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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓

@rigman.dev
1.7K followers 24 following 113 posts

Rigging and animating, mostly just winging it. rigman.dev (ノಠ益ಠ)ノ彡 Shot One Fighters! @shotonefighters.bsky.social

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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 27/07/2026
Was experimenting on @shotonefighters.bsky.social with our assist system and figured out how to summon minions. Whole new design space just opened up, should be fun to see what we can do with this. #fgc #indiedev #gamedev
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 26/05/2026
Always testing on my #steamdeck, making sure it runs at 60FPS on 10W TDP. 𝐻𝒶𝓃𝒹𝒽𝑒𝓁𝒹 𝓅𝑒𝓇𝒻𝑜𝓇𝓂𝒶𝓃𝒸𝑒 𝒾𝓈 𝓈𝒶𝒸𝓇𝑒𝒹 𝓉𝑜 𝓂𝑒. #gamedev #indiedev #fgc
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 22/04/2026
Chip is one of our elite encounters. Planning him out and building his animations was a blast. Massive drill, summoning allies, moveset full of ways to ruin your run. Can't wait for y'all to fight him. #fgc #indiedev #gamedev #animation
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 21/04/2026
Look at this absolute unit of a jouster. Wacky character but a total blast to animate. #gamedev #indiedev #fgc #animation
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 02/03/2026
Showed @jmcrofts.bsky.social some progress on our roguelite fighter. He mentioned aerial combos. 𝑺𝒂𝒚 𝒍𝒆𝒔𝒔, 𝑰 𝒈𝒐𝒕 𝒚𝒐𝒖. Threw together "Aerial Rave", a new string you can discover and level up during a run, and hit a nasty 19 hit combo with it. #fgc #indiedev #gamedev
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 21/02/2026
The Junkership did 𝙉𝙊𝙏 enjoy getting beat up. I have a serious problem on my hands. 𝒢𝑜𝒹 𝒽𝑒𝓁𝓅 𝓊𝓈 𝒶𝓁𝓁. 😨 #screenshotsaturday #fgc #indiedev #gamedev
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 19/02/2026
This combo is feeling so juicy. Love when all the little pieces finally start clicking together. #fgc #indiegame #gamedev #animation
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 14/02/2026
New #animation is shaping up and I’m stoked with how it’s turning out. #indiedev #gamedev #fgc
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 10/02/2026
Bonus stage time! Lets go! Still have some work to do on this, but the first pass feels super fun. All the hit react #animation with the jiggling bits and bobs was a blast to put together. Super happy with how this is turning out. #fgc #gamedev #indiedev
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 16/01/2026
Volley's new moves are starting to click together in some really fun ways. Can't wait to see what players better than me do with this kit. #fgc #indiedev #gamedev
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 14/01/2026
Throwing together a new #animation for Volley, it's a bit wild. This is only Lv.01 version by the way, the upgraded ones are going to feel even more insane. Loving how it's feeling so far. #fgc #indiedev #gamedev
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 26/12/2025
🔊 𝗦𝗢𝗨𝗡𝗗 𝗢𝗡! Fridgebot got a full overhaul! Reworked behavior, new visual feedback, and our audio engineer went off on the sound design. This encounter is finally kicking some serious ass! #fgc #indiedev #gamedev #animation
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 21/11/2025
Playtesters wanted more mobility options, so I threw together some #animation and built out the moves. You can pick between Guilty Gear air dashes, KOF runs, or MvC2 double jumps during your run. Should make your kit way more expressive. #indiedev #gamedev #fgc
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 28/10/2025
Playtesters really liked the double jump, so I gave it a custom #animation to improve the feel. It's pretty strong against the Godbuster. Hopefully you can snag it during your run. #gamedev #indiedev #fgc
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 06/10/2025
First boss #animation coming together and I'm stoked with how nasty this guys moveset is feeling. Pure old school arcade energy. 𝘍𝘭𝘪𝘤𝘬 𝘰𝘧𝘧. #indiedev #indie #gamedev #fgc
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 26/08/2025
I’ve been teaching myself how to build behavior trees in Unity, and so far the results have been great. I think this guy is going to end up kicking some serious ass. #animation #gamedev #indiedev #fgc
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 30/07/2025
Arachnophobes beware 🕷️ This spider’s got some nasty new attacks, and if all else fails, he’ll spin to win. These were a blast to animate and are gonna feel nasty in-game. #animation #indiedev #gamedev #fgc
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 29/07/2025
Whole bunch of new followers? Welcome! Here’s some #animation I put together with help from @pcabreraanim.bsky.social, these are gonna feel so damn good in game! 🥊 #indiedev #gamedev #fgc @shotonefighters.bsky.social
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 19/07/2025
Really loving how this electric variant’s coming together. The knock-up #animation hits hard and feels great in-game. Definitely gonna be a menace to deal with. #indiedev #gamedev #fgc
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 12/07/2025
Totally forgot about this cinematic intro I threw together. Kept it fast and punchy. So tired of fighting games that make you sit through the same dragged-out #animation for the 1000th time. 𝑰’𝒎 𝒉𝒆𝒓𝒆 𝒕𝒐 𝒑𝒍𝒂𝒚, 𝒏𝒐𝒕 𝒘𝒂𝒕𝒄𝒉 𝒂 𝒎𝒐𝒗𝒊𝒆. #fgc #gamedev #indiegames
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 03/07/2025
I hate this 𝙛𝙪𝙘𝙠𝙞𝙣𝙜 meme so much that I had to make my own. Slapped this shit together in a blind rage this morning. 𝑯𝒐𝒑𝒆 𝒚𝒐𝒖’𝒓𝒆 𝒑𝒓𝒐𝒖𝒅. 🤬 #kpopdemonhunter #animation #indiedev #gamedev #fgc
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 28/06/2025
Arachnophobes, don't fret! 𝙄 𝙜𝙤𝙩 𝙩𝙝𝙚 𝙗𝙖𝙨𝙩𝙖𝙧𝙙! Blam-o! 🕷️ #animation #gamedev #indiedev
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 27/06/2025
Arachnophobes beware! 🕷️ You really don't want to get blasted by this guys webbing! Stoked with how this #animation turned out. #gamedev #indiedev
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 25/04/2025
Quick kick #animation sequence I put together, this character’s been a blast to animate. #indiedev #gamedev
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 21/04/2025
Testing out some early combo strings for Fridge, really happy with how his animations are coming together. Feels chunky in all the right ways. #gamedev #indiedev #animation #fgc
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 08/04/2025
What’s it's thinking about… 𝙒𝙝𝙖𝙩 𝙩𝙧𝙪𝙩𝙝𝙨 𝙨𝙞𝙩 𝙝𝙚𝙖𝙫𝙮 𝙗𝙚𝙝𝙞𝙣𝙙 𝙩𝙝𝙤𝙨𝙚 𝙚𝙮𝙚𝙨... ◕◡◕ #animation #indiedev #gamedev #fgc #gaming
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 02/04/2025
These move cards were a total pain to assemble, but 100% worth it, they look so slick in-engine. Massive shoutout to the amazing @schmerp.bsky.social for the card art! 🌀 @shotonefighters.bsky.social #fgc #animation #gamedev #indiedev
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 28/03/2025
Cooking up something big! Just wrapped a fresh batch of animations for the next boss fight, gonna feel real good once we start dialing it in. 🧪 #fgc #animation #indiedev #gamedev
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 12/03/2025
Finally coming together! Been running through the loop the past couple of days, feels awesome to experiment and build some absolutely broken move sets. #indiedev #gamedev #fgc #shotonefighters
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 03/03/2025
Playing around with strings, threw this together today. Feels nice and chunky. 🍲 #indiegame #gamedev #fgc
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 22/02/2025
Buster Kick goes hard, really feeling this one. 𝘐 𝘨𝘰𝘵𝘵𝘢 𝘴𝘦𝘦 𝘪𝘧 𝘐 𝘤𝘢𝘯 𝘤𝘩𝘢𝘪𝘯 𝘪𝘵 𝘪𝘯𝘵𝘰 𝘩𝘦𝘳 𝘋𝘗. 🤔🔥 #animation #indiedev #gamedev #fgc
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 21/02/2025
Let’s gooooooo! 💥 This bot is wild, an absolute menace! Hyped with how the #animation and hit reacts came out! #indiedev #gamedev #fgc
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 14/02/2025
This guy ain't fucking around anymore, shit’s about to get real. #animation #indiedev #gamedev #fgc
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 29/01/2025
These 'hit react' #animations are really coming together, super happy with how they’re turning out! 🥊 #gamedev #indiedev #animation #fgc
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 28/01/2025
Staying organized is key! Here's a quick #animation breakdown showing everything playing in the viewport. A clean, behind-the-scenes look at the workflow. 🎥 #gamedev #indiedev #fgc
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 27/01/2025
Came across this old clip from the #SteelSeries Neon Rider #animation I put together a few years back. It’s a cool before-and-after of the #Maya viewport versus the final render.
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 31/12/2024
Quick little #animation, but I’m super happy with how chunky that uppercut feels at the end. #gamedev #indiedev #fgc
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 29/12/2024
Twenty years on #Steam, wild to see it finally hit that milestone. 𝒜𝓃𝓎 𝑜𝓉𝒽𝑒𝓇 𝒱𝑒𝓉𝑒𝓇𝒶𝓃𝓈 𝑜𝓊𝓉 𝓉𝒽𝑒𝓇𝑒?
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 22/12/2024
Arachnophobes beware! 🕷️ Whipped up a hanging entry #animation for this spider. Really dig how it turned out. #gamedev #indiedev
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 21/12/2024
Had a lot of fun taking a more defensive approach with this #animation and messing around with different options as it progresses. 🛡️🤛 #gamedev #indiedev #fgc @shotonefighters.bsky.social
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 14/12/2024
Rig on! Threw together this fun little #animation last night during #VGA2024. Pretty stoked with how it turned out. #gamedev #indiedev
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 06/12/2024
Check out this combat #animation I threw together, really happy with the overall flow. #gamedev #indiedev #fgc
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 05/12/2024
Arachnophobes beware! Here's a sneak peek at my spider's idle animation. I'm not thrilled with the face-covering leg, but I'll be sure to iron that out in future updates. #gamedev #indiedev #animation
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 29/11/2024
Hope everyone got to feast like this big brute today. Happy Thanksgiving, folks! 🦃✨ #animation #gamedev #indiedev #fgc
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 26/11/2024
He's gonna to do the superhero landing! Wait for it! This was such a blast to animate. #gamedev #indiedev #animation #fgc
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 23/11/2024
Yeeted into orbit! Fun little #animation test I put together after wrapping up these rigs. #gamedev #indiedev #fgc
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 21/11/2024
This guy was nice and smooth to animate, putting together this EMP Blast #animation was a lot of fun. Pretty happy with how it turned out! #gamedev #indiedev
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 15/11/2024
I've been a long-time player of #Warcraft, so to celebrate its 20th anniversary, I commissioned this incredible piece of my character from the talented @rodzzer.bsky.social. I hope we get to collaborate again in the future! It's going to look so dope hanging in the office. www.artstation.com/rodzzer
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 13/11/2024
Brace yourself! This is an older #animation I put together, after all this time I'm still super happy with how it turned out. #gamedev #indiedev #fgc
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 08/11/2024
Volley's 'Sidewinder' #animation running in maya, I decided on a modular approach to have more control over the number of projectiles that fire. #gamedev #indiedev #fgc
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