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Mayte CG

@maytecg.bsky.social
55 followers 104 following 24 posts

Independent designer. Motion x UI x Visual Rive Ambassador.

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Mayte CG @maytecg.bsky.social · 09/09/2026
Just launched Part 1 of the Not a button but a sticker! @rive.app tutorial series 💀🔪 Want to build this? 👇 Link in thread🧵 #rive #gameui #indiegame #gamedev #motiondesign #creativefeed #indiehorror
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Mayte CG @maytecg.bsky.social · 06/02/2026
A collection of notes on how I'm approaching Scripting in @rive.app, and some early learnings 👇 www.linkedin.com/pulse/findin... . . #gamedev #Rive #UXUI
linkedin.com
Finding my Scripting workflow in Rive
A designer’s field notes A few weeks ago, I shared my first impressions of Scripting in Rive. In that post, I talked about what I called the “blind‑coding” stage — those first attempts where you throw...
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Reposted by Mayte CG
Rive @rive.app · 13/01/2026
Scripting is live in Rive. ✨ This is the creative freedom Flash gave designers and developers working together — rebuilt for modern platforms, without the plugin. And because Rive’s runtime and format are open-source, it's not going anywhere.
youtube.com
Scripting is live in Rive
YouTube video by Rive
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Mayte CG @maytecg.bsky.social · 18/12/2025
In Rive, Lists go way beyond the classic list you might imagine when you hear the term. Building this mini 1-bit paint editor is just one example of what’s possible! Join me on the Rive blog and learn how to create it step by step 💀 👇
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Mayte CG @maytecg.bsky.social · 10/11/2025
Come bind with me! Part 2 of my Data Binding series is now live on the Rive blog! It includes a step-by-step mini project with remixable files to follow along. And another one is on the way soon. If you complete or remix it, I'd love to see what you make! Tag me, say hi, or reach out 👇
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Mayte CG @maytecg.bsky.social · 31/10/2025
A quick behind-the-scenes peek at my latest project: a horror mini-game built entirely in @rive.app A full breakdown is coming next month in my newsletter. More info: tinyurl.com/3hp5zj39 🔊 Sound on for an added #Halloween vibe! 😉 #horrorcommunity #gamedev #indiehorror #horrorsky #horrorgame
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Mayte CG @maytecg.bsky.social · 23/10/2025
I just built this mini #horrorgame demo called “Capture”. Made entirely in @rive.app Play it here 👉 tinyurl.com/yzu4v93m 👈 It’s weird, it’s seasonal… or maybe it’s just how I am all year 😅 October is the perfect excuse for #horror! #horrorcommunity #gamedev #indiehorror #horrorsky
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Mayte CG @maytecg.bsky.social · 04/08/2025
Excited to share this 1st part of a three-part series I’m creating as a collaboration for @rive.app s official blog (thanks Rive team for everything! 🤗) This time, I walk through the core concepts of Data Binding, drawing on my learning experience to make the guide as intuitive as possible 👇
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Mayte CG @maytecg.bsky.social · 17/07/2025
Just messing around with Data Binding Lists in @rive.app! Like almost everything in Rive, you can use Lists in ways that aren’t immediately obvious. I was just tinkering and somehow ended up with this little 1-bit paint thing with a super quick and simple setup 💀 #Rive #gameUI #interactive
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Mayte CG @maytecg.bsky.social · 21/05/2025
Excited to share my second piece on @rive.app's official blog! 👇 I talk about shifting from designer to builder, collaborating with devs, and optimizing your Rive files. Big thanks to the Rive team: always a pleasure! 🖤🤗 #Rive #UIDesign #DesignToDev #GameUI #IndieGameDev #UXDesign
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Mayte CG @maytecg.bsky.social · 08/05/2025
🧐 Carousel/slider navigation with @rive.app's Data Binding. Some insights: 🧵
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Mayte CG @maytecg.bsky.social · 12/03/2025
Come join @rive.app's brand-new community 👇 See you there! 😉
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Reposted by Mayte CG
Rive @rive.app · 20/02/2025
Why do teams switch from Lottie to Rive? Because they’re done with broken pipelines and need more than a linear format. Rive is faster, smaller, and ready for the interactive era. We’re on a mission to make hard-coded graphics history for all software and Ul — animation is just a part of the puzzle.
rive.app
Rive vs Lottie
The evolution of design tools: From Lottie’s linear animations to Rive’s state-driven graphics.
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Mayte CG @maytecg.bsky.social · 19/02/2025
That moment when you start a small project to try out one @rive.app feature (scroll), they drop another amazing update (feather), and you've got a whole new toy to play with in the same project... 😱 #rive #gameui #uidesign #gamedev #indiedev #WorkinProgress
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Mayte CG @maytecg.bsky.social · 18/02/2025
7 ways to use N-Slicing🔪 Having the opportunity to write this story for @rive.app's official blog has been incredible. I loved creating the accompanying graphics as well 👇 Thank you, Rive! 🖤Designers: Have fun playing with N-Slicing!🤘 #designsky #design #uxui
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Mayte CG @maytecg.bsky.social · 04/02/2025
12 resources to fuel inspiration, refine workflows and productivity, and spark bold creation and experimentation. Fuel. Control. Create 👇 www.linkedin.com/pulse/fuel-c... . . . #designsky #designer #design #motiondesign #uidesign #freelance #freelancing
linkedin.com
Fuel. Control. Create #2025
Last January, I kicked off the year by sharing a trilogy of posts centered on handpicked resources about inspiration, workflow management, and bold creation—key elements of any creative toolkit. For t...
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Mayte CG @maytecg.bsky.social · 27/01/2025
WIP 🚧 I've been working on these assets. The final goal is to mess around with the scroll feature in @rive.app I've had this idea of designing something related to psychic powers (🤷 embracing my inner weirdo) for a while now. I'll share the final result soon! #Rive #gameUI #UIDesign #interactive
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