Sign in

Almar | MAKING DEAD RIG

@repunkgame.bsky.social
1K followers 546 following 540 posts

Hey there! My name is Almar, I'm an indiedev working on sci-fi games. Wishlist DEAD RIG on Steam! store.steampowered.com/app/4626760/…

PostsRepliesMedia
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 01/10/2026
they hide they flank they bite ...and then I stomp 'em to strawberry jam 🍓 #indiegamedev #solodev #gamedev
1126
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 25/09/2026
A good old BBQ is enough :D
010
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 24/09/2026
It's my birthday! And to celebrate I'm having fun with new (WIP) weapons 😄 #indiegamedev #solodev #gamedev
1208
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 01/09/2026
I love diegetic UI so much that I spent the last month building this bad boy #indiegame
0104
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 26/08/2026
I just watched a bit and it's probably the worst possible way ever to showcase a game like this. I don't want nor need a guy shouting or babbling random shit every few minutes, no matter how famous might be. Makes me sad and honestly less interested in the game now :(
120
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 16/07/2026
Last week I read The nameless city for the nth time, and I thought: wouldn't it be cool to make a game set in there? It would be like... a FPS Spelunky (procedural generation, physical items) but with the atmosphere of Amnesia the bunker. Wouldn't it be something cool?
020
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 08/07/2026
(...) "we have very little terminology for such processes" (...) resonates a lot more with games and the way to make them. We literally have no words or definitions for so many concepts...
000
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 05/07/2026
Congratulations and welcome to the parents club! :)
110
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 02/07/2026
So good! The atmosphere is perfect.
010
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 02/07/2026
I AM MORE THAN READY!!! :D Every day that I work with raylib I find new ideas and ways to create better games; this jam will be the perfect time to try some new crazy approaches and game ideas. Cannot wait for the theme voting to be revealed :)
010
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 02/07/2026
It looks awesome :) Do you use some hot reloading for the shaders, pass debug variables that you can tweak on the fly, or something else?
000
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 01/07/2026
Adding sauce to the combat demo 🔊
011
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 25/06/2026
store.steampowered.com/app/2677690/...
store.steampowered.com
Save 70% on REPUNK on Steam
Explore abandoned outposts on the surface of Mars, driving a nuclear powered vehicle built in 1942. Find books and discs while you uncover the mysteries hidden under the red Martian sand.
010
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 25/06/2026
I cannot believe I launched REPUNK 2 years ago already! Time really flies. To celebrate the anniversary, you can get the game at 70% off on Steam right now - the biggest discount ever!
111
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 21/06/2026
I just discovered you and I have to say, I love your art :)
010
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 20/06/2026
I often feel I'm the weird one for optimizing my games to be just a few GB max., but I cannot be the only one to value games that don't eat my whole disk, right?
010
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 18/06/2026
P.s: wishlisted :)
110
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 18/06/2026
Looks super cool!
210
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 05/06/2026
🖖 bsky.app/profile/repu...
050
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 05/06/2026
store.steampowered.com/app/4626760/...
store.steampowered.com
DEAD RIG on Steam
Dismember relentless biological horrors, scavenge for resources, and fight your way through intense, short campaigns with randomized elements in this brutal sci-fi survival horror where your only goal...
010
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 05/06/2026
In DEAD RIG you are trapped in a long abandoned Resurrection ship that keeps reprinting monsters that were human centuries ago. Short intense runs. The levels change, the resources are scarce, and the monsters never stop. Cut your way out. #PitchYaGame
150
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 01/06/2026
Follow me for more obscure rendering tricks as I build a custom engine with #raylib and check the game on Steam! store.steampowered.com/app/4626760/...
store.steampowered.com
DEAD RIG on Steam
Dismember relentless biological horrors, scavenge for resources, and fight your way through intense, short campaigns with randomized elements in this brutal sci-fi survival horror where your only goal...
020
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 01/06/2026
The trick? Standard Screen-Space Shadows reconstruct the 3D space to trace rays; I apply this as a pure 2D post processing effect: I only take 4 samples (super cheap!), don't need blurring and always stays sharp. More importantly: it grounds objects, looks cool and increases the horror element.
140
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 01/06/2026
I the flashlight to cast ultra-crisp shadows like Doom 3, built with modern tech but without its flaws: no multiple render passes, no temporal blurring, no smearing-and more importantly: optimized to run on a potato. Took me a couple days, but I got it! #indiegamedev #solodev #gamedev #raylib
1206
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 27/05/2026
Limited resources require creative solutions. The SEVER-LINE tool is officially active. #IndieDev #GameDev #SoloDev #HorrorGame #SciFi
192
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 26/05/2026
Thank you Rachel! :)
000
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 25/05/2026
You are trapped in a long-abandoned Resurrection Station that keeps reprinting monsters that were human centuries ago. Loot, craft, and claw your way out. Wishlist DEAD RIG now! #IndieDev #GameDev #SoloDev #HorrorGame #SciFi
1217
Reposted by Almar | MAKING DEAD RIG
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 21/05/2026
🚨 Announcing: DEAD RIG 🚨 If you miss PS3-era survival horror and Dead Space, this is for you! - Limited resources; customizable "tools" - Strategic dismemberment - Short highly replayable scenarios: loot, monsters and paths are all randomized WISHLIST NOW!
191
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 21/05/2026
Thanks man! :)
010
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 21/05/2026
store.steampowered.com/app/4626760/...
store.steampowered.com
DEAD RIG on Steam
Dismember relentless biological horrors, scavenge for resources, and fight your way through intense, short campaigns with randomized elements in this brutal sci-fi survival horror where your only goal...
010
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 21/05/2026
🚨 Announcing: DEAD RIG 🚨 If you miss PS3-era survival horror and Dead Space, this is for you! - Limited resources; customizable "tools" - Strategic dismemberment - Short highly replayable scenarios: loot, monsters and paths are all randomized WISHLIST NOW!
191
Reposted by Almar | MAKING DEAD RIG
Bozó Attila Bertold - METAXIA @atis1.bsky.social · 20/05/2026
METAXIA has a steam page now + a trailer wishlists and reposts are highly appreciated! #metaxiagame
19362132
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 17/05/2026
Exactly! It's a C/C++ app running a JS interpreter which runs your JS code.
010
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 17/05/2026
There is no setup at all! You download the binaries and write pure JS, You can drag and drop on the binary to load an example or do a command to launch the main.js of your chosing. It has a few examples already. It's more like a "player" for JS code with raylib already binded, no wasm required.
010
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 17/05/2026
For a few quick tests though - it's awesome, and the API call matches perfectly the C code (in case you want to go full native later on).
010
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 17/05/2026
Pros: no need to setup your environment; you write pure JS; you get to test it right away. Cons: it's using an old raylib version, not everything is supported (it's missing animation and mesh manipulation); recompiling the whole thing is harder than raylib; QuickJS is great but slower than just C.
210
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 17/05/2026
I read your comments and you mentioned you love JS (I do too!). Compiling against raylib will be the best way to use it, but if you just want to "try it out", you can check rayjs: github.com/mode777/rayjs. It's basically an executable (for Linux too) and you write pure JS, using raylib's API.
github.com
GitHub - mode777/rayjs: Javascript bindings for raylib in a single ~3mb executable
Javascript bindings for raylib in a single ~3mb executable - mode777/rayjs
210
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 01/05/2026
Oh hi there! I'm still alive, crunching the steam page for my sci-fi horror game. Stay tuned for more in the coming days! :) #screenshotsaturday #indiegamedev #solodev
092
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 30/04/2026
Yeah, let's go! :)
010
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 28/04/2026
Feliz cumpleaños Carrie!!! :D
110
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 25/04/2026
Wish you a smooth and strong launch!
010
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 22/04/2026
I have reached such a level of depravity that I can squeeze an entire tileset worth of textures out of a single printer now
030
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 20/04/2026
Ginger, if only because there are quite a few dino worlds already.
000
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 20/04/2026
Multiple reasons: it's not easy to create something without references and keep an internal cohesion; there is a somewhat limited "palette" of themes that resonate with humans; and last but not least, totally new rules require new gameplay which is hard to teach. Hard to make, harder to sell.
000
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 02/04/2026
Trying to fix a bug with decals I discovered I could just tint them to whatever and call it a feature #indiegamedev #solodev
071
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 28/03/2026
New materials, improved lighting. My mini engine is almost ready for action #indiegamedev
081
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 25/03/2026
For the Dead Space fans (like me!) #indiegamedev #solodev
071
Reposted by Almar | MAKING DEAD RIG
Stellbound: Stellraiser II @antlervel.vet · 05/03/2026
If you're in the game industry and use LinkedIn, please do me a favor and share my post about Sentona Games screwing me out of money I'm owed. Thank you
linkedin.com
I didn't want to make this post but unfortunately my hand has been forced. Sentona Games told me this week, after ignoring me for two months, that they will not be paying me the $24,000 deferred…...
I didn't want to make this post but unfortunately my hand has been forced. Sentona Games told me this week, after ignoring me for two months, that they will not be paying me the $24,000 deferred paym...
291982884
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 05/03/2026
Amazing chaos :D
010
Reposted by Almar | MAKING DEAD RIG
Liza Knipscher @lize.bsky.social · 05/03/2026
Added a sort of clone stamp tool, but for animals and very fast and overwhelming
2383