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rufius

@r6915ee.bsky.social
51 followers 194 following 247 posts

' ' alexander dramapants porifera atoll (ElBenjaG) * Any pronouns * Aroace * Artist, charter (FNF primarily), programmer in various languages * PROSHIPPERS DNI!! Other socials are on my Strawpage below. r6915ee.straw.page

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Emmy but SCARY!!!👻 @tetrabunz.bsky.social · 10m
Surprised they gave this guy a job at the castle. Must've been desperate.
3D render in the SGI style, depicting Waluigi in what appears to be a small office in Peach's Castle. He is looking, puzzled, at a small tablet while in a nearby doorway, a hulking Mario animatronic stalks him.
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Supper Mario Broth @mariobrothblog.bsky.social · 11h
It is possible to beat Donkey Kong Country 2 completely pacifist using a combination of secrets and glitches, allowing no enemy or boss to be harmed. Ironically, getting the true ending destroys Crocodile Isle, killing everyone on it anyway.
How to beat Donkey Kong Country 2 the pacifist way
Most enemies in the game can be spared via damage boosting through them or skipped via team-up throws or Dixie's twirl. However, some bonus rooms require all enemies inside to be defeated. These can be avoided by using the secret that gives 75 Kremkoins*, allowing all bonus rooms to be skipped.
*In the first level, enter the cabin, exit immediately. Collect the first banana bunch but not anything else. Return to the cabin, collect the balloon, Exit, collect the bunch again, but nothing else. Return, and it will contain a coin that gives you 75 Kremkoins.
To skip bosses, get a glitch called "Bonus Storage" by pausing and exiting while failing a bonus. After this, use "Funky Skip" (get near the boss, hold L+Select, then tap Right, Left, Up, Down, Right, Left. Hold Up, press B, let go of Up and B, and press Down) which will put you on the world map. Reenter the world, then visit any NPC, and if done correctly, you will be put on the world map again but with the next world unlocked without fighting the boss.
After beating all the Lost World levels (requires only getting to the beginning of K. Rool's Keep and the 75 Kremkoins) the final battle is unlocked. In this battle, the player needs to enter it, then die, and finally do another Funky Skip to enter the True Ending credits instantly, without harming K. Rool.
In an exquisite case of irony, the True Ending cutscene shows Crocodile Isle being blown up and sinking into the sea, presumably killing everyone on it (save for K. Rool, who escapes on a boat).
It seems all the pacifism was for nothing in the end.
Source: YouTube user @kfin45, youtube.com/playlist?list=PLEmOV78AqBIFpzVdz8N6SU7UEllnn1FBR
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すびかか @suyasuyabi.bsky.social · 13h
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Supper Mario Broth @mariobrothblog.bsky.social · 08/10/2026
When starting Donkey Kong Land, there is a 1/8 chance the game will boot in a "paranoid ducking state" where Donkey Kong will constantly look around while ducking. This is actually a fault of the random number generator, which "locks in" to a single value and fails to be random.
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Supper Mario Broth @mariobrothblog.bsky.social · 07/10/2026
In the Mario Teaches Typing games, Mario never criticizes the player for underperforming and tries to be understanding and supportive. According to Charles Martinet, that was his initiative, as he felt being negative would go against the core principles of Mario's character.
In the Mario Teaches Typing games, even if the player does badly or underperforms compared to previous attempts, Mario will try to be understanding instead of critical:
Uh-oh, that wasn't quite as fast as the last time.
Hmm, are your fingers getting tired? Mine would be by now... if I had any. (laughs)
Charles Martinet, speaking at TooManyGames Convention 2021:
I got this marvelous opportunity to do Mario Teaches Typing. And when I got the script and I'm in the studio - I'm reading the script for the first time, there were things like "You failed!"
"That wasn't very good." "That was much worse... that was bad."
And I was reading that and I said, "Do you mind if I just, like, play with these words a little bit and just change them around?" because, you know, I never say "no" and I never say anything negative as Mario... and the producer graciously said "Sure, go for it!"
And so it became "Oh, that was good, but I know you can do even better!" "Oh, nice one but let's try again!" so it was always uplifting and always trying to be positive. And I think that that is the essence of the character to me - it's that love and that joy.
Source: transcript of speech found at youtube.com/watch?v=k9RywNQXCUM
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すびかか @suyasuyabi.bsky.social · 06/10/2026
fanart
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Supper Mario Broth @mariobrothblog.bsky.social · 02/10/2026
The Switch version of Paper Mario: The Thousand-Year Door includes its own fictional language that is a cipher for English. Amusingly, the misspelled "Game Cuve" graffiti from the original version is translated into the new language... but still reads "Game Cuve" when deciphered.
The Nintendo Switch version of Paper Mario: The Thousand-Year Door contains an in-universe language used for signs and labels that is a cipher (i.e. a one-to-one symbol conversion) for English.
Textures that were in English or unreadable in the original (left) are translated into the cipher in the remake (right). The remake's poster reads "Wanted" and the signboard reads "Signboard".
A famously misspelled "Game Cuve" graffiti appears in Rogueport in the original.
In the remake, it can be seen through this arch from the back.
Analyzing it reveals that it is still misspelled! The designers deliberately kept the misspelling in the translation.
Here is the key to the cipher used.
Source: research/images by Mario Wiki users "LadySophie17" and "Reese Rivers", mariowiki.com/List_of_fictional_languages
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すびかか @suyasuyabi.bsky.social · 30/09/2026
#fanart
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Supper Mario Broth @mariobrothblog.bsky.social · 29/09/2026
Shigeru Miyamoto has claimed that Toad is his least favorite character in Mario Kart. Despite this, in all footage of him playing Mario Kart 8, he picked Toad every time. Whether he was joking or specifically picking a character he hates to challenge himself is unknown.
I have an important question. Nintendo has also just released Mariokart 7 for the 3DS. In every iteration of Mariokart, I've always preferred to play as Toad. Who's your favorite character?
That's the most challenging question! I'm sorry that I cannot come up with an interesting answer. Somehow, it's habit to me, but I play with Mario. He's a very balanced character.
Who's your least favorite character?
Toad. [Laughs]
My favorite character is your least favorite character?
I understand that he has some popularity. Somehow.
In a 2012 interview with Entertainment Weekly, Shigeru Miyamoto has claimed Toad is his least favorite Mario Kart character.
In December 2014, Shigeru Miyamoto and Bill Trinen played Mario Kart 8 against YouTuber Rosanna Pansino. Miyamoto picked Toad.
Also in December 2014, Shigeru Miyamoto and Bill Trinen played Mario Kart 8 against YouTuber iJustine. Miyamoto picked Toad again.
Finally, in January 2015, the two played Mario Kart 8 against YouTube group Smosh Games. Miyamoto picked Toad again.
Whether Miyamoto simply had an enormous change of heart about Toad in the intervening 2 years, or whether he was picking his least favorite to challenge or punish himself, is unknown.
Source: information compiled by @SpriteCell, x.com/SpriteCell/status/1653842781897474048 ew.com/article/2012/02/10/shigeru-miyamoto-zelda, youtu.be/DNUcDkNI24o, youtu.be/3Q2KxS32Q1g, youtu.be/untLD6z6aql
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Evan Stanley @spiritsonic.bsky.social · 01/10/2026
Recent(ish) design sheets I've done for the Sonic comics. Some text on Blackwood and Dapple's pages was removed as it referenced an earlier version of the story and was no longer accurate. Soleil/Lunar's sheet was done before the difference between them was fully figured out, thus the single name
Model sheet for Blackwood the ErmineModel Sheet for Dapple the DoeModel sheet for Soleil and Lunar the sugar glider
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Supper Mario Broth @mariobrothblog.bsky.social · 27/09/2026
Many games for the GameCube use only a fraction of the storage capacity of the disc. I have analyzed the data to determine what the maximum number of retail Mario games that can fit on a single disc would be, creating the Luigi & Wario + Puzzle + Rhythm Maximum Value Pack.
A GameCube disc has a storage capacity of 1.46 gigabytes. Many Mario games use only a fraction of that storage. Below is the optimal distribution of the smallest Mario-related games on the system to fit 6 entire retail games on a single disc.
Unused space 54 MB
Luigi's Mansion 186 MB
DDR Mario Mix 264 MB
Wario World 257 MB
Donkey Konga 2 312 MB
Donkey Konga 250 MB
Please note that this pie chart is for data visualization only. If the games were in fact put on one disc, the data would be arranged in rings, not in slices.
Concept for post based on an idea from a comment by @vinchvolt.bsky.social
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Nintendo Metro @nintendometro.bsky.social · 25/09/2026
UFO 'Kirby's Adventure' NES
UFO
'Kirby's Adventure'
NES
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rufius @r6915ee.bsky.social · 26/09/2026
I will be saving this for further use. Chica head molded shot glass
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Supper Mario Broth @mariobrothblog.bsky.social · 24/09/2026
New Super Mario Bros. Wii contains unused Hint Movies where the players play badly and then die. While these were likely recorded before the levels were changed so the inputs don't match up, it is humorous to imagine them being actual intentional hints on what not to do.
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すびかか @suyasuyabi.bsky.social · 23/09/2026
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videogame history @vghistory.bsky.social · 21/09/2026
comic, personal computing, magazine (1978) archive.org/details/Pers...
a centipede falls in love with an electronic chip (kinda resembles a flat rectangular centipede).
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Five Nights at Freddy’s Alerts @fnafalerts.bsky.social · 19/09/2026
And lastly, the Hex Nightmare Freddy plushie prototype has been revealed! Nightmare Freddy features a “kangaroo pouch” on his stomach to hold the Freddles! Dawko also confirmed that one Freddle will have a magnet, allowing Nightmare Freddy to hold it! Source: www.youtube.com/live/1qMP_NW...
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Supper Mario Broth @mariobrothblog.bsky.social · 19/09/2026
In Paper Mario, the Power Bounce badge's maximum number of bounces is arbitrarily capped against bosses, making Mario end the attack even with perfect inputs. Below are ways to determine if the player should feel bad about the missed input or if it was the game's fault.
In Paper Mario, the Power Bounce badge's maximum number of hits is arbitrarily capped when fighting various enemies, particularly bosses.
This means that even if you perform the input perfectly, Mario will'simply stop the attack all by himself at some point, making it look like it was your fault.
Here is how to tell if your attack was capped by the game or if you missed an input:
If you missed an input, the A button will remain on screen for a fraction of a second after the hit. In addition, Mario will jump off the enemy in a steep arc, landing close to the enemy.
If you were capped, the A button will disappear on the frame Mario deals the final hit, and he will jump off in a larger arc, landing further away. If you see these signs, rest easy: it was not your fault.
Source: YouTube user @Bonecrusher1022, youtube.com/watch?v=nLNyZyQxrr0
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Supper Mario Broth @mariobrothblog.bsky.social · 17/09/2026
Unused graphic found in the files of Mario Superstar Baseball, possibly used as a placeholder for the title screen. It features crude sketches of Mario and Luigi seemingly made in MS Paint and the text "ルイージの兄野球", which translates to "Luigi's Older Brother Baseball".
ルイージの兄野球
Source: tcrf.net user "Geno Penguin", https://tcrf.net/File:MSSBTitleScreenSketch.png
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Five Nights at Freddy’s Alerts @fnafalerts.bsky.social · 17/09/2026
The official ScottGames account has just posted a new Youtooz teaser for the Pizzeria Simulator wave, featuring Molten Freddy, Scraptrap, and Lefty!
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Supper Mario Broth @mariobrothblog.bsky.social · 16/09/2026
The 2026 horror point-and-click adventure game Endacopia contains unused, seemingly deliberately clashing Mario pixel art assets (often jokingly called the "So Retro" art style) in its files. These were likely used as placeholders during development.
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Five Nights at Freddy’s Alerts @fnafalerts.bsky.social · 15/09/2026
During Dawko’s livestream, he showcased the new prototype Hex Nightmare Bonnie plushie, along with his new guitar prop! Dawko also mentions that he has asked for the top teeth to be removed and the teeth to be embroidered instead, just to see how it looks. Source: www.youtube.com/live/GPStr2r...
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すびかか @suyasuyabi.bsky.social · 15/09/2026
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Nintendo Metro @nintendometro.bsky.social · 14/09/2026
Pipes got a gew iterations in ‘Super Mario World’. Here we see their edge shape change oh so subtley throughout development. Nintendo Leaks
Pipes got a gew iterations in ‘Super Mario World’. Here we see their edge shape change oh so subtley throughout development. Nintendo Leaks
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DELTARUNE Quotes Bot @deltarune-quotes.bsky.social · 13/09/2026
* Yes. The instructions. Right. The INSTRUCTIONS!!!! * They're coming out of the pipes. * They're crawling out of the pipes. * Where are they going...!? * Hahaha... I... don't... KNOW!! * Ahahahahahaha!!!
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rufius @r6915ee.bsky.social · 14/09/2026
shadow freddy,,,
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Five Nights at Freddy’s Alerts @fnafalerts.bsky.social · 13/09/2026
Spotted at Five Below are new Five Nights at Freddy’s Squishmallows featuring White Tiger, Lolbit, and Shadow Freddy! What a random wave of characters, lol. Credit to: bananaboi28 on Discord!
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すびかか @suyasuyabi.bsky.social · 13/09/2026
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Supper Mario Broth @mariobrothblog.bsky.social · 12/09/2026
Compilation of rare footage of the famously unsettling-looking Donkey Kong 64 decoration at the Nintendo booth at E3 1999.
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すびかか @suyasuyabi.bsky.social · 12/09/2026
ワールドビヨンド!
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Supper Mario Broth @mariobrothblog.bsky.social · 11/09/2026
Under extremely unfortunate circumstances in Super Mario 64, it is possible for Mario to look like he really should collect a star, but end up collecting a different one instead.
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すびかか @suyasuyabi.bsky.social · 10/09/2026
カービィ新作楽しみ!
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rufius @r6915ee.bsky.social · 10/09/2026
today's Nintendo Direct was good methinks
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Sonic the Hedgehog news @tailschannel.com · 09/09/2026
🎵 TAILS CHANNEL EXCLUSIVE! 🎵 We’re teaming up with the Sonic Runners Deluxe team to give you an early listen to one of the tracks featured on the upcoming Sonic Runners Deluxe OST! 💿 “Color Rush” 🎹 Main Menu Theme by TNH Nebula 🎨 Album Art by DwebbleC #SonicNews
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Supper Mario Broth @mariobrothblog.bsky.social · 09/09/2026
In Super Paper Mario, it is possible for an enemy to die and not die at the same time, entering a glitched state of superposition. Attacking it again is not recommended; the game cannot handle the enemy's paradoxical state and crashes immediately.
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rufius @r6915ee.bsky.social · 08/09/2026
kermit from THAT one comes to mind immediately
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octi || ART COMMS OPEN (1/4) @octigone.bsky.social · 06/09/2026
flower power
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Supper Mario Broth @mariobrothblog.bsky.social · 05/09/2026
It is possible to use a The Legend of Zelda cartridge to unlock the world selection option in Super Mario Bros., by swapping the cartridges without turning off the NES and performing specific actions in The Legend of Zelda before swapping back.
How to use The Legend of Zelda to unlock a world selection option in Super Mario Bros.
First, start up the Super Mario Bros. cartridge. This is necessary to set memory address 07FF to the value A5. TLOZ will not overwrite it, and SMB will need it to be A5 later.
Cartridge swap Super Mario Bros. to The Legend of Zelda. Do not turn off the power, instead just swap the cartridges and use Reset to make the console start the new game. TLOZ will be used to write a specific value to memory.
Start a new file and buy the blue candle.* You will need literally no other item, just the 60 rupees to buy it.
This is used to access the Level 8 dungeon. *Go right one screen, up two screens, and right six screens from the start to find the shop that sells it.
With the blue candle, open up Level 8**, and go to the room directly left of the entrance. This sets memory address 07FC to 20, which unlocks the level select in SMB.
**Go left one screen and down one screen from the blue candle shop and burn the conspicuous single tree.
Cartridge swap back to Super Mario Bros. Super Mario Bros. will look for A5 at 07FF, which it set itself earlier, and 20 at 07FC, which The Legend of Zelda just set, to unlock the level select.
Now, pressing B on the title screen will cycle through all worlds, allowing you to start the game on any of them, e.g. World 8-1. This would normally be accessed by beating the game, but this trick bypasses it.
For more details and an in-depth explanation, please see the video by YouTube user @MrCheeze at youtu.be/Ie_gyHG8hAU
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Supper Mario Broth @mariobrothblog.bsky.social · 04/09/2026
Super Mario Galaxy 2 contains an unused "yellow zone" that, upon entering it, makes Mario yellow. Being yellow makes Mario run faster.
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Five Nights at Freddy’s Alerts @fnafalerts.bsky.social · 04/09/2026
ScottGames has just shared a new Into the Pit artwork by the legendary Snartles!
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Supper Mario Broth @mariobrothblog.bsky.social · 03/09/2026
In Super Paper Mario, characters sometimes go into the background, making them look far away. However, in reality they just get smaller. By strategically wiggling in place for 9 minutes, Peach can "pop out" of the background, revealing her tiny nature and breaking the illusion.
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Supper Mario Broth @mariobrothblog.bsky.social · 01/09/2026
The officially licensed Mario merchandise with the highest manufacturer's suggested retail price ever produced was a 2022 Mario Kart watch, which had a MSRP of $25,600.
TAG Heuer Formula 1 X Mario Kart Limited Edition Chronograph Tourbillon
250 piece limited edition
MSRP: $25,600
Source: watchcollectinglifestyle.com/home/tag-heuer-formula-1-x-mario-kart-limited-edition-chronograph-tourbillon, via Bluesky user @dauntingmountain.com
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videogame history @vghistory.bsky.social · 31/08/2026
teenage mutant ninja turtles II: the arcade game, print ad, imagery, nes (1991) www.mobygames.com/game/7470/te...
three images:
the tmnt arcade machine
the tmnt arcade machine getting slimed with mutant slime
the tmnt arcade machine has mutated into a tiny nes game box
text, bold, black:
the teenage mutant ninja turtles have mutated again.
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Supper Mario Broth @mariobrothblog.bsky.social · 31/08/2026
2002 Super Mario Sunshine promotion on Nintendo's official Australian site, featuring a floating Mario head voiced by Charles Martinet talking about how excited he is to "come down under next weekie" and to be "upside down in Australia".
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rufius @r6915ee.bsky.social · 30/08/2026
fair enough then
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rufius @r6915ee.bsky.social · 30/08/2026
I know this is more about the score sheet I'm surprised nobody is talking about "this ingenius move will help Mario hop and float over enemies" in the character profile. There's a very particular wording there
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Supper Mario Broth @mariobrothblog.bsky.social · 30/08/2026
A 1993 Kellogg's Apple Jacks promotion for Super Mario Land 2 contained a score sheet for the game, to "keep track of points". Somehow they missed the fact that the game does not have a score system, rendering the sheet profoundly absurd and, fittingly, completely pointless.
This is a 1993 official Kellogg's Apple Jacks/Super Mario Land 2 promotion.
It contains a score sheet for the game. "Keep track of the points you earn", it says.
"SUPER MARIO LAND 20: 6 GOLDEN COINS
While you're helping Mario track down the six golden coins, keep track of the points you earn in each zone of Mario Land."
Super Mario Land 2 does not have a score system.
Like Super Mario Bros. 2 before it, or Super Mario 3D Land and Super Mario Bros. Wonder after it, it simply does not have "points".
If the writer somehow meant something else the game does track, like coins or enemies defeated, this is a failure of communication as the game or its manual do not call them "points", nor do they function as a score in the way points do in other Mario games.
It is much more likely that the writer simply assumed that all Mario games have points, and did not check the specific game in question.
Source: eBay user "altaircollectibles", ebay.com/itm/178239934327
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Supper Mario Broth @mariobrothblog.bsky.social · 29/08/2026
It is possible to corrupt Donkey Kong Country 3 simply by being too skillful. Clearing the final level in one go without dying can result in Dixie and Kiddy becoming trapped in a nightmarish red location without escape, all just for being too good at the game.
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