Reposted by Patrick SchroenKeijiro Takahashi @keijiro.bsky.social · 02/09/2026I've released the iOS version of Jacquard as a free app on the App Store. It's basically designed with the iPad in mind, but it should work on iPhone as well. apps.apple.com/jp/app/jacqu... 041
Reposted by Patrick SchroenKeijiro Takahashi @keijiro.bsky.social · 20/08/2026I'm starting to really like FM synthesis more and more. github.com/keijiro/Jacq... 1154
Reposted by Patrick SchroenDave Rupert @davatron5000.bsky.social · 19/08/2026🚀 I made a smol ~2kb syntax highlighter that uses the CSS `::highlight()` API. davatron5000.github.io/microlighter/davatron5000.github.ioMicroLighter - A zero-dep syntax highlighter 619438
Reposted by Patrick SchroenDavid Aerne @meodai.bsky.social · 22/04/2026Spent way too long on that SVG sphere component. Added a bit of scroll interaction so people actually realize it’s 3D PS: you can download the sphere SVG from the settings panel rybitten.space 210212
Patrick Schroen @pschroen.bsky.social · 15/02/2026Recreating the Mars demo in Space.js, well kind of. 🤓 The editor is getting there though, slowly. #threejs #webgl #mars #gui bsky.app/profile/psch... 120
Patrick Schroen @pschroen.bsky.social · 22/01/2026Last year I worked on a cinematic Mars demo, featuring high quality 2k textures, with some help from @btjak.es and John Van Vliet. Happy to share it's been awarded an FWA of the Day! thefwa.com/cases/mars-d... #threejs #webgl #mars 130
Patrick Schroen @pschroen.bsky.social · 10/01/2026Finally added a simple 3D example for the Wobble class. alien.js.org/examples/thr... #threejs #webgl #alienjs 000
Patrick Schroen @pschroen.bsky.social · 09/01/2026Another motion blur experiment from last year, this time with an animated Fibonacci sphere. alien.js.org/examples/thr... #threejs #webgl #shader #fibonacci #sphere #motionblur 000
Patrick Schroen @pschroen.bsky.social · 08/01/2026Last year I was also experimenting with @gkjohnson.bsky.social's blue noise sketches, but with my usual subsurface scattering and motion blur. alien.js.org/examples/thr... #threejs #webgl #shader #bluenoise #motionblur 141
Patrick Schroen @pschroen.bsky.social · 07/01/2026Last year I worked on some internet map experiments, including a visualization of city population and elevation as stars, and a custom API endpoint to select your location in "cyberspace". alien.js.org/examples/thr... #threejs #webgl #shader #stars #cyberspace #geoip 220
Patrick Schroen @pschroen.bsky.social · 18/12/2025Over the past year I've been working on an iPhone app for Kythe, a great example of how AI can be used in a positive way, generating conversation starters, called "Qs", that are fun, interesting and thought provoking! apps.apple.com/app/kythe-co... #iphone #appstore #socialnetworkingapps.apple.comKythe Connect App - App StoreDownload Kythe Connect by Thompson St Ventures LLC on the App Store. See screenshots, ratings and reviews, user tips, and more games like Kythe Connect. 110
Reposted by Patrick SchroenOkayDev @okaydev.co · 09/10/2025A new home for the creative industry. ✅ Designers ✅ Developers ✅ Businesses It’s early days, but it’s ours. Join us. okaydev.co/social 0121
Reposted by Patrick SchroenOkayDev @okaydev.co · 05/10/2025🚀 Big news! Okay Social is now open to everyone. It's the social network for creatives. Claim your handle, create a profile, and start connecting with others. Join our community today! 👉 okaydev.co/social 0204
Reposted by Patrick SchroenXor @xordev.com · 18/06/2025"Jupiter" vec2 p=(FC.rg*2.-r)/r.y,c,s;vec3 z=vec3(p,sqrt(1.-dot(p,p)));c=vec2(atan(z.x,z.z),z.y/=-.6),s=vec2(.2/dot(z-.6,z-.5)+sin(c.y*7.),.5*t);for(float f=8.;f<1e2;f/=.7)c+=sin(c.yx*f+s)/f;o+=z.z*.5*(cos(.3*s.x+vec4(.4,.6,.7,0)-sin(c.y/vec4(.34,.32,.3,1)))+1.); 49711
Reposted by Patrick SchroenMarcin Ignac @marcinignac.bsky.social · 16/05/2025Realtime Screen Space Subsurface Scattering (SSSS) also known as "a bunch of hacks" in WebGL. 1331
Reposted by Patrick SchroenKeijiro Takahashi @keijiro.bsky.social · 30/03/2025Audio reactive particle effects github.com/keijiro/Lasp... 1255
Patrick Schroen @pschroen.bsky.social · 29/03/2025For anyone interested in playing around with the Mars demo settings, you can find them from the FPS panel controls top-right. 😊 space.js.org/examples/mars/ #threejs #webgl #mars #creativecoding #gui bsky.app/profile/psch... 080
Patrick Schroen @pschroen.bsky.social · 28/03/2025Mars. space.js.org/examples/mars/ #threejs #webgl #marsspace.js.orgMarsA cinematic Mars demo featuring high quality cubemaps with 2k faces. 2131
Reposted by Patrick SchroenMaxime @maxime.bsky.social · 04/02/2025📝 New Blog Post 📝 I recently went on a "shader creative-spree" where Post-Processing became my main tool for transforming 3D scenes into stylized art In it, I share the techniques behind the many effects I built and how I combined them in unique ways blog.maximeheckel.com/posts/post-p... 713931
Patrick Schroen @pschroen.bsky.social · 04/02/2025Animating between cameras is hilarious when you rotate each of the cameras. Now the question is if this is a bug or a feature, should I fix it? 😂 #threejs #webgl #creativecoding #gui 070
Reposted by Patrick SchroenKeijiro Takahashi @keijiro.bsky.social · 29/01/2025So now I’m making things glitchy. github.com/keijiro/Opti... 2181
Patrick Schroen @pschroen.bsky.social · 29/01/2025Updated the Hologram example with panel tracking and controls. 🌐 Live: alien.js.org/examples/thr... #threejs #webgl #creativecoding #hologram #gui 050
Patrick Schroen @pschroen.bsky.social · 28/01/2025Updated the Crystal GLTF example with MeshPhysicalMaterial and controls. 💎 3D model by Luciano O. Mollo. Live: alien.js.org/examples/thr... Sketchfab model: sketchfab.com/3d-models/cr... #threejs #webgl #creativecoding #gui 0132
Reposted by Patrick SchroenKeijiro Takahashi @keijiro.bsky.social · 23/01/2025Updating the noise shader samples. github.com/keijiro/Nois... 0161
Reposted by Patrick SchroenKeijiro Takahashi @keijiro.bsky.social · 21/12/2024VFX with the iPhone LiDAR camera github.com/keijiro/Rcam3 0153
Reposted by Patrick SchroenKeijiro Takahashi @keijiro.bsky.social · 13/12/2024VFX using iPhone LiDAR. The great thing about DoF particles is that they easily add a sense of depth to the effects. github.com/keijiro/Rcam3 0202
Reposted by Patrick SchroenUtsubo @utsubo.com · 06/12/2024A bold new chapter begins at Utsubo. One year crafting with WebGPU. Discover it now at utsubo.com. 3337
Patrick Schroen @pschroen.bsky.social · 28/11/2024It's time Multiuser Blocks was upgraded, to Balls! Physics are running server-side at 60fps on @glitch.com. Music by Alex Bainter / CC BY multiuser-balls.glitch.me #oimophysics #physics #threejs #webgl #webaudio #glsl #creativecoding 1352