Ray @raysan5.bsky.social · 02/10/2026Just implemented a custom file-dialog/file-browser control for raygui, 1000 locs, immediate-mode, handmade from scratch... Quite happy with the result, if only I was paid to work on this kind of things... unfortunately this art soon will be lost... like tears in the rain... 1481
Ray @raysan5.bsky.social · 14/09/2026raylib projects showcase 2026 🚀 Really exciting to see another year of amazing projects created by raylib community! 🤯 youtu.be/ZwZcVy4tWwsyoutu.beraylib projects showcase 2026YouTube video by raylib 0183
Ray @raysan5.bsky.social · 12/09/2026Wow! Almost 80 games made with raylib already on Steam!!! 🔥 At least the ones I know about because devs let me know, Steam can not detect raylib games due to static linkage. 😔 Do you know any other raylib game on Steam not on this image? 🤔 0562
Ray @raysan5.bsky.social · 08/09/2026Just spent a few days creating a small set of advance raygui controls to be used on my raylibtech tools. Immediate-mode, fully configurable, optimized for performance, single-file header-only, C, 300-500loc each. Can AI do it faster/better? Maybe. I don't know, I don't care. 1653
Ray @raysan5.bsky.social · 05/09/2026hi! Just released rGuiIcons v4.0!!! 🔥 Create 16x16 icons or fonts or tilesets for your 1-bit games! 💯 Use it online or download! 1 file, 1MB, 2K locs! Made with #raylib and #raygui! Free and open-source! Get it now! ❤️ raylibtech.itch.io/rguiicons 1436
Ray @raysan5.bsky.social · 30/07/2026Latest raylib web addition! Japanese cheatsheet locale! 💯 Feel free to contribute with more languages! ❤️ Link: raylib.com/cheatsheet/c... 0200
Ray @raysan5.bsky.social · 22/07/2026raygui 5.0, controls and styles showcase example github.com/raysan5/raygui 0361
Ray @raysan5.bsky.social · 21/07/2026Hi! Just published raygui 5.0, my C single-file header-only immediate-mode UI library for tools development, used by all my raylibtech tools. 🛠️ This release includes new controls, up to 512 icons, 6 new UI styles and many more improvements! 💯 Free and open-source: github.com/raysan5/rayg... 0494
Ray @raysan5.bsky.social · 20/07/2026#raylib surpassed 1 Million counted downloads! 🤯 * Actually those numbers do not consider GitHub clones downloads, ~4K per day, total downloads are probably several millions 🔥 Not bad for a C low-level library... 1492
Ray @raysan5.bsky.social · 10/07/2026I did but it was C++ and I was looking for a C library, also considered SDL but it was complex to build and I had previously struggled with it (due to my lack of experience)... I got some experience with OpenGL and raylib was supposed to be a small weekend project... 040
Ray @raysan5.bsky.social · 10/07/2026On this day, 13 years ago, I asked in official Khronos forums for a simple and easy-to-use C library to teach videogames programming. I got no answer, so I created #raylib 🔥 If AI/LLMs had existed back then, would raylib exist today? 🤔 Forum: community.khronos.org/t/graphics-h... 5993
Ray @raysan5.bsky.social · 07/07/2026**600** developers joined the raylib 6.x gamejam! 🤯 It almost triplicates last year gamejam devs count. Quite astonished to see that many users interested in a low-level C library like raylib... definitely, it is getting out of my hands... I need more resources... 😓 0212
Ray @raysan5.bsky.social · 06/07/2026raylib 6.x gamejam just started! 🚀 Two THEMES selected: **hex + merge** 🔥 6 DAYS, **+575 participants**, hard constraints! The biggest raylib gamejam ever!!!🤯 Are you ready? ENJOY IT! ❤️ itch.io/jam/raylib-6...itch.ioraylib 6.x gamejamA game jam from 2026-07-06 to 2026-07-18 hosted by Ray. Welcome to raylib 6.x gamejam! It's time to show your most amazing creations using the NEW raylib 6.x release! This gamejam celebrates the new r... 0206
Ray @raysan5.bsky.social · 04/07/2026A raylib user ported #raylib to @play.date! 🤯 Port just adds a new rcore_playdate.c and 3 new functions for the crank, it was possible thanks to the new raylib software renderer; definitely, it keeps delivering, best new feature ever! 🚀 Source code: github.com/plaidate/ray... 2849
Ray @raysan5.bsky.social · 01/07/2026Hey! #raylib got a new platinum sponsor: Circuit Artist! 💯 The first game sponsoring raylib at that level! ❤️ Circuit Artist is unique! Take a look: store.steampowered.com/app/3139580/... Source code available!: gitlab.com/lets_all_be_... 0240
Ray @raysan5.bsky.social · 30/06/2026Wow! More than 250 developers already joined the #raylib 6.x gamejam! The biggest raylib gamejam ever! Starting in 6 days!🚀 Are you ready??? 🔥 Join now: itch.io/jam/raylib-6... 0200
Ray @raysan5.bsky.social · 19/06/2026ARE YOU READY for #raylib? 🚀 itch.io/jam/raylib-6...itch.ioraylib 6.x gamejamA game jam from 2026-07-06 to 2026-07-18 hosted by Ray. Welcome to raylib 6.x gamejam! It's time to show your most amazing creations using the NEW raylib 6.x release! This gamejam celebrates the new r... 1323
Ray @raysan5.bsky.social · 16/06/2026Yesterday I updated my raygui icons editor tool, I enjoy working in these small tools... this one can be probably used as a pixelart/tile editor if I add a couple more features! 😅 Free and open source! 💯 0450
Ray @raysan5.bsky.social · 09/06/2026Hey! El próximo sábado me entrevistan en la Jornada de videojuegos y programacion de la Ham Attack 3! 👍😄 192
Ray @raysan5.bsky.social · 18/05/2026HELP! #raylib maintainers needed! raylib has grown a lot in the last few years and it's impossible for me to maintain everything; there are some systems that I'd need some help from users with more experience than me! Thanks for your support! ❤️ github.com/raysan5/rayl...github.comHELP! Maintainers needed! · Issue #5874 · raysan5/raylibraylib has grown a lot in the last few years and it's impossible for me to maintain all the parts involved in the library, there are specifically some systems that need maintainers to help with: [b... 04219
Ray @raysan5.bsky.social · 14/05/2026Just released rpc v2.0 (raylib project creator), a tool to simplify raylib projects structure creation, you can drag and drop your files or choose a template to start with. Free and open source. 🙂 GitHub: github.com/raysan5/rayl... itchio (works online!): raysan5.itch.io/raylib-proje... 0436
Ray @raysan5.bsky.social · 27/04/2026#raylib got into the Top 20 most starred C repos on GitHub! ⭐️ Thanks to all the people that has starred raylib along the years! ❤️ Repo: github.com/raysan5/raylib 1784
Ray @raysan5.bsky.social · 24/04/2026thanks! good to know! I put lot of work on that redesign and I still feel I missed some configuration! too many possibilities to consider: platform, os, windowinw system, multi-monitors, multi-dpi, start monitor, moving between monitors... 020
Ray @raysan5.bsky.social · 23/04/2026Here there is more info: components.espressif.com/components/g...components.espressif.comgeorgik/raylib • v6.0.0 • ESP Component RegistryDetail of component georgik/raylib - 6.0.0 010
Ray @raysan5.bsky.social · 23/04/2026I think so! Lot of potential! Espressif already ported it for ESP32-based industrial devices! 100
Ray @raysan5.bsky.social · 23/04/2026I'm very excited to announce `raylib 6.0`! 😄 With +2000 commits and +200 contributors, this is the biggest release ever!💯 - Release details: github.com/raysan5/rayl... - Discord: discord.gg/raylib - Webpage: raylib.com **code once, play everywhere!** 413126
Ray @raysan5.bsky.social · 15/04/2026raylib 6.0 is around the corner and I just updated the architecture diagram, it blows me away how far it has come! ❤️ #raylib architecture v1.0 vs v6.0, 12.5 years apart 1662
Ray @raysan5.bsky.social · 13/04/2026I think so but I don't know where. In any case, that talk was in spanish, I translated some slides to share. 010
Ray @raysan5.bsky.social · 13/04/2026Some slides of my last talk about "surviving as an open source developer"! 🔥 Questions? 😅 3453
Ray @raysan5.bsky.social · 06/04/2026New milestone reached! #raylib surpassed the **3000 forks on GitHub**! 🍴🤯 Wondering what amazing things those developers are creating with raylib! 😄 github.com/raysan5/raylib 0432
Ray @raysan5.bsky.social · 02/04/2026looks good! I did something similar for Megadrive some years ago, one of the issues I found was in the drawing with tiles, old consoles require just updating required tiles in certain ways... let me know how it works when introducing sprites... 100
Ray @raysan5.bsky.social · 25/03/2026nope, it was not completed neither further explored. I think despite the expected approach, there are always alternatives available, like I did with Android backend, but they require differents (and maybe unexplored) ways to approach the problem, that take more engineering 112
Ray @raysan5.bsky.social · 25/03/2026I have no plans to implement it but if anyone is able to implement a rcore_ios.c self-contained module like the other platforms and commit to maintain it, I can add it to raylib. 200
Ray @raysan5.bsky.social · 17/03/2026Announcing rlsw, the new raylib software renderer backend. No GPU required. The Future is Now. #raylib 69711
Ray @raysan5.bsky.social · 15/03/2026After several days and MANY hours of work, CHANGELIST for upcoming raylib release has been handcrafted. 🔥 It required manually reviewing +1800 commits and PRs, organize them, reword comments, check involved functions and modules, cleaning, revisit code... No, AI could't do it. 3515
Ray @raysan5.bsky.social · 12/03/2026Just updated the list of #raylib games/apps on Steam! There are +50 at the moment! 🔥 Do you know any other game made with raylib not included on this list? It's very difficult to track all the projects using raylib in the wild! 😅 24010
Ray @raysan5.bsky.social · 26/02/2026After some months of intensive work, #raylib has finally reached the ZERO open issues** and ZERO open PRs!!! 🚀 Definitely, it's time to... Source: github.com/raysan5/raylib 4757
Ray @raysan5.bsky.social · 24/02/2026Just updated #raylib animation system to support a more flexible and easy-to-use blending feature, with CPU or GPU skinning. Several code examples added! 🔥 Try it on web: raylib.com/examples/mod... Source code: github.com/raysan5/rayl... 1294
Ray @raysan5.bsky.social · 31/01/2026Are you attending FOSDEM 2026??? Find me and ask me for a #raylib sticker! 😄 1350
Ray @raysan5.bsky.social · 25/01/2026Working on my presentation for FOSDEM 2026! 💯 Just embedded a functional code editor in one of the slides. All hand-coded in C, with raylib, to run on desktop and web. 🚀 Maybe I'm taking it too far... 🤔 3653