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Regan - FF7 Unity Development

@rmusicdev.bsky.social
99 followers 116 following 101 posts

Game developer, NZ 🇳🇿🎮 Trying to remake FFVII in Unity. Likes RPGs 🗡⚔🛡🔫🪃🏹 Ngāpuhi/Tainui/Tararā

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Regan - FF7 Unity Development @rmusicdev.bsky.social · 02/06/2025
I am too busy lately. Progress has slowed but not stopped. I am only able to get a couple hours in a week at the moment, but for those wondering, I am currently working on the game's script-engine. It will possibly be a year before I can share anything!
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Regan - FF7 Unity Development @rmusicdev.bsky.social · 17/04/2025
Fixed an issue where colour palettes weren't ripping correctly and coming out with unsightly black artifacts ranging from extreme to "rather annoying". All better now ^^ See the before/after images.
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Regan - FF7 Unity Development @rmusicdev.bsky.social · 17/04/2025
Fixed an issue regarding image/walkmesh alignment. 200+ out of the 700+ fields were affected, but now all 200+ align without issues.
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Regan - FF7 Unity Development @rmusicdev.bsky.social · 08/04/2025
I literally just hit a button in Unity now and it sets up all 700+ scenes with camera, backgrounds, models, gateways, scripts ^^
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Regan - FF7 Unity Development @rmusicdev.bsky.social · 03/04/2025
Fixed up a ripping tool which was 60% reliable, but is now 100% reliable, which means I now get all 383 of the game's field models super quick :D Now I just have to apply my anim-fixes in Blender, then I have a few things I do in Maya, lastly the Unity setup.... 383 times :|
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Regan - FF7 Unity Development @rmusicdev.bsky.social · 29/03/2025
Got palettes working within the textures, which means I can now use the original and authentic approach to textures in Unity as opposed to skipping to a final image, which is not only cheating but would mean certain effects in the game can't be applied.
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Regan - FF7 Unity Development @rmusicdev.bsky.social · 28/03/2025
Original FF7 data importing to Unity. Essentially working but lots of loose ends to tidy up! Soon I can start moving all the interaction work I already completed into the new pipeline. #FF7 #FFVII #FF7Rebuilt #Unity
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Regan - FF7 Unity Development @rmusicdev.bsky.social · 17/03/2025
Instead of building field scenes manually I'm going to import the original game data. This'll mean 700+ scenes done instantly, instead of the 20hrs it takes me to build 1 from scratch. Creating this system will take awhile, so I've been quiet lately and will continue to be!
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Regan - FF7 Unity Development @rmusicdev.bsky.social · 16/02/2025
Wrap-around effect so that the world now loops when you fly off the edge of the map.
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Regan - FF7 Unity Development @rmusicdev.bsky.social · 15/02/2025
Zolom is in! Stays in his swamp-terrain, bounces from boundaries, moves in curves, hunts Cloud relentlessly >:D #FF7 #FFVII #FF7Rebuilt #Unity
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Regan - FF7 Unity Development @rmusicdev.bsky.social · 12/02/2025
A less exciting but necessary update. Map overlays with vehicle/chocobo/character markers and triangle FoV scope! I also made it really easy to add custom vehicles that assume their own marker in future. No reason ^^; #FF7 #FFVII #Unity #FF7Rebuilt
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Regan - FF7 Unity Development @rmusicdev.bsky.social · 11/02/2025
My latest World Map work! youtu.be/jexoCQDNfSk - Character/vehicle/camera controls - Triangle-info system for terrain behaviour - World-bend shader - Sky/camera transitions - Particle effects (water, dust, footprints) - Sinking in swamps, forests, rivers #FF7 #FFVII #Unity
youtu.be
Final Fantasy VII (FF7) remade in Unity: World Map traversal
YouTube video by Regan Music
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Regan - FF7 Unity Development @rmusicdev.bsky.social · 24/01/2025
Pretty much done with Highwind controls. I've got a few tweaks to make but everything's there. I'm fairly proud of my camera-work. The shadow and the sea-spray gave me a bit fair challenge as did the Highwind's bizarre drifting controls. #FF7 #FFVII #Unity #FF7 #FF7Rebuilt
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Regan - FF7 Unity Development @rmusicdev.bsky.social · 19/01/2025
Got the region/terrain/chocobo data in to Unity and behaving itself. Next I need to setup the filters to make use it so Cloud can't walk on mountains anymore. Once that's working I can jump into vehicles >:D
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Regan - FF7 Unity Development @rmusicdev.bsky.social · 14/01/2025
Finally managed to get all the World assets ripped! Took a little more blood, sweat and crying-fits before they were usable in Unity. Now to move on to fun stuff like using vehichles & Chocobos :D #FFVII #FF7 #FF7Rebuilt #Unity
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Regan - FF7 Unity Development @rmusicdev.bsky.social · 11/01/2025
Been working on character navigation, camera, sky and world-bend shader. Starting to get happier with it. Will get all the vehichles, landmarks n Weapons in soon enough, then I need to work on the underwater map. Will work harder to get parity right once everything's in place.
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Regan - FF7 Unity Development @rmusicdev.bsky.social · 03/01/2025
Sweet, got the texture anims goin
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Regan - FF7 Unity Development @rmusicdev.bsky.social · 03/01/2025
This might not be new to the modding community, but I really like having access to the source files so I can explore Gaia this way!
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Regan - FF7 Unity Development @rmusicdev.bsky.social · 02/01/2025
Back from Christmas travels and making a start on World Map! #FF7 #FFVII #FF7Rebuilt #Unity
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Regan - FF7 Unity Development @rmusicdev.bsky.social · 22/12/2024
Et voila! Shops. Buy/Sell items/Materia. Still a few things for me to improve but it's in good shape! Visit family for Xmas/NuYrs & I'm not one of those people who own a laptop so no updates from me until the new year, but then it's World Map stuff! #FF7 #FFVII #FF7Rebuilt #Unity
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Regan - FF7 Unity Development @rmusicdev.bsky.social · 16/12/2024
Have had to repost with fixes :S Currently implementing the game's shops. Had to expand my database editor to include em, now I can start working on the in-game UI and field operations used to access them. The game features 80 shops in total! #FF7 #FFVII #FF7Rebuilt #Unity
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Regan - FF7 Unity Development @rmusicdev.bsky.social · 14/12/2024
"Save" has been fine for a short while, in theory, loading has too but I am only now trying it together after finally putting the start-menu together. #FF7 #FFVII #FF7Rebuilt
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Regan - FF7 Unity Development @rmusicdev.bsky.social · 13/12/2024
Phew, parts of gamedev that are definitely more chore than fun. The series of splash screens before you get to the main menu. I skip through the credits but they're not video, had to animate the text/shadow slides from scratch D:
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Regan - FF7 Unity Development @rmusicdev.bsky.social · 11/12/2024
Bombing Mission done! This is actually as far as I wanted to go storywise. I'm mainly doing this to explore systems. I'll be moving on to the World Map and Battle systems now. I have a lot to research and setup, so it could be awhile before my next post! youtu.be/QPtCoWXooAI
youtu.be
Final Fantasy VII (FF7) remade in Unity: Field events
YouTube video by Regan Music
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Regan - FF7 Unity Development @rmusicdev.bsky.social · 11/12/2024
The last of the events I still needed to get done to complete Bombing Mission! :D
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Regan - FF7 Unity Development @rmusicdev.bsky.social · 10/12/2024
Final chamber's scene done! I'm on the home-stretch now to completing Bombing Mission! :D I finally get to see if I set up all the events properly on the way back during the escape ^^; @bsky.app your 1min video limit is LITERALLY killing me! #FF7 #FFVII #FF7Rebuilt #Unity
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Regan - FF7 Unity Development @rmusicdev.bsky.social · 10/12/2024
BoOM! - Countdown Timer test complete. Correct outcome when it reaches zero :D
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Regan - FF7 Unity Development @rmusicdev.bsky.social · 04/12/2024
Got Save/Load working real nice! Had this KINDA working earlier, saved for session, but now actually stores to disk & is in tip-top shape in adhering to the save-map, which is here if anyone's curious about what/how FF7 data is stored: wiki.ffrtt.ru/index.php/FF... #FF7 #FFVII #FF7Rebuilt #Unity
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Regan - FF7 Unity Development @rmusicdev.bsky.social · 02/12/2024
More progress. Jessie leads Cloud downstairs before teaching him to jump/climb in the next scene. I've had jumping/climbing in for awhile now but only this evening got it working with AI/NPCs as well as just the player.
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Regan - FF7 Unity Development @rmusicdev.bsky.social · 30/11/2024
Elevator scene! :D @shinraarchaeology.bsky.social pointed out to me the wall-lights in OG were very broken, gave me complete instructions to get them working again ^^ Very awesome! Still a few things here to iron out, but loving it! And these graphs get crazy! #FF7 #FFVII #FF7Rebuilt #Unity
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Regan - FF7 Unity Development @rmusicdev.bsky.social · 27/11/2024
Hi, all! For my more main-gig, I work on a Turn-Based 2-player strategy game called ThinkTanks. We're just firing up on the socials. If you're interested in following our development, we'd really appreciate the follow! All the best :D bsky.app/profile/thin...
bsky.app
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Regan - FF7 Unity Development @rmusicdev.bsky.social · 26/11/2024
Another down! I've also handled all the events for the way back as well but I'll wait till I finish setting the bomb before I test any of those :) #FF7 #FFVII #FF7Rebuilt #FinalFantasyVII
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Regan - FF7 Unity Development @rmusicdev.bsky.social · 23/11/2024
Another down. I underestimated the 2nd scene. What you don't see is all the save-map management. The events in the 2nd scene also cover when you return immediately or later with/without Jessie & in-time or not before the reactor explodes. It gets surprisingly blown out! #FF7 #FFVII #FF7Rebuilt
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Regan - FF7 Unity Development @rmusicdev.bsky.social · 22/11/2024
2nd CS done for now, incl. character-rename :D Everything is accurate, the only disappointing bits are: - no menu SFX (TBC) - camera fly-in not accurate (I'm doing a separate pass on all of these later, TBC) Bsky doesn't lemme upload vids longer than 1min 🤨
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Regan - FF7 Unity Development @rmusicdev.bsky.social · 14/11/2024
Have actually had the field menu working for a long time. But here it is showing materia linking and status. Everything else is fully working too!
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Regan - FF7 Unity Development @rmusicdev.bsky.social · 14/11/2024
Chocobo shader! Harder than it looks and probably still not accurate but close enough! See an explanation in the comments.
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Regan - FF7 Unity Development @rmusicdev.bsky.social · 14/11/2024
The battle swirl :D Based on the PSX version, not the PC version. It's a little different but mostly there. I'm happy enough with it to move on. See reference video in comments.
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Regan - FF7 Unity Development @rmusicdev.bsky.social · 14/11/2024
First cutscene cleared! Done all with custom nodes. See graph in comments.
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Regan - FF7 Unity Development @rmusicdev.bsky.social · 14/11/2024
If you're interested in my scene-layers. I have and merge layers myself as what I get from the asset-rips is not ideal.
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Regan - FF7 Unity Development @rmusicdev.bsky.social · 14/11/2024
Wait... you can only post videos OR images OR gifs? Not AND? Not sure about this, @bsky.app ...
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Regan - FF7 Unity Development @rmusicdev.bsky.social · 14/11/2024
Hi! This account is dedicated to my dev-work, recreating FF7 in Unity. It's going well! Follow for frequent progress updates :)
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