Sign in

Patrick Schroen

@pschroen.bsky.social
233 followers 285 following 38 posts

Creative Developer and Tech Lead / Senior Interactive Engineer at Monogram / FWA Judge / @okaydev.co space.js.org alien.js.org ufo.ai 🛸👽🤓

PostsRepliesMedia
Reposted by Patrick Schroen
Keijiro Takahashi @keijiro.bsky.social · 02/09/2026
I've released the iOS version of Jacquard as a free app on the App Store. It's basically designed with the iPad in mind, but it should work on iPhone as well. apps.apple.com/jp/app/jacqu...
041
Reposted by Patrick Schroen
Keijiro Takahashi @keijiro.bsky.social · 20/08/2026
I'm starting to really like FM synthesis more and more. github.com/keijiro/Jacq...
1154
Reposted by Patrick Schroen
Dave Rupert @davatron5000.bsky.social · 19/08/2026
🚀 I made a smol ~2kb syntax highlighter that uses the CSS `::highlight()` API. davatron5000.github.io/microlighter/
davatron5000.github.io
MicroLighter - A zero-dep syntax highlighter
619438
Reposted by Patrick Schroen
David Aerne @meodai.bsky.social · 22/04/2026
Spent way too long on that SVG sphere component. Added a bit of scroll interaction so people actually realize it’s 3D PS: you can download the sphere SVG from the settings panel rybitten.space
210212
Patrick Schroen @pschroen.bsky.social · 15/02/2026
Recreating the Mars demo in Space.js, well kind of. 🤓 The editor is getting there though, slowly. #threejs #webgl #mars #gui bsky.app/profile/psch...
120
Patrick Schroen @pschroen.bsky.social · 22/01/2026
Last year I worked on a cinematic Mars demo, featuring high quality 2k textures, with some help from @btjak.es and John Van Vliet. Happy to share it's been awarded an FWA of the Day! thefwa.com/cases/mars-d... #threejs #webgl #mars
130
Patrick Schroen @pschroen.bsky.social · 10/01/2026
Finally added a simple 3D example for the Wobble class. alien.js.org/examples/thr... #threejs #webgl #alienjs
000
Patrick Schroen @pschroen.bsky.social · 09/01/2026
Another motion blur experiment from last year, this time with an animated Fibonacci sphere. alien.js.org/examples/thr... #threejs #webgl #shader #fibonacci #sphere #motionblur
000
Patrick Schroen @pschroen.bsky.social · 08/01/2026
Last year I was also experimenting with @gkjohnson.bsky.social's blue noise sketches, but with my usual subsurface scattering and motion blur. alien.js.org/examples/thr... #threejs #webgl #shader #bluenoise #motionblur
141
Patrick Schroen @pschroen.bsky.social · 07/01/2026
Last year I worked on some internet map experiments, including a visualization of city population and elevation as stars, and a custom API endpoint to select your location in "cyberspace". alien.js.org/examples/thr... #threejs #webgl #shader #stars #cyberspace #geoip
220
Patrick Schroen @pschroen.bsky.social · 18/12/2025
Over the past year I've been working on an iPhone app for Kythe, a great example of how AI can be used in a positive way, generating conversation starters, called "Qs", that are fun, interesting and thought provoking! apps.apple.com/app/kythe-co... #iphone #appstore #socialnetworking
apps.apple.com
Kythe Connect App - App Store
Download Kythe Connect by Thompson St Ventures LLC on the App Store. See screenshots, ratings and reviews, user tips, and more games like Kythe Connect.
110
Reposted by Patrick Schroen
OkayDev @okaydev.co · 09/10/2025
A new home for the creative industry. ✅ Designers ✅ Developers ✅ Businesses It’s early days, but it’s ours. Join us. okaydev.co/social
0121
Reposted by Patrick Schroen
OkayDev @okaydev.co · 05/10/2025
🚀 Big news! Okay Social is now open to everyone. It's the social network for creatives. Claim your handle, create a profile, and start connecting with others. Join our community today! 👉 okaydev.co/social
0204
Reposted by Patrick Schroen
Xor @xordev.com · 18/06/2025
"Jupiter" vec2 p=(FC.rg*2.-r)/r.y,c,s;vec3 z=vec3(p,sqrt(1.-dot(p,p)));c=vec2(atan(z.x,z.z),z.y/=-.6),s=vec2(.2/dot(z-.6,z-.5)+sin(c.y*7.),.5*t);for(float f=8.;f<1e2;f/=.7)c+=sin(c.yx*f+s)/f;o+=z.z*.5*(cos(.3*s.x+vec4(.4,.6,.7,0)-sin(c.y/vec4(.34,.32,.3,1)))+1.);
49711
Reposted by Patrick Schroen
Marcin Ignac @marcinignac.bsky.social · 16/05/2025
Realtime Screen Space Subsurface Scattering (SSSS) also known as "a bunch of hacks" in WebGL.
1331
Reposted by Patrick Schroen
Keijiro Takahashi @keijiro.bsky.social · 30/03/2025
Audio reactive particle effects github.com/keijiro/Lasp...
1255
Patrick Schroen @pschroen.bsky.social · 29/03/2025
For anyone interested in playing around with the Mars demo settings, you can find them from the FPS panel controls top-right. 😊 space.js.org/examples/mars/ #threejs #webgl #mars #creativecoding #gui bsky.app/profile/psch...
080
Patrick Schroen @pschroen.bsky.social · 28/03/2025
Mars. space.js.org/examples/mars/ #threejs #webgl #mars
space.js.org
Mars
A cinematic Mars demo featuring high quality cubemaps with 2k faces.
2131
Reposted by Patrick Schroen
Maxime @maxime.bsky.social · 04/02/2025
📝 New Blog Post 📝 I recently went on a "shader creative-spree" where Post-Processing became my main tool for transforming 3D scenes into stylized art In it, I share the techniques behind the many effects I built and how I combined them in unique ways blog.maximeheckel.com/posts/post-p...
Post-Processing as a Creative Medium by Maxime Heckel
713931
Patrick Schroen @pschroen.bsky.social · 04/02/2025
Animating between cameras is hilarious when you rotate each of the cameras. Now the question is if this is a bug or a feature, should I fix it? 😂 #threejs #webgl #creativecoding #gui
070
Reposted by Patrick Schroen
Keijiro Takahashi @keijiro.bsky.social · 29/01/2025
So now I’m making things glitchy. github.com/keijiro/Opti...
2181
Patrick Schroen @pschroen.bsky.social · 29/01/2025
Updated the Hologram example with panel tracking and controls. 🌐 Live: alien.js.org/examples/thr... #threejs #webgl #creativecoding #hologram #gui
050
Patrick Schroen @pschroen.bsky.social · 28/01/2025
Updated the Crystal GLTF example with MeshPhysicalMaterial and controls. 💎 3D model by Luciano O. Mollo. Live: alien.js.org/examples/thr... Sketchfab model: sketchfab.com/3d-models/cr... #threejs #webgl #creativecoding #gui
0132
Reposted by Patrick Schroen
Keijiro Takahashi @keijiro.bsky.social · 23/01/2025
Updating the noise shader samples. github.com/keijiro/Nois...
0161
Reposted by Patrick Schroen
Keijiro Takahashi @keijiro.bsky.social · 21/12/2024
VFX with the iPhone LiDAR camera github.com/keijiro/Rcam3
0153
Reposted by Patrick Schroen
Keijiro Takahashi @keijiro.bsky.social · 13/12/2024
VFX using iPhone LiDAR. The great thing about DoF particles is that they easily add a sense of depth to the effects. github.com/keijiro/Rcam3
0202
Reposted by Patrick Schroen
Utsubo @utsubo.com · 06/12/2024
A bold new chapter begins at Utsubo. One year crafting with WebGPU. Discover it now at utsubo.com.
3337
Patrick Schroen @pschroen.bsky.social · 28/11/2024
It's time Multiuser Blocks was upgraded, to Balls! Physics are running server-side at 60fps on @glitch.com. Music by Alex Bainter / CC BY multiuser-balls.glitch.me #oimophysics #physics #threejs #webgl #webaudio #glsl #creativecoding
1352