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Almar | MAKING DEAD RIG

@repunkgame.bsky.social
1K followers 546 following 540 posts

Hey there! My name is Almar, I'm an indiedev working on sci-fi games. Wishlist DEAD RIG on Steam! store.steampowered.com/app/4626760/…

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Almar | MAKING DEAD RIG @repunkgame.bsky.social · 01/10/2026
they hide they flank they bite ...and then I stomp 'em to strawberry jam 🍓 #indiegamedev #solodev #gamedev
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Almar | MAKING DEAD RIG @repunkgame.bsky.social · 24/09/2026
It's my birthday! And to celebrate I'm having fun with new (WIP) weapons 😄 #indiegamedev #solodev #gamedev
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Almar | MAKING DEAD RIG @repunkgame.bsky.social · 01/09/2026
I love diegetic UI so much that I spent the last month building this bad boy #indiegame
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Almar | MAKING DEAD RIG @repunkgame.bsky.social · 01/07/2026
Adding sauce to the combat demo 🔊
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Almar | MAKING DEAD RIG @repunkgame.bsky.social · 25/06/2026
I cannot believe I launched REPUNK 2 years ago already! Time really flies. To celebrate the anniversary, you can get the game at 70% off on Steam right now - the biggest discount ever!
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Almar | MAKING DEAD RIG @repunkgame.bsky.social · 05/06/2026
In DEAD RIG you are trapped in a long abandoned Resurrection ship that keeps reprinting monsters that were human centuries ago. Short intense runs. The levels change, the resources are scarce, and the monsters never stop. Cut your way out. #PitchYaGame
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Almar | MAKING DEAD RIG @repunkgame.bsky.social · 01/06/2026
The trick? Standard Screen-Space Shadows reconstruct the 3D space to trace rays; I apply this as a pure 2D post processing effect: I only take 4 samples (super cheap!), don't need blurring and always stays sharp. More importantly: it grounds objects, looks cool and increases the horror element.
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Almar | MAKING DEAD RIG @repunkgame.bsky.social · 01/06/2026
I the flashlight to cast ultra-crisp shadows like Doom 3, built with modern tech but without its flaws: no multiple render passes, no temporal blurring, no smearing-and more importantly: optimized to run on a potato. Took me a couple days, but I got it! #indiegamedev #solodev #gamedev #raylib
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Almar | MAKING DEAD RIG @repunkgame.bsky.social · 27/05/2026
Limited resources require creative solutions. The SEVER-LINE tool is officially active. #IndieDev #GameDev #SoloDev #HorrorGame #SciFi
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Almar | MAKING DEAD RIG @repunkgame.bsky.social · 25/05/2026
You are trapped in a long-abandoned Resurrection Station that keeps reprinting monsters that were human centuries ago. Loot, craft, and claw your way out. Wishlist DEAD RIG now! #IndieDev #GameDev #SoloDev #HorrorGame #SciFi
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Almar | MAKING DEAD RIG @repunkgame.bsky.social · 21/05/2026
🚨 Announcing: DEAD RIG 🚨 If you miss PS3-era survival horror and Dead Space, this is for you! - Limited resources; customizable "tools" - Strategic dismemberment - Short highly replayable scenarios: loot, monsters and paths are all randomized WISHLIST NOW!
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Almar | MAKING DEAD RIG @repunkgame.bsky.social · 01/05/2026
Oh hi there! I'm still alive, crunching the steam page for my sci-fi horror game. Stay tuned for more in the coming days! :) #screenshotsaturday #indiegamedev #solodev
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Almar | MAKING DEAD RIG @repunkgame.bsky.social · 22/04/2026
I have reached such a level of depravity that I can squeeze an entire tileset worth of textures out of a single printer now
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Almar | MAKING DEAD RIG @repunkgame.bsky.social · 02/04/2026
Trying to fix a bug with decals I discovered I could just tint them to whatever and call it a feature #indiegamedev #solodev
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Almar | MAKING DEAD RIG @repunkgame.bsky.social · 28/03/2026
New materials, improved lighting. My mini engine is almost ready for action #indiegamedev
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Almar | MAKING DEAD RIG @repunkgame.bsky.social · 25/03/2026
For the Dead Space fans (like me!) #indiegamedev #solodev
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Almar | MAKING DEAD RIG @repunkgame.bsky.social · 27/02/2026
Well, now there's blood.
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Almar | MAKING DEAD RIG @repunkgame.bsky.social · 19/02/2026
Dancing with space zombies
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Almar | MAKING DEAD RIG @repunkgame.bsky.social · 18/02/2026
Finally, a worthy test dummy for all my weapons
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Almar | MAKING DEAD RIG @repunkgame.bsky.social · 13/02/2026
I need something to shoot at now!
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Almar | MAKING DEAD RIG @repunkgame.bsky.social · 10/02/2026
Graphic bugs are the best bugs
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Almar | MAKING DEAD RIG @repunkgame.bsky.social · 06/02/2026
A chunky suit is required for exploring derelict spaceships safely
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Almar | MAKING DEAD RIG @repunkgame.bsky.social · 04/02/2026
Oh hi there! I'm still alive, cooking something new
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Almar | MAKING DEAD RIG @repunkgame.bsky.social · 18/07/2025
It could be worse 😂 The important bit is that despite some ups and downs, the long run aggregate is still on the (very!) positive side ☺️
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Almar | MAKING DEAD RIG @repunkgame.bsky.social · 24/06/2025
Normal game developers: "yeah for slopes you raycast down and get the normal of the slope and then..." Me: slopes are tiny boxes that move around with you #indiegamedev #gamedev
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Almar | MAKING DEAD RIG @repunkgame.bsky.social · 16/06/2025
🚨REPUNK'S FIRST ANNIVERSARY IS LIVE! 🚨 50% off on Steam, biggest discount EVER! #indiedev #gamedev
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Almar | MAKING DEAD RIG @repunkgame.bsky.social · 10/06/2025
Improved the gun sounds and added a crunchy shotgun as secondary fire mode. Delicious 🔊 #indiegamedev #gamedev #solodev
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Almar | MAKING DEAD RIG @repunkgame.bsky.social · 06/06/2025
Extract skulls. Mutate. Survive. Escape. My new game is a small arena FPS that drinks from Devil Daggers, Post Void and Splatoon's Salmon Run. Coming soon! #PitchYaGame #indiegamedev #solodev #gamedev
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Almar | MAKING DEAD RIG @repunkgame.bsky.social · 05/06/2025
Big bosses should make a big entrance 🔊 #indiegamedev #gamedev #solodev
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Almar | MAKING DEAD RIG @repunkgame.bsky.social · 05/06/2025
If 15 years old me knew this would be in his future, his brain would have exploded.
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Almar | MAKING DEAD RIG @repunkgame.bsky.social · 03/06/2025
A simple tutorial for a simple game mechanic #indiegamedev #solodev
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Almar | MAKING DEAD RIG @repunkgame.bsky.social · 31/05/2025
Escaping the level in the space train never gets old. Should we give it a name? #screenshotsaturday #indiegamedev
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Almar | MAKING DEAD RIG @repunkgame.bsky.social · 27/05/2025
Rebirth #indiegamedev #solodev
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Almar | MAKING DEAD RIG @repunkgame.bsky.social · 27/05/2025
Somehow I forgot to add the picture of what it actually looks like now - here it is!
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Almar | MAKING DEAD RIG @repunkgame.bsky.social · 26/05/2025
Sometimes all you want is to obliterate the terrors that lurk in the shadows #indiegamedev
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Almar | MAKING DEAD RIG @repunkgame.bsky.social · 24/05/2025
Aliens + Devil Daggers + Post Void + Splatoon's Salmon Run = my game :) #indiegamedev #screenshotsaturday
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Almar | MAKING DEAD RIG @repunkgame.bsky.social · 12/05/2025
They keep trying to communicate 🔊 #indiegamedev
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Almar | MAKING DEAD RIG @repunkgame.bsky.social · 11/05/2025
new year [2782] new engine [mine] new game [horror arena shooter] #indiegamedev #solodev
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Almar | MAKING DEAD RIG @repunkgame.bsky.social · 28/04/2025
There is something deeply satisfying in lightmaps #indiegamedev
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Almar | MAKING DEAD RIG @repunkgame.bsky.social · 19/04/2025
You know what's cooler than elevators for moving between levels? Trains. Space trains #screenshotsaturday #indiegamedev
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Almar | MAKING DEAD RIG @repunkgame.bsky.social · 05/04/2025
you vs one thousand [_ _ _ _ _] #screenshotsaturday
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Almar | MAKING DEAD RIG @repunkgame.bsky.social · 03/04/2025
It seems that if the movement is convincing enough, you don't even need to animate them #indiegamedev
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Almar | MAKING DEAD RIG @repunkgame.bsky.social · 24/03/2025
stress testing ;)
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Almar | MAKING DEAD RIG @repunkgame.bsky.social · 13/03/2025
REPUNK is 35% off on Steam right now! Come to Mars #indiegame #solodev
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Almar | MAKING DEAD RIG @repunkgame.bsky.social · 07/03/2025
#gamedev secret: start your characters with a high poly mesh and reduce as much as possible for maximum performance. I think I nailed it.
On the left: a high poly model of a space zombie. On the left: a pixelart version of the same character.
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Almar | MAKING DEAD RIG @repunkgame.bsky.social · 05/03/2025
A tiny #pixelart door to another world.
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Almar | MAKING DEAD RIG @repunkgame.bsky.social · 22/02/2025
Sometimes, bugs just wreck your day. #screenshotsaturday #indiegamedev
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Almar | MAKING DEAD RIG @repunkgame.bsky.social · 21/02/2025
It's time to bring back Soldier of Fortune II level of gore. Step one:
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Almar | MAKING DEAD RIG @repunkgame.bsky.social · 19/02/2025
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Almar | MAKING DEAD RIG @repunkgame.bsky.social · 18/02/2025
Still animating this guy. It currently has 28 animations, ~1200 frames. Should start moving soon #indiegamedev
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