Sign in

Robin | Mouse Clique

@robinmouseclique.bsky.social
27 followers 41 following 7 posts

Hi, I'm Robin (they/them), a queer indie game developer from Germany and rodent enthusiast. Together with my friends Alex & Sara I'm working on Interleashed, an action-strategy game about isolation in a connected world.

PostsRepliesMedia
Robin | Mouse Clique @robinmouseclique.bsky.social · 17/08/2025
Experimenting with character models for NPCs in a personal project. Trying to achieve a smooth shaded handpainted low res texture look. Apart from the eye area I'm kinda happy with the model, but my texturing technique is not consistent enough for my taste.
031
Reposted by Robin | Mouse Clique
Rami Ismail (رامي) @ramiismail.com · 05/08/2025
If IGN has layoffs, nobody in games press is safe. If Microsoft has layoffs, nobody in platforms is safe. If Ubisoft and Bungie and NetEase have layoffs, nobody in game development is safe. If the Romeros get their funding pulled, no studio is safe. It's rough out there, right now.
272039386
Robin | Mouse Clique @robinmouseclique.bsky.social · 05/08/2025
Currently scrolling through linkedin as a member of the #gamedev community is borderline depressing. So many passionate developers, some of which I know personally, being laid off without any fault of their own who now have to compete in an employer market is honestly infuriating. Vent over...
1177
Robin | Mouse Clique @robinmouseclique.bsky.social · 18/07/2025
If you are an EU citizen and haven't signed the #StopKillingGames initiative yet, in some countries (like Germany) it's as easy filling out your shipping address for an online order. Please consider supporting the initiative at www.stopkillinggames.com
stopkillinggames.com
Stop Killing Games
031
Robin | Mouse Clique @robinmouseclique.bsky.social · 30/04/2025
Studio Mouse Clique (Sara, Alexander and me) are representing the research project MASDIGU in cooperation with Cologne Game Lab and the Universität of Cologne on this years Learntec. Get a free ticket here: www.messe-ticket.de/KMK/LEARNTEC...
021
Robin | Mouse Clique @robinmouseclique.bsky.social · 20/03/2025
Player character for my #FurryGameJam project is somewhat done. As a certified blender noob I'm quite pleased with the result.
A low poly model of a cute cat demon T-posing in the blender viewport.
030
Robin | Mouse Clique @robinmouseclique.bsky.social · 18/03/2025
Kind of day 3 of #FurryGameJam. Added some melee combat and if you have at least 3 friends with you, it's upgraded to a shoot attack. Basic melee and range enemies are in but still need lots of tweaking. Excited to start adding the first visuals tomorrow!
020
Robin | Mouse Clique @robinmouseclique.bsky.social · 16/03/2025
Day 1 of #FurryGameJam is over. I tried the scriptable object architecture approach for the first time and got the core feature working and running in browser. There are basically no dependencies which feels a bit weird but excited to expand this.
020