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Radzik

@radzikowski.com.pl
27 followers 27 following 62 posts

Long time programmer, recently found joy in GameDev with @godotengine.org

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Radzik @radzikowski.com.pl · 17/08/2026
I really liked heat haze effect, but it was clipping transparent objects behind it. So I embarked on a week-long journey with post-processing with CompositorEffects. Now I really appreciate simplicity of using regular Godot shaders! #godot #gamedev #indiedev
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Radzik @radzikowski.com.pl · 12/08/2026
How you going? A* 😒 Flow field 😎 Ofc I had to complicate it with special weights calc on corners. And bilinear interpolation to sample direction for smooth rotations. PS. Good thing DebugDraw3D exists or I would be implementing whole helper drawing lib myself ;) #godot #gamedev #indiedev
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Radzik @radzikowski.com.pl · 10/08/2026
VoxelGI on/off Makes a huge difference, especially since there is no directional light, only sky. Performance isn't bad. Regular lights have bigger impact, so lighting and meshes are something to optimize first. #godot #gamedev #indiedev
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Radzik @radzikowski.com.pl · 08/08/2026
Today's progress: added tower shield effect and unit dissolve. 💡Light flash when shield appears really sells it. No matter what I did in shield shader, without light it just felt fake and not integrated with environment. #godot #gamedev #indiedev
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Radzik @radzikowski.com.pl · 07/08/2026
Pretty happy how the crystals turned out! But I think they still need some juice though. #godot #gamedev #indiedev
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Radzik @radzikowski.com.pl · 05/08/2026
You can almost hear it! (1/3) Lighting was tricky though due to baked shadows - shadows were showing on the ground before any objects pop up so I had to hack it a bit... (continue below) #godot #gamedev #indiedev
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Radzik @radzikowski.com.pl · 31/07/2026
For wizards, size IS important. #godot #gamedev #indiedev
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Radzik @radzikowski.com.pl · 29/07/2026
Added spark particles! Just like heat haze, it's subtle. #godot #gamedev #indiedev
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Radzik @radzikowski.com.pl · 27/07/2026
I'm pretty happy how the path turned out! The path mesh is created along Path3D. Mesh consists of square tiles, and shader choses random fragment from the material for each of them, with 1 of 16 stones, randomly rotating it for even greater variety. #godot #gamedev #indiedev
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Radzik @radzikowski.com.pl · 24/07/2026
Not gonna lie, those shader graphs always scared me. Can't you just write code? 😅 But I needed something custom, so I took existing material and went step by step, understanding, simplifying, and adjusting it. And okay, I see the benefits of node graphs! #godot #gamedev #indiedev #MaterialMaker
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Radzik @radzikowski.com.pl · 22/07/2026
Brazier with heat haze effect above it. Effect is subtle, I don't want it to be distracting, but maybe it should be stronger? WDYT? #godot #gamedev #indiedev
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Radzik @radzikowski.com.pl · 20/07/2026
Procedural island mesh generation. Path3D sets the base shape, which is then made more interesting and unique with random irregularities. Bottom disappears in darknes, and edge bevel is cherry on top for low-poly look. #godot #gamedev #indiedev
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Radzik @radzikowski.com.pl · 11/05/2026
My game colors were blunt and muted, so I overhauled them all at once with Look-Up Tables. It's very effective technique, so I made a 60 seconds tutorial on color grading in Godot using LUT. What do you think? Is it helpful? #godot #gamedev #indiedev
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Radzik @radzikowski.com.pl · 10/05/2026
Deckbuilders Fest is almost over. We launched Cold Decks demo shortly before. We had some uptick in wishlists, despite it being only a free demo. From this occasion, sharing some card graphics by talented Ana Rinray (def checkout www.tumblr.com/ana-rinray-art !) #godot #indiedev #gamedev
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Radzik @radzikowski.com.pl · 06/05/2026
I didn't want all colors to fight for attention, but afterwards realized my game has muted, eastern-european color palette ;) LUT was quick way to color grade whole game. Do you see difference? I consider making 1 minute "how to" tutorial - is it interesing topic? #godot #gamedev #indiedev
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Radzik @radzikowski.com.pl · 05/05/2026
Oxygen management is crucial in Cold Decks, but it was easy to not realize your Pioneers are suffocating. I hope it can't be missed now! Still missing a good audio to go with it... #godot #indiedev #gamedev
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Radzik @radzikowski.com.pl · 02/05/2026
I was supposed to check a bug, and then realized I'm just playing the game. I guess this makes the game good for at least one player? #godot #indiedev #gamedev #ScreenshotSaturday
Cold Decks game in middle of demo playthrough, with a lot of cards visible on the screen.
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Radzik @radzikowski.com.pl · 30/04/2026
Every minute spent on (good) dev tools pays off. Here - our map creation visualization. It was invaluable time saver during algorithm creation and later with content design. Everything at a glance, no guessing or launching full game. And it looks cool ;) #godot #indiedev #gamedev
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Radzik @radzikowski.com.pl · 29/04/2026
A little shader goes a long way! The explosion range and shockwave make all the difference. Those are the first interactive effects, more to come. #godot #indiedev #gamedev #shader
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Radzik @radzikowski.com.pl · 27/04/2026
It begins! Just friends and family so far, but they started sharing with their friends already (without us asking!) We steadily let more people know, so we get feedback and quickly release patches in between. #godot #indiedev #gamedev #indiegame
Daily Wishlists for Cold Decks demo
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Radzik @radzikowski.com.pl · 18/04/2026
Text shaders line-by-line preview in Godot 4.7? Yes, please! This is the print() - the ultimate debug tool - for shaders :D
Inline text shader previews in Godot 4.7 dev 5
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Radzik @radzikowski.com.pl · 10/04/2026
Great, now I will need to unlearn muscle memory I developed to work around limitations of moving nodes in the tree 🙃 But in all seriousness, UX of Godot is already on a good level and becomes even better with every release.
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Radzik @radzikowski.com.pl · 08/04/2026
GodotCon Amsterdam speakers list is live! A lot of intriguing talks, can't wait! (and I'm on the list too ;) #godot #godotengine #godotcon
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