Fey @risingtail.bsky.social · 07/07/2026Yes! I removed time and day/night cycle from my game because it just didn't make sense. I only added it in the first place to make things light up at night. Completely stupid 😄 Glad I saw the light in time! 010
Fey @risingtail.bsky.social · 09/06/2026And that is why I don't post anything on reddit, ever. Not worth it. 000
Fey @risingtail.bsky.social · 03/06/2026It's something I thought a lot about as well with my game. Ultimately I decided to cater to the completionists and only have a couple of achievements that require a little specific set up. But still very doable. I've only gotten positive feedback on that.. so far 😉 130
Fey @risingtail.bsky.social · 01/06/2026I guess you'll have your hands full then, point & clicks are a beast of their own 😄 000
Fey @risingtail.bsky.social · 01/06/2026Just want to say I simply love your art style. While that kind of game isn't really for me, I love looking at the images you post and appreciate the art. 110
Fey @risingtail.bsky.social · 21/05/2026I have a not inconsiderable amount in Van Eck space ETF (ticker: JEDI). Word on the street is that people are buying it in anticipation of that ETF taking a considerable position in SpaceX. I'm a little worried. 010
Fey @risingtail.bsky.social · 18/05/2026And definitely someone constantly shouting "Pivot! Pivot!". 110
Fey @risingtail.bsky.social · 17/05/2026But you said this is a new project? I just seem to recall you said, at some point during one of the many Unity-gates, that you wouldn't use it for new stuff anymore. Maybe I'm remembering wrong. 100
Fey @risingtail.bsky.social · 15/05/20261. Coding. 2. Game design (yes, really! I just want to code) and marketing. 100
Fey @risingtail.bsky.social · 15/05/2026Content, as in.. writing, images? That's fine. The absolute number one hurdle is getting attention, find out who to approach for coverage, how to pitch it so the email isn't lost among hundreds of others (that *day*), etc. 000
Fey @risingtail.bsky.social · 15/05/2026Hard to pin down, but if I had to pick a time frame, it would probably be 80's. Which also happens to be the best decade in music ever, undisputed 😄 110
Fey @risingtail.bsky.social · 15/05/2026I'm enjoying your reports. But I am wondering, what about the language barrier? I was (perhaps wrongfully) of the impression that they don't really care about English, neither written (signs, menus, etc) or spoken. 100
Fey @risingtail.bsky.social · 13/05/2026Maybe you should clarify that you mean north of England. I think a whole lot of people, myself included, think of Scandinavia when someone says "the north". 110
Fey @risingtail.bsky.social · 13/05/2026Dubs isn't a thing in my country, fortunately. I will always pick English. If I HAVE to watch something in my native language, I enable subtitles if possible. Actors mumble too much. 010
Fey @risingtail.bsky.social · 12/05/2026Should change "15 dollars" to "almost nothing" because refunds, Steam cut, publisher cut, taxes, etc. 😊 110
Fey @risingtail.bsky.social · 12/05/2026Well known youtuber coverage always helps! But it's still less than half of release day, and didn't amount to much sales. Yet. Youtube videos potentially have long tail effects, but I don't expect much tbh. 000
Fey @risingtail.bsky.social · 12/05/2026And here's the full chart from since the Steam page was created. A LOT of days with 0 adds. I think my overall average is ~6 per day. #gamedev #indiegamedev #steam 051
Fey @risingtail.bsky.social · 12/05/2026Today marks 2 weeks since release, and I just wanted to share this wishlist chart from the days before and after release. The big spike is publisher marketing push, second is release day, third is Obital Potato youtube coverage. Since release the wishlist has grown by almost 700. #gamedev #indiegame 362
Fey @risingtail.bsky.social · 11/05/2026Do stone and trees auto grow back? Else I see it being a very short game 😄 110
Fey @risingtail.bsky.social · 08/05/2026You sound like a broken record. Why don't you engage with other people and try to bring real, actual value with your posts? That'll work much better for you. 000
Fey @risingtail.bsky.social · 06/05/2026Well deserved! And I've never heard of the other names, so that's a no-brainer for me. Clear winner right here. 010
Fey @risingtail.bsky.social · 06/05/2026Yeah, I guess I could just share the translation sheet with people and just have them send it to me. Not ideal though, as I continuously tweak and add strings even after release. It would quickly get out of date again. 100
Fey @risingtail.bsky.social · 06/05/2026Game localization. What are you all using? Preferably crowd sourced and free. Basically I just want to allow volunteer players to translate the game into their language and make it as easy for them as possible. #gamedev #indiegamedev 152
Fey @risingtail.bsky.social · 05/05/2026Well, it's a tiny player base, but yes, I am of course glad most of them seem to enjoy it. I only wish more of them would write a review 😊 010
Fey @risingtail.bsky.social · 05/05/2026It's been a week since my game launched. I've pushed out 3 updates, fixing a few significant issues and some much smaller ones. IMO it's really stable now. Wishlist keeps growing. It's now higher than at release, which is a little surprising to me. I guess 20% discount isn't enough lol #gamedev 161
Fey @risingtail.bsky.social · 05/05/2026Exactly. Obviously the code editor is still lacking some much needed features, but the one-in-all solution is great for getting work done fast. 000
Fey @risingtail.bsky.social · 04/05/2026For what it's worth, I do have a background in C# (among many other languages), but I still picked GD and have never regretted it. It can be a bit quirky some times, but overall it's a fun and easy language to work with. 120
Fey @risingtail.bsky.social · 04/05/2026What? You never engaged with my reply, you just said "WTF". This is ALL on you, mate. Blocking you. 000
Fey @risingtail.bsky.social · 04/05/2026No. Just trying to be helpful, because you were/are mistaken in your perception of how nodes in Godot work, but it seems you're not interested. So, fine. We go our separate ways. 110
Fey @risingtail.bsky.social · 04/05/2026Just pointing out that what you said isn't exactly correct. But if you were just venting without desire to get help, fine, be that way 😄 100
Fey @risingtail.bsky.social · 04/05/2026No, not like a subclass. Unless you specifically make a custom node that extends a given node type and then add that as a child. But that would still just inherit from the base node type you extended, not the actual node instance in the scene tree. 110
Fey @risingtail.bsky.social · 03/05/2026Looked at the program, doesn't seem very indie. Otherwise I could have considered going, me being in Denmark it sort of would make sense. 000
Fey @risingtail.bsky.social · 01/05/2026When the game was released, my greatest fear was not no sales, but that I and the QA team somehow had missed obvious bugs and I would be scrambling to fix them. Happy to say that we didn't and I wasn't. It's been pretty quiet. First update has just gone out that fixes a few minor issues. 0101
Fey @risingtail.bsky.social · 30/04/2026Interesting, because I only had ~8400 and it still spent ~24 hours on popular upcoming (this monday/tuesday). Reaching #1 with that amount. Just goes to show that timing matters A LOT. 110
Fey @risingtail.bsky.social · 30/04/2026I'm told it has been sent just now. Let me know if it doesn't arrive. 010