Robin | Mouse Clique @robinmouseclique.bsky.social · 17/08/2025Experimenting with character models for NPCs in a personal project. Trying to achieve a smooth shaded handpainted low res texture look. Apart from the eye area I'm kinda happy with the model, but my texturing technique is not consistent enough for my taste. 031
Robin | Mouse Clique @robinmouseclique.bsky.social · 05/08/2025Currently scrolling through linkedin as a member of the #gamedev community is borderline depressing. So many passionate developers, some of which I know personally, being laid off without any fault of their own who now have to compete in an employer market is honestly infuriating. Vent over... 1177
Robin | Mouse Clique @robinmouseclique.bsky.social · 30/04/2025Studio Mouse Clique (Sara, Alexander and me) are representing the research project MASDIGU in cooperation with Cologne Game Lab and the Universität of Cologne on this years Learntec. Get a free ticket here: www.messe-ticket.de/KMK/LEARNTEC... 021
Robin | Mouse Clique @robinmouseclique.bsky.social · 20/03/2025Player character for my #FurryGameJam project is somewhat done. As a certified blender noob I'm quite pleased with the result. 030
Robin | Mouse Clique @robinmouseclique.bsky.social · 18/03/2025Kind of day 3 of #FurryGameJam. Added some melee combat and if you have at least 3 friends with you, it's upgraded to a shoot attack. Basic melee and range enemies are in but still need lots of tweaking. Excited to start adding the first visuals tomorrow! 020
Robin | Mouse Clique @robinmouseclique.bsky.social · 16/03/2025Day 1 of #FurryGameJam is over. I tried the scriptable object architecture approach for the first time and got the core feature working and running in browser. There are basically no dependencies which feels a bit weird but excited to expand this. 020