsons rewatch to see my favorite scene in the entire show. some of the funniest animation they've ever done and dan castellaneta's gutteral "ow... OWWWWWWWWWWWW" wrecks me every time
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punkitt ‼️🧣 @punkitt.bsky.social · 30/07/2026
been watching defunctland in the background lately and why does every disney ride rebrand look like this
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Daily Toby Trivia (Chapter 6 2027) @dailytobytrivia.bsky.social · 20/07/2026
If you pitch down the noises that KawKaw makes, you can hear the audio of Toby making random noises into the mic.
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Jordan @jordevio.soy · 02/07/2026
An entire decade of internet culture will pass through Deltarune’s release structure and it’s such a time capsule to look at where it started
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Jack "Commissions Open" McGee @droolingdemon.bsky.social · 26/06/2026
a predictable favorite
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電解質 @denkai-461.bsky.social · 25/06/2026
22周年おめでとうございます🥚🎈 #ゆめにっき22周年 #yumenikki22nd
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tucker @tuckeryart.bsky.social · 24/06/2026
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bones 👻 @bonehearts.bsky.social · 26/06/2026
SEEING☆DOUBLE #deltarune #deltarunespoilers #madmewmew #bonearts
A digital illustration of Mad Mew Mew from DELTARUNE, separated into body and ghost and standing side by side with their hands clasped together.
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LocalBlackKidBM(COMMISSIONS OPEN) @localblackkidbm.bsky.social · 26/06/2026
night #NiGHTSintodreams
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rataratata @rataratata.bsky.social · 26/06/2026
Happy nikki day
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Hesei-Nocnix @heseinocnix.bsky.social · 26/06/2026
I think her name was... Aqua? I've been having a blast playing chapter 5! #deltarune #deltarune5spoilers #newgrounds
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雨故 @amamoto-air.bsky.social · 25/06/2026
#ゆめにっき22周年 #yumenikki22nd おめでとう🌟
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Robjay13 @robjay13.bsky.social · 26/06/2026
i cant believe they put liz in delta rune
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khee chuu 🧀🐭 JAPAN TRIP @cactuskhee.bsky.social · 24/06/2026
oh akane kurashiki... how you fascinate me #999
sketch fanart of akane from 999 looking cutie patootie
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Robjay13 @robjay13.bsky.social · 24/06/2026
so anyway i think im depressed again
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Robjay13 @robjay13.bsky.social · 24/06/2026
i think being a kid who viewed everyone around me as better smarter and more capable than myself kinda fundamentally broke my brain in a way i dont know how to fix
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Riolé @riizaulaiit.bsky.social · 14/06/2026
Snack 🕸️ #lacenet #silksong
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tobyfox @tobyfox.undertale.com · 29/05/2025
DELTARUNE in one week.......................................................................................................................................................................................................................................................................................
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K'eeg @armormodekeeg.blacksky.app · 11/06/2026
reading a Final Fantasy Resonance developer interview and pumping my fist like "YES YES YES" at this whole part
– Why did you decide to opt for random encounters instead of symbol (non-random) encounters?

Nakashima:

Symbol encounters allow players to engage in battle whenever they want. In that sense, symbol encounters are there to accommodate the players’ freedom of playstyle. On the other hand, they could also end up resulting in less battles that are truly memorable. This is my personal experience playing some of the recent RPGs that feature symbol encounters. I do think that random encounters can feel like a hassle at times, but they also allow you to make memories, like remembering the time you struggled against a really tough enemy or felt the joy of getting lucky with battle rewards. I think those are the kind of moments that actually stick with you. So, with that “memorability” being one of the big advantages of the random encounter system, we decided to adopt it for Final Fantasy Resonance.

To let players fully enjoy the best parts of random encounters, we’ve removed all of the elements that could cause frustration. For example, we’ve made sure that encounter rates for enemies are lower in dungeons that feature a lot of puzzles. This is because we concluded that having fewer mob battles while solving puzzles allows for a less frustrating gaming experience. Of course, while it is a random encounter system, the minimap will change colors to alert players of approaching enemies. When the minimap turns yellow, that means the mobs are getting closer, and when it becomes red, players will know that a battle is right around the corner.Furuya:

The idea of conquering the dungeon itself is also tied to the fact that we chose to have random encounters. It’s more about taking down all the enemies you come across as you progress through the dungeon, rather than choosing whom to battle against. So, we steered the game in the direction of making battles fun, while sticking to the random encounter system. In our pursuit of the classic Final Fantasy experience, this is the decision we ultimately arrived at. 

In Final Fantasy XIII, all of your HP recovers after each battle. In that sense, I believe FFXIII was designed so that each individual battle is entertaining. In contrast, Final Fantasy Resonance tasks you with the problem of how to conquer each dungeon. We came up with an experience where you will have to decide how to allocate MP and other resources, or make sure there are recovery points nearby as you progress through the dungeon. So, we thought that the best way to revive those fan aspects of RPGs for the modern era is to add random encounters.
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ItsMirror @itsmirror.bsky.social · 08/06/2026
In my quest to find weird/bad SM64 content I've found this bizarre fever dream that has no name nor author.
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Robjay13 @robjay13.bsky.social · 30/05/2026
i want bsky to have private accts so bad...
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Gravity Circuit - SEQUEL ANNOUNCED! @gravitycircuit.bsky.social · 29/05/2026
Bzzt-krrshh-! 3... 2... 🚨Attention!🚨 Disturbance detected! Stand by for an incoming transmission in T-72 hrs!
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Derek Yu @mossmouth.bsky.social · 25/05/2026
Genuinely, this concern about AI is one of the reasons why I think having friction in video games is good and why it's increasingly important to have games that simply exist instead of catering to our expectations. Reposting this message from Kojima about "pre-digested" art:
And he said, "If everyone likes it, it means it's mainstream. It means it's conventional. It means it's already pre-digested for people to like it. And I don't want that. I want people to end up liking things they didn't like when they first encountered it, because that's where you really end up loving something."
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Robjay13 @robjay13.bsky.social · 20/05/2026
subnautica2 and sts2 discourse theres this weird/bad idea in the gaming zeitgeist that "good" design is just "letting the player do literally whatever they want" and any pushback to complete free choice is seen as a mistake on the developers part which needs to be fixed incredibly commodified medium
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Robjay13 @robjay13.bsky.social · 20/05/2026
99% the games we play are just "thing to do in the background while we talk" so i dont think any of us are super committed to whatever were doing most of the time lol. and im basically always down to try smthn new if u ever wanna
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Robjay13 @robjay13.bsky.social · 20/05/2026
if theres anything like social wise we can do to make it easier let us know we luv u and love doing stuff w u when ur able!
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Robjay13 @robjay13.bsky.social · 20/05/2026
would love to try anything you'd like i just never know what to suggest lol just like doing stuff w u idrc what
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Robjay13 @robjay13.bsky.social · 19/05/2026
my client has confirmed this after the fact. sorry for the confusion.
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Robjay13 @robjay13.bsky.social · 19/05/2026
credit: gabe
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george / king bore haha @kingborehaha.bsky.social · 08/05/2026
I figured out what's going here and it is VERY ridiculous. Earlier in development this boss arena was multiple stories tall, and Priscilla teleported from floor to floor. Some AI logic and map regions for this were left intact. This SPECIFIC spot has a region that tells AI to not use the blizzard
Blue lines showing the top of a box region
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Robjay13 @robjay13.bsky.social · 21/04/2026
*My wax regrows *
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Robjay13 @robjay13.bsky.social · 21/04/2026
Yours too ---- Reference to something I read once
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Robjay13 @robjay13.bsky.social · 21/04/2026
*MY eyes are looking somewhere else. My attentiuon is finite and you think to yourself: THis is never gonna work.* *To your surpise, i turn around, my eyes wide with passion* "Oh, thanks. Yours too" *I say, quietly, before melting into wax*
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Robjay13 @robjay13.bsky.social · 21/04/2026
*MY eyes are looking somewhere else. My attentiuon is finite and you think to yourself: THis is never gonna work.*
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Robjay13 @robjay13.bsky.social · 13/04/2026
im guilty of this too and its something im working on
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Robjay13 @robjay13.bsky.social · 13/04/2026
one of the downsides of games being a conceptually very complicated medium is that i think it becomes difficult for people to fully grasp the scale and all the interlocking parts to the point where game discussion never really evolves past the surface level stuff
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Yugo Limbo @yugsly.bsky.social · 04/04/2026
Gaming should never have evolved past this
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Robjay13 @robjay13.bsky.social · 03/04/2026
Why does everything now exist to steal your time and steal your attention span away
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Robjay13 @robjay13.bsky.social · 27/03/2026
anyway remakes suck
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Robjay13 @robjay13.bsky.social · 27/03/2026
this isnt just a games thing, either. theres this simultaneous obsession with the past being better than the present yet the past also always needs to be fixed. art cannot be "fixed"
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