Regan - FF7 Unity Development @rmusicdev.bsky.social · 12/11/2025I'm so glad companies have no say in how I make my own games as an indie. AAA is cooked. 080
Regan - FF7 Unity Development @rmusicdev.bsky.social · 02/06/2025I am too busy lately. Progress has slowed but not stopped. I am only able to get a couple hours in a week at the moment, but for those wondering, I am currently working on the game's script-engine. It will possibly be a year before I can share anything! 000
Regan - FF7 Unity Development @rmusicdev.bsky.social · 17/04/2025Fixed an issue where colour palettes weren't ripping correctly and coming out with unsightly black artifacts ranging from extreme to "rather annoying". All better now ^^ See the before/after images. 000
Regan - FF7 Unity Development @rmusicdev.bsky.social · 17/04/2025Fixed an issue regarding image/walkmesh alignment. 200+ out of the 700+ fields were affected, but now all 200+ align without issues. 000
Regan - FF7 Unity Development @rmusicdev.bsky.social · 08/04/2025I literally just hit a button in Unity now and it sets up all 700+ scenes with camera, backgrounds, models, gateways, scripts ^^ 000
Regan - FF7 Unity Development @rmusicdev.bsky.social · 03/04/2025Fixed up a ripping tool which was 60% reliable, but is now 100% reliable, which means I now get all 383 of the game's field models super quick :D Now I just have to apply my anim-fixes in Blender, then I have a few things I do in Maya, lastly the Unity setup.... 383 times :| 000
Regan - FF7 Unity Development @rmusicdev.bsky.social · 29/03/2025Got palettes working within the textures, which means I can now use the original and authentic approach to textures in Unity as opposed to skipping to a final image, which is not only cheating but would mean certain effects in the game can't be applied. 010
Regan - FF7 Unity Development @rmusicdev.bsky.social · 28/03/2025Original FF7 data importing to Unity. Essentially working but lots of loose ends to tidy up! Soon I can start moving all the interaction work I already completed into the new pipeline. #FF7 #FFVII #FF7Rebuilt #Unity 010
Regan - FF7 Unity Development @rmusicdev.bsky.social · 23/03/2025Why ppl wanna tell other ppl how to be lol 000
Regan - FF7 Unity Development @rmusicdev.bsky.social · 23/03/2025A Role Playing Game that... You gotta pay DLC for the rest 000
Regan - FF7 Unity Development @rmusicdev.bsky.social · 17/03/2025Instead of building field scenes manually I'm going to import the original game data. This'll mean 700+ scenes done instantly, instead of the 20hrs it takes me to build 1 from scratch. Creating this system will take awhile, so I've been quiet lately and will continue to be! 000
Regan - FF7 Unity Development @rmusicdev.bsky.social · 16/02/2025Wrap-around effect so that the world now loops when you fly off the edge of the map. 000
Regan - FF7 Unity Development @rmusicdev.bsky.social · 15/02/2025Earlier clip when I was working out his boundary-detection and response 000
Regan - FF7 Unity Development @rmusicdev.bsky.social · 15/02/2025Earlier vid where I was working out the movement code for all the segments (they all queue up behind the head of course) 000
Regan - FF7 Unity Development @rmusicdev.bsky.social · 15/02/2025Yesh! Glad ya like ^^ Which reminds me I'd meant to upload two of the earlier vids when I was working out the movement. I'll do those now. 000
Regan - FF7 Unity Development @rmusicdev.bsky.social · 15/02/2025Zolom is in! Stays in his swamp-terrain, bounces from boundaries, moves in curves, hunts Cloud relentlessly >:D #FF7 #FFVII #FF7Rebuilt #Unity 210
Regan - FF7 Unity Development @rmusicdev.bsky.social · 12/02/2025A less exciting but necessary update. Map overlays with vehicle/chocobo/character markers and triangle FoV scope! I also made it really easy to add custom vehicles that assume their own marker in future. No reason ^^; #FF7 #FFVII #Unity #FF7Rebuilt 000
Regan - FF7 Unity Development @rmusicdev.bsky.social · 12/02/2025Cruddy news! My FF7 project largely leverages their VisualScripting graph and firing the Behaviour team kinda reflects the cricket-silence I've seen from Unity on their graph tools over the years. Time to switch to LUA, then I never have to worry ever again what Unity does with their internals. 010
Regan - FF7 Unity Development @rmusicdev.bsky.social · 12/02/2025Weirdly I didn't mean that in a wholly negative way. I think it's true going by the art and story they decide on. Glamping, rich home decor, stuff that doesnt occur easily to less priv'd. But its ok, we can tell others stories but we almost shouldnt. Its fine they tell their story. 000
Regan - FF7 Unity Development @rmusicdev.bsky.social · 12/02/2025Indeed. It is often privileged bros makin em lol 100
Regan - FF7 Unity Development @rmusicdev.bsky.social · 11/02/2025My latest World Map work! youtu.be/jexoCQDNfSk - Character/vehicle/camera controls - Triangle-info system for terrain behaviour - World-bend shader - Sky/camera transitions - Particle effects (water, dust, footprints) - Sinking in swamps, forests, rivers #FF7 #FFVII #Unityyoutu.beFinal Fantasy VII (FF7) remade in Unity: World Map traversalYouTube video by Regan Music 010
Regan - FF7 Unity Development @rmusicdev.bsky.social · 25/01/2025Added the upgraded Highwind boosters 000
Regan - FF7 Unity Development @rmusicdev.bsky.social · 24/01/2025Pretty much done with Highwind controls. I've got a few tweaks to make but everything's there. I'm fairly proud of my camera-work. The shadow and the sea-spray gave me a bit fair challenge as did the Highwind's bizarre drifting controls. #FF7 #FFVII #Unity #FF7 #FF7Rebuilt 110
Regan - FF7 Unity Development @rmusicdev.bsky.social · 24/01/2025I assume you mean evil twitter lol 000
Regan - FF7 Unity Development @rmusicdev.bsky.social · 19/01/2025Got the region/terrain/chocobo data in to Unity and behaving itself. Next I need to setup the filters to make use it so Cloud can't walk on mountains anymore. Once that's working I can jump into vehicles >:D 110
Regan - FF7 Unity Development @rmusicdev.bsky.social · 15/01/2025What's the reason? I thought non-stick is quite handy. Need more oil to keep cast-iron stick-free neh? 110
Regan - FF7 Unity Development @rmusicdev.bsky.social · 14/01/2025Finally managed to get all the World assets ripped! Took a little more blood, sweat and crying-fits before they were usable in Unity. Now to move on to fun stuff like using vehichles & Chocobos :D #FFVII #FF7 #FF7Rebuilt #Unity 000
Regan - FF7 Unity Development @rmusicdev.bsky.social · 11/01/2025My sky looks nasty when you see how I'm doing it in the editor ^^ 000
Regan - FF7 Unity Development @rmusicdev.bsky.social · 11/01/2025Been working on character navigation, camera, sky and world-bend shader. Starting to get happier with it. Will get all the vehichles, landmarks n Weapons in soon enough, then I need to work on the underwater map. Will work harder to get parity right once everything's in place. 100
Regan - FF7 Unity Development @rmusicdev.bsky.social · 10/01/2025Yeah, and I think if someone was throwing bots at it, we'd see numbers in the millions. Given the topic and the precedent previously set for numbers, 150k is perfectly reasonable. 010
Regan - FF7 Unity Development @rmusicdev.bsky.social · 04/01/2025Well the articles were corporatey and unhelpful all the same, they were worthy of critique at least for being unnecessarily verbose and poorly worded. People should not spend their time writing articles that compare to AI jumble. 000
Regan - FF7 Unity Development @rmusicdev.bsky.social · 03/01/2025Sweet, got the texture anims goin 000
Regan - FF7 Unity Development @rmusicdev.bsky.social · 03/01/2025I think this means bsky needs a Twitter plugin :P 100
Regan - FF7 Unity Development @rmusicdev.bsky.social · 03/01/2025This might not be new to the modding community, but I really like having access to the source files so I can explore Gaia this way! 000
Regan - FF7 Unity Development @rmusicdev.bsky.social · 02/01/2025Back from Christmas travels and making a start on World Map! #FF7 #FFVII #FF7Rebuilt #Unity 010
Regan - FF7 Unity Development @rmusicdev.bsky.social · 30/12/2024Finally, a use for this chatgpt regurgitation. Super saiyan hippo energy for 2025! 000
Regan - FF7 Unity Development @rmusicdev.bsky.social · 27/12/2024That's a good reason. I usually do it to trick people into thinking I can read :S 110
Regan - FF7 Unity Development @rmusicdev.bsky.social · 26/12/2024Gaslighting ppl about axes' colours is some nekk-level right-wing propaganda 000
Regan - FF7 Unity Development @rmusicdev.bsky.social · 22/12/2024Et voila! Shops. Buy/Sell items/Materia. Still a few things for me to improve but it's in good shape! Visit family for Xmas/NuYrs & I'm not one of those people who own a laptop so no updates from me until the new year, but then it's World Map stuff! #FF7 #FFVII #FF7Rebuilt #Unity 020
Regan - FF7 Unity Development @rmusicdev.bsky.social · 19/12/2024Oh he's not happy about it, dude's tweakin'! 110
Regan - FF7 Unity Development @rmusicdev.bsky.social · 16/12/2024Have had to repost with fixes :S Currently implementing the game's shops. Had to expand my database editor to include em, now I can start working on the in-game UI and field operations used to access them. The game features 80 shops in total! #FF7 #FFVII #FF7Rebuilt #Unity 000
Regan - FF7 Unity Development @rmusicdev.bsky.social · 15/12/2024Reminds me of The Three Body Problem on Netflix :D 110