Reposted by ReforgedLandsReforgedLands @reforgedengine.bsky.social · 28/09/2026Quick combat pass in : 1H+shield, 2H, bow, block/parry/evade, bandaging. Still rough, but far enough along that I can build the rest of the game around it. Feedback welcome — readability / impact / what you'd change first. youtu.be/W1AIY_SPfd0 #MonoGame #gamedev #indiedev #isometricyoutu.beReforged Lands combat loop — 1H+shield, 2H, bow, block/parry/evade, bandagesYouTube video by Reforged Engine 094
ReforgedLands @reforgedengine.bsky.social · 28/09/2026Quick combat pass in : 1H+shield, 2H, bow, block/parry/evade, bandaging. Still rough, but far enough along that I can build the rest of the game around it. Feedback welcome — readability / impact / what you'd change first. youtu.be/W1AIY_SPfd0 #MonoGame #gamedev #indiedev #isometricyoutu.beReforged Lands combat loop — 1H+shield, 2H, bow, block/parry/evade, bandagesYouTube video by Reforged Engine 094
Reposted by ReforgedLandsReforgedLands @reforgedengine.bsky.social · 04/09/2026Updated the Bluesky profile — we left Tiled. Production worlds are authored in the Reforged Editor now (water, coast, creatures…). Short gameplay clips next. #MonoGame #gamedev #indiedev #isometric Built with MonoGame · C# 1123
ReforgedLands @reforgedengine.bsky.social · 04/09/2026Updated the Bluesky profile — we left Tiled. Production worlds are authored in the Reforged Editor now (water, coast, creatures…). Short gameplay clips next. #MonoGame #gamedev #indiedev #isometric Built with MonoGame · C# 1123
Reposted by ReforgedLandssoftsavage.bsky.social @softsavage.bsky.social · 19/06/2026I rescued 6 of 15 followers playing Messiah! Amongst those rescued were @reforgedengine.bsky.social and @gregorylepers.bsky.social Sadly @monogame.net and @mhut.ch did not make it. softsavage.itch.io/messiah #Messiah #GetTheFlockOut #indiedev #indiegame #indiegamedev 072
Reposted by ReforgedLandsReforgedLands @reforgedengine.bsky.social · 21/05/2026Reforged Lands progress update: ☠️ Death & Ghost System 🎒 Backpack & Loot Containers 🛡️ Paperdoll Equipment 🏹 Ranged Combat 🩹 Bandage Healing ⚔️ Drag & Drop World Interaction Modern Ultima Online Inspired Sandbox Built with a custom C#/MonoGame engine. #gamedev #indiedev #mmorpg #monogame #solodev 1267
ReforgedLands @reforgedengine.bsky.social · 21/05/2026Reforged Lands progress update: ☠️ Death & Ghost System 🎒 Backpack & Loot Containers 🛡️ Paperdoll Equipment 🏹 Ranged Combat 🩹 Bandage Healing ⚔️ Drag & Drop World Interaction Modern Ultima Online Inspired Sandbox Built with a custom C#/MonoGame engine. #gamedev #indiedev #mmorpg #monogame #solodev 1267
Reposted by ReforgedLandsReforgedLands @reforgedengine.bsky.social · 07/05/2026Did a full gameplay loop test today. Combat, gathering, inventory, vendors, skills, housing and traversal systems are finally starting to connect together inside the deterministic 2.5D engine. Still early — but it’s getting there. #gamedev #monogame #indiedev 1114
ReforgedLands @reforgedengine.bsky.social · 07/05/2026Did a full gameplay loop test today. Combat, gathering, inventory, vendors, skills, housing and traversal systems are finally starting to connect together inside the deterministic 2.5D engine. Still early — but it’s getting there. #gamedev #monogame #indiedev 1114
Reposted by ReforgedLandsReforgedLands @reforgedengine.bsky.social · 02/05/2026Combat + skills + drag & drop + lighting + proper Z-sorting. Still early, but the core systems are coming together. Trying to capture that classic UO(Ultima Online) feeling with a deterministic 2.5D engine. Thread with more details👇 #gamedev #monogame #indiedev #solodev #screenshotsaturday #games 4227
ReforgedLands @reforgedengine.bsky.social · 02/05/2026Combat + skills + drag & drop + lighting + proper Z-sorting. Still early, but the core systems are coming together. Trying to capture that classic UO(Ultima Online) feeling with a deterministic 2.5D engine. Thread with more details👇 #gamedev #monogame #indiedev #solodev #screenshotsaturday #games 4227
Reposted by ReforgedLandsReforgedLands @reforgedengine.bsky.social · 15/04/20262.5D isometric engine inspired by Ultima Online. I'm still refining my PvP combat system, the lighting system, and adding combat components to objects. I want to create a clear and very dynamic PvP experience. #gamedev #monogame #indiedev #solodev #screenshotsaturday @indiedevbot.bsky.social #games 2208
ReforgedLands @reforgedengine.bsky.social · 15/04/20262.5D isometric engine inspired by Ultima Online. I'm still refining my PvP combat system, the lighting system, and adding combat components to objects. I want to create a clear and very dynamic PvP experience. #gamedev #monogame #indiedev #solodev #screenshotsaturday @indiedevbot.bsky.social #games 2208
Reposted by ReforgedLandsReforgedLands @reforgedengine.bsky.social · 08/03/2026Mass combat stress test in my MonoGame engine. This test produces more spell casts per second than real players can physically do. Still running: • deterministic 60Hz simulation • TickAvg ~9–12 ms • TickDrift = 0 2.5D isometric engine inspired by Ultima Online. #gamedev #monogame #indiedev #solodev 192
ReforgedLands @reforgedengine.bsky.social · 08/03/2026Mass combat stress test in my MonoGame engine. This test produces more spell casts per second than real players can physically do. Still running: • deterministic 60Hz simulation • TickAvg ~9–12 ms • TickDrift = 0 2.5D isometric engine inspired by Ultima Online. #gamedev #monogame #indiedev #solodev 192
Reposted by ReforgedLandsReforgedLands @reforgedengine.bsky.social · 08/01/2026Deterministic isometric Z-sorting. Player, trees, walls, corners and props all competing correctly in depth • No Y/Z draw hacks • No sprite-size tricks • Data-driven sort (FeetIso.Y + semantic layers) What you see is exactly what the map author defined Built on MonoGame ECS-first. #Monogame 151
ReforgedLands @reforgedengine.bsky.social · 08/01/2026Deterministic isometric Z-sorting. Player, trees, walls, corners and props all competing correctly in depth • No Y/Z draw hacks • No sprite-size tricks • Data-driven sort (FeetIso.Y + semantic layers) What you see is exactly what the map author defined Built on MonoGame ECS-first. #Monogame 151
Reposted by ReforgedLandsReforgedLands @reforgedengine.bsky.social · 13/12/2025I’m building Reforged Engine. A 2.5D isometric game engine focused on: • ECS-first architecture • Deterministic, tick-based simulation (UO-inspired) • Clean separation between logic and rendering • TMX/Tiled workflow with multi-floor worlds Built with MonoGame (C#). More soon. 0122
ReforgedLands @reforgedengine.bsky.social · 13/12/2025I’m building Reforged Engine. A 2.5D isometric game engine focused on: • ECS-first architecture • Deterministic, tick-based simulation (UO-inspired) • Clean separation between logic and rendering • TMX/Tiled workflow with multi-floor worlds Built with MonoGame (C#). More soon. 0122