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Rive

@rive.app
1.2K followers 51 following 448 posts

Create with motion. Design, code, and animate — then ship anywhere. rive.app

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Rive @rive.app · 01/05/2026
QOL update: Stagger Keys now treats collapsed keys as a unit and lets expanded keys stagger individually. Plus: Shift+X to swap Fill/Stroke, and right-click to convert Fill to Stroke.
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Rive @rive.app · 30/04/2026
The Rive Agent is now free for everyone. We also made it faster, cheaper, and smarter: Ask mode, more efficient models, and better Rive Docs integration.
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Rive @rive.app · 16/04/2026
The Rive Apple runtime is out of experimental. Faster, multi-threaded, Swift-first. Migration guide: rive.app/docs/runtime...
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Rive @rive.app · 14/04/2026
Rive Editor 0.8.4602 📈 Timeline Graph Editor Auto-Zoom 🚀 File sharing link 🔍 Extended State Machine zoom 🗂️ Improved File Browser drag-and-drop And many more fixes and improvements community.rive.app/c/announceme...
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Rive @rive.app · 14/04/2026
Rive Unreal 0.4.23 has been approved and is in the @fab store 🚀 Unreal 5.6 compatibility 🗺️ RiveRenderTarget2D GetArtboard now exposed to blueprints 🎯 Added Get View Model/Artboard by name 👀 Expose currently bound View Model for the artboard All details here community.rive.app/c/announceme...
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Rive @rive.app · 13/04/2026
Rive QOL timeline updates. More incoming.
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Rive @rive.app · 09/04/2026
Rive Editor 0.8.4571 🪜 Keyframe Stagger 🏞️ New image Fit/Alignment options ↔️ Reverse Keyframes 👯 Duplicate State Machine Transitions Many other features, fixes, and improvements landed community.rive.app/c/announceme...
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Rive @rive.app · 20/03/2026
Rive Editor 0.8.4450 🚀 New View Model data table view — easier to work with large amounts of data 🎨 State Machine UI — more real estate, Listeners relocated in animation tree 🏷️ Tags for Timelines, State Machines, Listeners, Folders 🎯 Individual Listeners now support multiple actions
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Rive @rive.app · 19/03/2026
The submissions coming in for the Rive Vehicle HMI Challenge are next level. Extended to April 1 — $15K in prizes, join on Contra contra.com/community/to...
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Rive @rive.app · 18/03/2026
The Vehicle HMI Challenge is live. $15K in prizes, build any vehicle HMI with Rive. March 18-25. Cockpits, clusters, spaceships, submarines, planes, sci-fi vehicles. Go nuts. contra.com/community/to...
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Rive @rive.app · 16/03/2026
The Rive Vehicle HMI Challenge starts this week on @contra Build a vehicle HMI with Rive. Think cockpit HUDs, instrument clusters, media centers, or companion apps. It doesn’t have to be a car. Boats, planes, spacecraft, submarines, sci-fi vehicles. Get creative. contra.com/community/to...
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Rive @rive.app · 13/03/2026
The Vehicle HMI Challenge — $15K in prizes Show us your best vehicle HMI built with Rive. Think cockpit HUDs, instrument clusters, media centers, or companion apps. It doesn’t have to be a car. Boats, planes, spacecraft, submarines, sci-fi vehicles. Get creative. Starts March 18 on Contra.com
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Rive @rive.app · 10/03/2026
Various Rive updates across the editor, runtimes, and docs 🌈 Further banding improvements on gradients 🔡 Custom/system fallback fonts support for React Native ✨ One-click AI context integration for docs into Claude/ChatGPT (screenshot) 🎥 New Effect Groups tutorials in docs
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Rive @rive.app · 06/03/2026
Rive x Unity tutorial: control a Rive health bar in Unity. Full tutorial on the Rive YouTube.
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Rive @rive.app · 26/02/2026
Rendering updates now live across the Rive Editor and Runtimes: 🌈 Interleaved gradient noise dithering added to reduce banding 🪶 Vector Feathering GPU optimizations 🧪 Large feather radius test scene benchmarks: ⏱️ 2.15ms to 0.92ms on Intel ⏱️ 0.125ms to 0.095ms on Nvidia
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Rive @rive.app · 25/02/2026
Rive Editor 0.8.4342 🚀 Single file invites (viewers free across all plans) 🚀 Scripting: Expanded view model instance support 🎨 UI updates: Tab bar, state machine, tree, and general styling improvements 🤖 Optimizations to AI prompts which should reduce credit spend
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Rive @rive.app · 24/02/2026
Rive for Unreal Engine is now live on Fab www.fab.com/listings/3a2...
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Rive @rive.app · 18/02/2026
The Rive gamedev challenge is live right now on Contra! Build a game with Rive and win $5k in prizes. 6 days left.
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Rive @rive.app · 17/02/2026
Scripting in Rive for absolute beginners. Since the release of Rive Scripting with Luaua and AI Agent, a lot of people have asked for a programming tutorial for absolute beginners. This is it.
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Rive @rive.app · 16/02/2026
Build a game with Rive. Win $5K in prizes. Join the challenge on Contra contra.com/community/to...
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Rive @rive.app · 06/02/2026
Create a Path Effect script in Rive, catch the full tutorial on the Rive YouTube www.youtube.com/watch?v=7QaD...
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Rive @rive.app · 05/02/2026
How to use Rive in Unity 👾
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Rive @rive.app · 02/02/2026
Big congratulations to our Scripting Challenge winners on Contra 🏆 🥇 Isa Ganttus 🥈 Sajal Kumar 🥈 Fernanda Marques Check out the livestream via the link in comments 👇
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Rive @rive.app · 30/01/2026
Thanks to everyone who joined us at Rive HQ in SF last night 👋 Great convos, great people, and lots of Rive energy. Stay tuned for more Rive events coming soon 👀
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Rive @rive.app · 29/01/2026
Rive Community Drop-In ☕️ Meet @jeffamcavoy.bsky.social from the Rive team IRL. Bring your laptop, ask questions, get help, meet other Rive users. 📍 Discourse Coffee (Milwaukee) 🗓️ 2/9 · ⏰ 3–4:30 PM CST No RSVP needed — just drop in 👋 More info below👇
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Rive @rive.app · 27/01/2026
New Apple runtime update (experimental): a Swift-first API with multi-threading support on Apple platforms for the first time, meaning better performance when rendering multiple heavy Rive files. You requested this update: we shipped.
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Rive @rive.app · 23/01/2026
How do you actually script with Rive’s AI Coding Agent? Rive's @lancesnider.bsky.social breaks it down with real examples + workflows. Link to blog in comments👇
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Rive @rive.app · 22/01/2026
Join us for a Discord AMA with Rive founders @guido.rive.app & @luigi.rive.app 🗓️ Tuesday 1/27 ⏰ 10am PT Bring your questions 👋
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Rive @rive.app · 22/01/2026
Indie-game Pay 2 Win was built with nearly 100 Rive Artboards — all running in Unity. Read their build story: rive.app/blog/buildin...
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Rive @rive.app · 21/01/2026
Rive Office Hours with our founders @guido.rive.app and @luigi.rive.app is coming up. Ask your questions live. 🔴 TODAY, Jan 21 @ 9:30am PT Streaming live on Twitter — other streams below 👇
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Rive @rive.app · 20/01/2026
🤝 Meet the Rive founders and the SF team at Rive HQ Join us 1/29/26, 6–8pm for a laid-back evening of Q&A, new feature sneak peeks, pizza, drinks, and great conversations with the Rive community. Free, limited spots — RSVP👇 eventbrite.com/e/rive-hq-me...
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Rive @rive.app · 16/01/2026
Thanks to everyone who shared their Puzzle solves 🧩 Here’s the official solution walkthrough from the Rive team ▶️: www.youtube.com/watch?v=mg9p...
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Rive @rive.app · 15/01/2026
We're hosting the first Rive Office Hours with our founders — and we want your questions. Curious about Rive’s future, scripting, AI, product tradeoffs, or lessons learned? Reply with your question here 👇 or ask live at the event. 🔴 Live on YouTube: Jan 21 @ 9:30 am PT
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Rive @rive.app · 15/01/2026
Rive for Unity is now live in the Unity Asset Store. With it, you can build: 1️⃣ Production-ready UI: responsive layouts, localized animated text, data binding, lists, virtualized scrolling 2️⃣ 2D games: skeletal animation, mesh deformations, inverse kinematics, raster + vector
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Rive @rive.app · 14/01/2026
Rive Scripting is here—and we’re kicking it off with a Contra challenge 🧠⚡️ - Top 3 entries split $5K - Guest judges: Michelle Higa Fox of Buck and Ken Martin of Google Read the guidelines and register: contra.com/community/to... Learn more about Scripting: rive.app/blog/scripti...
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Rive @rive.app · 14/01/2026
The AI Coding Agent is in the Rive Editor! ❓Ask questions, generate Luau, get examples while you build with Scripting. 💸 Included on all paid plans & billed via AI credits ($1 USD = $1 AI credits). 🚀 Monthly credits per seat: Cadet $5, Voyager $16, Enterprise $40. FAQ: rive.app/blog/rive-ai...
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Rive @rive.app · 14/01/2026
React Native runtime v0.1.5 is out! ✅ Data Binding Lists, Images, Artboards, and all properties 📖 Scripting support 🪆 Nested ViewModel access (viewModel, replaceViewModel) 🛠 useRiveProperty now reads the initial value correctly Migration: rive.app/docs/runtime... New users: rive.app/docs/runtime...
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Rive @rive.app · 12/01/2026
The iOS Coffee Break newsletter is kicking off a 4-part deep dive into using Rive on iOS. Subscribe at www.ioscoffeebreak.com
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Rive @rive.app · 09/01/2026
Wrapped-style recaps look like marketing, but they behave like product UI: localization, device constraints, last-minute changes, real data. Read how Spotify approached it in Rive: rive.app/blog/spotify...
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Rive @rive.app · 09/01/2026
If you’re on the legacy Android runtime, the new runtime is the recommended path forward. OpenGL for now → Vulkan support is next. We’ll call it out the moment it lands. Get started: rive.app/docs/runtime...
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Rive @rive.app · 08/01/2026
🚀 Rive for Android (Compose) is now in beta This is a full rewrite of the Android runtime built to reduce crash-class threading issues — and provide us with a runtime architecture we can keep extending.
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Rive @rive.app · 08/01/2026
Learning Rive for the first time? We’ve got a new Get Started tutorial to help you hit the ground running. Watch here👇 youtube.com/watch?v=wnwA...
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Rive @rive.app · 07/01/2026
New! Rive Puzzles 🧩 A monthly mini-build to sharpen your interactive motion skills fast. Remix the Puzzle, solve it, and share your solution (tag Rive!). Official solution coming next week 👀 rive.app/community/fi...
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Rive @rive.app · 06/01/2026
Just a glimpse of what you can do with Vector Feathering in Rive⚡️🪶 It's an infinitely scalable and hyper-performant way to create glows, shadows, blurs, and lighting effects for any platform
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Rive @rive.app · 05/01/2026
Rive x Contra Community Spotlight 🚀 Today we’re sharing this beautifully illustrated mini game packed with motion details and powered by Data Binding ⚡️💀⚔️ By Junior Fonseca, DSpotTeam, Yerandy Alfonso
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Rive @rive.app · 23/12/2025
Rive x Contra Community Spotlight 🚀 Today we're sharing this wonderful Cat Night Mini Game by @mysteropodes.bsky.social featuring: 😺✨ delightful animation and gaming experience powered by Data Binding 🐭🧀 responsive Layouts to adapt to any screen size
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Rive @rive.app · 22/12/2025
Rive x Contra Community Spotlight 🚀 We love this "The Battle of Aérion IX" interactive HUD concept 👾⚔️ It’s full of snappy motion, clever mixing of vector + raster artwork, and kick-ass sound design. Made with Rive - by Léo Parpeix
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Rive @rive.app · 19/12/2025
Rive x Contra Community Spotlight 🚀 We love this Primal Skillset game UI, featuring loads of Data Binding for: - scalable lists - character cards - progress bars and stats - and connected to the gyroscope on a mobile device By Weronika Nagorska-Wollejszo 🐵🐺
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Rive @rive.app · 18/12/2025
Rive 🤝 Contra
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Rive @rive.app · 18/12/2025
Learn more Data Binding skills with a bite-sized build that teaches Lists, booleans, and number-to-list conversion. By @maytecg.bsky.social: rive.app/blog/getting...
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