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Rabbit Engineering

@rabbitengineering.com
956 followers 748 following 510 posts

Got a nice dog and retro gaming hobby with a little C++ gamedev mixed in. Working on a 90's retro style WWII flight sim. That’s what you’ll see here. rabbitengineering.com

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Rabbit Engineering @rabbitengineering.com · 26/09/2026
Yes, it is a great game! The wacky 1946 stuff was a lot of fun to try.
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Rabbit Engineering @rabbitengineering.com · 26/09/2026
Well, that's a shame.
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Rabbit Engineering @rabbitengineering.com · 26/09/2026
By the end of the war, the Luftwaffe was throwing any and all camouflage schemes at the Bf109 to see what worked, added some more today. #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday
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Rabbit Engineering @rabbitengineering.com · 20/09/2026
I’ve been making software for almost 20 years now, the best thing about it is that making mistakes is very cheap, you can always back out and find a new path that works.
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Rabbit Engineering @rabbitengineering.com · 19/09/2026
lol yes it’s just silly cardboard
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Rabbit Engineering @rabbitengineering.com · 19/09/2026
Finished the Dak! #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday
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Rabbit Engineering @rabbitengineering.com · 14/09/2026
AND WITH MT-32!! Man this was my big time sink in '98, I found a zip with like 200 tracks in it kept me going for weeks. Good times!
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Rabbit Engineering @rabbitengineering.com · 14/09/2026
Adding some more immersion actors, this time the Douglas Dakota. Basic shaped roughed in, next are the details and game engine tags. #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday
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Rabbit Engineering @rabbitengineering.com · 07/09/2026
Awarded expert marksman by the stormtrooper shooting school
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Rabbit Engineering @rabbitengineering.com · 06/09/2026
A tough lesson I learnt at my day job - use schema free data files if possible - ini is best, csv where you want a table. That way when you update the parsing code, you don't need to trawl aaaaall your config files to ensure they match the new schema.
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Rabbit Engineering @rabbitengineering.com · 06/09/2026
More backend this week. This is the data file that defines the dynamic missions that make up the campaign. #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday
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Rabbit Engineering @rabbitengineering.com · 03/09/2026
I don't think LODs are thing for streaming systems anymore, don't they use automatic mesh decimation now? microsoft.github.io/DirectX-Spec...
microsoft.github.io
Mesh Shader
Engineering specs for DirectX features.
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Rabbit Engineering @rabbitengineering.com · 02/09/2026
Oooh we got one for Xmas and our corgi loved the fatty bits. You can’t really see it but we used it as toppers
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Rabbit Engineering @rabbitengineering.com · 30/08/2026
Everyone go hug your producer - they’re the ones with the rope pulling you out of holes and getting you back on track to release
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Rabbit Engineering @rabbitengineering.com · 30/08/2026
Time well spent
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Rabbit Engineering @rabbitengineering.com · 30/08/2026
The ocean was looking bland being just one color, so I added some areas of darkness to mix things up. #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday
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Rabbit Engineering @rabbitengineering.com · 28/08/2026
Ben Heck was 20 years ahead of his time.
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Rabbit Engineering @rabbitengineering.com · 16/08/2026
To procedurally generate missions, you need to give the system a lot of data about what each region in the map is, threat levels, etc. Here are some of the BMPs used to define those factors. #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday
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Rabbit Engineering @rabbitengineering.com · 14/08/2026
From before spellcheck was invented, as is evident
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Rabbit Engineering @rabbitengineering.com · 14/08/2026
As assume this is the remaster right?
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Rabbit Engineering @rabbitengineering.com · 08/08/2026
That kind of weekend #corgicrew
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Rabbit Engineering @rabbitengineering.com · 08/08/2026
Showing off the gloomy night lighting and soundscape. Took a while to find the balance between realistically dark and visible enough for gameplay purposes. Very happy with the phosphorescent panel lighting. #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday
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Rabbit Engineering @rabbitengineering.com · 07/08/2026
Each neighborhood sprouts wings and they all formation fly south for the winter like ducks
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Rabbit Engineering @rabbitengineering.com · 06/08/2026
Proutine bar
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Rabbit Engineering @rabbitengineering.com · 05/08/2026
I think it was probably a cheap license, as it was completely out of Jane's market (academic reference books), and basically free money for them - also after the EA deal expired in 2000, the license was bought by some very small publishers which would not have been able to afford something big.
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Rabbit Engineering @rabbitengineering.com · 01/08/2026
One of the best mission debrief experiences was in Microprose's F-19 Stealth Fighter. I implemented a similar once, with the additional improvement that you can replay any mission that your pilot has ever flown. #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday
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Rabbit Engineering @rabbitengineering.com · 31/07/2026
Yeah but these days I look at them and think “those Ones don’t look that old any more”
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Rabbit Engineering @rabbitengineering.com · 26/07/2026
Added cinematic cameras. These are added at model design time. They can show off the model, and give you a 'quick view' for useful things like seeing if your bombs actually hit the target! #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday
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Rabbit Engineering @rabbitengineering.com · 19/07/2026
TOOOONIGHT I SLEEEP ON A BEEED OF GRAINS
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Rabbit Engineering @rabbitengineering.com · 18/07/2026
Every flight sim needs a review mode so you can drool over the models and learn about the threats. Here are the airborne friends and foes. You can also toggle gear etc which is useful during model editing. #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday
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Rabbit Engineering @rabbitengineering.com · 17/07/2026
Come in, take a seat.
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Rabbit Engineering @rabbitengineering.com · 16/07/2026
🤣
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Rabbit Engineering @rabbitengineering.com · 16/07/2026
Same thing though - like in F15 there is a “shack!” Voice, or in pacific strike the camera switches to show the explosion momentarily; or bomb tracking camera you can switch to
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Rabbit Engineering @rabbitengineering.com · 15/07/2026
This is super weird - why not just make a sound? Or pop up a little event window showing the bomb releasing? Or pilot voice? Feels like this has been solved quite a while back
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Rabbit Engineering @rabbitengineering.com · 12/07/2026
We call this move Pancaking
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Rabbit Engineering @rabbitengineering.com · 12/07/2026
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Rabbit Engineering @rabbitengineering.com · 11/07/2026
The goal is to land somewhere between those Aces games and F19/F117 by Microprose.
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Rabbit Engineering @rabbitengineering.com · 11/07/2026
I was dogfighting a 190-D over Paris, but he was too good so had to ask for help. Good thing we have wingman commands! You can direct who to attack, formation, and some other stuff. #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday
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Rabbit Engineering @rabbitengineering.com · 05/07/2026
Happy Independence Day from Redmond
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Reposted by Rabbit Engineering
COBRA STRIKE - Wishlist now!💥🚁🎮 @cobrastrikegame.com · 05/07/2026
Gameplay Trailer #3 of COBRA STRIKE is flexing drones! #gamedev #indiedev #indiegame #screenshotsaturday www.youtube.com/watch?v=l54k... store.steampowered.com/app/3411810/...
youtube.com
COBRA STRIKE - Gameplay Trailer #3
YouTube video by COBRA STRIKE
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Rabbit Engineering @rabbitengineering.com · 04/07/2026
Nice! Were you inspired by Archon?
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Rabbit Engineering @rabbitengineering.com · 03/07/2026
Show me a cool physical game ... lol. Indie devs, if you are in a slump, take a little break to create yourself a physical package for your game. Big box PC forever! #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #physicalmedia
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Rabbit Engineering @rabbitengineering.com · 01/07/2026
A huge dill.
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Rabbit Engineering @rabbitengineering.com · 27/06/2026
Some dogfight showing off the new terrain and weather. Hard to believe this all started as void main() {}. #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday
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Rabbit Engineering @rabbitengineering.com · 27/06/2026
The horizon tilt is impressive, but the sprite scaling is on another level.
static.klipy.com
Cat With Aluminum Hat Aluminum Foil Hat
ALT: Cat With Aluminum Hat Aluminum Foil Hat
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Reposted by Rabbit Engineering
Atom Brain Games @atombraingames.bsky.social · 26/06/2026
Dreams in the Witch House is a whopping 65% off during #SteamSummerSale 😎🦇😱 Prepare for the May-Eve witch ritual and save Walter Gilman from a terrible fate. A genre bending mix of point and click adventure and a survival RPG! Get it here ▶️ store.steampowered.com/app/1902850/...
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Rabbit Engineering @rabbitengineering.com · 25/06/2026
Did they not add any more after Marine fighters? I never noticed that
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Rabbit Engineering @rabbitengineering.com · 21/06/2026
Busy week so not much gamedev happened, but added an Allied AA gun to dress up the campaign airfields. #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday
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Rabbit Engineering @rabbitengineering.com · 17/06/2026
Option 3.
static.klipy.com
Homer and Bart Simpson Go Fishing
ALT: Homer and Bart Simpson Go Fishing
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Rabbit Engineering @rabbitengineering.com · 15/06/2026
Yes, I am using those textures, they are excellent. I would love to have a look at the higher res ones.
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