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Fey

@risingtail.bsky.social
58 followers 213 following 90 posts

I'm Fey, a solo indie #gamedev, working under the "studio" name Rising Tail. I make 2D games using #godot. My first game is a chill factory builder ➡️ store.steampowered.com/app/1475310/…

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Fey @risingtail.bsky.social · 12/05/2026
Today marks 2 weeks since release, and I just wanted to share this wishlist chart from the days before and after release. The big spike is publisher marketing push, second is release day, third is Obital Potato youtube coverage. Since release the wishlist has grown by almost 700. #gamedev #indiegame
Chart of wishlist activity
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Fey @risingtail.bsky.social · 06/05/2026
Game localization. What are you all using? Preferably crowd sourced and free. Basically I just want to allow volunteer players to translate the game into their language and make it as easy for them as possible. #gamedev #indiegamedev
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Fey @risingtail.bsky.social · 05/05/2026
It's been a week since my game launched. I've pushed out 3 updates, fixing a few significant issues and some much smaller ones. IMO it's really stable now. Wishlist keeps growing. It's now higher than at release, which is a little surprising to me. I guess 20% discount isn't enough lol #gamedev
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Fey @risingtail.bsky.social · 01/05/2026
When the game was released, my greatest fear was not no sales, but that I and the QA team somehow had missed obvious bugs and I would be scrambling to fix them. Happy to say that we didn't and I wasn't. It's been pretty quiet. First update has just gone out that fixes a few minor issues.
Just an update announcement image to draw attention, really. #gamedev #indiegamedev #steam #godot
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Fey @risingtail.bsky.social · 30/04/2026
From release to 10 positive reviews. It took about 7½ hours for me. I have a very, very small social circle (of which almost no one are gamers) and no community to speak of, so this was difficult. I really had to put myself out there and ask for help. Way out of my comfort zone. #gamedev #indiedev
Screenshot of Steam displaying 10 positive reviews.
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Fey @risingtail.bsky.social · 29/04/2026
So my game released yesterday. It made it to #1 in popular upcoming on Steam. For anyone curious what it takes to get on popular upcoming.. well, it varies of course. But for me it was ~8400 ish. The game spent around 24 hours on the list and gained ~400 wishlists from that. #gamedev #steam
Screenshot proof of my game reaching #1 in popular upcoming on Steam.
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Fey @risingtail.bsky.social · 28/04/2026
My labor of love, passion project through 5+ years.. finally out on its own, making its very small dent in the world 😄 My approachable, relaxed factory builder game is out now on Steam. store.steampowered.com/app/1475310/... I'll be sharing how it went over the coming days. #godot #gamedev #steam
store.steampowered.com
Save 20% on Factory Magnate on Steam
A casual factory builder for everyone. Construct production lines, complete objectives, and unlock new machines as you grow your industrial empire—no stress, no combat, just satisfying progress.
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Fey @risingtail.bsky.social · 28/04/2026
My little #godot game is moving up in the list. Releasing in a few hours. I really had my doubts if it would have enough wishlists and momentum to even get in top 10, but this is crazy. Can honestly not ask for more right now! #gamedev #steam #indiegamedev
Screenshot of Steam popular upcoming, showing my game at #5.
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Fey @risingtail.bsky.social · 27/04/2026
Wow, this just happened. For reference, wishlist count right now is at 8420. (Yes, yes, I know, not every user will see the same list, but still!) #gamedev #godot #indiegame #steam
Screenshot showing my game on the "popular upcoming" list on Steam.
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Fey @risingtail.bsky.social · 27/04/2026
My game releases tomorrow. And now my focus turns towards talking to people (which are not many, I'm a nobody in this business) to hopefully get them to write a review within the first couple of hours. Also curious if the ~8400 wishlist count is enough to get into "popular upcoming". #gamedev #godot
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Reposted by Fey
Fey @risingtail.bsky.social · 25/04/2026
Last #screenshotsaturday I teased a mockup from a space logistics manager prototype. It has evolved a little, but progress is slow because it's so UI heavy. I got some encouraging feedback last week, and that's highly motivating to keep working on it. #gamedev #indiegamedev
Screenshot of a space logistics manager type of game prototype.
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Fey @risingtail.bsky.social · 25/04/2026
Last #screenshotsaturday I teased a mockup from a space logistics manager prototype. It has evolved a little, but progress is slow because it's so UI heavy. I got some encouraging feedback last week, and that's highly motivating to keep working on it. #gamedev #indiegamedev
Screenshot of a space logistics manager type of game prototype.
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Fey @risingtail.bsky.social · 24/04/2026
The past couple of days I've been averaging ~20 wishlists per day. That's probably an effect of the game moving higher up on the "upcoming" list (release on tuesday). In this screenshot you can also see that there have been many days of ZERO wishlists. That's #indiegamedev life! #indiegame #steam
Screenshot of wishlist chart.
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Fey @risingtail.bsky.social · 22/04/2026
My combined #gamedev posts on Bluesky and Mastodon yesterday resulted in a "staggering" 15 new wishlists. Which isn't bad I guess, but also not great. Current status: 6 days to go before release and at least 2000 wishlists short of what I would have preferred. I don't have high hopes 😄
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Reposted by Fey
Fey @risingtail.bsky.social · 21/04/2026
In just one week my game is releasing. I'm going to be as open as I can about the release, starting with the current wishlist count: 8299. That's from 5 years of having a "coming soon" page on Steam. Most days have been 0-3 wishlists. #gamedev #indiegame store.steampowered.com/app/1475310/...
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Fey @risingtail.bsky.social · 21/04/2026
In just one week my game is releasing. I'm going to be as open as I can about the release, starting with the current wishlist count: 8299. That's from 5 years of having a "coming soon" page on Steam. Most days have been 0-3 wishlists. #gamedev #indiegame store.steampowered.com/app/1475310/...
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Fey @risingtail.bsky.social · 18/04/2026
This is a screen mockup for a new prototype I'm working on. The basic idea is Football Manager, but instead of being in charge of a football club, you're managing an independent logistics company - in space! #screenshotsaturday #godot #gamedev #indiedev
It's all UI, sidebar, top bar, panel of ships and a ship detail panel displaying various stats and information about ships. Many components like progress bars, stat cards, attribute pips, etc.
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Fey @risingtail.bsky.social · 18/04/2026
Introduction: Hi! I used to be on twitter, then jumped to Mastodon when Musk happened. But as great as Mastodon is, it's very isolated and slow growing. So I'm "back", hoping to connect with former #gamedev friends.
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Fey @risingtail.bsky.social · 18/04/2026
I spent 5 years making my first real game. It's a bite-sized and pretty chill factory builder with objectives guiding you all the way to the end. Link: store.steampowered.com/app/1475310/... #gamedev #godot #indiegame
Screenshot from the game.
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