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Reyn 🍃

@reynhester.bsky.social
99 followers 66 following 212 posts

Say it like "Rine" • He/Him • Game reviews at www.backloggd.com/u/Reyn

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Reyn 🍃 @reynhester.bsky.social · 11/10/2026
Even the unsuspecting ones 👑
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SILVER YOTE!! 🔜 MFF @silveryote.bsky.social · 07/10/2026
I didn't know Arthur had a Dreamcast
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pang @birthbydrip.neocities.org · 04/10/2026
october means it's time to tuck into some horror games, I'm kicking it off with the dreamcast's late-era theme park oddity Illbleed. the trap detection is much less robust than it initially appears, but the designers thankfully hedge on it, focusing on bizarre setpieces instead. link below!
first paragraph: It is common to refer to survival horror games as using theme park-style design, but few games literalize it like Illbleed. The titular theme park, referred to in the opening crawl as “Michael Reynolds’ Virtual Horror Land,” offers its patrons an unparalleled experience in interactive frights that fluidly breaches multiple level of performance: park operators involve themselves personally in the attraction narratives, veering further into true fourth-wall breakage as needed. Attraction topology happily overtakes rational space in an effort to drown players in infinite oceans or open walls to looming, gigantic children. Traps strewn throughout the hallways in haunted house fashion — linear, varied, and always stirring anticipation via the game’s visualization of the character’s senses — shock the player at regular intervals as if they were transported via Omnimovers. In the late game, during a killing-spree scenario that may or may not be truly happening behind the scenes of the amusement complex, the player travels through a catwalk maze above the half-charred bodies of prior guests, congealed together in glacially slow cremation, of whom over a hundred die each day of operation. This fact is solemnly stated but never questioned, and why would it? Illbleed offers the deranged, illogical horror experience of our nightmares.
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pang @birthbydrip.neocities.org · 03/10/2026
illbleed really is the missing ktp game: preoccupation with violence, interacting with the artifice of the game space, giving characters a name with a -man suffix...
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LAKESPIRIT @lakespirit.love · 02/10/2026
lakespirit.love/posts/2026-1... NEW ARTICLE!! STREETS OF RAGE 2, FINAL FIGHT, THE FLOOR, THE CEILING LETS TALK BEAT EM UP FUNDAMENTALS i establish a basis thru the latter, and get into the nuances thru the former. its a long one!! intended to inspire curiosity
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Reyn 🍃 @reynhester.bsky.social · 01/10/2026
Er...that is, the *actual* strat is recapping the drive board 🤓 and just plan out your CD burns 🤓
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Reyn 🍃 @reynhester.bsky.social · 01/10/2026
To my knowledge the OG is out of the picture now, but the clones are ok. Ideally you want a 5.20b but 5.19 will be just fine, only Code Veronica had something notably jank on it afaik and there are patches for it anyway If anything the main issue is the SD connector cables can suck ass lol
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JetSetKyoro @jetsetkyoro.bsky.social · 01/10/2026
Illbleed has some beautiful billboards
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pang @birthbydrip.neocities.org · 29/09/2026
a late one for you tonight... monkey ball is one of the most elegantly designed precision arcade games ever made, a game that takes a design staff primed on racers and lets them create economic geometry puzzles, only building towards alien grandeur in their structures at the end. link below!
first few paragraphs: Sega was the master of exaggerated, nuanced physics engines, and Monkey Ball fits that mold to a T. There’s three stylistic inaccuracies that sew Monkey Ball’s unique physics together:

    Friction is present as a constant inhibiting force, but in a sense this helps hold the monkey on downward slopes. This gives Monkey Ball a “sticky” quality.

    Collisions can and often do pop the monkey up in the air, where speed is uncapped. This, and the fact that the collisions seem relatively elastic,1 make collisions actually a boon for gaining speed rather than a total obstacle.

    It’s a common misconception that Monkey Ball has the player control the tilt of the stage, letting the monkey freely roll throughout it. Instead, the player is actually controlling the direction of gravity, offering very similar effects to stage-tilting while also providing essential air control to the monkey.

The three of these combined make Monkey Ball an intuitive, forgiving engine that encourages aggressive play.2 Speed gains are always at the player’s fingertips and rely heavily on environmental awareness. With that intrinsic concentration in the engine, the stage design can then follow suit. Monkey Ball’s stages are focused and brief; many stages have a max time limit of only 30 seconds, intend for you to beat them in less than half of that, and have a theoretical lower bound of only a couple seconds. While the stages are static and encourage memorization, the short length and nuanced physics put the micro-movements front-and-center in comparison to broader routing, and this creates its own form of complexity-oriented dynamism for those who can’t memorize frame-perfect input strings.
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Snakeman 🐍Low Poly Vtuber🐍 @snakemanvt.northsky.social · 25/09/2026
Oh Saturn controllers. Such a lovely bunch.
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SoulGuitarist @soulguitarist.bsky.social · 24/09/2026
Virtual-On Masterpiece collection (PS4/PS5) on sale for 1,485 yen on the Japanese PS Store until 10/7 #オラタン #virtualon #VO_MP Learn VOOT on Mizuumi Wiki: mizuumi.wiki/w/Virtual-On...
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湯耶 @13903-yuya02.bsky.social · 22/09/2026
ダクソ15周年おめでとう〜!🍄
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Reyn 🍃 @reynhester.bsky.social · 21/09/2026
Waow happy birthday 🎉
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Reyn 🍃 @reynhester.bsky.social · 19/09/2026
Getting to try this beauty (F355 deluxe cab) happened earlier in life than I expected 🥹 I'll take having to play on LCDs for it
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Jiikae @jiikae.com · 17/09/2026
Playing patched games without beating the original unpatched release is anti-art
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Reyn 🍃 @reynhester.bsky.social · 15/09/2026
Spirit tracks will be the one...surely...
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Reyn 🍃 @reynhester.bsky.social · 15/09/2026
Started my spirit tracks replay, will i still believe this by the end...
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Reyn 🍃 @reynhester.bsky.social · 15/09/2026
For anyone interested: having now gotten halfway through 3, playing with the Gamefaqs script on the side is much less awkward than it probably seems. Just know they didn't get to TL every event, but there's a separate LIPS guide you can consult for optionals too gamefaqs.gamespot.com/dreamcast/57...
gamefaqs.gamespot.com
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MattoBii @mattobii.bsky.social · 15/09/2026
If someone tries to tell you "Sakura Wars 4 has a fan translation now", no it fucking doesn't
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🎃𝐒𝐞𝐠𝐚 𝐁𝐚𝐬𝐬 𝐅𝐢𝐬𝐡𝐞𝐫𝐦𝐚𝐧🎃 @segabassfisherman.bsky.social · 13/09/2026
Cosmic Smash came out 25 years ago! (9/13/01) You ever wonder what Rez would be like if it was Jai Alai? Well Cosmic Smash got you covered! This is like a cross-between Handball, Tennis, and Arkanoid, where you have to lob, slice, and smash a ball to destroy blocks in a neo-futuristic white void!
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🃏 Clip 🃏 @clipthejester.bsky.social · 12/09/2026
Officially speaking the Mr. Driller blocks do actually taste of human food, it's just that they are indeed inedible by humans
A clipping from an official interview with the lead team behind Mr. Driller, originally published in Arcadia vol. 3 (April 30th, 2000) and translated into English by @itsfantasticac.bsky.social.
"– Some of the blocks in-game look like food, but what do they taste like?
(Kaori) Shinzozaki: Please see this table.
[Blue - Mousse with sauce
Red - Blueberry
Yellow - Strawberry
Green - Lemon
X blocks - Chocolate
Blocks with holes on two-color stages - Cheese
Yellow hole blocks - Lemon Cheese
Green hole blocks - Melon Cheese
Bubbly blocks - Candy Drops
Spiral blocks - Whipped Cream
Cake Bocks - Sponge Cake Topped with Fresh Cream]
– Can Susumu-kun eat them?
Shinozaki: He cannot.
(Yasuhito) Nagaoka: If people could eat them, I think world hunger would be solved (laughs)."
(http://itsfantastic.moe/mr-driller-developer-roundtable/)
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🎃𝐒𝐞𝐠𝐚 𝐁𝐚𝐬𝐬 𝐅𝐢𝐬𝐡𝐞𝐫𝐦𝐚𝐧🎃 @segabassfisherman.bsky.social · 11/09/2026
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Moth (Comms Open!) @bloodcrisis.bsky.social · 08/09/2026
People get SO worked up about layoffs in the games industry, but now that Nintendo hired that man everyone’s upset? Hypocritical much?
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Mike X. Nichols @mikexnichols.bsky.social · 08/09/2026
Thinking about this exchange today
A YouTube video for the Water Temple in The Legend of Zelda: Ocarina of Time. The comments section has an exchange as detailed below. “@TheMrdangles16 • 11y ago: 
i hate the water temple... too confusing :(“ “@KeithHalsell • 2y ago: 
it's been 9 years, i hope you are doing great in life now.” “@TheMrdangles16 • 2y ago: it couldn't be going worse Keith.”
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John @redletterday95.bsky.social · 01/09/2026
Thanks to @birthbydrip.neocities.org for organizing and producing Episode #4 of Regen; this time covering the Dreamcast-exclusive Toy Commander! Give it a listen: open.spotify.com/episode/5Sbi...
open.spotify.com
A French Auteur Casts His Dream... - Regen #004
Regen Podcast · Episode
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pang @birthbydrip.neocities.org · 31/08/2026
next up for today... I'm digging back into the dreamcast well after a long absence to explore Toy Commander, a shockingly cool vehicle sandbox experiment from the minds behind Alone in the Dark and Little Big Adventure. link below!
first paragraph: It’s difficult to judge solely from the cover what kind of game this is, but the first real mission spells it out: drive an RC car up a series of oddly modeled ramps to get onto a countertop, and push an egg into a pot of boiling water using the collision physics. From there the game skews towards more traditional objectives — combat and racing — but the mission design still includes unique geometry as a key consideration. Many missions provide rickety, railless scaffolding for the player’s vehicles to climb even without extraneous obstacles to push them off or impede their progress. Given that every mission is played against a par time, simply lighting a fire under the player is enough to force tight execution on these perilous ascents.
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pang @birthbydrip.neocities.org · 31/08/2026
and finally, I wrote this review to coincide with the release of our Regen episode on Toy Commander! @reynhester.bsky.social and I take a look at several missions and detail and discuss the variety this game exhibits www.youtube.com/watch?v=0WXs...
youtube.com
A French Auteur Casts His Dream... - Regen #004
YouTube video by Regen Podcast
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Reyn 🍃 @reynhester.bsky.social · 29/08/2026
Not proud of this current trajectory 🥶 (thunder force V) Hard then Master next...
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Maddison Baek @maddisonbaek.bsky.social · 29/08/2026
Last chance till halloween, just saying.
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🐾Skitty🔥 @sugrrnspice.art · 28/08/2026
friendslop.....💙
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Reyn 🍃 @reynhester.bsky.social · 27/08/2026
Fortunately it's a different game altogether (the new release is for a sequel) but the console ports for the OG are bad with numerous issues even casually 😭 emulate arcade if you can 🙏
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Reyn 🍃 @reynhester.bsky.social · 27/08/2026
Adding on to the other reply (and not to be annoying about it) but for the original DDP I'd suggest emulating the arcade ver. instead, the console ports (Saturn especially) have bad jank even if you're just playing casually
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MewJAM @mewjam.bsky.social · 27/08/2026
AI Generated Content Disclosure
The developers describe how their game uses AI Generated Content like this:

DoDonPachi Resurrection Reignite

AI is used in part for translating text from Japanese into the supported languages.
AI is not used for game development, content generation, or any purposes other than translation.RANKING REGION

OSEANIA
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Reyn 🍃 @reynhester.bsky.social · 27/08/2026
It's too late for me
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🎃𝐒𝐞𝐠𝐚 𝐁𝐚𝐬𝐬 𝐅𝐢𝐬𝐡𝐞𝐫𝐦𝐚𝐧🎃 @segabassfisherman.bsky.social · 24/08/2026
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Jiikae @jiikae.com · 21/08/2026
I gotta remember that whenever I feel a little lost and confused in life. It’s probably because I need to clean my apartment.
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pang @birthbydrip.neocities.org · 18/08/2026
spent quite a lot of time this year on outrun 2 sp, both from a scoring and a time attack perspective. over that time, it's elevated from a vibes classic for me to a mechanical totem, up there with any of my other favorites. link to my analysis below!
first paragraph: Players familiar with the effortless gear drifting of OutRun 2 may balk at the idea that it inherits much from the team’s prior Daytona and Scud Race titles, but common DNA threads through each one. Despite first appearances, OutRun 2 relies on the same exaggerated vehicle model: a strict power band, stiff handling at high speeds that frequently understeers, and drifts that linearly drain speed until exited. In the latter case, Daytona used engine braking to initiate drifts via holding a lower gear for a period of time before stabilizing the speed (which correlated with turn angle) by shifting back up. In OutRun 2, virtually every turn is solved with a plink across the shifter buttons, with little time spent in the lower gear. Instead, fine angle control is mediated through countersteer mechanics, letting the vehicle nudge laterally and alter the vehicle rotation angle on the fly. The choice makes OutRun 2 vastly more approachable at a glance, but a major change to the SP version brings back another Daytona mechanic for incredible flavor: slipstreaming.
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Reyn 🍃 @reynhester.bsky.social · 16/08/2026
No...
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pang @birthbydrip.neocities.org · 10/08/2026
we probably live in a happier, healthier society given that the majority of jet set radio future players haven't yet realized the game is horrible
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Ben Hanson @yozetty.bsky.social · 10/08/2026
Based on the attract screen, you won't see the name of this 90s arcade game coming...
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🎃𝐒𝐞𝐠𝐚 𝐁𝐚𝐬𝐬 𝐅𝐢𝐬𝐡𝐞𝐫𝐦𝐚𝐧🎃 @segabassfisherman.bsky.social · 09/08/2026
Dogs were allowed to use the internet in the late 90's
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David Piskorowski @pd-cgt.bsky.social · 06/08/2026
some Saturn games are Genesis 2 games and some Saturn games are PC-Engine 2 games. Kingdom Grand Prix is a Genesis 2 game. Bulk Slash is a PC-Engine 2 game. Shinobi Legions isn't a Genesis 2 game that's just straight up a late Genesis prerendered game but on the Saturn
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barleybap but she's dressed as a skeleton @barleybap.bsky.social · 06/08/2026
More Mitch Hedberg, reading:

I finished a 1CC of Gradius the other day, and the end credits just read "by Konami". I guess that was the one credit. I don't know what I was expecting. Maybe next time I'll get a 2CC and find out who made the graphics.
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Evil Lucario @evillucario.bsky.social · 03/08/2026
I did it!!! First ever 1cc of Sin and Punishment on Hard with Turbo + Frame Skip! Super happy with this run, can't believe I actually managed to get this after over four years of playing. Now to work towards a 90m score! youtu.be/ZUiYLUl-51E
youtu.be
[N64] Sin and Punishment - Hard 1cc w/ Turbo + Frame Skip
YouTube video by Good Lucario
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kranku.wmv @kranku.bsky.social · 03/08/2026
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Reyn 🍃 @reynhester.bsky.social · 01/08/2026
It gets good after X hours ❌ It gets good after opening the hidden options menu and setting the difficulty to Very Hard ✅ Scored the clear in a run where I was still experimenting with some things lol, I'd film something a little better sometime though
Silhouette Mirage
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SaltMarsh @herzogzwei.neocities.org · 31/07/2026
an edited meme of someone taking a turkey out of the fridge for thanksgiving, but the box art for "boku no natsuyasumi 2" for the playstation 2 has been superimposed over the turkey and the text has been edited to read "I DON'T KNOW WHO NEEDS TO HEAR THIS BUT YOUR SUMMER VACATION STARTS TOMORROW"
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Reyn 🍃 @reynhester.bsky.social · 31/07/2026
40 mins 🥲 (default diff.) youtu.be/zNfOkVd2LSw?...
youtu.be
silhouette mirage speedrun 38:31
YouTube video by dan4649
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Reyn 🍃 @reynhester.bsky.social · 31/07/2026
Could have shaved a few minutes off bc I realized having the debug on (I didn't want to do the money farming that time)...turns off the cutscene skipping? Thanks 😭
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pang @birthbydrip.neocities.org · 31/07/2026
treasure was staffed by complete demons on artistic, programming, and design levels, all with one major flaw: they were all console apologists
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