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RedChu

@redchu.bsky.social
70 followers 33 following 386 posts

Leading a team of 30+ people by day. Making my dream game by... whenever I get a chance. 🤷 23+ years of indie gamedev. 34+ years of winging life one day at a time. beacons.ai/redchu

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RedChu @redchu.bsky.social · 03/09/2026
The new Mountain Dew Trolli flavor is pretty good, though honestly a lot of these "VooDEW" flavors taste extremely similar to one another over the years. What has been your favorite Mountain Dew flavor over the years? 👀 Mine was probably the unconfirmed skittles VooDEW.
An over half full bottle of Zero Sugar Mountain Dew Trolli Mango Pineapple Punch soda.
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RedChu @redchu.bsky.social · 28/07/2026
My friend suggested I add the Wilhelm Scream to it, so here it is... disregard the Wind Waker music I am using as inspiration. 👀
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RedChu @redchu.bsky.social · 28/07/2026
I managed to work on the game for an hour tonight (an usual time block) and decided to implement an extremely basic combat system which consists simply of clicking the mouse to make your baguette-looking sword appear and damage a platypus-looking placeholder enemy. #godotengine #gamedev #indiedev
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RedChu @redchu.bsky.social · 27/07/2026
Here's a video I made today showcasing progress and giving a sneak peek at my project. There's still lots to do, but with how little I've been able to sit and work on it I'm actually quite happy with how far along the little mohawk capsule dude has come. 🥹 #gamedev #indiedev #indiegame
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RedChu @redchu.bsky.social · 11/07/2026
Here's a video of what I did with my girlfriend dictating how everything's done with the 2nd project. I'm dismissing her call to buy assets and use them since we don't even know what we're building yet. 🤷 Not sure why there's light bleeding through the walls. #gamedev #indiedev #screenshotsaturday
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RedChu @redchu.bsky.social · 06/07/2026
I let another person play test my prototype and it was even more insightful than the first: new bugs uncovered, new gameplay mechanics and ideas from feedback + observations... I was worried I'd lose interest once I let people play, but now I'm just ready to make it better. #gamedev #indiedev
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RedChu @redchu.bsky.social · 02/07/2026
Yesterday was the first private play test of my WIP game. It did not go as expected due to bugs that I thought I fixed prior to exporting it, so I'll have to look into that. Regardless, I got some good feedback just from observing and am excited to do another play test soon! #gamedev #indiedev
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RedChu @redchu.bsky.social · 01/07/2026
I did take a brief video of this as well. I unfortunately didn't get any more video recorded than this other than some in editor things, but tomorrow after the play tests I should have some more footage from those who are testing the prototype. 👀 #gamedev #indiedev #indiegame
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RedChu @redchu.bsky.social · 30/06/2026
This morning I added a new area to and... lots of trees. Tomorrow morning I'll be putting in some collectibles, another NPC, more dialogue, and placeholder SFX/music for the July 1st private playtest. I'm so freaking excited to let people play this, even if it's barely anything. #gamedev #indiedev
Early screenshot of a colorful low poly world. A small player character overlooks a lush forest, a quiet village, and the ocean from a grassy hill. The scene features bright, stylized trees, a minimalist interface, and a cozy, adventurous atmosphere.
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RedChu @redchu.bsky.social · 27/06/2026
I wasn't feeling what I was going to work on today, so I added trees to the world and closed off some open spots from the initial rough design phase. 🤷 I also got system messages working so I don't have to print to console. A lot is planned for tomorrow. 👀 #gamedev #indiedev #screenshotsaturday
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RedChu @redchu.bsky.social · 24/06/2026
I'm surprising myself with how much I'm getting done in such a short amount of time by focusing on making things functional now instead of trying to make the perfect, scalable system right off the bat. Currently adding stretch goals to my plan of having a playtest by July 1st. 👀 #gamedev #indiedev
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RedChu @redchu.bsky.social · 14/06/2026
I have a basic opening area for my project now, but I have to keep telling myself this is a prototype and not the finished product. There's a lot of things I want to go back and polish, but if I do I risk losing momentum to get my core game loop built first. It's a struggle. 👀 #gamedev #indiedev
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RedChu @redchu.bsky.social · 11/06/2026
A month today I started my Godot project, working on it the mornings of my days off. Progress has been slow but steady. l've been ignoring my desire for perfection and focusing on making it functional before polishing. It's been pretty rewarding seeing it come together. #gamedev #indiedev
Screenshot of a 3D game development environment inside a game engine. A simple capsule-shaped character stands on a flat green test surface beneath a blue sky. The editor interface is visible around the scene, showing a hierarchy of objects, project files, and development tools used during prototyping.Early 3D prototype environment built with placeholder geometry and colorful checkerboard textures. A capsule-shaped character stands in an open test area surrounded by large block structures and rough terrain walls. The scene is being used to experiment with scale, movement, navigation, and world layout before final art and assets are created.
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RedChu @redchu.bsky.social · 10/06/2026
After about an hour and a half of work, I have a rough, walkable layout for the "start" my project. It ain't pretty... but it's something that actually makes me feel like this is going to turn into the game I want it to be, and that in itself is beautiful enough for me right now. #gamedev #indiedev
Top-down view of an early game environment prototype. The scene uses simple placeholder geometry to explore world layout, scale, and player movement. Major locations are represented by colored blocks, while rough terrain shapes outline the boundaries of the playable space. This is an early graybox pass focused on planning and iteration rather than final visuals.In-engine screenshot of an early 3D game prototype. A placeholder player character stands in a colorful graybox environment made from checkerboard textures, simple geometric buildings, and rough terrain walls. The scene is being used to test scale, navigation, and world layout before final art is created.
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RedChu @redchu.bsky.social · 08/06/2026
The good thing about pseudocode is that it doesn't have to conform to a specific syntax, so you can write it in a way that makes sense to you and later convert it to the programming language you need. 😅
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RedChu @redchu.bsky.social · 08/06/2026
"To make a game, all you need is a blank piece of paper and a few big ideas." Words from a making-of Spyro the Dragon video that have stuck with me for years... obviously there's a lot more to it than that, but at least pen and paper is accessible when I'm not at my computer. 🤷 #gamedev #indiedev
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RedChu @redchu.bsky.social · 07/06/2026
It's no secret I struggle with staying focused and on track. Since I can't do any actually dev work on my project today, I decided to build a Trello roadmap to help keep me in line to maximize progress with each session. 👀 We'll see if it works lol #indiedev #gamedev
Screenshot of a mobile Trello project board for a game development project currently codenamed "Vibrant." The board uses a green and black theme and is organized into workflow columns. One task, "Build Home," is currently in the "Doing" column, while numerous future tasks remain in the "To Do" column. The image highlights the project's development roadmap and progress tracking without revealing specific upcoming features or plans.
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RedChu @redchu.bsky.social · 03/06/2026
I managed to sneak in just under 2 hours of work on my game this morning. I avoided doing any coding or tweaking things and just focused on making an actual playable environment to capture the feeling I'm going for... this is what I came up with. It's ugly, but it works. 🤷‍♂️ #indiedev #gamedev #godot
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RedChu @redchu.bsky.social · 21/05/2026
After today's 30 minute session, I now have a nice little playground for capsule mohawk dude to run and jump around in. Next will be getting the gravity to feel more like what I'm going for. This is starting to feel like the game I'm trying to make with each session. 👀 #indiegame #gamedev
The screenshot shows a colorful early 3D game prototype environment with a small orange capsule-shaped character with a blue mohawk standing on a purple checker-pattern ramp. The scene includes a large green checkerboard ground plane, a row of red cylindrical obstacles, bright blue sky lighting, and simple graybox geometry used for movement and jumping tests in a stylized indie game prototype.
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RedChu @redchu.bsky.social · 14/05/2026
I didn't do much gamedev this evening as I'm fighting off a crud, but we did get some new pots for our herbs. There's something weirdly satisfying about growing things... whether it's plants or weird little capsule mohawk dudes in Godot. 🤷 It's been a productive day at least. #indiedev #gardening
three grayish-brown plastic whiskey barrel planters arranged around a tree wrapped in string lights in the middle of a yard. the planters are filled with fresh soil and newly planted herbs, with warm evening sunlight hitting the grass and giving the whole scene a calm cozy vibe after a long day.
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RedChu @redchu.bsky.social · 13/05/2026
if there's one thing i've rebuilt 47 times, it's a third-person controller 😭 this time I'm focusing less on perfecting systems and more on crafting something that feels good. mohawk capsule dude can now run around the grassy planes with an orbiting camera. that's progress. 👀 #gamedev #indiedev
early Godot prototype screenshot showing a tiny orange capsule dude with a blue mohawk standing in a huge flat grassy world under a bright blue sky. very simple and unfinished placeholder visuals, but he can now run around with a third-person orbit camera. 👀
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RedChu @redchu.bsky.social · 11/05/2026
i got up this morning and started throwing together a tiny prototype/testing environment in Godot. 👀 im trying to recapture the feeling of ancient times before the prtscn button existed by taking the screenshot with my phone. but seriously, it feels good to be building again 💪🥸 #gamedev #indiedev
photo of an early godot prototype for a colorful 3d game. a small orange capsule character with simple eyes and a blue marker on its head stands in a bright green field under a soft blue sky. the scene is shown inside the godot editor with nodes and project files visible around the viewport.
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RedChu @redchu.bsky.social · 10/05/2026
I had this stash of Pokemon Sun & Moon team up blisters since they came out... kinda forgot about it until a few weeks ago when I checked up on the price on eBay... Let's just say some of them have been selling for around $400-$500 a pack. 😭
Two rows of numerous Sun & Moon: Team Up Pokémon Trading Card Game checklane blister packs laid out on a wooden surface. The top row features packs with a Pikachu promo card, while the bottom row features packs with a Mimikyu promo card. Each blister pack includes one booster pack, a promo card, and a metallic Pokémon coin.
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RedChu @redchu.bsky.social · 26/04/2026
Here is my lock screen, too. I just wanted a change from the darkness and have something bright, airy, and fun to open up to every time I get on. Makes things a little bit happier, perhaps?
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RedChu @redchu.bsky.social · 26/04/2026
I guess about once or twice a year I try to turn my phone into something fresh, because I did it again... I just want to recapture that whimsical feeling of when we first got smartphones. Everything felt fun and unique, but now it feels like a blended mess of chaos and stupidity at every unlock...
A phone home screen with an ocean-esque wallpaper background. It feels minimalistic, with 4 icons (messenger, obsidian, camera, and manga plus) in a circle above a Google search bar.
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RedChu @redchu.bsky.social · 24/02/2026
Drawing with references I don't do terribly bad, but trying to draw blind -- especially not front facing perspectives -- is a current weakness (as evident by my wild boy pictures here).
Pencil sketched attempt at a 45ish angled head. It's bad.
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RedChu @redchu.bsky.social · 22/02/2026
I've decided to start trying to learn how to draw stylized faces on sketch paper because I'm totally not supposed to be working on a game dev project in my spare time... drawing is hard when you don't know what you're doing, though. Such is everything, I guess.
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RedChu @redchu.bsky.social · 31/12/2025
Instead of working on an inventory system for my project, I decided to add a very crudely functioning ball you can kick around the room. This is likely the end of my productivity as I'll likely be stuck kicking this ball around instead of working on anything else. 👀 #gamedev #indiedev
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RedChu @redchu.bsky.social · 30/12/2025
Here's a video of tonight's progress. I'm not 100% satisfied with the way text & icon are shown above the items. I'm also confused about my player's movement at the end -- I might have to divert and try to figure the movement issue next, or should I just continue adding features? #gamedev #indiedev
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RedChu @redchu.bsky.social · 28/12/2025
A progress update for my current "idealess" Godot project. I have a somewhat working scene loader, a 3D player controller and third-person camera implemented. I'm using JetBrains Rider for coding as well, though I'm still not sure it's a necessary addition to my workflow. #gamedev #indiedev
A screenshot of the Godot Engine editor showing a 3D scene. A simple white capsule character stands on a flat white plane next to a grey rectangular pillar. The scene tree on the left highlights a "Player" node and "CSG" shapes. A version control panel is visible on the right.A screenshot of the JetBrains Rider IDE showing GDScript code for a Godot 4 project. The script, main.gd, contains a _ready() function that dynamically loads and instantiates a 3D scene from a file path. The file system sidebar on the left shows a project structure with folders for characters, camera logic, and levels.
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RedChu @redchu.bsky.social · 23/12/2025
I finally opened up the laptop and figured out the issue with it: a tiny rolled piece of plastic was stuck underneath one of the fans, causing it to get stuck and not spin which created loud noises. It is fixed, and now I can finally get back into some game development! I AM EXCITED! #indiedev
A photo of a black HP Victus gaming laptop. The screen displays a colorful desktop wallpaper inspired by "The Legend of Zelda: Breath of the Wild," featuring a character on horseback looking toward a distant mountain peak. The keyboard is backlit with a soft white glow, and a TV is visible in the background.
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RedChu @redchu.bsky.social · 10/12/2025
Guess what game I just restarted for the 17th time while waiting for the new one to release! 😭
A wall-mounted television displaying the video game The Elder Scrolls V: Skyrim. The screen shows the three Guardian Stones standing near a river with mountains in the background. The TV is set inside an alcove framed by rustic wooden beams, which are decorated with a green garland and colored holiday lights.
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RedChu @redchu.bsky.social · 12/11/2025
Tonight's aurora borealis over northern Indiana has been spectacular. These past couple of years have been amazing for sky watching between the comets and auroras.
Vivid red aurora visible in the night sky.
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RedChu @redchu.bsky.social · 31/07/2025
After about 20 attempts, I've finally got a working prototype coded entirely through prompts given to Gemini CLI. Depending on feedback I get from testing, I will be rewriting this myself. It's not perfect, but still nice to have a working prototype of a concept within a day. #gamedev #ai
A mobile game featuring a Sudoku-style grid filled with colorful 'gems' (shapes like hearts, stars, and circles). Below the grid, it says 'Place this gem:' next to an empty square, indicating the next piece to be placed.
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RedChu @redchu.bsky.social · 27/07/2025
There's a profound richness in simply being here, watching the world unfold. Calm appreciation clears the noise, making your true path brilliantly clear. Stop chasing; start creating. Making things happen begins by seeing what's around you, then building from that clarity. #mindset #inspiration
A scenic view of a tranquil, greenish-tinged lake or pond, with its banks heavily forested with various shades of green trees. The sky above is a vibrant blue dotted with large, billowy white clouds.
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RedChu @redchu.bsky.social · 24/07/2025
I'm trying to turn my phone into less of a time waster and more into a platform that will keep me productive. So far my attempts haven't worked, but I'm trying something new this time around.
This is a screenshot of a smartphone lock screen or home screen, set against a dark, silhouetted forest background with glowing particles and a faint, ethereal figure that appears to be Link from The Legend of Zelda series, holding a shield and sword.
At the top, the status bar shows the time "12:59" on the left, and on the right, icons for network signal strength, Wi-Fi, and battery level (8%).
Below the status bar, a large digital clock displays "12:59" and the date "Thu, Jul 24".
Underneath the date, there's a horizontal row of four dark, pill-shaped buttons with white icons: a diamond, a video camera, an upward arrow, and a bar graph. These likely represent quick settings or actions.
Below these buttons, five vertical rows each contain an icon and a text label, suggesting categories or folders. From top to bottom, they are:
 * A paper airplane icon labeled "Personal"
 * A dollar sign icon labeled "Finances"
 * A briefcase icon labeled "Work"
 * An hourglass or intertwined lines icon labeled "Productivity"
 * A bird (likely Twitter) icon labeled "Social"
At the very bottom of the screen, there's a navigation bar with three small icons: two vertical lines on the left, a circle in the center, and a left-pointing arrow on the right.
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RedChu @redchu.bsky.social · 09/07/2025
I watched an early screening of Superman last night. It's not the Superman people have grown accustomed to at the cinema, but it's the Superman we need: it's all about kindness and humanity... I don't understand how any of what was portrayed is "woke," but I guess I don't get that terminology.
A wide shot of an empty movie theater with comfortable-looking seats and a large, curved screen bathed in red light. An IMAX logo is visible on the right wall.
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RedChu @redchu.bsky.social · 06/04/2025
Does anyone else remember when YoYo Games hosted a competition to change the logo of Game Maker and this is the logo they chose to go with? 😃 Those were the days, y'all ... those the golden age of indie game dev. #gamemaker #history #gamedev #indiedev
A very creepy smiley face inside of a silver cog, representing the Game Maker software for Game Maker 8
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RedChu @redchu.bsky.social · 02/04/2025
Oh wow. $80 USD for Mario Kart World, and $450 for the Switch 2 by itself. 🙃 I'm okay with the console price, but the game prices are waaaaay out of range compared to others right now.
A screenshot of the official Nintendo website showcasing the new Mario Kart World game for the Nintendo Switch 2 console.
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RedChu @redchu.bsky.social · 22/02/2025
It's been a few months, but I'm going to use the free time I have this morning to work on my Godot project! I... I just don't know what I was doing, and reading the code again is like reading ancient glyphs from a time long forgotten. Send help. #gamedev #godotengine
A screenshot of a game project opened in Godot Engine 4.3 editor. There is a 3D scene that has an elongated green cube as the floor, a yellow-ish colored cylinder as the player character with two white spheres for eyes and a blue mohawk. It's a very basic scene from an unfinished game development project.
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RedChu @redchu.bsky.social · 04/02/2025
I finally picked this up from my (somewhat) local Books-a-Million today! I've been wanting to read these books for quite some time but never took the plunge. Maybe instead of focusing so much on trying to learn, I should find escape in Middle Earth?
A soft cover copy of The Hobbit by J.R.R. Tolkien, being held by a thumb and some fingers not pictured.
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RedChu @redchu.bsky.social · 16/10/2024
I'm cleaning out my drawer at work as it's my last day here. It's kinda bittersweet, though I know that there are better things in store moving forward.
An open drawer with a bunch of papers and things.
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RedChu @redchu.bsky.social · 13/10/2024
I figured I'd share with y'all what I finally finished: my third-person character controller and camera! It's functioning how I want it to after about an hour and a half of working on it today. I definitely feel very accomplished and excited to move on to the next functionality! #gamedev #indiedev
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RedChu @redchu.bsky.social · 11/10/2024
Can kinda see the northern lights tonight. Barely visible by the naked eye, but it's there.
Northern lights/Aurora display in Northern Indiana.
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RedChu @redchu.bsky.social · 27/09/2024
I know Wednesday I said I made a Trello board for my game, but I've decided to switch to Notion. I've played with Notion before and I think I'll benefit from not only the Kanban boards, but also being able to document everything and better keep track of development and ideas. #gamedev #indiedev
A screenshot of the Notion app for Android. It shows a task/Kanban to-do list.
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RedChu @redchu.bsky.social · 26/09/2024
I was only able to work on my game for approx. 16 minutes this morning... but in that time, I did get my third-person camera working on a stationary object! 😬 I'll try to post a GIF or video of it in motion later on. Next up: player controller (aka movement)! #gamedev #indiedev
An in-game screenshot of my Godot Engine 4.3 project, which showcases a different camera angle from my third-person camera controller.
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RedChu @redchu.bsky.social · 25/09/2024
In effort of using my time to be more productive in my game dev project, I started a Trello board for my game during some downtime at work today! Now I know what I need to do next when it's Godot time again. 🤔 #gamedev #indiedev
A screenshot of the Trello for Android app showing a "Doing" and "To Do" list with a task on each
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RedChu @redchu.bsky.social · 25/09/2024
I've managed to "work" on my game before I leave for work this morning. I didn't get up as early as I wanted to this morning but at least it's some progress! I'm currently rewriting my camera controller script from another project so I can refresh myself on how it works. #gamedev #indiedev
The script editor of Godot Engine 4.3 with unfinished code for a third-person camera controller.
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RedChu @redchu.bsky.social · 22/09/2024
I managed to get in a little bit of game dev time today before work. Progress is slow, but that's okay! I'm hoping to be able to get on a more consistent schedule to work just a little bit every day on this project. #gamedev #indiedev
Godot Engine 4.3 editor loaded up with a test scene that contains a capsule with white spheres for eyes and blue hair.
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RedChu @redchu.bsky.social · 19/09/2024
Dang, I didn't make it in the cool sub-million gang. I guess #1,044,561 is still good though. At least I'm on here and not X. 🤷‍♂️
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