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Pumpkin Games

@pumpkingames.bsky.social
104 followers 227 following 213 posts

www.pumpkin-games.net discord.gg/xu5PEBfK Makes games in C#, Godot

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Pumpkin Games @pumpkingames.bsky.social · 26/09/2026
I love game dev 😀 Yesterday my new enemy didn’t exist. Then it was a basic sphere with standard material. Now it tracks the player, has a shield, health and a funky crystal shader. Who knows what it will be able to do tomorrow.
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Pumpkin Games @pumpkingames.bsky.social · 22/09/2026
Latest batch of screenshots for #ERROR_PROTOCOL @godotengine.org #indiegames #gamedev
Screenshot of a WIP FPS written in C# using the Godot game engine. The image depicts a HUD, player gun and various glowing enemies approaching the player. Particle effects are abundant throughout.Screenshot of a WIP FPS written in C# using the Godot game engine. The image depicts a HUD, player gun and various glowing enemies approaching the player. Particle effects are abundant throughout.Screenshot of a WIP FPS written in C# using the Godot game engine. The image depicts a HUD, player gun and various glowing enemies approaching the player. Particle effects are abundant throughout.
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Caleb Draper - Slash-Out out now! @caleb-draper-games.bsky.social · 17/09/2026
ITS OUT! ⚔️ Slash-Out: Fantasy Dueling ⚔ OUT NOW ⚔️ Battle 10 Unique Bosses KICK THEIR ASS, OR THEYLL KICK YOURS 🛡️ Journey across a diverse landscape on a quest to defeat an ancient evil Fight a DJ Wizard, get eaten by a whale, all this and more! 🥩 FUCK AI, THIS IS MADE BY FLESH AND BLOOD
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Pumpkin Games @pumpkingames.bsky.social · 05/09/2026
Played Blood Dungeon and nah, it’s not for me. I was hoping to love it. It shoots for you! Seriously?!? Apparently this is a thing now that Vampire Survivors made popular? I’ve not played that one.
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Pumpkin Games @pumpkingames.bsky.social · 04/09/2026
ERROR_PROTOCOL @godotengine.org #gamedev #indiegames
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Pumpkin Games @pumpkingames.bsky.social · 02/09/2026
Today I discovered @godotengine.org lights have a cull mask property which sounds exactly the thing I need for my lighting needs. The idea being, only some lights will effect level geometry.
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Pumpkin Games @pumpkingames.bsky.social · 27/07/2026
A few short videos of early combat in the dojo
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Pumpkin Games @pumpkingames.bsky.social · 27/07/2026
A few short videos of early combat in the dojo
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Pumpkin Games @pumpkingames.bsky.social · 27/07/2026
A few short videos of early combat in the dojo
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Pumpkin Games @pumpkingames.bsky.social · 24/07/2026
It wasn't me! hey were like that when I got here #gamedev #indiegames @godotgameengine.bsky.social @godotengine.org
Screenshot of the early stages of a WIP third-person adventure game using KayKit assets. The scene shows the player character surrounded by some training dummy objects and a couple of dead orcs lying on the floor nearby.
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Pumpkin Games @pumpkingames.bsky.social · 14/07/2026
A little something with the Kay Lousberg assets.
Screenshot of a WIP 3rd person scene showing a player character attacking a mannequin using a slashing weapon.
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chazeem @chazpuppy.bsky.social · 04/07/2026
A Wojtek Zubr 8 Heavy Flamethrower Infantry unit, taking a lil' rocket fella for walkies. Blender render. #indiedev #voxels #magicavoxel #b3d #battledroid
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Pumpkin Games @pumpkingames.bsky.social · 22/05/2026
Progress on my #FPS #ERROR_PROTOCOL - mostly a bunch of UI work on the HUD. #indiegames #gamedev @godotengine.org
Screenshot of a WIP FPS written in C# using the Godot game engine. The image depicts a HUD, player gun and various glowing enemies approaching the player. Particle effects are abundant throughout.Screenshot of a WIP FPS written in C# using the Godot game engine. The image depicts a HUD, player gun and various glowing enemies approaching the player. Particle effects are abundant throughout.Screenshot of a WIP FPS written in C# using the Godot game engine. The image depicts a HUD, player gun and various glowing enemies approaching the player. Particle effects are abundant throughout.
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chazeem @chazpuppy.bsky.social · 11/05/2026
Some very early (2021) Battledroid, with heavy and medium walkers, and some very lil' fellas #indiedev #voxels #magicavoxel #b3d #lwjgl #battledroid
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Pumpkin Games @pumpkingames.bsky.social · 10/05/2026
Progress on #ERROR_PROTOCOL going well again after a slow couple of months. @godotengine.org #indiegames #indiedev #gamedev
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Paul Evans @pauledevans.bsky.social · 10/05/2026
My daughter - @smartcalendar.bsky.social - is a young artist, training to be a digital game artist and doing bits of commission work on the side. Her works well worth a look, and she'd love the encouragement if you're up for the distraction…
cute mermaidanxious kidpinkly weirdosheep lady
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niceaxegamesblue.bsky.social @niceaxegamesblue.bsky.social · 07/05/2026
Check out our Kali and Ko trailer @ youtu.be/hM1dQmwD0A0 Links are in the bio #IndieGameDev #IndieGame #GameDev
youtu.be
Kali and Ko - Trailer (Early Development)
YouTube video by Nice Axe Games
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chazeem @chazpuppy.bsky.social · 05/05/2026
Battledroid MagicaVoxel > Blender animation. Voxhl-Cavalier infantry variants with bazooka and grenade launcher. #indiedev #voxels #magicavoxel #b3d #battledroid
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chazeem @chazpuppy.bsky.social · 21/04/2026
Battledroid warroom (2023) - Unity Timeline scene exported to Java in custom json format, rendered in Voxoid. #gamedev #indiedev #voxels #battledroid
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Pumpkin Games @pumpkingames.bsky.social · 12/04/2026
Too many buttons
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chazeem @chazpuppy.bsky.social · 11/04/2026
Artist for hire! 25+ years #indiegamedev, voxels, lo-poly and pixels, art, code and video. Unity, MagicaVoxel, Blender, 3dsMax etc. Do you want to see more? www.puppygames.net/chazeem 🔊 brokeforfree.com #gamedev #indiedev #voxel #unity
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Pumpkin Games @pumpkingames.bsky.social · 08/04/2026
#Gamedev is hard! Sometimes my homing missiles go in the opposite direction 🫠 I can't describe the behaviour I want in words so I've no chance of writing the code. Stupid dynamic gravity 😁 #indiegames @godotengine.org
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Pumpkin Games @pumpkingames.bsky.social · 06/04/2026
Spider, contemplating its next move. #gamedev #indiegames #procgen @godotengine.org
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Pumpkin Games @pumpkingames.bsky.social · 31/03/2026
Investigating the new IK nodes in @godotengine.org #indiegames #gamedev
A 3d scene showing the start of a procedural spider.
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Pumpkin Games @pumpkingames.bsky.social · 28/03/2026
I’ve been working on the Brain enemy and its interaction with the Human. #gamedev #indiegames #screenshotsaturday @godotengine.org
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Pumpkin Games @pumpkingames.bsky.social · 25/03/2026
Read the AI generated Teams summary of one of our work meetings today. Truly terrible. Credited someone else’s work to me. Of course there was the standard “AI generated content may be incorrect” disclaimer. 🚫 NoPilot
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Pumpkin Games @pumpkingames.bsky.social · 21/03/2026
Stumbled across some old footage of #SPLEENWEEVIL Old HUD, switchable weapons, glowy RED #gamedev #indiegames @godotengine.org
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Pumpkin Games @pumpkingames.bsky.social · 21/03/2026
Some death animations. These are Characters3D animations that I now need to retarget to a Rigify armature. #gamedev #indiegames #screenshotsaturday @godotengine.org
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Pumpkin Games @pumpkingames.bsky.social · 08/03/2026
Marathon looks really pretty. Loving all the cinematics / trailers
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Pumpkin Games @pumpkingames.bsky.social · 08/03/2026
Some super early spawn and death effects for the humans There will lots more layers to this in the final effect. Currently it’s just a couple of Mesh Shatters in reverse with different lifetimes and starting distances. #gamedev #indiegames @godotengine.org #vfx
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Pumpkin Games @pumpkingames.bsky.social · 07/03/2026
I’ve been wrestling with Mixamo animations for too long now. Found these from Quatrenius on Itch. quaternius.com/packs/univer... Hopefully, they’ll make part this smoother going forward. #gamedev #indiegames @godotengine.org
quaternius.com
Quaternius • Universal Animation Library 2
The <b>Universal Animation Library 2</b> is a kit of 130+ animations, created using a universal humanoid rig, which is compatible with Unreal Engine, Godot and Unity, ready for retargeting. This kit ...
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Pumpkin Games @pumpkingames.bsky.social · 15/02/2026
I think the "PROG" will become a flaming skull #ERROR_PROTOCOL #screenshotsaturday @godotengine.org #indiegame #gamedev
Image of a lowpoly skull in blender.
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Pumpkin Games @pumpkingames.bsky.social · 30/01/2026
Working on a bit of UI #screenshotfridayevening
Screenshot of the main menu from a WIP indie game called ERROR_PROTOCOL. The image depicts a menu with a blue skull with an "x-ray" effect shader, the title text in glowy neon orange, and a row of buttons to play the game / load various sub menus.
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Pumpkin Games @pumpkingames.bsky.social · 28/01/2026
Upgraded to #godotengine 4.6. today. Literally unusable! (but seriously, great work on the theme changes)
An image from the Godot game engine editor v4.6 showing the difference between the top and bottom borders of the Collision Layer widget.
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Pumpkin Games @pumpkingames.bsky.social · 23/12/2025
I’m at that stage of the project where every time I boot it up I change the UI colours. @godotengine.org #indiegames #gamedev
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Pumpkin Games @pumpkingames.bsky.social · 19/12/2025
Some quick and dirty footage of #ERROR_PROTOCOL. @godotengine.org #indiegames #gamedev
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Pumpkin Games @pumpkingames.bsky.social · 18/12/2025
It's been a fun distration messing about with the Robotron sprites but it's time to get serious now! #ERROR_PROTOCOL @godotengine.org #gamedev #indiegames
Screenshot of a WIP FPS written in C# using the Godot game engine. The image shows the play area (the inside of a cube) with some human NPCs that require rescuing by the player. The player's gun looms large in the bottom rigt hand corner of the screen.
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Pumpkin Games @pumpkingames.bsky.social · 15/12/2025
Very slowly, I feel it's starting to come together. Little by little. #ERROR_PROTOCOL @godotengine.org #indiegames #indiedev
Screenshot of a WIP indie FPS shooter written using C# and the Godot game engine. Image depicts a curved areana, rendered in a pseudo wireframe style with chunky, pixelated enemies aproaching the player.
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Pumpkin Games @pumpkingames.bsky.social · 12/12/2025
Fixed a big perf issue in #ERROR_PROTOCOL today by switching @godotengine.org’s physics engine to #joltphysics. There seems to be some problem with continuous collisions but I think that’s fixable by tweaking some of the Jolt options. #indiegames #gamedev
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SKATE STORY @skatestory.com · 05/12/2025
SKATE STORY ON MONDAY
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Pumpkin Games @pumpkingames.bsky.social · 05/12/2025
Debugging Transforms #ERROR_PROTOCOL #indiegames #gamedev @godotengine.org
A screenshot of a WIP FPS game written using C# and the Godot game engine. The image shows a 3D scene featuring a number of entities with debugging components to help understand entity transforms
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Pumpkin Games @pumpkingames.bsky.social · 05/12/2025
Anyone know how to create ASCII art diagrams for code comments - I'm trying to describe operations like this... Any ideas? Is there a tool for drawing lines in stuff? @lorenschmidt.bsky.social maybe? You always have great comments 🤔
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Pumpkin Games @pumpkingames.bsky.social · 03/12/2025
www.youtube.com/watch?v=ERiX...
youtube.com
"Generative AI" is not what you think it is
YouTube video by Acerola
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Pumpkin Games @pumpkingames.bsky.social · 02/12/2025
Lots of 3D maths in #ERROR_PROTOCOL. Having dynamic ‘Up’ certainly makes things interesting. #indiegames #gamedev @godotengine.org
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Pumpkin Games @pumpkingames.bsky.social · 30/11/2025
"Save the cheerleader, save the world!" #indiegames #gamedev @godotengine.org
Screenshot of a WIP FPS written using the Godot game engine. A grunts and humans aproach the player.
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Pumpkin Games @pumpkingames.bsky.social · 30/11/2025
"They're coming outta the goddamn walls!" A simple enemy steering behaviour has the enemies homing towards the player given some target radius. #indiegames #gamedev #screenshotsaturday @godotgameengine.bsky.social
Screenshow of a WIP FPS written in Godot. The image shows a debug view of the play area which is the inside of a bevelled cube. Various enemies approach the player. The game features a dynamic gravity system so enemies can spawn on floor, walls and ceilings.
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Pumpkin Games @pumpkingames.bsky.social · 22/11/2025
Installed Rider on my home PC. I’ve dabbled occasionally at work but never stuck with it. But after watching this @godotengine.org talk at Godot Fest thought I’d give it another go. m.youtube.com/watch?v=pVLz...
m.youtube.com
Matt Ellis: Godot meets JetBrains: Building IDE tools for a growing engine
YouTube video by GodotFest
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Pumpkin Games @pumpkingames.bsky.social · 21/11/2025
#ERROR_PROTOCOL progress. Dynamic gravity system is in! #indiegames #gamedev @godotengine.org
Screenshot of a WIP FPS game written using the Godot game engine. The image shows a 'dynamic gravity' system with enemies (sprite from Robotron) approaching the player walking on the ground and on the ceiling.
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Kimmo Lahtinen @gimblll.com · 18/11/2025
This is Sektori! A twin-stick shooter I've been making (and documenting the journey) since April 2021. And it finally launched TODAY on Steam, PS5 and Xbox! Here's a fresh launch trailer, all shares highly appreciated. More game info in replies. #indiegame #ps5 #xbox #steam #indiedev #gamedev
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Pumpkin Games @pumpkingames.bsky.social · 16/11/2025
3D Ultratron! Shhh, don't tell Cas 😜 #gamedev #indiegames #puppygames @godotengine.org
A screenshot of a FPS written using the Godot game engine. The image shows a 3D room, complete with player sprites from the game, Ultratron approaching the camera. A Hulk from Robotron lurks in the background.
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