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Pumpkin Games

@pumpkingames.bsky.social
104 followers 228 following 214 posts

www.pumpkin-games.net discord.gg/xu5PEBfK Makes games in C#, Godot

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Pumpkin Games @pumpkingames.bsky.social · 02/10/2026
Fuck AI
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Pumpkin Games @pumpkingames.bsky.social · 26/09/2026
There were a few missteps along the way, sure, things that looked frankly terrible. But I enjoyed that process.
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Pumpkin Games @pumpkingames.bsky.social · 26/09/2026
I love game dev 😀 Yesterday my new enemy didn’t exist. Then it was a basic sphere with standard material. Now it tracks the player, has a shield, health and a funky crystal shader. Who knows what it will be able to do tomorrow.
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Pumpkin Games @pumpkingames.bsky.social · 22/09/2026
Latest batch of screenshots for #ERROR_PROTOCOL @godotengine.org #indiegames #gamedev
Screenshot of a WIP FPS written in C# using the Godot game engine. The image depicts a HUD, player gun and various glowing enemies approaching the player. Particle effects are abundant throughout.Screenshot of a WIP FPS written in C# using the Godot game engine. The image depicts a HUD, player gun and various glowing enemies approaching the player. Particle effects are abundant throughout.Screenshot of a WIP FPS written in C# using the Godot game engine. The image depicts a HUD, player gun and various glowing enemies approaching the player. Particle effects are abundant throughout.
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Caleb Draper - Slash-Out out now! @caleb-draper-games.bsky.social · 17/09/2026
ITS OUT! ⚔️ Slash-Out: Fantasy Dueling ⚔ OUT NOW ⚔️ Battle 10 Unique Bosses KICK THEIR ASS, OR THEYLL KICK YOURS 🛡️ Journey across a diverse landscape on a quest to defeat an ancient evil Fight a DJ Wizard, get eaten by a whale, all this and more! 🥩 FUCK AI, THIS IS MADE BY FLESH AND BLOOD
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Pumpkin Games @pumpkingames.bsky.social · 05/09/2026
Played Blood Dungeon and nah, it’s not for me. I was hoping to love it. It shoots for you! Seriously?!? Apparently this is a thing now that Vampire Survivors made popular? I’ve not played that one.
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Pumpkin Games @pumpkingames.bsky.social · 04/09/2026
ERROR_PROTOCOL @godotengine.org #gamedev #indiegames
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Pumpkin Games @pumpkingames.bsky.social · 02/09/2026
Today I discovered @godotengine.org lights have a cull mask property which sounds exactly the thing I need for my lighting needs. The idea being, only some lights will effect level geometry.
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Pumpkin Games @pumpkingames.bsky.social · 24/08/2026
Poisson Distribution!
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Pumpkin Games @pumpkingames.bsky.social · 27/07/2026
A few short videos of early combat in the dojo
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Pumpkin Games @pumpkingames.bsky.social · 27/07/2026
A few short videos of early combat in the dojo
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Pumpkin Games @pumpkingames.bsky.social · 27/07/2026
A few short videos of early combat in the dojo
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Pumpkin Games @pumpkingames.bsky.social · 25/07/2026
Pirats?
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Pumpkin Games @pumpkingames.bsky.social · 24/07/2026
It wasn't me! hey were like that when I got here #gamedev #indiegames @godotgameengine.bsky.social @godotengine.org
Screenshot of the early stages of a WIP third-person adventure game using KayKit assets. The scene shows the player character surrounded by some training dummy objects and a couple of dead orcs lying on the floor nearby.
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Pumpkin Games @pumpkingames.bsky.social · 14/07/2026
A little something with the Kay Lousberg assets.
Screenshot of a WIP 3rd person scene showing a player character attacking a mannequin using a slashing weapon.
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Reposted by Pumpkin Games
chazeem @chazpuppy.bsky.social · 04/07/2026
A Wojtek Zubr 8 Heavy Flamethrower Infantry unit, taking a lil' rocket fella for walkies. Blender render. #indiedev #voxels #magicavoxel #b3d #battledroid
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Pumpkin Games @pumpkingames.bsky.social · 30/06/2026
Interesting. I’ll keep an eye open for any you release. The effect tools / UIs in Godot aren’t up to the level of polish in Unity but it’s still very capable of producing awesome results.
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Pumpkin Games @pumpkingames.bsky.social · 29/06/2026
(I’m using Godot atm but) I really like your effects. Great job!
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Pumpkin Games @pumpkingames.bsky.social · 25/06/2026
Love it 👍
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Pumpkin Games @pumpkingames.bsky.social · 09/06/2026
This game looks amazing!
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Pumpkin Games @pumpkingames.bsky.social · 22/05/2026
Progress on my #FPS #ERROR_PROTOCOL - mostly a bunch of UI work on the HUD. #indiegames #gamedev @godotengine.org
Screenshot of a WIP FPS written in C# using the Godot game engine. The image depicts a HUD, player gun and various glowing enemies approaching the player. Particle effects are abundant throughout.Screenshot of a WIP FPS written in C# using the Godot game engine. The image depicts a HUD, player gun and various glowing enemies approaching the player. Particle effects are abundant throughout.Screenshot of a WIP FPS written in C# using the Godot game engine. The image depicts a HUD, player gun and various glowing enemies approaching the player. Particle effects are abundant throughout.
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Pumpkin Games @pumpkingames.bsky.social · 14/05/2026
That looks really nice 👌
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chazeem @chazpuppy.bsky.social · 11/05/2026
Some very early (2021) Battledroid, with heavy and medium walkers, and some very lil' fellas #indiedev #voxels #magicavoxel #b3d #lwjgl #battledroid
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Pumpkin Games @pumpkingames.bsky.social · 10/05/2026
Progress on #ERROR_PROTOCOL going well again after a slow couple of months. @godotengine.org #indiegames #indiedev #gamedev
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Paul Evans @pauledevans.bsky.social · 10/05/2026
My daughter - @smartcalendar.bsky.social - is a young artist, training to be a digital game artist and doing bits of commission work on the side. Her works well worth a look, and she'd love the encouragement if you're up for the distraction…
cute mermaidanxious kidpinkly weirdosheep lady
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niceaxegamesblue.bsky.social @niceaxegamesblue.bsky.social · 07/05/2026
Check out our Kali and Ko trailer @ youtu.be/hM1dQmwD0A0 Links are in the bio #IndieGameDev #IndieGame #GameDev
youtu.be
Kali and Ko - Trailer (Early Development)
YouTube video by Nice Axe Games
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chazeem @chazpuppy.bsky.social · 05/05/2026
Battledroid MagicaVoxel > Blender animation. Voxhl-Cavalier infantry variants with bazooka and grenade launcher. #indiedev #voxels #magicavoxel #b3d #battledroid
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Pumpkin Games @pumpkingames.bsky.social · 27/04/2026
Beautiful! 👍
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chazeem @chazpuppy.bsky.social · 21/04/2026
Battledroid warroom (2023) - Unity Timeline scene exported to Java in custom json format, rendered in Voxoid. #gamedev #indiedev #voxels #battledroid
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Pumpkin Games @pumpkingames.bsky.social · 17/04/2026
Looks amazing 😍
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Pumpkin Games @pumpkingames.bsky.social · 12/04/2026
Too many buttons
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chazeem @chazpuppy.bsky.social · 11/04/2026
Artist for hire! 25+ years #indiegamedev, voxels, lo-poly and pixels, art, code and video. Unity, MagicaVoxel, Blender, 3dsMax etc. Do you want to see more? www.puppygames.net/chazeem 🔊 brokeforfree.com #gamedev #indiedev #voxel #unity
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Pumpkin Games @pumpkingames.bsky.social · 08/04/2026
Awesome! 👍
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Pumpkin Games @pumpkingames.bsky.social · 08/04/2026
4 lines of code, straight from the docs. docs.godotengine.org/en/stable/tu...
docs.godotengine.org
Using 3D transforms
Introduction: If you have never made 3D games before, working with rotations in three dimensions can be confusing at first. Coming from 2D, the natural way of thinking is along the lines of"Oh...
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Pumpkin Games @pumpkingames.bsky.social · 08/04/2026
I should probably just use quaternions and slerp using the target’s up direction
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Pumpkin Games @pumpkingames.bsky.social · 08/04/2026
All combinations of +/- rotations here can result in homing behaviour. So, it's just figuring out when to negate the rotation. What states that require that to happen 🤔 Rotate(GlobalBasis.Y, upDirection.Y * HomingRotation * delta); Rotate(GlobalBasis.X, upDirection.X * HomingRotation * delta);
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Pumpkin Games @pumpkingames.bsky.social · 08/04/2026
#Gamedev is hard! Sometimes my homing missiles go in the opposite direction 🫠 I can't describe the behaviour I want in words so I've no chance of writing the code. Stupid dynamic gravity 😁 #indiegames @godotengine.org
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Pumpkin Games @pumpkingames.bsky.social · 07/04/2026
Yeah, that looks nice and neat 👍 Have you ever seen the GameUIDatabase? gameuidatabase.com
gameuidatabase.com
Game UI Database
The ultimate tool for Game UI and Interface designers. Explore over 1,300 games and 55,000 UI screenshots. Browse and filter by category, animation, colour, material, layout, game genre, and more.
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Pumpkin Games @pumpkingames.bsky.social · 06/04/2026
Spider, contemplating its next move. #gamedev #indiegames #procgen @godotengine.org
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Pumpkin Games @pumpkingames.bsky.social · 31/03/2026
Investigating the new IK nodes in @godotengine.org #indiegames #gamedev
A 3d scene showing the start of a procedural spider.
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Pumpkin Games @pumpkingames.bsky.social · 28/03/2026
I’ve been working on the Brain enemy and its interaction with the Human. #gamedev #indiegames #screenshotsaturday @godotengine.org
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Pumpkin Games @pumpkingames.bsky.social · 25/03/2026
Read the AI generated Teams summary of one of our work meetings today. Truly terrible. Credited someone else’s work to me. Of course there was the standard “AI generated content may be incorrect” disclaimer. 🚫 NoPilot
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Pumpkin Games @pumpkingames.bsky.social · 21/03/2026
Stumbled across some old footage of #SPLEENWEEVIL Old HUD, switchable weapons, glowy RED #gamedev #indiegames @godotengine.org
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Pumpkin Games @pumpkingames.bsky.social · 21/03/2026
Some death animations. These are Characters3D animations that I now need to retarget to a Rigify armature. #gamedev #indiegames #screenshotsaturday @godotengine.org
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Pumpkin Games @pumpkingames.bsky.social · 09/03/2026
Well that looks rather lovely 🥰
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Pumpkin Games @pumpkingames.bsky.social · 08/03/2026
Wow, these are awesome! 😍😍😍
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Pumpkin Games @pumpkingames.bsky.social · 08/03/2026
Marathon looks really pretty. Loving all the cinematics / trailers
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Pumpkin Games @pumpkingames.bsky.social · 08/03/2026
Basic death animation. I was hoping to maybe Ragdoll this but I’m having plenty of trouble with the physics bones affecting the character transform. I’m sure my rig / mesh could be tweaked to fix this. I bought an anima pack which I thought had some more death anims but turns out they’re in pack 1
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Pumpkin Games @pumpkingames.bsky.social · 08/03/2026
Some super early spawn and death effects for the humans There will lots more layers to this in the final effect. Currently it’s just a couple of Mesh Shatters in reverse with different lifetimes and starting distances. #gamedev #indiegames @godotengine.org #vfx
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Pumpkin Games @pumpkingames.bsky.social · 07/03/2026
A wise choice seeing some of the improvements you’ve suggested already. 👍 Good luck! I’d love to be able to pull off / dock any window anywhere. And these windows should be any type, materials, scenes, resources, etc.
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