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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓

@rigman.dev
1.7K followers 24 following 113 posts

Rigging and animating, mostly just winging it. rigman.dev (ノಠ益ಠ)ノ彡 Shot One Fighters! @shotonefighters.bsky.social

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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 18/09/2026
Resident Evil (2026) feeling like a “Let’s Play” of a Resident Evil game I wish actually existed might make this the most fun video game adaptation I’ve ever watched. Zach killed it! #residentevil
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 06/09/2026
Every "devs actually want DLSS 5" post I've seen cites the same Daniel Vávra quote. One dev is not a consensus. If there's a second name, I'd love to hear it. #gamedev #indiedev
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 11/08/2026
SHOT ONE FIGHTERS KICKSTARTER IS LIVE! LETS GO! #indiedev #fgc #gamedev
kickstarter.com
Shot One Fighters
Shot One Fighters is a bombastic, story driven roguelite inspired by fighting games and beatemups!
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 27/07/2026
Was experimenting on @shotonefighters.bsky.social with our assist system and figured out how to summon minions. Whole new design space just opened up, should be fun to see what we can do with this. #fgc #indiedev #gamedev
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Reposted by 𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓
SteamDeckHQ @steamdeckhq.com · 26/05/2026
Shot One Fighters is an upcoming indie fighter that is aiming for 60 FPS gameplay without any upscaling needed on the #SteamDeck:
steamdeckhq.com
Shot One Fighters Is An Upcoming Fighter Aiming For 60 FPS On Steam Deck - Steam Deck HQ
Shot One Fighters is an upcoming indie fighter that is aiming for 60 FPS gameplay without any upscaling needed.
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Reposted by 𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓
Day of the Devs @dayofthedevs.org · 06/06/2026
Shot One Fighters is a fighting game/roguelike hybrid with all of the style in the world. Build your moveset, punch some bosses, and get to the top! Follow the game on Kickstarter and wishlist it on Steam today.
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 01/06/2026
They put @shotonefighters.bsky.social in Day of the Devs! Lets go!!! It's amazing what an inspiring night at Cheesecake Factory could turn into. #indiedev #gamedev #fgc
store.steampowered.com
Day of the Devs: Summer Games Fest 2026
Check out our freshly curated batch of upcoming indie titles from our latest Day of the Devs Showcase!
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 26/05/2026
Always testing on my #steamdeck, making sure it runs at 60FPS on 10W TDP. 𝐻𝒶𝓃𝒹𝒽𝑒𝓁𝒹 𝓅𝑒𝓇𝒻𝑜𝓇𝓂𝒶𝓃𝒸𝑒 𝒾𝓈 𝓈𝒶𝒸𝓇𝑒𝒹 𝓉𝑜 𝓂𝑒. #gamedev #indiedev #fgc
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 28/04/2026
Super stoked to finally be able to share the announcement trailer for @shotonefighters.bsky.social This one was a labor of love to put together and I hope it's as fun to watch as it was to make. Shoutout to everyone who helped bring it to life! #animation #fgc #indiedev #gamedev
youtube.com
Shot One Fighters | Announcement Trailer
YouTube video by Shot One Fighters
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 22/04/2026
Chip is one of our elite encounters. Planning him out and building his animations was a blast. Massive drill, summoning allies, moveset full of ways to ruin your run. Can't wait for y'all to fight him. #fgc #indiedev #gamedev #animation
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 21/04/2026
Look at this absolute unit of a jouster. Wacky character but a total blast to animate. #gamedev #indiedev #fgc #animation
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 02/03/2026
Showed @jmcrofts.bsky.social some progress on our roguelite fighter. He mentioned aerial combos. 𝑺𝒂𝒚 𝒍𝒆𝒔𝒔, 𝑰 𝒈𝒐𝒕 𝒚𝒐𝒖. Threw together "Aerial Rave", a new string you can discover and level up during a run, and hit a nasty 19 hit combo with it. #fgc #indiedev #gamedev
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 21/02/2026
The Junkership did 𝙉𝙊𝙏 enjoy getting beat up. I have a serious problem on my hands. 𝒢𝑜𝒹 𝒽𝑒𝓁𝓅 𝓊𝓈 𝒶𝓁𝓁. 😨 #screenshotsaturday #fgc #indiedev #gamedev
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 19/02/2026
This combo is feeling so juicy. Love when all the little pieces finally start clicking together. #fgc #indiegame #gamedev #animation
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 14/02/2026
New #animation is shaping up and I’m stoked with how it’s turning out. #indiedev #gamedev #fgc
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 10/02/2026
Bonus stage time! Lets go! Still have some work to do on this, but the first pass feels super fun. All the hit react #animation with the jiggling bits and bobs was a blast to put together. Super happy with how this is turning out. #fgc #gamedev #indiedev
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 16/01/2026
Heads up Maya animators: don't pay $2k/year for Maya. Autodesk doesn't advertise it, but Maya Indie is the exact same software for $350/year. Only catch is you need to make under $100k. #animation #gamedev #indiedev
autodesk.com
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 16/01/2026
Volley's new moves are starting to click together in some really fun ways. Can't wait to see what players better than me do with this kit. #fgc #indiedev #gamedev
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 14/01/2026
Throwing together a new #animation for Volley, it's a bit wild. This is only Lv.01 version by the way, the upgraded ones are going to feel even more insane. Loving how it's feeling so far. #fgc #indiedev #gamedev
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 26/12/2025
🔊 𝗦𝗢𝗨𝗡𝗗 𝗢𝗡! Fridgebot got a full overhaul! Reworked behavior, new visual feedback, and our audio engineer went off on the sound design. This encounter is finally kicking some serious ass! #fgc #indiedev #gamedev #animation
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 21/11/2025
Playtesters wanted more mobility options, so I threw together some #animation and built out the moves. You can pick between Guilty Gear air dashes, KOF runs, or MvC2 double jumps during your run. Should make your kit way more expressive. #indiedev #gamedev #fgc
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 28/10/2025
Playtesters really liked the double jump, so I gave it a custom #animation to improve the feel. It's pretty strong against the Godbuster. Hopefully you can snag it during your run. #gamedev #indiedev #fgc
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 06/10/2025
First boss #animation coming together and I'm stoked with how nasty this guys moveset is feeling. Pure old school arcade energy. 𝘍𝘭𝘪𝘤𝘬 𝘰𝘧𝘧. #indiedev #indie #gamedev #fgc
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 26/08/2025
I’ve been teaching myself how to build behavior trees in Unity, and so far the results have been great. I think this guy is going to end up kicking some serious ass. #animation #gamedev #indiedev #fgc
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Shot One Fighters! @shotonefighters.bsky.social · 03/08/2025
We're living it up at #EVO in the indie dev area (booth X10)! Come check out Kiera in a playable form and check out a preview of our roguelite mode! Cheers! 🔥
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 30/07/2025
Arachnophobes beware 🕷️ This spider’s got some nasty new attacks, and if all else fails, he’ll spin to win. These were a blast to animate and are gonna feel nasty in-game. #animation #indiedev #gamedev #fgc
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 29/07/2025
Whole bunch of new followers? Welcome! Here’s some #animation I put together with help from @pcabreraanim.bsky.social, these are gonna feel so damn good in game! 🥊 #indiedev #gamedev #fgc @shotonefighters.bsky.social
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 19/07/2025
Really loving how this electric variant’s coming together. The knock-up #animation hits hard and feels great in-game. Definitely gonna be a menace to deal with. #indiedev #gamedev #fgc
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Shot One Fighters! @shotonefighters.bsky.social · 14/07/2025
We'll be at EVO August 1-3 showing off Shot One Fighters in Las Vegas! See you there!
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 12/07/2025
Totally forgot about this cinematic intro I threw together. Kept it fast and punchy. So tired of fighting games that make you sit through the same dragged-out #animation for the 1000th time. 𝑰’𝒎 𝒉𝒆𝒓𝒆 𝒕𝒐 𝒑𝒍𝒂𝒚, 𝒏𝒐𝒕 𝒘𝒂𝒕𝒄𝒉 𝒂 𝒎𝒐𝒗𝒊𝒆. #fgc #gamedev #indiegames
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 03/07/2025
I hate this 𝙛𝙪𝙘𝙠𝙞𝙣𝙜 meme so much that I had to make my own. Slapped this shit together in a blind rage this morning. 𝑯𝒐𝒑𝒆 𝒚𝒐𝒖’𝒓𝒆 𝒑𝒓𝒐𝒖𝒅. 🤬 #kpopdemonhunter #animation #indiedev #gamedev #fgc
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 28/06/2025
Arachnophobes, don't fret! 𝙄 𝙜𝙤𝙩 𝙩𝙝𝙚 𝙗𝙖𝙨𝙩𝙖𝙧𝙙! Blam-o! 🕷️ #animation #gamedev #indiedev
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 27/06/2025
Arachnophobes beware! 🕷️ You really don't want to get blasted by this guys webbing! Stoked with how this #animation turned out. #gamedev #indiedev
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 04/06/2025
HOLY SHIT! LETS FUCKING GO! I haven't been this stoked for a new fighting game in quite some time. This looks so good! #fgc #marvel
youtube.com
MARVEL Tōkon: Fighting Souls | Announce Trailer
YouTube video by Marvel Entertainment
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 20/05/2025
💭 I have a personal philosophy about in-game #animation: no matter how flashy or well-crafted my attacks are, if the target doesn’t react in a satisfying way, the impact is lost. Without strong feedback, even the coolest moves feel hollow. #gamedev #indiedev
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 04/05/2025
Ayooo! www.kickstarter.com/projects/gea... Come take a look at my buddies kickstarter, he's 99% funded and needs a little more help pushing it over the edge! Y'all know what to do! 𝙄𝙩'𝙨 𝙖 𝙨𝙥𝙞𝙧𝙞𝙩𝙪𝙖𝙡 𝙨𝙪𝙘𝙘𝙚𝙨𝙨𝙤𝙧 𝙩𝙤 𝙅𝙖𝙠 𝙄𝙄 @westonmitchell.com #signalboost #indiedev #kickstarter #JakAndDaxter #JakII
kickstarter.com
GearGrit Kickstarter
Crowd fund for GearGrit. A single-player Action-Platforming game inspired by early 2000s console gaming.
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 30/04/2025
#CotW is pretty slick, Loving the move set #Ronaldo ended up getting, inspired me to throw this together. #animation #gamedev #indiedev #fgc
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 25/04/2025
Quick kick #animation sequence I put together, this character’s been a blast to animate. #indiedev #gamedev
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 21/04/2025
Testing out some early combo strings for Fridge, really happy with how his animations are coming together. Feels chunky in all the right ways. #gamedev #indiedev #animation #fgc
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 08/04/2025
What’s it's thinking about… 𝙒𝙝𝙖𝙩 𝙩𝙧𝙪𝙩𝙝𝙨 𝙨𝙞𝙩 𝙝𝙚𝙖𝙫𝙮 𝙗𝙚𝙝𝙞𝙣𝙙 𝙩𝙝𝙤𝙨𝙚 𝙚𝙮𝙚𝙨... ◕◡◕ #animation #indiedev #gamedev #fgc #gaming
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 02/04/2025
These move cards were a total pain to assemble, but 100% worth it, they look so slick in-engine. Massive shoutout to the amazing @schmerp.bsky.social for the card art! 🌀 @shotonefighters.bsky.social #fgc #animation #gamedev #indiedev
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 28/03/2025
Cooking up something big! Just wrapped a fresh batch of animations for the next boss fight, gonna feel real good once we start dialing it in. 🧪 #fgc #animation #indiedev #gamedev
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 27/03/2025
💭 I really hate how diluted the term "indie" has become. You’ve got teams of fewer than ten people barely scraping by being compared to studios with hundreds of employees. It feels disingenuous, and I wish it was something people talked about more.
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 12/03/2025
Finally coming together! Been running through the loop the past couple of days, feels awesome to experiment and build some absolutely broken move sets. #indiedev #gamedev #fgc #shotonefighters
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 03/03/2025
Playing around with strings, threw this together today. Feels nice and chunky. 🍲 #indiegame #gamedev #fgc
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 22/02/2025
Buster Kick goes hard, really feeling this one. 𝘐 𝘨𝘰𝘵𝘵𝘢 𝘴𝘦𝘦 𝘪𝘧 𝘐 𝘤𝘢𝘯 𝘤𝘩𝘢𝘪𝘯 𝘪𝘵 𝘪𝘯𝘵𝘰 𝘩𝘦𝘳 𝘋𝘗. 🤔🔥 #animation #indiedev #gamedev #fgc
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 21/02/2025
Let’s gooooooo! 💥 This bot is wild, an absolute menace! Hyped with how the #animation and hit reacts came out! #indiedev #gamedev #fgc
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 14/02/2025
This guy ain't fucking around anymore, shit’s about to get real. #animation #indiedev #gamedev #fgc
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 13/02/2025
Check out GearGrit by @pandan.bsky.social, pretty sure it was inspired by Jak II, and it totally nails that classic PS2-era vibe. Grab the demo and give it a go! #indiedev #jak #daxter #geargrit
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 29/01/2025
These 'hit react' #animations are really coming together, super happy with how they’re turning out! 🥊 #gamedev #indiedev #animation #fgc
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