Radzik @radzikowski.com.pl · 17/08/2026I really liked heat haze effect, but it was clipping transparent objects behind it. So I embarked on a week-long journey with post-processing with CompositorEffects. Now I really appreciate simplicity of using regular Godot shaders! #godot #gamedev #indiedev 0103
Radzik @radzikowski.com.pl · 12/08/2026How you going? A* 😒 Flow field 😎 Ofc I had to complicate it with special weights calc on corners. And bilinear interpolation to sample direction for smooth rotations. PS. Good thing DebugDraw3D exists or I would be implementing whole helper drawing lib myself ;) #godot #gamedev #indiedev 091
Radzik @radzikowski.com.pl · 10/08/2026VoxelGI on/off Makes a huge difference, especially since there is no directional light, only sky. Performance isn't bad. Regular lights have bigger impact, so lighting and meshes are something to optimize first. #godot #gamedev #indiedev 0171
Radzik @radzikowski.com.pl · 08/08/2026Many goodies will land in Godot 4.8, my 2 favs from dev 3 build are not in the highlights: 1️⃣ Automatically created default resources for collision shapes, noise, particles, etc. (PR #88647) 2️⃣ Show/hide collision shapes in runtime, no game restart needed! (PR #119816) 000
Radzik @radzikowski.com.pl · 08/08/2026Today's progress: added tower shield effect and unit dissolve. 💡Light flash when shield appears really sells it. No matter what I did in shield shader, without light it just felt fake and not integrated with environment. #godot #gamedev #indiedev 0111
Radzik @radzikowski.com.pl · 07/08/2026Pretty happy how the crystals turned out! But I think they still need some juice though. #godot #gamedev #indiedev 0111
Radzik @radzikowski.com.pl · 05/08/2026You can almost hear it! (1/3) Lighting was tricky though due to baked shadows - shadows were showing on the ground before any objects pop up so I had to hack it a bit... (continue below) #godot #gamedev #indiedev 161
Radzik @radzikowski.com.pl · 29/07/2026Added spark particles! Just like heat haze, it's subtle. #godot #gamedev #indiedev 061
Radzik @radzikowski.com.pl · 27/07/2026I'm pretty happy how the path turned out! The path mesh is created along Path3D. Mesh consists of square tiles, and shader choses random fragment from the material for each of them, with 1 of 16 stones, randomly rotating it for even greater variety. #godot #gamedev #indiedev 090
Radzik @radzikowski.com.pl · 24/07/2026Not gonna lie, those shader graphs always scared me. Can't you just write code? 😅 But I needed something custom, so I took existing material and went step by step, understanding, simplifying, and adjusting it. And okay, I see the benefits of node graphs! #godot #gamedev #indiedev #MaterialMaker 081
Radzik @radzikowski.com.pl · 22/07/2026Brazier with heat haze effect above it. Effect is subtle, I don't want it to be distracting, but maybe it should be stronger? WDYT? #godot #gamedev #indiedev 1120
Radzik @radzikowski.com.pl · 20/07/2026Procedural island mesh generation. Path3D sets the base shape, which is then made more interesting and unique with random irregularities. Bottom disappears in darknes, and edge bevel is cherry on top for low-poly look. #godot #gamedev #indiedev 0163
Radzik @radzikowski.com.pl · 11/05/2026My game colors were blunt and muted, so I overhauled them all at once with Look-Up Tables. It's very effective technique, so I made a 60 seconds tutorial on color grading in Godot using LUT. What do you think? Is it helpful? #godot #gamedev #indiedev 2152
Radzik @radzikowski.com.pl · 10/05/2026Deckbuilders Fest is almost over. We launched Cold Decks demo shortly before. We had some uptick in wishlists, despite it being only a free demo. From this occasion, sharing some card graphics by talented Ana Rinray (def checkout www.tumblr.com/ana-rinray-art !) #godot #indiedev #gamedev 062
Radzik @radzikowski.com.pl · 06/05/2026I didn't want all colors to fight for attention, but afterwards realized my game has muted, eastern-european color palette ;) LUT was quick way to color grade whole game. Do you see difference? I consider making 1 minute "how to" tutorial - is it interesing topic? #godot #gamedev #indiedev 0133
Radzik @radzikowski.com.pl · 05/05/2026Oxygen management is crucial in Cold Decks, but it was easy to not realize your Pioneers are suffocating. I hope it can't be missed now! Still missing a good audio to go with it... #godot #indiedev #gamedev 0124
Radzik @radzikowski.com.pl · 02/05/2026I was supposed to check a bug, and then realized I'm just playing the game. I guess this makes the game good for at least one player? #godot #indiedev #gamedev #ScreenshotSaturday 0104
Radzik @radzikowski.com.pl · 01/05/20261. Create "Report bug / Feedback" form 2. Release demo 3. After a week, realize you didn't configure notifications on form submissions 4. ??? 5. Profit? Big thank you to players that submitted bug reports, they are being fixed right now :D #godot #gamedev #indiedev 0102
Radzik @radzikowski.com.pl · 30/04/2026Every minute spent on (good) dev tools pays off. Here - our map creation visualization. It was invaluable time saver during algorithm creation and later with content design. Everything at a glance, no guessing or launching full game. And it looks cool ;) #godot #indiedev #gamedev 1123
Radzik @radzikowski.com.pl · 29/04/2026A little shader goes a long way! The explosion range and shockwave make all the difference. Those are the first interactive effects, more to come. #godot #indiedev #gamedev #shader 152
Radzik @radzikowski.com.pl · 27/04/2026It begins! Just friends and family so far, but they started sharing with their friends already (without us asking!) We steadily let more people know, so we get feedback and quickly release patches in between. #godot #indiedev #gamedev #indiegame 2113
Radzik @radzikowski.com.pl · 24/04/2026My presentation from GodotCon (and demo with full code) is available here: github.com/m-radzikowsk... Thank you for all questions and discussions afterwards!github.comGitHub - m-radzikowski/presentation-godot-yamlContribute to m-radzikowski/presentation-godot-yaml development by creating an account on GitHub. 010
Radzik @radzikowski.com.pl · 22/04/2026Truly a week of Godot for me! - on route to GodotCon - where I'm speaking on Friday - and I've just released demo on Steam! In Cold Decks, cards are everything, and both your crafting skills and morality will be tested. Wishlist now! store.steampowered.com/app/4287840/ #indiegame #godotstore.steampowered.comCold Decks on SteamSurvive onboard a stranded colony ship in this story-rich card-based crafting game. Pry the mysteries from behind closed hatches. Scrounge up resources, gather your crew, and craft your way to surviva... 010
Radzik @radzikowski.com.pl · 18/04/2026Text shaders line-by-line preview in Godot 4.7? Yes, please! This is the print() - the ultimate debug tool - for shaders :D 131
Radzik @radzikowski.com.pl · 10/04/2026Great, now I will need to unlearn muscle memory I developed to work around limitations of moving nodes in the tree 🙃 But in all seriousness, UX of Godot is already on a good level and becomes even better with every release. 053
Radzik @radzikowski.com.pl · 08/04/2026GodotCon Amsterdam speakers list is live! A lot of intriguing talks, can't wait! (and I'm on the list too ;) #godot #godotengine #godotcon 060