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Mazed

@rakanu.bsky.social
125 followers 210 following 194 posts

🇨🇭 Based in Switzerland 🏔️ Free time solo #gamedev #indiegame #metroidvania #pixelart #sound

PostsRepliesMedia
Reposted by Mazed
Jitter @jittergame.bsky.social · 07/10/2025
We're launching Early Access on November 6th because apparently deadlines exist. Is it done? No. Are we shipping it? Yes. There’s an open world now. Don’t ask how. Wishlist it. Or don’t. Chapter One launches either way. #jittergame
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Mazed @rakanu.bsky.social · 25/09/2026
Initial tests with nets and collisions. It's running quite well; even screen-filling nets achieve 1.6ms on the Steamdeck. The core is written in C++. Next step: tear it apart and climb on it. #gamedev #solodev #indiegame #godot #metroidvania #pixelart
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Mazed @rakanu.bsky.social · 06/09/2026
#indiegame #gamedev #metroidvania #pixelart #solodev
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Reposted by Mazed
Deja View @dejaview2.bsky.social · 05/09/2026
Interactive chains in my Celeste-inspired metroidvania game! What do you think? #gamedev #pixel_art #gamedevelopment #metroidvania #indiedev #indiegames #platformer #indie
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Fenyx Digital @fenyxdigital.bsky.social · 05/09/2026
Demo OUT NOW! Wishlist The Money Man on STEAM #papersplease #indiedev #peakyblinders #spidernoir #indiegame #spiderman #noir #1920s #indiegame #mafia #indiegamedev #mob #indiegamedevelopment #mafia #indiegames #pixelart #pixelartgame #pixelartgames #gaminglife #simgame #storygames #narrativegame
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Mazed @rakanu.bsky.social · 05/09/2026
A #Metroidvania should have fog 👽 #indiegame #pixelart #gamedev
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Mazed @rakanu.bsky.social · 04/09/2026
First experiments with my new fake lights. GPU time is valuable, therefore everything is rendered in one pass and baked with the background tilemap. It's just a test, so this looks a bit rushed. #gamedev #metroidvania #indiegame #pixelart #solodev
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Reposted by Mazed
Robin Rimbaud - Scanner @scannerdot.com · 26/07/2026
Next in my series on inspiring figures in electronic music, this time featuring musician, software developer, engineer and audiovisual artist @roberthenke.bsky.social, in the latest issue of Sound on Sound magazine
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Mazed @rakanu.bsky.social · 01/09/2026
If you're using the Godot engine, I highly recommend the PhantomCamera add-on. phantom-camera.dev
phantom-camera.dev
Phantom Camera
A Camera Addon for Godot
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Mazed @rakanu.bsky.social · 31/08/2026
Every #Metroidvania should have an energy system.⚡ Game-wide energy network system implemented. It also supports feeds. I think this will allow for the implementation of many nice puzzle situations in the game. #gamedev #indiegame
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Reposted by Mazed
xxïv🌚🇺🇦 commissions open @nucl3arxxiv.bsky.social · 18/06/2026
hi hello who wants some beautiful pictures here is commissions info btw🌚 dm or email to nucl3arxxiv@gmail.com✨
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Mazed @rakanu.bsky.social · 28/08/2026
First tests with my smoke emitter #gamedev #indiegame #2d #metroidvania
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Mazed @rakanu.bsky.social · 27/08/2026
Working on a gate animation (sound is a bit quiet in the video). #gamedev #animation #sprite #godot #metroidvania #indiegame #pixelart
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Mazed @rakanu.bsky.social · 25/08/2026
»There is a way, but everything inside you resists taking it..« #pixelart #darkscifi #metroidvania #indiegame
Pixelart drawing, dark scifi metroidvania
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Mazed @rakanu.bsky.social · 24/08/2026
».. Whatever may have been stored in these bunkers for ages I should probably leave it alone.. « #pixelart #metroidvania #indiegame #gamedev (no final level)
pixelart tilemap-test
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Mazed @rakanu.bsky.social · 23/08/2026
Into the darkness. .. Less is more, I know. But as a beginner, I still lack a feel for the right amount. But very slowly, sketch by sketch, I am getting closer to the desired gloom. ⚫ #pixelart #metroidvania #indiegame #solodev #videogame #gamedev
Pixelart sketch
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Reposted by Mazed
Deja View @dejaview2.bsky.social · 19/08/2026
Salene is now LIVE on Kickstarter. Thank you everyone for your support so far! #gamedev #pixel_art #gamedevelopment #metroidvania #indiedev #indiegames #platformer #indie #salene www.kickstarter.com/projects/oli...
kickstarter.com
Celeste Inspired Metroidvania: Salene
A pixel art game about a fallen angel who can switch between 2 parallel worlds.
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Reposted by Mazed
VEXED (commissions OPEN) @v3x3d.bsky.social · 19/08/2026
Another new font! 👍 v3x3d.itch.io/plain-print Plain Print is a simple and clean pixel font with standout bold lettering. 📝😄 #pixelart #ドット絵 #gamedev #indiedev
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Mazed @rakanu.bsky.social · 20/08/2026
Trying to find my style. A challenge for me as a relative beginner. #pixelart #solodev #gamedev #indiegame #metroidvania #aseprite
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Mazed @rakanu.bsky.social · 19/08/2026
Drawing tilesets. ✍️ I'm quite slow. #pixelart #solodev #gamedev #metroidvania
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Mazed @rakanu.bsky.social · 12/08/2026
Diligent work #gamedev #solodev #metroidvania #godotengine #switzerland
Godot Engine, own room planner add-on for my game
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Mazed @rakanu.bsky.social · 20/07/2026
It's always somewhat painful when you have to curtail the game's canon to keep it playable. #gamedev
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Mazed @rakanu.bsky.social · 19/07/2026
I don't know about you, but I enjoy writing my own tools for my #gamedev project. B)
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Mazed @rakanu.bsky.social · 17/07/2026
The good old monogame #gamedev framework continues to thrive. #monogame youtu.be/kf-GGB8kk9Y?...
youtu.be
MonoGame in 2026 - A MASSIVE New Update!
YouTube video by Gamefromscratch
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Mazed @rakanu.bsky.social · 14/07/2026
Looking at the prices and availability of current hardware, the creative optimization of games is becoming increasingly popular again. #gamedev
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Mazed @rakanu.bsky.social · 12/04/2026
Cool .. inline text shader previews #godot github.com/godotengine/...
github.com
Implement inline text shader previews by Chaosus · Pull Request #117726 · godotengine/godot
This is big PR which implements shader previews for Godot text shaders. I mostly adapted a code from a https://github.com/cashew-olddew/godot-shader-previewer addon (and transformed it to C++). T...
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Mazed @rakanu.bsky.social · 19/02/2026
The time has come, I'm using a self-modified #Godot engine. Maximum freedom backfires with maximum confusion during the build process.
media.tenor.com
a man wearing headphones is crying with his eyes closed
ALT: a man wearing headphones is crying with his eyes closed
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Mazed @rakanu.bsky.social · 16/02/2026
After defining all areas and sectors, I begin by roughly setting the sub-rooms of the sectors. A lot will change, but it's important to have a plan first. It forms the basis for setting up rooms in my room editor add-on in the engine. #gamedev #solodev #metroidvania #indiegame #schweiz
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Mazed @rakanu.bsky.social · 11/02/2026
I am currently experimenting with different approaches to creating tilesets. It's a challenge. But I am clearly moving away from the approach of making perfect seamless tiles, prefer something rougher and more unpolished. #indiedev #solodev #pixelart #metroidvania #gamedev #gamedesign #switzerland
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Mazed @rakanu.bsky.social · 05/02/2026
#Godot makes it really easy. With two clicks, I can convert a sprite into a simple quad mesh with (8x8 subdivided), add a wobble vertex shader, and I have exactly what I wanted. #gamedev
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Mazed @rakanu.bsky.social · 04/02/2026
Surface glitter effect for free. The water surface line is too thin and therefore breaks. #gamedev #steamdeck
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Mazed @rakanu.bsky.social · 04/02/2026
When I use the #SteamDeck, I don't like it when the fan is roaring. I've learned that the problem is often not necessarily the GPU usage, but the CPU. It gets very hot even at 30% load, while the GPU can handle 60% and more load without the fan getting loud. #gamedev
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Mazed @rakanu.bsky.social · 03/02/2026
Regarding #Godot, #C++ #GDExtension and #Steamdeck: It causes significantly fewer problems to run the #Linux build directly on the steamdeck. Setting it up can be time-consuming, but in the end you can create a terminal script that does everything in one go. #gamedev
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Mazed @rakanu.bsky.social · 03/02/2026
What we know as a console was essentially born in the 1970s as the Unix Shell. Today, in the year 2026, I still have to enter cryptic commands into it. I wonder why.
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Mazed @rakanu.bsky.social · 02/02/2026
I played around a bit with C++ and GDExtension. Outsourcing my water simulation routines resulted in a 4x performance improvement, so it was worth it. #gamedev #godot
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Mazed @rakanu.bsky.social · 31/01/2026
Initial tests on the Steam Deck. Lighting and effects are expensive, so I really want to make the performance suitable for handheld use and without the fan roaring. However, we live in 2026, it won't be an OpenGL game, I will allow a few special effects gimmicks. 😜 #gamedev #steamdeck #metroidvania
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Mazed @rakanu.bsky.social · 28/01/2026
Creating test rooms and a few enemies is nothing compared to game design, which involves creating the world, rooms, challenges, connections, etc. I'm now on page 20.
media.tenor.com
a man wearing headphones is crying with a tear running down his face
ALT: a man wearing headphones is crying with a tear running down his face
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Mazed @rakanu.bsky.social · 14/01/2026
#J.E.N.O.V.A C++ scripting for #godot feels just as easy and smooth as C++ with the Unreal engine. Incidentally, using this alongside GDScript is no problem. The perfect solution for more speed in critical areas. #gamedev jenova-framework.github.io/docs/pages/G...
jenova-framework.github.io
Getting Started | Projekt J.E.N.O.V.A Learning Center
Welcome to Projekt J.E.N.O.V.A, Your gateway to integrating world's most powerful programming language as a scripting language into the Godot 4 Game Engine. In this guide we'll walk you through the es...
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Mazed @rakanu.bsky.social · 04/01/2026
Back on the road in the test area. A new enemy lurks in the dark. #indiegame #gamedev #godot #metroidvania
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Mazed @rakanu.bsky.social · 03/01/2026
I can't help myself. 😌 But I really wanted to create a tearing of the net.Still real-time polygons, so not suitable for mass use in level design. But a few per screen are absolutely no problem. #indiegame #metroidvania #pixelart #gamedev #solodev #schweiz #godot
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Mazed @rakanu.bsky.social · 02/01/2026
Today I experimented a lot with various effects and methods in Line2D. 😅Of course, all of this looks rather chaotic, and none of it is final. But I'm looking forward to integrating all of this into the gameplay. #gamedev #godot #pixelart #platformer #metroidvania #scifi #solodev #schweiz
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Mazed @rakanu.bsky.social · 02/01/2026
This morning I created a node to create hanging tendrils. Looks quite okay. Freely configurable in the editor, including idle animation and collision effect, gravity, number of points, etc. Based on Line2D and is quite performant despite using #GDScript for realtime point calc. #gamedev #godot
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Mazed @rakanu.bsky.social · 01/01/2026
Yes yes, it still looks really ugly, but the procedurally generated tentacles (Line2D ) already look okay. No shaders are used; the polygon points are calculated by the GDScript. Still performs sufficiently. Next step: make it beautiful B) #gamedev #indiegame #metroidvania #solodev #godot #scifi
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Mazed @rakanu.bsky.social · 20/12/2025
#Blender XD youtube.com/shorts/qdT2O...
youtube.com
Every 3D Artist’s Software Journey
YouTube video by N-hance School
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Mazed @rakanu.bsky.social · 12/12/2025
#godot Line2D node 🩵
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Reposted by Mazed
Jhony Lucas 🎃 @jhonylucas74.bsky.social · 02/12/2025
Hi folks, I’ve launched a new free plugin for Godot. This plugin allows you to easily run SQL queries directly inside Godot. It currently supports SQLite and DuckDB. #godot #gamedev #godotengine jhonylucas74.itch.io/sql-studio-f...
jhonylucas74.itch.io
SQL Studio for Godot by Jhony Lucas
Manage SQLite databases directly within the Godot Editor.
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MrEliptik 💀 O.B.O.L is out 🔥 @mreliptik.bsky.social · 02/12/2025
Reminder that Godot is an amazing FREE and OPEN SOURCE 2D and 3D game engine! It has changed my life and I'm so grateful for the amazing work the core team and contributors are doing. If you have a few bucks to spare, consider making a donation 🤑 fund.godotengine.org?ref=december...
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Mazed @rakanu.bsky.social · 30/11/2025
I'm currently getting to grips with this add-on. I should have discovered it much sooner! I already love it. An absolute must-have for every #Godot #gamedev. #limboai github.com/limbonaut/li...
github.com
GitHub - limbonaut/limboai: LimboAI - Behavior Trees and State Machines for Godot 4
LimboAI - Behavior Trees and State Machines for Godot 4 - limbonaut/limboai
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Deakcor @deakcor.bsky.social · 28/11/2025
#PixelOver 0.18.1 Beta 1 is out! Focuses on improving the stability of the newly introduced animation changes and also implements input locking for transforms. For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de... #GodotEngine #indiedev #pixelart #gamedev
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Mazed @rakanu.bsky.social · 10/11/2025
The answers can be found in the unfathomable depths of this world. But beware, you might not like them. #indiegame #metroidvania #pixelart #darkscifi #swissgame
Dark scifi Pixelart Metroidvania
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