Almar | MAKING DEAD RIG @repunkgame.bsky.social · 01/10/2026they hide they flank they bite ...and then I stomp 'em to strawberry jam 🍓 #indiegamedev #solodev #gamedev 1126
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 24/09/2026It's my birthday! And to celebrate I'm having fun with new (WIP) weapons 😄 #indiegamedev #solodev #gamedev 1208
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 01/09/2026I love diegetic UI so much that I spent the last month building this bad boy #indiegame 0104
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 25/06/2026I cannot believe I launched REPUNK 2 years ago already! Time really flies. To celebrate the anniversary, you can get the game at 70% off on Steam right now - the biggest discount ever! 111
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 05/06/2026In DEAD RIG you are trapped in a long abandoned Resurrection ship that keeps reprinting monsters that were human centuries ago. Short intense runs. The levels change, the resources are scarce, and the monsters never stop. Cut your way out. #PitchYaGame 150
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 01/06/2026The trick? Standard Screen-Space Shadows reconstruct the 3D space to trace rays; I apply this as a pure 2D post processing effect: I only take 4 samples (super cheap!), don't need blurring and always stays sharp. More importantly: it grounds objects, looks cool and increases the horror element. 140
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 01/06/2026I the flashlight to cast ultra-crisp shadows like Doom 3, built with modern tech but without its flaws: no multiple render passes, no temporal blurring, no smearing-and more importantly: optimized to run on a potato. Took me a couple days, but I got it! #indiegamedev #solodev #gamedev #raylib 1206
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 27/05/2026Limited resources require creative solutions. The SEVER-LINE tool is officially active. #IndieDev #GameDev #SoloDev #HorrorGame #SciFi 192
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 25/05/2026You are trapped in a long-abandoned Resurrection Station that keeps reprinting monsters that were human centuries ago. Loot, craft, and claw your way out. Wishlist DEAD RIG now! #IndieDev #GameDev #SoloDev #HorrorGame #SciFi 1217
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 21/05/2026🚨 Announcing: DEAD RIG 🚨 If you miss PS3-era survival horror and Dead Space, this is for you! - Limited resources; customizable "tools" - Strategic dismemberment - Short highly replayable scenarios: loot, monsters and paths are all randomized WISHLIST NOW! 191
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 01/05/2026Oh hi there! I'm still alive, crunching the steam page for my sci-fi horror game. Stay tuned for more in the coming days! :) #screenshotsaturday #indiegamedev #solodev 092
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 22/04/2026I have reached such a level of depravity that I can squeeze an entire tileset worth of textures out of a single printer now 030
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 02/04/2026Trying to fix a bug with decals I discovered I could just tint them to whatever and call it a feature #indiegamedev #solodev 071
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 28/03/2026New materials, improved lighting. My mini engine is almost ready for action #indiegamedev 081
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 25/03/2026For the Dead Space fans (like me!) #indiegamedev #solodev 071
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 18/02/2026Finally, a worthy test dummy for all my weapons 020
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 06/02/2026A chunky suit is required for exploring derelict spaceships safely 040
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 04/02/2026Oh hi there! I'm still alive, cooking something new 0312
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 18/07/2025It could be worse 😂 The important bit is that despite some ups and downs, the long run aggregate is still on the (very!) positive side ☺️ 130
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 24/06/2025Normal game developers: "yeah for slopes you raycast down and get the normal of the slope and then..." Me: slopes are tiny boxes that move around with you #indiegamedev #gamedev 1123
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 16/06/2025🚨REPUNK'S FIRST ANNIVERSARY IS LIVE! 🚨 50% off on Steam, biggest discount EVER! #indiedev #gamedev 1154
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 10/06/2025Improved the gun sounds and added a crunchy shotgun as secondary fire mode. Delicious 🔊 #indiegamedev #gamedev #solodev 0132
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 06/06/2025Extract skulls. Mutate. Survive. Escape. My new game is a small arena FPS that drinks from Devil Daggers, Post Void and Splatoon's Salmon Run. Coming soon! #PitchYaGame #indiegamedev #solodev #gamedev 0176
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 05/06/2025Big bosses should make a big entrance 🔊 #indiegamedev #gamedev #solodev 1225
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 05/06/2025If 15 years old me knew this would be in his future, his brain would have exploded. 130
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 03/06/2025A simple tutorial for a simple game mechanic #indiegamedev #solodev 082
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 31/05/2025Escaping the level in the space train never gets old. Should we give it a name? #screenshotsaturday #indiegamedev 030
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 27/05/2025Somehow I forgot to add the picture of what it actually looks like now - here it is! 050
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 26/05/2025Sometimes all you want is to obliterate the terrors that lurk in the shadows #indiegamedev 1102
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 24/05/2025Aliens + Devil Daggers + Post Void + Splatoon's Salmon Run = my game :) #indiegamedev #screenshotsaturday 0174
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 12/05/2025They keep trying to communicate 🔊 #indiegamedev 051
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 11/05/2025new year [2782] new engine [mine] new game [horror arena shooter] #indiegamedev #solodev 072
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 28/04/2025There is something deeply satisfying in lightmaps #indiegamedev 1112
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 19/04/2025You know what's cooler than elevators for moving between levels? Trains. Space trains #screenshotsaturday #indiegamedev 1193
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 05/04/2025you vs one thousand [_ _ _ _ _] #screenshotsaturday 041
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 03/04/2025It seems that if the movement is convincing enough, you don't even need to animate them #indiegamedev 070
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 13/03/2025REPUNK is 35% off on Steam right now! Come to Mars #indiegame #solodev 022
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 07/03/2025#gamedev secret: start your characters with a high poly mesh and reduce as much as possible for maximum performance. I think I nailed it. 0155
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 05/03/2025A tiny #pixelart door to another world. 070
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 22/02/2025Sometimes, bugs just wreck your day. #screenshotsaturday #indiegamedev 093
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 21/02/2025It's time to bring back Soldier of Fortune II level of gore. Step one: 130
Almar | MAKING DEAD RIG @repunkgame.bsky.social · 18/02/2025Still animating this guy. It currently has 28 animations, ~1200 frames. Should start moving soon #indiegamedev 151