Pedro de Medeiros 👾 @pvmm.bsky.social · 24/08/2026I don't know who created this, but it's kinda accurate. 🤣 000
Pedro de Medeiros 👾 @pvmm.bsky.social · 02/08/2026spillhistorie.no/2025/09/11/n... Norway's first adventure games, part 1spillhistorie.noNorway's first adventure games, part 1 - Spillhistorie.noThe story of SVHA Adventure, and how it was saved after over 40 years of obscurity. 000
Pedro de Medeiros 👾 @pvmm.bsky.social · 27/07/2026beej.us/blog/data/my... Mystery REM comment in BASIC source code on the Exidy Sorcererbeej.us10 REM"_(C2SLFF4 010
Pedro de Medeiros 👾 @pvmm.bsky.social · 30/04/2026Caterpuzzle working perfectly on the real thing #caterpuzzle #msxpico+ #msxpico #sdcc #msxgl #homebrew #gamedev 092
Pedro de Medeiros 👾 @pvmm.bsky.social · 21/03/2026Caterpuzzle enhancements: * warp portals * button/gate pairing mechanism youtu.be/-tt4oEUZwLs #msx #gamedev #homebrew #sdcc #msxgl #snake #caterpuzzleyoutu.beCaterpuzzle has buttons/gates pairsYouTube video by Pedro de Medeiros 0103
Pedro de Medeiros 👾 @pvmm.bsky.social · 19/03/2026#msx #gamedev #homebrew #msxgl #sdcc #caterpuzzle #snake #msxtileforge www.youtube.com/watch?v=UnPi...youtube.comCaterpuzzle is still in developmentYouTube video by Pedro de Medeiros 072
Pedro de Medeiros 👾 @pvmm.bsky.social · 26/02/2026The basic game algorithm is ready: www.youtube.com/watch?v=WuJV... #gamedev #msx #msxdev #msxdev25 #caterpuzzle #snake #msxtileforge #msxgl #sdcc #homebrew #8bityoutube.comMrs. Carter the caterpillar grows to reach new heightsYouTube video by Pedro de Medeiros 094
Pedro de Medeiros 👾 @pvmm.bsky.social · 23/02/2026Weekend was productive. #msx #gamedev #homebrew #msxgl #sdcc #msxdev #msxdev25 #caterpuzzle #snake #msxtileforge youtu.be/phEbcUzDNmoyoutu.beCaterpuzzle, a side view snake-like puzzleYouTube video by Pedro de Medeiros 073
Pedro de Medeiros 👾 @pvmm.bsky.social · 22/02/2026Updates on the snake puzzle: 16x16 meta-tiles and key controls working #msx #msxdev25 #msxgl #homebrew #sdcc #msxtileforge #snake #gamedev #8bit www.youtube.com/watch?v=uS4d...youtube.comSnake-like puzzle for the MSX1YouTube video by Pedro de Medeiros 072
Pedro de Medeiros 👾 @pvmm.bsky.social · 13/02/2026A snake puzzle for the MSX, but it's actually a female caterpillar. Graphics by MSX Tile Forge. #msx #gamedev #msxtileforge #homebrew #snake #msxgl #sdcc 0112
Pedro de Medeiros 👾 @pvmm.bsky.social · 06/01/2026I created a profiler with some lines of Tcl script thanks to OpenMSX new Trace Viewer. It's easy to use and doesn't require the programmer to insert INs and OUTs in his code, so it works with old ROMs too. #openMSX #msx #tcl #debugging #gamedev #profiler #homebrew #8bit 093
Pedro de Medeiros 👾 @pvmm.bsky.social · 10/11/2025Arkanoid project is not dead. Here is a small update. #msx2 #msx #homebrew #msxgl #sdcc #gamedev #arkanoid www.youtube.com/watch?v=AHT7...youtube.comArkanoid project (MSX2): all power-up pillsYouTube video by Pedro de Medeiros 0144
Pedro de Medeiros 👾 @pvmm.bsky.social · 18/08/2025I release a new version of my image conversion tool to make MSX2 games in screen 5 #msx #msx2 #gamedev #retrocomputing github.com/pvmm/XPM2SC5github.comGitHub - pvmm/XPM2SC5: Converts xpm image into MSX2 SCREEN5 (GRAPHICS4)Converts xpm image into MSX2 SCREEN5 (GRAPHICS4). Contribute to pvmm/XPM2SC5 development by creating an account on GitHub. 084
Pedro de Medeiros 👾 @pvmm.bsky.social · 14/08/2025www.quantamagazine.org/new-method-i...quantamagazine.orgNew Method Is the Fastest Way To Find the Best Routes | Quanta MagazineA canonical problem in computer science is to find the shortest route to every point in a network. A new approach beats the classic algorithm taught in textbooks. 000
Pedro de Medeiros 👾 @pvmm.bsky.social · 08/08/2025Trying Danilo Angelo's tile editor I created this little experiment. Do you know what game this is? #msxtileforge #msx #gamedev #arcade github.com/DamnedAngel/... 0134
Reposted by Pedro de Medeiros 👾Video Game History Foundation @gamehistoryorg.bsky.social · 06/08/2025We've acquired the historic game magazine Computer Entertainer. As in, we got the rights. We own the magazine. And we're putting it into the Creative Commons for anyone to use for free. Learn more: gamehistory.org/computerente... 4438091154
Pedro de Medeiros 👾 @pvmm.bsky.social · 15/07/2025MSXdev25 is about to happen again #msxdev #homebrew #8bit #msx www.msxdev.org/2025/07/15/m...msxdev.orgMSXdev25 – MSXdev Contest 041
Pedro de Medeiros 👾 @pvmm.bsky.social · 01/07/2025Latest update! #msx #msx2 #arkanoid #gamedev #homebrew #openmsx #msxgl #sdcc #8bit #msxdevyoutube.comArkanoid project (MSX2): dropping power-up pillsYouTube video by Pedro de Medeiros 0124
Pedro de Medeiros 👾 @pvmm.bsky.social · 30/06/2025www.joanwestenberg.com/p/i-deleted-...joanwestenberg.comI Deleted My Second BrainWhy I Erased 10,000 Notes, 7 Years of Ideas, and Every Thought I Tried to Save 000
Pedro de Medeiros 👾 @pvmm.bsky.social · 26/06/2025The animated "power pill" (with an "OR-colour" palette) is made of two sprites. #msx #8bit #msx2 #arkanoid #gamedev #retrogames #openMSX 0164
Pedro de Medeiros 👾 @pvmm.bsky.social · 18/06/2025A brilliant 80s computer games history video. #r-type #speccy #zxspectrum #arcade #gameports youtu.be/5lKs5jlB5n8youtu.beFraud Squad, Tax Evasion & Being Sued! | The R-Type ZX Spectrum StoryYouTube video by Seb's Place 000
Pedro de Medeiros 👾 @pvmm.bsky.social · 18/06/2025Brick collision and removal #msx2 #arkanoid #msxgl #gamedev #openmsx #msx #8bit youtu.be/1tPeYFQbxUMyoutu.beArkanoid project (MSX2): hit the bricks!YouTube video by Pedro de Medeiros 1103
Reposted by Pedro de Medeiros 👾Rodrigo @flipacholas.bsky.social · 10/06/2025By popular request, I’m now offering hardcover editions alongside the paperback version. The new edition is larger, printed with Amazon's premium ink and bound with a sturdy cover. amazon.com/dp/B0F4P5RB25 1114
Pedro de Medeiros 👾 @pvmm.bsky.social · 08/06/2025Oh god, stop the proliferation of retrocomputer groups and channels on every social network. My attention is not infinite. 010
Reposted by Pedro de Medeiros 👾Locomalito @locomalito.com · 30/05/2025#Gaurodan is out! The 2013 game has been completely redone to fit my current vision of traditional arcade game design. It's denser (more levels but less overall length), with better pacing, mechanics and a proper scoring system. Music by @gryzor87.bsky.social ♫ Info and downloads at locomalito.com 391110369
Pedro de Medeiros 👾 @pvmm.bsky.social · 29/05/2025Adding stuff to the Arkanoid project: blocks and more collision angles depending on where VAUS hits the ball #msx #msx2 #arkanoid #gamedev #retro #msxgl #8bit youtu.be/9Jfnxcu_ZGMyoutu.beArkanoid project (MSX2): blocks addedYouTube video by Pedro de Medeiros 092
Pedro de Medeiros 👾 @pvmm.bsky.social · 28/05/2025Trying to analyse arcade Arkanoid for my new MSX2 port I bumped into this page that explains a lot already of how the game is supposed to work. Now back to fixing ball deflection #arkanoid #msx2 #arcade #gamedev #retro strategywiki.org/wiki/Arkanoi...strategywiki.orgArkanoid/Gameplay 021
Pedro de Medeiros 👾 @pvmm.bsky.social · 23/05/2025The MSX needs a better version of Arkanoid youtu.be/Ude4tqYzfYA #msx2 #arkanoid #gamedev #msxyoutube.comArkanoid project (MSX2): simple ball animationYouTube video by Pedro de Medeiros 093
Reposted by Pedro de Medeiros 👾Xe @xeiaso.net · 01/04/2025The silicon valley model of consent 51084312
Reposted by Pedro de Medeiros 👾Breathing Retro @breathing-retro.bsky.social · 30/04/2025Some nice work! BTW, for those who like exploring old source code, #flashgame Dino Run 1 is on GitHub: github.com/pixeljam/Din... #retrodev #retrogaming #opensource #indiedev #gamedevgithub.comGitHub - pixeljam/DinoRunDXContribute to pixeljam/DinoRunDX development by creating an account on GitHub. 0165
Pedro de Medeiros 👾 @pvmm.bsky.social · 29/04/2025I updated my SCREEN5 image exporter to GIMP3 #msx #gamedev #msxdev #gimp #gimp3 #python github.com/pvmm/gimp-ms...github.comGitHub - pvmm/gimp-msx-g4.py: GIMP script to export bitmap as MSX2-compatible GRAPHICS 4 file (aka SCREEN 5)GIMP script to export bitmap as MSX2-compatible GRAPHICS 4 file (aka SCREEN 5) - pvmm/gimp-msx-g4.py 062
Pedro de Medeiros 👾 @pvmm.bsky.social · 23/04/2025github.com/openMSX/open... following up on the last improvement, I created some context menus that copy sprite pattern and colours too. Yet another nail to the old debugger coffin, I hope.github.comContext menu copies sprite pattern to clipboard by pvmm · Pull Request #1902 · openMSX/openMSXMirrors the context menu that copies tile patterns and colours to the clipboard. 000
Pedro de Medeiros 👾 @pvmm.bsky.social · 18/04/2025PR#1899 Context menu that copies pattern and colour to clipboard github.com/openMSX/open... #openMSX #debugger #tileset 011
Pedro de Medeiros 👾 @pvmm.bsky.social · 13/04/2025Improving breakpoint management in openMSX. #openmsx #debug #msx #gamedev #emulation 090
Reposted by Pedro de Medeiros 👾Polyducks @polyducks.co.uk · 09/04/2025I'm hosting a pixelart - "first dot to advanced technique" course from next month. The course is ten sessions every Tuesday and covers everything from 1bit to isometric and beyond. It'll be full of practical tasks and portfolio opportunities! www.d6learning.com/course/pixel...d6learning.comPixelart: from the first pixel to advanced techniquesA guide to the tools and techniques to making your own pixelart – a course for beginners and intermediates alike. 06829
Pedro de Medeiros 👾 @pvmm.bsky.social · 09/04/2025Fixing ugly palette widget in OpenMSX. #openMSX #msx #debugging #widget #dearImgui 030
Pedro de Medeiros 👾 @pvmm.bsky.social · 09/04/2025Basic session management is almost ready. github.com/openMSX/open... Commands: save_breakpoints, save_watchpoints, save_conditions, load_breakpoints, load_watchpoints and load_conditions all available on openMSX console. #openmsx #debug #msx #gamedev #programming #debugginggithub.comBasic breakpoint session management by pvmm · Pull Request #1887 · openMSX/openMSXShould we proceed with watchpoints and conditions? 070
Pedro de Medeiros 👾 @pvmm.bsky.social · 06/03/2025I wrote this today using a bitmap mode of the V9990 #msx #v9990 #3d youtu.be/v1Y6MWcuqAQyoutu.beHardware accelerated polygons: a simple filled cube rotating on the v9990YouTube video by Pedro de Medeiros 051
Pedro de Medeiros 👾 @pvmm.bsky.social · 13/02/2025I wrote a Tcl script that allows C developers to create C-aware breakpoints on OpenMSX console. You just need to compile your code with -debug to create a file with symbols and their respective addresses. It works just like gdb. github.com/openMSX/open... #msx #gamedev #msx2 #openmsx #debuggergithub.comTcl script that replaces sdcdb (SDCC debugger) by pvmm · Pull Request #1854 · openMSX/openMSXThis script allows C developers to create C-aware breakpoints on OpenMSX console. You just need to compile your code with -debug to create a file with symbols and their respective addresses. For in... 083
Pedro de Medeiros 👾 @pvmm.bsky.social · 03/02/2025Yet another tool that performs SDCC/OpenMSX integration. github.com/openMSX/open... #openMSX #sdcc #retrodev #msxgithub.comTcl script that connects to sdcdb (SDCC debugger) by pvmm · Pull Request #1837 · openMSX/openMSXThis script allows C developers to create C-aware breakpoints on OpenMSX console. For instance: sdcdb break main.c:100 bp#1: breakpoint at 0x00004816 creates a breakpoint at line 100 of main.c at ... 054
Pedro de Medeiros 👾 @pvmm.bsky.social · 28/01/2025Fixd some errors in my screen converter. gitlab.com/pvmm/XPM2SC5 #msx #msx2 #gamedev #retrodev #v9938gitlab.comSign in · GitLabGitLab.com 080
Pedro de Medeiros 👾 @pvmm.bsky.social · 24/01/2025Graphics contributed by @mrparn.bsky.social: youtu.be/eQ2JoCHuDKk?... #GameProgramming #msx #msx2 #msxgl #gamedevyoutu.beArkanoid demo in SCREEN 5 (MSX2) and software sprites.YouTube video by Pedro de Medeiros 0123
Pedro de Medeiros 👾 @pvmm.bsky.social · 14/01/2025The Genesis and the Everdrive cartridge I purchased are finally unpacked and ready to use. Let's start programming the Genesis with the SGDK. #gameProgramming #sgdk #genesis #megadrive #homebrew 030
Pedro de Medeiros 👾 @pvmm.bsky.social · 11/01/2025I created a simple tool that extracts data blocks from vgm and vgz files. It's WebAssembly compatible, so you can even run it online here. github.com/pvmm/vgm-dat... #vgm #vgmrips #webassemblygithub.comGitHub - pvmm/vgm-data-xtractor: VGM data extractorVGM data extractor. Contribute to pvmm/vgm-data-xtractor development by creating an account on GitHub. 030
Pedro de Medeiros 👾 @pvmm.bsky.social · 02/01/2025open.substack.com/pub/friendly...open.substack.comBiology is not ethics: A response to Jerry Coyne's anti-trans essayAaron Rabinowitz offers his take on a controversial blog post 010
Pedro de Medeiros 👾 @pvmm.bsky.social · 25/12/2024I've been experimenting with emscripten lately, so I created a skeleton cmake project that prepares emsdk and use it to compile C code instead of a C compiler #cmake #emscripten #webassembly github.com/pvmm/skeleto...github.comGitHub - pvmm/skeleton-emsdk-cmake: Skeleton cmake project that downloads and installs emsdkSkeleton cmake project that downloads and installs emsdk - pvmm/skeleton-emsdk-cmake 120
Pedro de Medeiros 👾 @pvmm.bsky.social · 17/12/2024I just completed "Restroom Redoubt" - Day 14 - Advent of Code 2024 #Python #AdventOfCode adventofcode.com/2024/day/14adventofcode.comDay 14 - Advent of Code 2024 020
Pedro de Medeiros 👾 @pvmm.bsky.social · 17/12/2024I just completed "Claw Contraption" - Day 13 - Advent of Code 2024 #Python #AdventOfCode adventofcode.com/2024/day/13adventofcode.comDay 13 - Advent of Code 2024 020