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Ray

@raysan5.bsky.social
2.8K followers 466 following 196 posts

Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: github.com/raysan5

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Ray @raysan5.bsky.social · 02/10/2026
Just implemented a custom file-dialog/file-browser control for raygui, 1000 locs, immediate-mode, handmade from scratch... Quite happy with the result, if only I was paid to work on this kind of things... unfortunately this art soon will be lost... like tears in the rain...
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Ray @raysan5.bsky.social · 14/09/2026
raylib projects showcase 2026 🚀 Really exciting to see another year of amazing projects created by raylib community! 🤯 youtu.be/ZwZcVy4tWws
youtu.be
raylib projects showcase 2026
YouTube video by raylib
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Ray @raysan5.bsky.social · 12/09/2026
Wow! Almost 80 games made with raylib already on Steam!!! 🔥 At least the ones I know about because devs let me know, Steam can not detect raylib games due to static linkage. 😔 Do you know any other raylib game on Steam not on this image? 🤔
Games on Steam made with raylib! Almost 80!
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Ray @raysan5.bsky.social · 08/09/2026
Just spent a few days creating a small set of advance raygui controls to be used on my raylibtech tools. Immediate-mode, fully configurable, optimized for performance, single-file header-only, C, 300-500loc each. Can AI do it faster/better? Maybe. I don't know, I don't care.
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Ray @raysan5.bsky.social · 05/09/2026
hi! Just released rGuiIcons v4.0!!! 🔥 Create 16x16 icons or fonts or tilesets for your 1-bit games! 💯 Use it online or download! 1 file, 1MB, 2K locs! Made with #raylib and #raygui! Free and open-source! Get it now! ❤️‍ raylibtech.itch.io/rguiicons
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Ray @raysan5.bsky.social · 06/08/2026
It's impossible to do nothing. You posted this message. 💯
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Ray @raysan5.bsky.social · 30/07/2026
Latest raylib web addition! Japanese cheatsheet locale! 💯 Feel free to contribute with more languages! ❤️ Link: raylib.com/cheatsheet/c...
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Ray @raysan5.bsky.social · 22/07/2026
raygui 5.0, controls and styles showcase example github.com/raysan5/raygui
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Ray @raysan5.bsky.social · 21/07/2026
Hi! Just published raygui 5.0, my C single-file header-only immediate-mode UI library for tools development, used by all my raylibtech tools. 🛠️ This release includes new controls, up to 512 icons, 6 new UI styles and many more improvements! 💯 Free and open-source: github.com/raysan5/rayg...
raygui, a simple and easy-to-use immediate-mode gui library
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Ray @raysan5.bsky.social · 20/07/2026
#raylib surpassed 1 Million counted downloads! 🤯 * Actually those numbers do not consider GitHub clones downloads, ~4K per day, total downloads are probably several millions 🔥 Not bad for a C low-level library...
raylib surpassed 1 Million counted downloads!
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Ray @raysan5.bsky.social · 10/07/2026
I did but it was C++ and I was looking for a C library, also considered SDL but it was complex to build and I had previously struggled with it (due to my lack of experience)... I got some experience with OpenGL and raylib was supposed to be a small weekend project...
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Ray @raysan5.bsky.social · 10/07/2026
On this day, 13 years ago, I asked in official Khronos forums for a simple and easy-to-use C library to teach videogames programming. I got no answer, so I created #raylib 🔥 If AI/LLMs had existed back then, would raylib exist today? 🤔 Forum: community.khronos.org/t/graphics-h...
Asking for raylib in Khronos forum, 13 years ago
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Ray @raysan5.bsky.social · 07/07/2026
**600** developers joined the raylib 6.x gamejam! 🤯 It almost triplicates last year gamejam devs count. Quite astonished to see that many users interested in a low-level C library like raylib... definitely, it is getting out of my hands... I need more resources... 😓
raylib 6.x gamejam, 600 developers joined!
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Ray @raysan5.bsky.social · 06/07/2026
where did you get that data?
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Ray @raysan5.bsky.social · 06/07/2026
raylib 6.x gamejam just started! 🚀 Two THEMES selected: **hex + merge** 🔥 6 DAYS, **+575 participants**, hard constraints! The biggest raylib gamejam ever!!!🤯 Are you ready? ENJOY IT! ❤️ itch.io/jam/raylib-6...
itch.io
raylib 6.x gamejam
A game jam from 2026-07-06 to 2026-07-18 hosted by Ray. Welcome to raylib 6.x gamejam! It's time to show your most amazing creations using the NEW raylib 6.x release! This gamejam celebrates the new r...
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Ray @raysan5.bsky.social · 04/07/2026
A raylib user ported #raylib to @play.date! 🤯 Port just adds a new rcore_playdate.c and 3 new functions for the crank, it was possible thanks to the new raylib software renderer; definitely, it keeps delivering, best new feature ever! 🚀 Source code: github.com/plaidate/ray...
raylib port for playdate!
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Ray @raysan5.bsky.social · 01/07/2026
Hey! #raylib got a new platinum sponsor: Circuit Artist! 💯 The first game sponsoring raylib at that level! ❤️ Circuit Artist is unique! Take a look: store.steampowered.com/app/3139580/... Source code available!: gitlab.com/lets_all_be_...
New raylib platinum sponsor: Circuit Artist!
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Ray @raysan5.bsky.social · 30/06/2026
Wow! More than 250 developers already joined the #raylib 6.x gamejam! The biggest raylib gamejam ever! Starting in 6 days!🚀 Are you ready??? 🔥 Join now: itch.io/jam/raylib-6...
raylib 6.x gamejam, +250 devs joined!
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Ray @raysan5.bsky.social · 19/06/2026
ARE YOU READY for #raylib? 🚀 itch.io/jam/raylib-6...
itch.io
raylib 6.x gamejam
A game jam from 2026-07-06 to 2026-07-18 hosted by Ray. Welcome to raylib 6.x gamejam! It's time to show your most amazing creations using the NEW raylib 6.x release! This gamejam celebrates the new r...
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Ray @raysan5.bsky.social · 19/06/2026
oh! very nice! 👍😄
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Ray @raysan5.bsky.social · 16/06/2026
Yesterday I updated my raygui icons editor tool, I enjoy working in these small tools... this one can be probably used as a pixelart/tile editor if I add a couple more features! 😅 Free and open source! 💯
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Ray @raysan5.bsky.social · 09/06/2026
Ouch! 😖
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Ray @raysan5.bsky.social · 09/06/2026
Hey! El próximo sábado me entrevistan en la Jornada de videojuegos y programacion de la Ham Attack 3! 👍😄
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Ray @raysan5.bsky.social · 01/06/2026
Small weekend project: TreeView UI control #raylib #raygui
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Ray @raysan5.bsky.social · 21/05/2026
made with #raylib! 🤯😱
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Ray @raysan5.bsky.social · 18/05/2026
HELP! #raylib maintainers needed! raylib has grown a lot in the last few years and it's impossible for me to maintain everything; there are some systems that I'd need some help from users with more experience than me! Thanks for your support! ❤️ github.com/raysan5/rayl...
github.com
HELP! Maintainers needed! · Issue #5874 · raysan5/raylib
raylib has grown a lot in the last few years and it's impossible for me to maintain all the parts involved in the library, there are specifically some systems that need maintainers to help with: [b...
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Ray @raysan5.bsky.social · 14/05/2026
Just released rpc v2.0 (raylib project creator), a tool to simplify raylib projects structure creation, you can drag and drop your files or choose a template to start with. Free and open source. 🙂 GitHub: github.com/raysan5/rayl... itchio (works online!): raysan5.itch.io/raylib-proje...
rpc v2.0, raylib project crator tool
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Ray @raysan5.bsky.social · 27/04/2026
#raylib got into the Top 20 most starred C repos on GitHub! ⭐️ Thanks to all the people that has starred raylib along the years! ❤️ Repo: github.com/raysan5/raylib
raylib in the Top20 most starred C repos on GitHub!
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Ray @raysan5.bsky.social · 24/04/2026
thanks! good to know! I put lot of work on that redesign and I still feel I missed some configuration! too many possibilities to consider: platform, os, windowinw system, multi-monitors, multi-dpi, start monitor, moving between monitors...
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Ray @raysan5.bsky.social · 23/04/2026
Here there is more info: components.espressif.com/components/g...
components.espressif.com
georgik/raylib • v6.0.0 • ESP Component Registry
Detail of component georgik/raylib - 6.0.0
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Ray @raysan5.bsky.social · 23/04/2026
Soon! 😅
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Ray @raysan5.bsky.social · 23/04/2026
I think so! Lot of potential! Espressif already ported it for ESP32-based industrial devices!
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Ray @raysan5.bsky.social · 23/04/2026
It is! 😅
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Ray @raysan5.bsky.social · 23/04/2026
I'm very excited to announce `raylib 6.0`! 😄 With +2000 commits and +200 contributors, this is the biggest release ever!💯 - Release details: github.com/raysan5/rayl... - Discord: discord.gg/raylib - Webpage: raylib.com **code once, play everywhere!**
raylib 6.0 release! code once, play everywhere!
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Ray @raysan5.bsky.social · 15/04/2026
raylib 6.0 is around the corner and I just updated the architecture diagram, it blows me away how far it has come! ❤️ #raylib architecture v1.0 vs v6.0, 12.5 years apart
raylib architecture v1.0 vs v6.0, 12.5 years apart
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Ray @raysan5.bsky.social · 13/04/2026
I think so but I don't know where. In any case, that talk was in spanish, I translated some slides to share.
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Ray @raysan5.bsky.social · 13/04/2026
Some slides of my last talk about "surviving as an open source developer"! 🔥 Questions? 😅
Is it possible to survive as an open source developer?
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Ray @raysan5.bsky.social · 06/04/2026
New milestone reached! #raylib surpassed the **3000 forks on GitHub**! 🍴🤯 Wondering what amazing things those developers are creating with raylib! 😄 github.com/raysan5/raylib
raylib surpassed the 3000 forks on GitHub!
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Ray @raysan5.bsky.social · 02/04/2026
looks good! I did something similar for Megadrive some years ago, one of the issues I found was in the drawing with tiles, old consoles require just updating required tiles in certain ways... let me know how it works when introducing sprites...
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Ray @raysan5.bsky.social · 25/03/2026
nope, it was not completed neither further explored. I think despite the expected approach, there are always alternatives available, like I did with Android backend, but they require differents (and maybe unexplored) ways to approach the problem, that take more engineering
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Ray @raysan5.bsky.social · 25/03/2026
I have no plans to implement it but if anyone is able to implement a rcore_ios.c self-contained module like the other platforms and commit to maintain it, I can add it to raylib.
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Ray @raysan5.bsky.social · 17/03/2026
Announcing rlsw, the new raylib software renderer backend. No GPU required. The Future is Now. #raylib
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Ray @raysan5.bsky.social · 15/03/2026
After several days and MANY hours of work, CHANGELIST for upcoming raylib release has been handcrafted. 🔥 It required manually reviewing +1800 commits and PRs, organize them, reword comments, check involved functions and modules, cleaning, revisit code... No, AI could't do it.
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Ray @raysan5.bsky.social · 12/03/2026
Just updated the list of #raylib games/apps on Steam! There are +50 at the moment! 🔥 Do you know any other game made with raylib not included on this list? It's very difficult to track all the projects using raylib in the wild! 😅
projects made with raylib on Steam
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Ray @raysan5.bsky.social · 09/03/2026
Wow! One of the most impressive games made with #raylib! 🤯
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Ray @raysan5.bsky.social · 26/02/2026
bsky.app/profile/rays...
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Ray @raysan5.bsky.social · 26/02/2026
After some months of intensive work, #raylib has finally reached the ZERO open issues** and ZERO open PRs!!! 🚀 Definitely, it's time to... Source: github.com/raysan5/raylib
raylib reached 0 open issues and 0 open PRs!!!
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Ray @raysan5.bsky.social · 24/02/2026
Just updated #raylib animation system to support a more flexible and easy-to-use blending feature, with CPU or GPU skinning. Several code examples added! 🔥 Try it on web: raylib.com/examples/mod... Source code: github.com/raysan5/rayl...
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Ray @raysan5.bsky.social · 31/01/2026
Are you attending FOSDEM 2026??? Find me and ask me for a #raylib sticker! 😄
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Ray @raysan5.bsky.social · 25/01/2026
Working on my presentation for FOSDEM 2026! 💯 Just embedded a functional code editor in one of the slides. All hand-coded in C, with raylib, to run on desktop and web. 🚀 Maybe I'm taking it too far... 🤔
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