Rive @rive.app · 01/05/2026QOL update: Stagger Keys now treats collapsed keys as a unit and lets expanded keys stagger individually. Plus: Shift+X to swap Fill/Stroke, and right-click to convert Fill to Stroke. 030
Rive @rive.app · 30/04/2026The Rive Agent is now free for everyone. We also made it faster, cheaper, and smarter: Ask mode, more efficient models, and better Rive Docs integration. 100
Rive @rive.app · 29/04/2026Rive Editor 0.8.4723 🎨 Color picker QOL 👁️ Right-click to disable/enable state machine transitions 🤖 Agent improvements for state machines and assets ⚙️ Scripts can now access the list index property Details here community.rive.app/c/announceme...community.rive.appRive Editor 0.8.4723 | Rive Community👁️ Right-click to disable/enable state machine transitions, as requested here 🎨 Color picker QOL, as requested here Color picker stays open, use X to close it. You can now move the timeline… 010
Rive @rive.app · 29/04/2026Rive Editor 0.8.4713 🌈 Swap Fill/Stroke (Shift+X) 🎨 Right-click convert Fill to Stroke and vice versa 🐛 Various fixes and improvements community.rive.app/c/announceme... 120
Rive @rive.app · 16/04/2026The Rive Apple runtime is out of experimental. Faster, multi-threaded, Swift-first. Migration guide: rive.app/docs/runtime... 020
Rive @rive.app · 14/04/2026Rive Editor 0.8.4602 📈 Timeline Graph Editor Auto-Zoom 🚀 File sharing link 🔍 Extended State Machine zoom 🗂️ Improved File Browser drag-and-drop And many more fixes and improvements community.rive.app/c/announceme... 020
Rive @rive.app · 14/04/2026Rive Unreal 0.4.23 has been approved and is in the @fab store 🚀 Unreal 5.6 compatibility 🗺️ RiveRenderTarget2D GetArtboard now exposed to blueprints 🎯 Added Get View Model/Artboard by name 👀 Expose currently bound View Model for the artboard All details here community.rive.app/c/announceme... 010
Rive @rive.app · 09/04/2026Rive Editor 0.8.4571 🪜 Keyframe Stagger 🏞️ New image Fit/Alignment options ↔️ Reverse Keyframes 👯 Duplicate State Machine Transitions Many other features, fixes, and improvements landed community.rive.app/c/announceme... 040
Rive @rive.app · 31/03/2026Custom Converters in Rive: write a script that takes one base color and outputs darkened/lightened variants automatically. Change the source, every variant updates. Here's how to set it up. 👇 www.youtube.com/watch?v=rPIE...youtube.comScripted Converters with Rive: Create Color VariationsControl your entire color palette from a single value using Rive's data binding and custom converters. In this tutorial, you'll learn how to bind color data values to objects in your scene, then use… 010
Rive @rive.app · 20/03/2026Rive Editor 0.8.4450 🚀 New View Model data table view — easier to work with large amounts of data 🎨 State Machine UI — more real estate, Listeners relocated in animation tree 🏷️ Tags for Timelines, State Machines, Listeners, Folders 🎯 Individual Listeners now support multiple actions 120
Rive @rive.app · 19/03/2026The submissions coming in for the Rive Vehicle HMI Challenge are next level. Extended to April 1 — $15K in prizes, join on Contra contra.com/community/to... 120
Rive @rive.app · 18/03/2026The Vehicle HMI Challenge is live. $15K in prizes, build any vehicle HMI with Rive. March 18-25. Cockpits, clusters, spaceships, submarines, planes, sci-fi vehicles. Go nuts. contra.com/community/to... 100
Rive @rive.app · 17/03/2026Learn how to build Rive text elements with multiple styles inline, all populated with data binding. This opens up several use cases, like localized text with custom inline styling. www.youtube.com/watch?v=Bvqk...youtube.comAdd List Items to Text Runs in RiveRive now lets you add text runs to a text element dynamically using list properties and View Models — no manual text run setup required. In this video, you'll see how to define text content and style… 000
Rive @rive.app · 16/03/2026The Rive Vehicle HMI Challenge starts this week on @contra Build a vehicle HMI with Rive. Think cockpit HUDs, instrument clusters, media centers, or companion apps. It doesn’t have to be a car. Boats, planes, spacecraft, submarines, sci-fi vehicles. Get creative. contra.com/community/to... 011
Rive @rive.app · 13/03/2026The Vehicle HMI Challenge — $15K in prizes Show us your best vehicle HMI built with Rive. Think cockpit HUDs, instrument clusters, media centers, or companion apps. It doesn’t have to be a car. Boats, planes, spacecraft, submarines, sci-fi vehicles. Get creative. Starts March 18 on Contra.com 000
Rive @rive.app · 12/03/2026Rive Scripting: build a cloner with Rive's AI Agent youtu.be/5OB-MPZo-v4youtu.beRive Scripting: Build a Cloner with Rive's AI AgentHere’s what is covered in this video: - What a cloner does in motion design software - Creating the prompt and using it to generate the script - How to apply the Path Effect to a shape - How to use… 010
Rive @rive.app · 10/03/2026🎥 Apply path effects to multiple strokes and fills simultaneously in Rive. In this tutorial, you'll see how to create Effect Groups, combine effects like Trim and Dash, and how changing order of effects produces different visual results. www.youtube.com/watch?v=18LrObHLRFQ…youtube.comEffect Groups in Rive: Apply Path Effects to Multiple ShapesEffect Groups let you apply path effects to multiple strokes and fills simultaneously in Rive. In this tutorial, you'll see how to create effect groups, comb... 010
Rive @rive.app · 10/03/2026Various Rive updates across the editor, runtimes, and docs 🌈 Further banding improvements on gradients 🔡 Custom/system fallback fonts support for React Native ✨ One-click AI context integration for docs into Claude/ChatGPT (screenshot) 🎥 New Effect Groups tutorials in docs 010
Rive @rive.app · 06/03/2026Rive x Unity tutorial: control a Rive health bar in Unity. Full tutorial on the Rive YouTube. 010
Rive @rive.app · 05/03/2026Rive Editor 0.8.4375 🎨 Improved tree styling 🐛 Fixed a bug with updating the editor on Windows 🚀 Flutter runtime on Linux now supports Rive Renderer 🐛 Various fixes and improvements across the editor and runtimes 100
Rive @rive.app · 26/02/2026Rendering updates now live across the Rive Editor and Runtimes: 🌈 Interleaved gradient noise dithering added to reduce banding 🪶 Vector Feathering GPU optimizations 🧪 Large feather radius test scene benchmarks: ⏱️ 2.15ms to 0.92ms on Intel ⏱️ 0.125ms to 0.095ms on Nvidia 050
Reposted by RiveGuido Rosso @guido.rive.app · 26/02/2026Spotify had a record Q4 and their CEO directly attributed it to Wrapped, which is built with Rive. "Day one of Wrapped marked the highest single day of subscriber intake in Spotify history.” — Alex Norström 091
Rive @rive.app · 25/02/2026Rive Editor 0.8.4342 🚀 Single file invites (viewers free across all plans) 🚀 Scripting: Expanded view model instance support 🎨 UI updates: Tab bar, state machine, tree, and general styling improvements 🤖 Optimizations to AI prompts which should reduce credit spend 120
Rive @rive.app · 18/02/2026The Rive gamedev challenge is live right now on Contra! Build a game with Rive and win $5k in prizes. 6 days left. 050
Rive @rive.app · 17/02/2026Scripting in Rive for absolute beginners. Since the release of Rive Scripting with Luaua and AI Agent, a lot of people have asked for a programming tutorial for absolute beginners. This is it. 130
Rive @rive.app · 16/02/2026Build a game with Rive. Win $5K in prizes. Join the challenge on Contra contra.com/community/to... 011
Rive @rive.app · 06/02/2026Create a Path Effect script in Rive, catch the full tutorial on the Rive YouTube www.youtube.com/watch?v=7QaD... 040
Rive @rive.app · 02/02/2026Big congratulations to our Scripting Challenge winners on Contra 🏆 🥇 Isa Ganttus 🥈 Sajal Kumar 🥈 Fernanda Marques Check out the livestream via the link in comments 👇 100
Rive @rive.app · 30/01/2026Thanks to everyone who joined us at Rive HQ in SF last night 👋 Great convos, great people, and lots of Rive energy. Stay tuned for more Rive events coming soon 👀 041
Rive @rive.app · 29/01/2026Rive Community Drop-In ☕️ Meet @jeffamcavoy.bsky.social from the Rive team IRL. Bring your laptop, ask questions, get help, meet other Rive users. 📍 Discourse Coffee (Milwaukee) 🗓️ 2/9 · ⏰ 3–4:30 PM CST No RSVP needed — just drop in 👋 More info below👇 131
Rive @rive.app · 27/01/2026New Apple runtime update (experimental): a Swift-first API with multi-threading support on Apple platforms for the first time, meaning better performance when rendering multiple heavy Rive files. You requested this update: we shipped. 121
Rive @rive.app · 23/01/2026How do you actually script with Rive’s AI Coding Agent? Rive's @lancesnider.bsky.social breaks it down with real examples + workflows. Link to blog in comments👇 111
Rive @rive.app · 22/01/2026Join us for a Discord AMA with Rive founders @guido.rive.app & @luigi.rive.app 🗓️ Tuesday 1/27 ⏰ 10am PT Bring your questions 👋 000
Rive @rive.app · 22/01/2026Indie-game Pay 2 Win was built with nearly 100 Rive Artboards — all running in Unity. Read their build story: rive.app/blog/buildin... 031
Rive @rive.app · 21/01/2026Rive Office Hours with our founders @guido.rive.app and @luigi.rive.app is coming up. Ask your questions live. 🔴 TODAY, Jan 21 @ 9:30am PT Streaming live on Twitter — other streams below 👇 100
Rive @rive.app · 20/01/2026🤝 Meet the Rive founders and the SF team at Rive HQ Join us 1/29/26, 6–8pm for a laid-back evening of Q&A, new feature sneak peeks, pizza, drinks, and great conversations with the Rive community. Free, limited spots — RSVP👇 eventbrite.com/e/rive-hq-me... 021
Rive @rive.app · 16/01/2026Thanks to everyone who shared their Puzzle solves 🧩 Here’s the official solution walkthrough from the Rive team ▶️: www.youtube.com/watch?v=mg9p... 011
Rive @rive.app · 16/01/2026Scripting isn’t just for engineers. @guido.rive.app and @luigi.rive.app sit down with @schoolofmotion.bsky.social to explain how designers—and whole product teams—can use Scripting to build better interactive experiences ▶️youtu.beGuido and Luigi on School of Motion podcastYouTube video by Rive 132
Rive @rive.app · 15/01/2026We're hosting the first Rive Office Hours with our founders — and we want your questions. Curious about Rive’s future, scripting, AI, product tradeoffs, or lessons learned? Reply with your question here 👇 or ask live at the event. 🔴 Live on YouTube: Jan 21 @ 9:30 am PT 031
Rive @rive.app · 15/01/2026Rive for Unity is now live in the Unity Asset Store. With it, you can build: 1️⃣ Production-ready UI: responsive layouts, localized animated text, data binding, lists, virtualized scrolling 2️⃣ 2D games: skeletal animation, mesh deformations, inverse kinematics, raster + vector 151
Rive @rive.app · 14/01/2026Rive Scripting is here—and we’re kicking it off with a Contra challenge 🧠⚡️ - Top 3 entries split $5K - Guest judges: Michelle Higa Fox of Buck and Ken Martin of Google Read the guidelines and register: contra.com/community/to... Learn more about Scripting: rive.app/blog/scripti... 030
Rive @rive.app · 14/01/2026The AI Coding Agent is in the Rive Editor! ❓Ask questions, generate Luau, get examples while you build with Scripting. 💸 Included on all paid plans & billed via AI credits ($1 USD = $1 AI credits). 🚀 Monthly credits per seat: Cadet $5, Voyager $16, Enterprise $40. FAQ: rive.app/blog/rive-ai... 000
Rive @rive.app · 14/01/2026React Native runtime v0.1.5 is out! ✅ Data Binding Lists, Images, Artboards, and all properties 📖 Scripting support 🪆 Nested ViewModel access (viewModel, replaceViewModel) 🛠 useRiveProperty now reads the initial value correctly Migration: rive.app/docs/runtime... New users: rive.app/docs/runtime... 011
Reposted by RiveJeff McAvoy | A guy who works at Rive @jeffamcavoy.bsky.social · 09/01/2026Can you solve the first Rive puzzle? 011
Rive @rive.app · 13/01/2026Scripting is live in Rive. ✨ This is the creative freedom Flash gave designers and developers working together — rebuilt for modern platforms, without the plugin. And because Rive’s runtime and format are open-source, it's not going anywhere.youtube.comScripting is live in RiveYouTube video by Rive 242
Rive @rive.app · 12/01/2026The iOS Coffee Break newsletter is kicking off a 4-part deep dive into using Rive on iOS. Subscribe at www.ioscoffeebreak.com 020