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ReforgedLands

@reforgedengine.bsky.social
50 followers 90 following 33 posts

Sandbox isometric MMORPG in the making. Multi-floor houses. Roofs that hide when you walk in. Worlds authored in a native editor — not Tiled. Built with ReforgedEngine. discord.gg/qGfz2bnXwa

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ReforgedLands @reforgedengine.bsky.social · 04/09/2026
Updated the Bluesky profile — we left Tiled. Production worlds are authored in the Reforged Editor now (water, coast, creatures…). Short gameplay clips next. #MonoGame #gamedev #indiedev #isometric Built with MonoGame · C#
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ReforgedLands @reforgedengine.bsky.social · 21/05/2026
Reforged Lands progress update: ☠️ Death & Ghost System 🎒 Backpack & Loot Containers 🛡️ Paperdoll Equipment 🏹 Ranged Combat 🩹 Bandage Healing ⚔️ Drag & Drop World Interaction Modern Ultima Online Inspired Sandbox Built with a custom C#/MonoGame engine. #gamedev #indiedev #mmorpg #monogame #solodev
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ReforgedLands @reforgedengine.bsky.social · 07/05/2026
More details from today’s test: * Looting & drag/drop inventory * Equipping gear * Combat with blood decals/spray * Selling items * Skill progression * Mining + ore gathering * Lumberjacking with tree reactions/sawdust * House interior/exterior transitions * Stair traversal & multi-floor movement
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ReforgedLands @reforgedengine.bsky.social · 07/05/2026
Did a full gameplay loop test today. Combat, gathering, inventory, vendors, skills, housing and traversal systems are finally starting to connect together inside the deterministic 2.5D engine. Still early — but it’s getting there. #gamedev #monogame #indiedev
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ReforgedLands @reforgedengine.bsky.social · 02/05/2026
Combat + skills + drag & drop + lighting + proper Z-sorting. Still early, but the core systems are coming together. Trying to capture that classic UO(Ultima Online) feeling with a deterministic 2.5D engine. Thread with more details👇 #gamedev #monogame #indiedev #solodev #screenshotsaturday #games
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ReforgedLands @reforgedengine.bsky.social · 15/04/2026
2.5D isometric engine inspired by Ultima Online. I'm still refining my PvP combat system, the lighting system, and adding combat components to objects. I want to create a clear and very dynamic PvP experience. #gamedev #monogame #indiedev #solodev #screenshotsaturday @indiedevbot.bsky.social #games
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ReforgedLands @reforgedengine.bsky.social · 08/03/2026
Mass combat stress test in my MonoGame engine. This test produces more spell casts per second than real players can physically do. Still running: • deterministic 60Hz simulation • TickAvg ~9–12 ms • TickDrift = 0 2.5D isometric engine inspired by Ultima Online. #gamedev #monogame #indiedev #solodev
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ReforgedLands @reforgedengine.bsky.social · 28/01/2026
Totally agree. CentrED# lowered the barrier a lot for world creators. UO’s longevity really comes from both creators and toolmakers. I’m developing a modern 2.5D UO-inspired engine, and this kind of work is exactly what motivates me. soon we’ll be publishing demos and gameplay mechanics 😉
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ReforgedLands @reforgedengine.bsky.social · 08/01/2026
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