Pumpkin Games @pumpkingames.bsky.social · 26/09/2026There were a few missteps along the way, sure, things that looked frankly terrible. But I enjoyed that process. 000
Pumpkin Games @pumpkingames.bsky.social · 26/09/2026I love game dev 😀 Yesterday my new enemy didn’t exist. Then it was a basic sphere with standard material. Now it tracks the player, has a shield, health and a funky crystal shader. Who knows what it will be able to do tomorrow. 101
Pumpkin Games @pumpkingames.bsky.social · 22/09/2026Latest batch of screenshots for #ERROR_PROTOCOL @godotengine.org #indiegames #gamedev 0122
Reposted by Pumpkin GamesCaleb Draper - Slash-Out out now! @caleb-draper-games.bsky.social · 17/09/2026ITS OUT! ⚔️ Slash-Out: Fantasy Dueling ⚔ OUT NOW ⚔️ Battle 10 Unique Bosses KICK THEIR ASS, OR THEYLL KICK YOURS 🛡️ Journey across a diverse landscape on a quest to defeat an ancient evil Fight a DJ Wizard, get eaten by a whale, all this and more! 🥩 FUCK AI, THIS IS MADE BY FLESH AND BLOOD 43423
Pumpkin Games @pumpkingames.bsky.social · 05/09/2026Played Blood Dungeon and nah, it’s not for me. I was hoping to love it. It shoots for you! Seriously?!? Apparently this is a thing now that Vampire Survivors made popular? I’ve not played that one. 000
Pumpkin Games @pumpkingames.bsky.social · 04/09/2026ERROR_PROTOCOL @godotengine.org #gamedev #indiegames 073
Pumpkin Games @pumpkingames.bsky.social · 02/09/2026Today I discovered @godotengine.org lights have a cull mask property which sounds exactly the thing I need for my lighting needs. The idea being, only some lights will effect level geometry. 000
Pumpkin Games @pumpkingames.bsky.social · 27/07/2026A few short videos of early combat in the dojo 021
Pumpkin Games @pumpkingames.bsky.social · 27/07/2026A few short videos of early combat in the dojo 010
Pumpkin Games @pumpkingames.bsky.social · 27/07/2026A few short videos of early combat in the dojo 010
Pumpkin Games @pumpkingames.bsky.social · 24/07/2026It wasn't me! hey were like that when I got here #gamedev #indiegames @godotgameengine.bsky.social @godotengine.org 084
Pumpkin Games @pumpkingames.bsky.social · 14/07/2026A little something with the Kay Lousberg assets. 000
Reposted by Pumpkin Gameschazeem @chazpuppy.bsky.social · 04/07/2026A Wojtek Zubr 8 Heavy Flamethrower Infantry unit, taking a lil' rocket fella for walkies. Blender render. #indiedev #voxels #magicavoxel #b3d #battledroid 0112
Pumpkin Games @pumpkingames.bsky.social · 30/06/2026Interesting. I’ll keep an eye open for any you release. The effect tools / UIs in Godot aren’t up to the level of polish in Unity but it’s still very capable of producing awesome results. 010
Pumpkin Games @pumpkingames.bsky.social · 29/06/2026(I’m using Godot atm but) I really like your effects. Great job! 110
Pumpkin Games @pumpkingames.bsky.social · 22/05/2026Progress on my #FPS #ERROR_PROTOCOL - mostly a bunch of UI work on the HUD. #indiegames #gamedev @godotengine.org 0113
Reposted by Pumpkin Gameschazeem @chazpuppy.bsky.social · 11/05/2026Some very early (2021) Battledroid, with heavy and medium walkers, and some very lil' fellas #indiedev #voxels #magicavoxel #b3d #lwjgl #battledroid 0103
Pumpkin Games @pumpkingames.bsky.social · 10/05/2026Progress on #ERROR_PROTOCOL going well again after a slow couple of months. @godotengine.org #indiegames #indiedev #gamedev 0124
Reposted by Pumpkin GamesPaul Evans @pauledevans.bsky.social · 10/05/2026My daughter - @smartcalendar.bsky.social - is a young artist, training to be a digital game artist and doing bits of commission work on the side. Her works well worth a look, and she'd love the encouragement if you're up for the distraction… 221
Reposted by Pumpkin Gamesniceaxegamesblue.bsky.social @niceaxegamesblue.bsky.social · 07/05/2026Check out our Kali and Ko trailer @ youtu.be/hM1dQmwD0A0 Links are in the bio #IndieGameDev #IndieGame #GameDevyoutu.beKali and Ko - Trailer (Early Development)YouTube video by Nice Axe Games 183
Reposted by Pumpkin Gameschazeem @chazpuppy.bsky.social · 05/05/2026Battledroid MagicaVoxel > Blender animation. Voxhl-Cavalier infantry variants with bazooka and grenade launcher. #indiedev #voxels #magicavoxel #b3d #battledroid 0111
Reposted by Pumpkin Gameschazeem @chazpuppy.bsky.social · 21/04/2026Battledroid warroom (2023) - Unity Timeline scene exported to Java in custom json format, rendered in Voxoid. #gamedev #indiedev #voxels #battledroid 0103
Reposted by Pumpkin Gameschazeem @chazpuppy.bsky.social · 11/04/2026Artist for hire! 25+ years #indiegamedev, voxels, lo-poly and pixels, art, code and video. Unity, MagicaVoxel, Blender, 3dsMax etc. Do you want to see more? www.puppygames.net/chazeem 🔊 brokeforfree.com #gamedev #indiedev #voxel #unity 0117
Pumpkin Games @pumpkingames.bsky.social · 08/04/20264 lines of code, straight from the docs. docs.godotengine.org/en/stable/tu...docs.godotengine.orgUsing 3D transformsIntroduction: If you have never made 3D games before, working with rotations in three dimensions can be confusing at first. Coming from 2D, the natural way of thinking is along the lines of"Oh... 000
Pumpkin Games @pumpkingames.bsky.social · 08/04/2026I should probably just use quaternions and slerp using the target’s up direction 100
Pumpkin Games @pumpkingames.bsky.social · 08/04/2026All combinations of +/- rotations here can result in homing behaviour. So, it's just figuring out when to negate the rotation. What states that require that to happen 🤔 Rotate(GlobalBasis.Y, upDirection.Y * HomingRotation * delta); Rotate(GlobalBasis.X, upDirection.X * HomingRotation * delta); 000
Pumpkin Games @pumpkingames.bsky.social · 08/04/2026#Gamedev is hard! Sometimes my homing missiles go in the opposite direction 🫠 I can't describe the behaviour I want in words so I've no chance of writing the code. Stupid dynamic gravity 😁 #indiegames @godotengine.org 2124
Pumpkin Games @pumpkingames.bsky.social · 07/04/2026Yeah, that looks nice and neat 👍 Have you ever seen the GameUIDatabase? gameuidatabase.comgameuidatabase.comGame UI DatabaseThe ultimate tool for Game UI and Interface designers. Explore over 1,300 games and 55,000 UI screenshots. Browse and filter by category, animation, colour, material, layout, game genre, and more. 010
Pumpkin Games @pumpkingames.bsky.social · 06/04/2026Spider, contemplating its next move. #gamedev #indiegames #procgen @godotengine.org 0154
Pumpkin Games @pumpkingames.bsky.social · 31/03/2026Investigating the new IK nodes in @godotengine.org #indiegames #gamedev 053
Pumpkin Games @pumpkingames.bsky.social · 28/03/2026I’ve been working on the Brain enemy and its interaction with the Human. #gamedev #indiegames #screenshotsaturday @godotengine.org 084
Pumpkin Games @pumpkingames.bsky.social · 25/03/2026Read the AI generated Teams summary of one of our work meetings today. Truly terrible. Credited someone else’s work to me. Of course there was the standard “AI generated content may be incorrect” disclaimer. 🚫 NoPilot 010
Pumpkin Games @pumpkingames.bsky.social · 21/03/2026Stumbled across some old footage of #SPLEENWEEVIL Old HUD, switchable weapons, glowy RED #gamedev #indiegames @godotengine.org 0125
Pumpkin Games @pumpkingames.bsky.social · 21/03/2026Some death animations. These are Characters3D animations that I now need to retarget to a Rigify armature. #gamedev #indiegames #screenshotsaturday @godotengine.org 063
Pumpkin Games @pumpkingames.bsky.social · 08/03/2026Marathon looks really pretty. Loving all the cinematics / trailers 000
Pumpkin Games @pumpkingames.bsky.social · 08/03/2026Basic death animation. I was hoping to maybe Ragdoll this but I’m having plenty of trouble with the physics bones affecting the character transform. I’m sure my rig / mesh could be tweaked to fix this. I bought an anima pack which I thought had some more death anims but turns out they’re in pack 1 010
Pumpkin Games @pumpkingames.bsky.social · 08/03/2026Some super early spawn and death effects for the humans There will lots more layers to this in the final effect. Currently it’s just a couple of Mesh Shatters in reverse with different lifetimes and starting distances. #gamedev #indiegames @godotengine.org #vfx 165
Pumpkin Games @pumpkingames.bsky.social · 07/03/2026A wise choice seeing some of the improvements you’ve suggested already. 👍 Good luck! I’d love to be able to pull off / dock any window anywhere. And these windows should be any type, materials, scenes, resources, etc. 000