Almar | MAKING DEAD RIG @repunkgame.bsky.social · 01/10/2026they hide they flank they bite ...and then I stomp 'em to strawberry jam 🍓 #indiegamedev #solodev #gamedev 1126
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 24/09/2026It's my birthday! And to celebrate I'm having fun with new (WIP) weapons 😄 #indiegamedev #solodev #gamedev 1208
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 01/09/2026I love diegetic UI so much that I spent the last month building this bad boy #indiegame 0104
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 26/08/2026I just watched a bit and it's probably the worst possible way ever to showcase a game like this. I don't want nor need a guy shouting or babbling random shit every few minutes, no matter how famous might be. Makes me sad and honestly less interested in the game now :( 120
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 16/07/2026Last week I read The nameless city for the nth time, and I thought: wouldn't it be cool to make a game set in there? It would be like... a FPS Spelunky (procedural generation, physical items) but with the atmosphere of Amnesia the bunker. Wouldn't it be something cool? 020
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 08/07/2026(...) "we have very little terminology for such processes" (...) resonates a lot more with games and the way to make them. We literally have no words or definitions for so many concepts... 000
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 05/07/2026Congratulations and welcome to the parents club! :) 110
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 02/07/2026I AM MORE THAN READY!!! :D Every day that I work with raylib I find new ideas and ways to create better games; this jam will be the perfect time to try some new crazy approaches and game ideas. Cannot wait for the theme voting to be revealed :) 010
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 02/07/2026It looks awesome :) Do you use some hot reloading for the shaders, pass debug variables that you can tweak on the fly, or something else? 000
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 25/06/2026store.steampowered.com/app/2677690/...store.steampowered.comSave 70% on REPUNK on SteamExplore abandoned outposts on the surface of Mars, driving a nuclear powered vehicle built in 1942. Find books and discs while you uncover the mysteries hidden under the red Martian sand. 010
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 25/06/2026I cannot believe I launched REPUNK 2 years ago already! Time really flies. To celebrate the anniversary, you can get the game at 70% off on Steam right now - the biggest discount ever! 111
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 21/06/2026I just discovered you and I have to say, I love your art :) 010
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 20/06/2026I often feel I'm the weird one for optimizing my games to be just a few GB max., but I cannot be the only one to value games that don't eat my whole disk, right? 010
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 05/06/2026store.steampowered.com/app/4626760/...store.steampowered.comDEAD RIG on SteamDismember relentless biological horrors, scavenge for resources, and fight your way through intense, short campaigns with randomized elements in this brutal sci-fi survival horror where your only goal... 010
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 05/06/2026In DEAD RIG you are trapped in a long abandoned Resurrection ship that keeps reprinting monsters that were human centuries ago. Short intense runs. The levels change, the resources are scarce, and the monsters never stop. Cut your way out. #PitchYaGame 150
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 01/06/2026Follow me for more obscure rendering tricks as I build a custom engine with #raylib and check the game on Steam! store.steampowered.com/app/4626760/...store.steampowered.comDEAD RIG on SteamDismember relentless biological horrors, scavenge for resources, and fight your way through intense, short campaigns with randomized elements in this brutal sci-fi survival horror where your only goal... 020
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 01/06/2026The trick? Standard Screen-Space Shadows reconstruct the 3D space to trace rays; I apply this as a pure 2D post processing effect: I only take 4 samples (super cheap!), don't need blurring and always stays sharp. More importantly: it grounds objects, looks cool and increases the horror element. 140
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 01/06/2026I the flashlight to cast ultra-crisp shadows like Doom 3, built with modern tech but without its flaws: no multiple render passes, no temporal blurring, no smearing-and more importantly: optimized to run on a potato. Took me a couple days, but I got it! #indiegamedev #solodev #gamedev #raylib 1206
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 27/05/2026Limited resources require creative solutions. The SEVER-LINE tool is officially active. #IndieDev #GameDev #SoloDev #HorrorGame #SciFi 192
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 25/05/2026You are trapped in a long-abandoned Resurrection Station that keeps reprinting monsters that were human centuries ago. Loot, craft, and claw your way out. Wishlist DEAD RIG now! #IndieDev #GameDev #SoloDev #HorrorGame #SciFi 1217
Reposted by Almar | MAKING DEAD RIGAlmar | MAKING DEAD RIG @repunkgame.bsky.social · 21/05/2026🚨 Announcing: DEAD RIG 🚨 If you miss PS3-era survival horror and Dead Space, this is for you! - Limited resources; customizable "tools" - Strategic dismemberment - Short highly replayable scenarios: loot, monsters and paths are all randomized WISHLIST NOW! 191
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 21/05/2026store.steampowered.com/app/4626760/...store.steampowered.comDEAD RIG on SteamDismember relentless biological horrors, scavenge for resources, and fight your way through intense, short campaigns with randomized elements in this brutal sci-fi survival horror where your only goal... 010
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 21/05/2026🚨 Announcing: DEAD RIG 🚨 If you miss PS3-era survival horror and Dead Space, this is for you! - Limited resources; customizable "tools" - Strategic dismemberment - Short highly replayable scenarios: loot, monsters and paths are all randomized WISHLIST NOW! 191
Reposted by Almar | MAKING DEAD RIGBozó Attila Bertold - METAXIA @atis1.bsky.social · 20/05/2026METAXIA has a steam page now + a trailer wishlists and reposts are highly appreciated! #metaxiagame 19362132
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 17/05/2026Exactly! It's a C/C++ app running a JS interpreter which runs your JS code. 010
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 17/05/2026There is no setup at all! You download the binaries and write pure JS, You can drag and drop on the binary to load an example or do a command to launch the main.js of your chosing. It has a few examples already. It's more like a "player" for JS code with raylib already binded, no wasm required. 010
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 17/05/2026For a few quick tests though - it's awesome, and the API call matches perfectly the C code (in case you want to go full native later on). 010
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 17/05/2026Pros: no need to setup your environment; you write pure JS; you get to test it right away. Cons: it's using an old raylib version, not everything is supported (it's missing animation and mesh manipulation); recompiling the whole thing is harder than raylib; QuickJS is great but slower than just C. 210
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 17/05/2026I read your comments and you mentioned you love JS (I do too!). Compiling against raylib will be the best way to use it, but if you just want to "try it out", you can check rayjs: github.com/mode777/rayjs. It's basically an executable (for Linux too) and you write pure JS, using raylib's API.github.comGitHub - mode777/rayjs: Javascript bindings for raylib in a single ~3mb executableJavascript bindings for raylib in a single ~3mb executable - mode777/rayjs 210
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 01/05/2026Oh hi there! I'm still alive, crunching the steam page for my sci-fi horror game. Stay tuned for more in the coming days! :) #screenshotsaturday #indiegamedev #solodev 092
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 22/04/2026I have reached such a level of depravity that I can squeeze an entire tileset worth of textures out of a single printer now 030
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 20/04/2026Ginger, if only because there are quite a few dino worlds already. 000
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 20/04/2026Multiple reasons: it's not easy to create something without references and keep an internal cohesion; there is a somewhat limited "palette" of themes that resonate with humans; and last but not least, totally new rules require new gameplay which is hard to teach. Hard to make, harder to sell. 000
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 02/04/2026Trying to fix a bug with decals I discovered I could just tint them to whatever and call it a feature #indiegamedev #solodev 071
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 28/03/2026New materials, improved lighting. My mini engine is almost ready for action #indiegamedev 081
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 25/03/2026For the Dead Space fans (like me!) #indiegamedev #solodev 071
Reposted by Almar | MAKING DEAD RIGStellbound: Stellraiser II @antlervel.vet · 05/03/2026If you're in the game industry and use LinkedIn, please do me a favor and share my post about Sentona Games screwing me out of money I'm owed. Thank youlinkedin.comI didn't want to make this post but unfortunately my hand has been forced. Sentona Games told me this week, after ignoring me for two months, that they will not be paying me the $24,000 deferred…...I didn't want to make this post but unfortunately my hand has been forced. Sentona Games told me this week, after ignoring me for two months, that they will not be paying me the $24,000 deferred paym... 291982884
Reposted by Almar | MAKING DEAD RIGLiza Knipscher @lize.bsky.social · 05/03/2026Added a sort of clone stamp tool, but for animals and very fast and overwhelming 2383