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Remco Nijs

@remconicedev.bsky.social
42 followers 68 following 19 posts

Performance Capture Technician and Game Designer | Passionate about animation-driven systems and combat design | Huge fan of martial arts Currently looking for new opportunities My socials and portfolio: linktr.ee/RemcoNijs

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Remco Nijs @remconicedev.bsky.social · 27/01/2025
Always a fun time volunteering at the #globalgamejam2025
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Remco Nijs @remconicedev.bsky.social · 20/01/2025
Made a little process video on how the shooting for my martial combat mocap shoot went! youtu.be/BKvCgpNkQk4?... #mocap #MotionCapture #Vicon #MartialArts #Gamedev
youtu.be
Combat Mocap Process
YouTube video by Remco Game Dev
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Remco Nijs @remconicedev.bsky.social · 16/01/2025
After weeks of preparation, my martial arts mocap shoot went off without a hitch! Managed to capture 46 shots within 1 day, a mix of both attack cycles and combat locomotion! A big thanks to my friends for volunteering to help with the shoot! #gamedev #mocap #martialarts #Vicon
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Remco Nijs @remconicedev.bsky.social · 08/12/2024
Got to attend rotterdam gaming connect this friday and had a great time! @ramiismail.com gave an insightful talk on the current state of the industry and helped relieve some of my anxiety on the current direction of the dutch games industry. Also got to meet with some lovely hku people! #gamedev
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Remco Nijs @remconicedev.bsky.social · 04/12/2024
Heres what a year of leaving your spotify liked songs on shuffle looks like.
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Remco Nijs @remconicedev.bsky.social · 29/11/2024
Got to work with our On-Campus Vicon Mocap stage this week and IT WORKED PERFECTLY (pictures unrelated) #gamedev #animation #mocap
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Remco Nijs @remconicedev.bsky.social · 26/11/2024
A very early W.I.P look into my work on my Martial Combat Game. My goal for this project is to deep dive further into animation systems and try to recreate the player character controller of the game Sifu! I got the gameplay camera (sort of) working today! #gamedev #UnrealEngine #UE5
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Remco Nijs @remconicedev.bsky.social · 24/11/2024
I really enjoyed attending the Breda Game Week conference on Thursday and Saturday! I attended the panel on the industry's current state and even got to chat briefly with Arjan Brussee about the future of physics implementation within the unreal animation EcoSystem. Absolutely a blast! #gamedev #ue5
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Remco Nijs @remconicedev.bsky.social · 19/11/2024
Introduce yourself with four video games
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Remco Nijs @remconicedev.bsky.social · 19/11/2024
Following up on last week's post I wanted to showcase an implementation of the physics control where I used it to carry bodies physically. The enemy is attached to the player through a physical binding. This combined with some tweaks on the enemy made for a pretty realistic carry! #gamedev #ue5
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Reposted by Remco Nijs
Jénilson @jenilsonmds.gamedev.blue · 09/11/2024
@gameengines.bsky.social I would like Godot & Unreal Engine label please!
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Remco Nijs @remconicedev.bsky.social · 13/11/2024
Wanted to showcase some of my early experimentation with the physics control plugin in Unreal Engine. Physics control allows direct tweaking and modifying of a physics asset's "ragdoll behavior" on a bone-per-bone basis through blueprints, making it modifiable in runtime and highly customizable!
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Remco Nijs @remconicedev.bsky.social · 13/11/2024
Heya Bluesky, it was about time I dug myself out of my development cave and actually start interacting with the world around me again! I will be posting development work I'm currently working on here more regularly moving forward :)
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