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Pumpkin Games

@pumpkingames.bsky.social
107 followers 229 following 218 posts

www.pumpkin-games.net discord.gg/xu5PEBfK Makes games in C#, Godot

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Pumpkin Games @pumpkingames.bsky.social · 22/09/2026
Latest batch of screenshots for #ERROR_PROTOCOL @godotengine.org #indiegames #gamedev
Screenshot of a WIP FPS written in C# using the Godot game engine. The image depicts a HUD, player gun and various glowing enemies approaching the player. Particle effects are abundant throughout.Screenshot of a WIP FPS written in C# using the Godot game engine. The image depicts a HUD, player gun and various glowing enemies approaching the player. Particle effects are abundant throughout.Screenshot of a WIP FPS written in C# using the Godot game engine. The image depicts a HUD, player gun and various glowing enemies approaching the player. Particle effects are abundant throughout.
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Pumpkin Games @pumpkingames.bsky.social · 04/09/2026
ERROR_PROTOCOL @godotengine.org #gamedev #indiegames
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Pumpkin Games @pumpkingames.bsky.social · 27/07/2026
A few short videos of early combat in the dojo
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Pumpkin Games @pumpkingames.bsky.social · 27/07/2026
A few short videos of early combat in the dojo
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Pumpkin Games @pumpkingames.bsky.social · 27/07/2026
A few short videos of early combat in the dojo
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Pumpkin Games @pumpkingames.bsky.social · 24/07/2026
It wasn't me! hey were like that when I got here #gamedev #indiegames @godotgameengine.bsky.social @godotengine.org
Screenshot of the early stages of a WIP third-person adventure game using KayKit assets. The scene shows the player character surrounded by some training dummy objects and a couple of dead orcs lying on the floor nearby.
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Pumpkin Games @pumpkingames.bsky.social · 14/07/2026
A little something with the Kay Lousberg assets.
Screenshot of a WIP 3rd person scene showing a player character attacking a mannequin using a slashing weapon.
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Pumpkin Games @pumpkingames.bsky.social · 22/05/2026
Progress on my #FPS #ERROR_PROTOCOL - mostly a bunch of UI work on the HUD. #indiegames #gamedev @godotengine.org
Screenshot of a WIP FPS written in C# using the Godot game engine. The image depicts a HUD, player gun and various glowing enemies approaching the player. Particle effects are abundant throughout.Screenshot of a WIP FPS written in C# using the Godot game engine. The image depicts a HUD, player gun and various glowing enemies approaching the player. Particle effects are abundant throughout.Screenshot of a WIP FPS written in C# using the Godot game engine. The image depicts a HUD, player gun and various glowing enemies approaching the player. Particle effects are abundant throughout.
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Pumpkin Games @pumpkingames.bsky.social · 10/05/2026
Progress on #ERROR_PROTOCOL going well again after a slow couple of months. @godotengine.org #indiegames #indiedev #gamedev
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Pumpkin Games @pumpkingames.bsky.social · 12/04/2026
Too many buttons
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Pumpkin Games @pumpkingames.bsky.social · 06/04/2026
Spider, contemplating its next move. #gamedev #indiegames #procgen @godotengine.org
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Pumpkin Games @pumpkingames.bsky.social · 31/03/2026
Investigating the new IK nodes in @godotengine.org #indiegames #gamedev
A 3d scene showing the start of a procedural spider.
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Pumpkin Games @pumpkingames.bsky.social · 28/03/2026
I’ve been working on the Brain enemy and its interaction with the Human. #gamedev #indiegames #screenshotsaturday @godotengine.org
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Pumpkin Games @pumpkingames.bsky.social · 21/03/2026
Stumbled across some old footage of #SPLEENWEEVIL Old HUD, switchable weapons, glowy RED #gamedev #indiegames @godotengine.org
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Pumpkin Games @pumpkingames.bsky.social · 21/03/2026
Some death animations. These are Characters3D animations that I now need to retarget to a Rigify armature. #gamedev #indiegames #screenshotsaturday @godotengine.org
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Pumpkin Games @pumpkingames.bsky.social · 08/03/2026
Basic death animation. I was hoping to maybe Ragdoll this but I’m having plenty of trouble with the physics bones affecting the character transform. I’m sure my rig / mesh could be tweaked to fix this. I bought an anima pack which I thought had some more death anims but turns out they’re in pack 1
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Pumpkin Games @pumpkingames.bsky.social · 08/03/2026
Some super early spawn and death effects for the humans There will lots more layers to this in the final effect. Currently it’s just a couple of Mesh Shatters in reverse with different lifetimes and starting distances. #gamedev #indiegames @godotengine.org #vfx
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Pumpkin Games @pumpkingames.bsky.social · 15/02/2026
I think the "PROG" will become a flaming skull #ERROR_PROTOCOL #screenshotsaturday @godotengine.org #indiegame #gamedev
Image of a lowpoly skull in blender.
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Pumpkin Games @pumpkingames.bsky.social · 30/01/2026
Working on a bit of UI #screenshotfridayevening
Screenshot of the main menu from a WIP indie game called ERROR_PROTOCOL. The image depicts a menu with a blue skull with an "x-ray" effect shader, the title text in glowy neon orange, and a row of buttons to play the game / load various sub menus.
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Pumpkin Games @pumpkingames.bsky.social · 28/01/2026
Upgraded to #godotengine 4.6. today. Literally unusable! (but seriously, great work on the theme changes)
An image from the Godot game engine editor v4.6 showing the difference between the top and bottom borders of the Collision Layer widget.
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Pumpkin Games @pumpkingames.bsky.social · 19/12/2025
Some quick and dirty footage of #ERROR_PROTOCOL. @godotengine.org #indiegames #gamedev
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Pumpkin Games @pumpkingames.bsky.social · 18/12/2025
It's been a fun distration messing about with the Robotron sprites but it's time to get serious now! #ERROR_PROTOCOL @godotengine.org #gamedev #indiegames
Screenshot of a WIP FPS written in C# using the Godot game engine. The image shows the play area (the inside of a cube) with some human NPCs that require rescuing by the player. The player's gun looms large in the bottom rigt hand corner of the screen.
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Pumpkin Games @pumpkingames.bsky.social · 15/12/2025
Very slowly, I feel it's starting to come together. Little by little. #ERROR_PROTOCOL @godotengine.org #indiegames #indiedev
Screenshot of a WIP indie FPS shooter written using C# and the Godot game engine. Image depicts a curved areana, rendered in a pseudo wireframe style with chunky, pixelated enemies aproaching the player.
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Pumpkin Games @pumpkingames.bsky.social · 05/12/2025
Debugging Transforms #ERROR_PROTOCOL #indiegames #gamedev @godotengine.org
A screenshot of a WIP FPS game written using C# and the Godot game engine. The image shows a 3D scene featuring a number of entities with debugging components to help understand entity transforms
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Pumpkin Games @pumpkingames.bsky.social · 05/12/2025
Better I think.
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Pumpkin Games @pumpkingames.bsky.social · 05/12/2025
I'm not sure my attempt helps!
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Pumpkin Games @pumpkingames.bsky.social · 05/12/2025
Anyone know how to create ASCII art diagrams for code comments - I'm trying to describe operations like this... Any ideas? Is there a tool for drawing lines in stuff? @lorenschmidt.bsky.social maybe? You always have great comments 🤔
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Pumpkin Games @pumpkingames.bsky.social · 03/12/2025
Turns out it was quite straightforward to decompose the velocity 👍 this means I can dynamically grab them when I need them and not have to think about storing different things separately. #indiegames #gamedev #ERROR_PROTOCOL @godotengine.org
Screenshot of some Godot / C# code to decompose a CharacterBody 3D's velocity into horizonal and vertical components.
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Pumpkin Games @pumpkingames.bsky.social · 02/12/2025
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Pumpkin Games @pumpkingames.bsky.social · 30/11/2025
"Save the cheerleader, save the world!" #indiegames #gamedev @godotengine.org
Screenshot of a WIP FPS written using the Godot game engine. A grunts and humans aproach the player.
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Pumpkin Games @pumpkingames.bsky.social · 30/11/2025
Screenshot of C# code for a homing steering behaviour in a game with dynamic gravity.
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Pumpkin Games @pumpkingames.bsky.social · 30/11/2025
"They're coming outta the goddamn walls!" A simple enemy steering behaviour has the enemies homing towards the player given some target radius. #indiegames #gamedev #screenshotsaturday @godotgameengine.bsky.social
Screenshow of a WIP FPS written in Godot. The image shows a debug view of the play area which is the inside of a bevelled cube. Various enemies approach the player. The game features a dynamic gravity system so enemies can spawn on floor, walls and ceilings.
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Pumpkin Games @pumpkingames.bsky.social · 21/11/2025
#ERROR_PROTOCOL progress. Dynamic gravity system is in! #indiegames #gamedev @godotengine.org
Screenshot of a WIP FPS game written using the Godot game engine. The image shows a 'dynamic gravity' system with enemies (sprite from Robotron) approaching the player walking on the ground and on the ceiling.
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Pumpkin Games @pumpkingames.bsky.social · 16/11/2025
3D Ultratron! Shhh, don't tell Cas 😜 #gamedev #indiegames #puppygames @godotengine.org
A screenshot of a FPS written using the Godot game engine. The image shows a 3D room, complete with player sprites from the game, Ultratron approaching the camera. A Hulk from Robotron lurks in the background.
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Pumpkin Games @pumpkingames.bsky.social · 12/11/2025
Progress is mainly refractoring junk code, moving stuff around to sensible locations and my favourite, deleting stuff :-) The idea rattling round in my head is Robotron meets Ancipital. #gamedev #indiegames @godotgameengine.bsky.social
Screenshot of a WIP FPS written using the Godot game engine. The image shows a bunch of chunky pixelalted enemies (sprites from the game Robotron) approaching the player. A checkerboard floor extends into the distance
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Pumpkin Games @pumpkingames.bsky.social · 09/11/2025
Working on the entities. SPLEENWEEVIL contains a bunch of hacky, quickly thrown together, 'my first Godot project' code. And I've been fighting Godot since the beginning, trying to remain out of the editor and in Visual Studio as much as possible... #gamedev #indiegames @godotengine.org
Screenshot of the Godot game engine editor, showing a Scene tree with a bunch of components and a pixel mesh Grunt enemy from the arcade classic, Robotron.
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Pumpkin Games @pumpkingames.bsky.social · 02/11/2025
Mesh pixel shatter in action #indiegames #gamedev
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Pumpkin Games @pumpkingames.bsky.social · 02/11/2025
Do we want rooms or open landscapes 🤔 #gamedev #indiegames #screenshotsaturday @godotengine.org #retro #robotron
A screenshot of a WIP indie FPS written using C# and the Godot game engine. The image depicts a checkerboard terrain with some big bold chunky Robotron sprites and particle colourful explosions.
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Pumpkin Games @pumpkingames.bsky.social · 30/10/2025
Tanks and Hulks #gamedev #indiegames #wip @godotengine.org
A screenshot of a WIP Godot Engine FPS. A collection of Tank and Hulk enemies approach the player in a menacing manner!
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Pumpkin Games @pumpkingames.bsky.social · 25/10/2025
What's occurring? #gamedev #indiegames #robotron #retro @godotengine.org
Screenshot of a WIP FPS showing a couple of retro pixel enemies from Space Invaders and Robotron against a mostly black background.
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Pumpkin Games @pumpkingames.bsky.social · 14/10/2025
Style shift #ERROR_PROTOCOL #godot #indiedev #gamedev
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Pumpkin Games @pumpkingames.bsky.social · 09/10/2025
#gamedev #indiegames
A combination of the "Just Make It Exist" and "Distracted Boyfriend" memes
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Pumpkin Games @pumpkingames.bsky.social · 01/10/2025
Some random screenshots of not much progress on #ERROR_PROTOCOL 🙃 #indiegames #gamedev @godotengine.org
Screenshot of a WIP indie First Person Shooter written in the Godot game engine. A landscape with various enemies and glowing particle effects.Screenshot of a WIP indie First Person Shooter written in the Godot game engine. 3 crystal figure loom ominously over the player.Screenshot of a WIP indie First Person Shooter written in the Godot game engine. A landscape with various enemies and glowing particle effects.Screenshot of a WIP indie First Person Shooter written in the Godot game engine. An orange corrupted humanoid approaches the player alongside another enemy.
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Pumpkin Games @pumpkingames.bsky.social · 08/09/2025
Doing bits on #ERROR_PROTOCOL over the weekend. *Slowly* morphing from SPLEENWEEVIL into it's own thing. I wonder if I'll sort out all the // TODO, // HACK and // FIXME @godotengine.org #gamedev #indiegames
Screenshot of a WIP First Person Shooter written in Godot. Image shows a blue / grey textured landscape with some glowing, distant enemies approaching the player. The player is shooting their gun at said enemies as particles emit from the muzzle / bullet impactsScreenshot of a WIP First Person Shooter written in Godot. Image shows a blue / grey textured landscape with some glowing, distant enemies approaching the player. The player is shooting their gun at said enemies as particles emit from the muzzle / bullet impactsScreenshot of a WIP First Person Shooter written in Godot. Image shows a blue / grey textured landscape with some glowing, distant enemies approaching the player. The player is shooting their gun at said enemies as particles emit from the muzzle / bullet impactsScreenshot of a WIP First Person Shooter written in Godot. Image shows a blue / grey textured landscape with some glowing, distant enemies approaching the player. The player is shooting their gun at said enemies as particles emit from the muzzle / bullet impacts
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Pumpkin Games @pumpkingames.bsky.social · 06/09/2025
Writing your own 'engine' is a ton of work. I love the gameplay code but collisions, physics, rendering is such a time sink! I'm going to pivot to @godotengine.org again for the new thing. #ERROR_PROTOCOL is going to be an FPS, building on what I learnt writing #SPLEENWEEVIL #indiegames #gamedev
Screenshot of a WIP First Person Shooter written in Godot. Image shows a blue / grey textured landscape with some glowing, distant enemies approaching the player. The player is shooting their gun at said enemies as particles emit from the muzzle / bullet impacts
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Pumpkin Games @pumpkingames.bsky.social · 04/09/2025
Particles!
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Pumpkin Games @pumpkingames.bsky.social · 16/08/2025
Progress on the game. The start of a GPU particle system. #indiegame #gamedev #particles
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Pumpkin Games @pumpkingames.bsky.social · 16/08/2025
No matter how many times I try to turn off this Microsoft AI nonsense, they always find new ways to annoy me. I just want to type some words and occasionally browse the API using good old fashioned intellisense. Don't clutter my doc, don't capture keystrokes, just display the text FFS 🤬
A screenshot of VS Code showing some C# class with a super annoying, incorrect, obnoxious, CoPilot suggestion.
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Pumpkin Games @pumpkingames.bsky.social · 10/08/2025
Started the particle system. I'm hoping I can do 99% of it all on the GPU, pretty much compute all the way. We have a few effects here (1) hit sparks (2) muzzle flash, which contains a couple of emitters currently. Excuse the programmer art :-) #indiegames #gamedev #gpuparticles
Screenshot of a WIP GPU particle system for an Indie FPS
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Pumpkin Games @pumpkingames.bsky.social · 07/08/2025
I really like the (pure) #ECS style design, not for the reported speed benefits, mostly for the way I can structure the program. It's just one flat list of systems. #indiegames #gamedev
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