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Ray

@raysan5.bsky.social
2.8K followers 466 following 196 posts

Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: github.com/raysan5

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Ray @raysan5.bsky.social · 02/10/2026
Just implemented a custom file-dialog/file-browser control for raygui, 1000 locs, immediate-mode, handmade from scratch... Quite happy with the result, if only I was paid to work on this kind of things... unfortunately this art soon will be lost... like tears in the rain...
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Ray @raysan5.bsky.social · 12/09/2026
Wow! Almost 80 games made with raylib already on Steam!!! 🔥 At least the ones I know about because devs let me know, Steam can not detect raylib games due to static linkage. 😔 Do you know any other raylib game on Steam not on this image? 🤔
Games on Steam made with raylib! Almost 80!
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Ray @raysan5.bsky.social · 08/09/2026
Just spent a few days creating a small set of advance raygui controls to be used on my raylibtech tools. Immediate-mode, fully configurable, optimized for performance, single-file header-only, C, 300-500loc each. Can AI do it faster/better? Maybe. I don't know, I don't care.
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Ray @raysan5.bsky.social · 05/09/2026
hi! Just released rGuiIcons v4.0!!! 🔥 Create 16x16 icons or fonts or tilesets for your 1-bit games! 💯 Use it online or download! 1 file, 1MB, 2K locs! Made with #raylib and #raygui! Free and open-source! Get it now! ❤️‍ raylibtech.itch.io/rguiicons
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Ray @raysan5.bsky.social · 30/07/2026
Latest raylib web addition! Japanese cheatsheet locale! 💯 Feel free to contribute with more languages! ❤️ Link: raylib.com/cheatsheet/c...
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Ray @raysan5.bsky.social · 22/07/2026
raygui 5.0, controls and styles showcase example github.com/raysan5/raygui
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Ray @raysan5.bsky.social · 21/07/2026
Hi! Just published raygui 5.0, my C single-file header-only immediate-mode UI library for tools development, used by all my raylibtech tools. 🛠️ This release includes new controls, up to 512 icons, 6 new UI styles and many more improvements! 💯 Free and open-source: github.com/raysan5/rayg...
raygui, a simple and easy-to-use immediate-mode gui library
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Ray @raysan5.bsky.social · 20/07/2026
#raylib surpassed 1 Million counted downloads! 🤯 * Actually those numbers do not consider GitHub clones downloads, ~4K per day, total downloads are probably several millions 🔥 Not bad for a C low-level library...
raylib surpassed 1 Million counted downloads!
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Ray @raysan5.bsky.social · 10/07/2026
On this day, 13 years ago, I asked in official Khronos forums for a simple and easy-to-use C library to teach videogames programming. I got no answer, so I created #raylib 🔥 If AI/LLMs had existed back then, would raylib exist today? 🤔 Forum: community.khronos.org/t/graphics-h...
Asking for raylib in Khronos forum, 13 years ago
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Ray @raysan5.bsky.social · 07/07/2026
**600** developers joined the raylib 6.x gamejam! 🤯 It almost triplicates last year gamejam devs count. Quite astonished to see that many users interested in a low-level C library like raylib... definitely, it is getting out of my hands... I need more resources... 😓
raylib 6.x gamejam, 600 developers joined!
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Ray @raysan5.bsky.social · 04/07/2026
A raylib user ported #raylib to @play.date! 🤯 Port just adds a new rcore_playdate.c and 3 new functions for the crank, it was possible thanks to the new raylib software renderer; definitely, it keeps delivering, best new feature ever! 🚀 Source code: github.com/plaidate/ray...
raylib port for playdate!
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Ray @raysan5.bsky.social · 01/07/2026
Hey! #raylib got a new platinum sponsor: Circuit Artist! 💯 The first game sponsoring raylib at that level! ❤️ Circuit Artist is unique! Take a look: store.steampowered.com/app/3139580/... Source code available!: gitlab.com/lets_all_be_...
New raylib platinum sponsor: Circuit Artist!
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Ray @raysan5.bsky.social · 30/06/2026
Wow! More than 250 developers already joined the #raylib 6.x gamejam! The biggest raylib gamejam ever! Starting in 6 days!🚀 Are you ready??? 🔥 Join now: itch.io/jam/raylib-6...
raylib 6.x gamejam, +250 devs joined!
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Ray @raysan5.bsky.social · 16/06/2026
Yesterday I updated my raygui icons editor tool, I enjoy working in these small tools... this one can be probably used as a pixelart/tile editor if I add a couple more features! 😅 Free and open source! 💯
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Ray @raysan5.bsky.social · 01/06/2026
Small weekend project: TreeView UI control #raylib #raygui
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Ray @raysan5.bsky.social · 14/05/2026
Just released rpc v2.0 (raylib project creator), a tool to simplify raylib projects structure creation, you can drag and drop your files or choose a template to start with. Free and open source. 🙂 GitHub: github.com/raysan5/rayl... itchio (works online!): raysan5.itch.io/raylib-proje...
rpc v2.0, raylib project crator tool
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Ray @raysan5.bsky.social · 27/04/2026
#raylib got into the Top 20 most starred C repos on GitHub! ⭐️ Thanks to all the people that has starred raylib along the years! ❤️ Repo: github.com/raysan5/raylib
raylib in the Top20 most starred C repos on GitHub!
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Ray @raysan5.bsky.social · 23/04/2026
I'm very excited to announce `raylib 6.0`! 😄 With +2000 commits and +200 contributors, this is the biggest release ever!💯 - Release details: github.com/raysan5/rayl... - Discord: discord.gg/raylib - Webpage: raylib.com **code once, play everywhere!**
raylib 6.0 release! code once, play everywhere!
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Ray @raysan5.bsky.social · 15/04/2026
raylib 6.0 is around the corner and I just updated the architecture diagram, it blows me away how far it has come! ❤️ #raylib architecture v1.0 vs v6.0, 12.5 years apart
raylib architecture v1.0 vs v6.0, 12.5 years apart
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Ray @raysan5.bsky.social · 13/04/2026
Some slides of my last talk about "surviving as an open source developer"! 🔥 Questions? 😅
Is it possible to survive as an open source developer?
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Ray @raysan5.bsky.social · 06/04/2026
New milestone reached! #raylib surpassed the **3000 forks on GitHub**! 🍴🤯 Wondering what amazing things those developers are creating with raylib! 😄 github.com/raysan5/raylib
raylib surpassed the 3000 forks on GitHub!
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Ray @raysan5.bsky.social · 17/03/2026
Announcing rlsw, the new raylib software renderer backend. No GPU required. The Future is Now. #raylib
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Ray @raysan5.bsky.social · 15/03/2026
After several days and MANY hours of work, CHANGELIST for upcoming raylib release has been handcrafted. 🔥 It required manually reviewing +1800 commits and PRs, organize them, reword comments, check involved functions and modules, cleaning, revisit code... No, AI could't do it.
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Ray @raysan5.bsky.social · 12/03/2026
Just updated the list of #raylib games/apps on Steam! There are +50 at the moment! 🔥 Do you know any other game made with raylib not included on this list? It's very difficult to track all the projects using raylib in the wild! 😅
projects made with raylib on Steam
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Ray @raysan5.bsky.social · 26/02/2026
After some months of intensive work, #raylib has finally reached the ZERO open issues** and ZERO open PRs!!! 🚀 Definitely, it's time to... Source: github.com/raysan5/raylib
raylib reached 0 open issues and 0 open PRs!!!
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Ray @raysan5.bsky.social · 24/02/2026
Just updated #raylib animation system to support a more flexible and easy-to-use blending feature, with CPU or GPU skinning. Several code examples added! 🔥 Try it on web: raylib.com/examples/mod... Source code: github.com/raysan5/rayl...
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Ray @raysan5.bsky.social · 31/01/2026
Are you attending FOSDEM 2026??? Find me and ask me for a #raylib sticker! 😄
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Ray @raysan5.bsky.social · 25/01/2026
Working on my presentation for FOSDEM 2026! 💯 Just embedded a functional code editor in one of the slides. All hand-coded in C, with raylib, to run on desktop and web. 🚀 Maybe I'm taking it too far... 🤔
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Ray @raysan5.bsky.social · 20/01/2026
Hey! Next week I'm giving a talk at @fosdem.org 2026! 🚀 And I'm already coding it, with #raylib! 💯 Who’s coming? 😄
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Ray @raysan5.bsky.social · 02/01/2026
Wow! #raylib has surpassed the **30000 ⭐ stargazers** on GitHub! Becoming the 21st most starred C project on GitHub!!! 🤯 What a great start of the year! 🚀 Thanks to everyone for supporting raylib! Let's keep building things! 💯
raylib surpassed 30K stargazers on GitHub!!!
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Ray @raysan5.bsky.social · 02/01/2026
You should try with the latest style added "Genesis":
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Ray @raysan5.bsky.social · 01/01/2026
Happy new year 2026! Another year to enjoy raylib programming! 🚀
Happy new year 2026! Another year to enjoy raylib programming!
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Ray @raysan5.bsky.social · 29/12/2025
Here some raylib games on Steam, so you will know some for next time... 😉
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Ray @raysan5.bsky.social · 27/12/2025
#raylib has reached **800 contributors**! 🚀 Many thanks to all the devs that have helped to improve the project along the years! THANKS! ❤️
raylib reached 800 contributors! Thanks!
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Ray @raysan5.bsky.social · 21/12/2025
There are only 15 issues left open on #raylib! 🚀 I'm currently working on multiple issues related to windowing/highdpi/fullscreen for different platforms but I'd need some help with some other issues. Could someone help me with any of them? 🤔 github.com/raysan5/rayl...
raylib open issues - help needed, please!
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Ray @raysan5.bsky.social · 13/12/2025
#raylib running on web, on 2d canvas, no WebGL, no hardware acceleration, using software renderer! 🔥 Performance is actually quite bad but... maybe there is some use case for it? 🤔
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Ray @raysan5.bsky.social · 01/12/2025
You can create a custom tool just for that with a few raylib lines of code, for full control. Or you can also try my image/board viewer tool: rTexViewer (made with raylib), but it's similar to PureRef; I'm sending you a key to try it.
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Ray @raysan5.bsky.social · 28/11/2025
Hey! All my raylibtech tools are 50% off today! 😱 What you get: - No ads - No app signing - No cloud lock-in - No external dependencies - Portable - Multiplatform - High-performant * Single-executable ~1 MB (fits on a floppy disk!) Thanks! ❤️ Get them now: itch.io/s/168948/ray...
raylib tech tools sale!
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Ray @raysan5.bsky.social · 26/11/2025
NEWS! #raylib is going through a security audit in the following months by Radically Open Security team! 🚀 First time going through a professional security audit (beside the CodeQL static analysis engine from GitHub). Let's see how it goes! Really exciting! 😄
raylib going thorugh a code security audit in the following months!
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Ray @raysan5.bsky.social · 24/11/2025
Imagine if you could run #raylib with no need for an OS, just a simple memory buffer. Now you can. 🤯 NEW backend: PLATFORM_MEMORY, full 2d/3d rendering to a memory framebuffer, only libc required! 🚀 All raylib functionality in ~200KB! Future is now! 🥳
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Ray @raysan5.bsky.social · 20/11/2025
New release: **rTexPacker v5.5**! Sprites packer and font atlas generator! 🔥 Many new features requested by users! Missing some feature? Just ask me about it! 🚀 Get it on itchio: raylibtech.itch.io/rtexpacker or wait a bit for the Steam update (free for owners)! 💯
rTexPacker v5.5, sprites packing, UI Style: GenesisrTexPacker v5.5, font atlas generation, UI Style: Lavanda
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Ray @raysan5.bsky.social · 18/11/2025
On November 18th 2013 #raylib 1.0 was officially released on GitHub, it's been 12 years since that moment. In this time, hundreds of thousands of developers have tried raylib and enjoyed graphics programming! 🚀 Keep enjoy coding! ❤️
raylib becomes 12 years old since first release!
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Ray @raysan5.bsky.social · 29/10/2025
raylib running on RISC-V board, Orange Pi RV2, using Mesa llvmpipe software renderer backend, getting ~300 sprites @ 30fps. Next: try new raylib rlsw software renderer and RVV extension... 🔥👍😄
raylib running on RISC-V device, Orange Pi RV2, using Mesa llvmpipe software renderer
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Ray @raysan5.bsky.social · 20/10/2025
NEWS! raylib custom Software Renderer backend [rlsw.h] has been finally merged! 🚀 For the first time in this 12-years journey, there is a NO-DEPENDENCIES path available for raylib rendering, no platform library (direct Win32 implementation) and no OpenGL required! 🤯
New raylib custom software backend! OpenGL and GPU not required any more to run raylib programs!
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Ray @raysan5.bsky.social · 12/10/2025
Today I did my talk, "automating raylib for the future" at @bcngamefest.bsky.social! 🚀 I want to thanks all the attenders and the organization for this opportunity! 💯 Got a couple of really nice photos! Thanks to @soykhaler.bsky.social !
raylib talk at BCN Game FestRay at BCN Game Fest
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Ray @raysan5.bsky.social · 07/10/2025
Today #raylib is the #2 world trending C project of the week on GitHub! 🤯🚀 Source: github.com/trending/c?s...
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Ray @raysan5.bsky.social · 01/10/2025
After a couple of months, my hobby project of restoring old hammers from my woordworkers ancestors has come to an end. Really enjoyed it! 🔨 Time to look for a new hobby project (no tech-related)! Recommendations? 🤔
(c) Old hammers restoration project by Ray, Jul-Sep 2025
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Ray @raysan5.bsky.social · 30/09/2025
raylib running on Anbernic RG35XX Plus game console. 100 animated 3d character instances running at +40 fps! 😮 I think this type of devices are perfect for #raylib, for experimentation and education, I also see multiple possibilities for portable industrial tooling/tech at a very low cost. 🚀
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Ray @raysan5.bsky.social · 17/09/2025
WOW! raylib got its first Gold Sponsor!!! 🤯 It is PufferAI, developers of PufferLib, an open-source Reinforcement Learning library for complex game environments! Every single sample game environment included uses raylib! 🚀 Thanks for your support! ❤️
raylib 1st Gold Sponsor!
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Ray @raysan5.bsky.social · 31/08/2025
RISC-V is the future and raylib is already running in one of the few RISC-V powered computers in the market, the Orange Pi RV2! The future is now! 🚀
raylib running on RISC-V powered device!
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