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poring-forge.bsky.social

@poring-forge.bsky.social
26 followers 27 following 44 posts

Making Slime Uprising, a tactical roguelite where you don’t attack — your slimes do. Demo out now.

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poring-forge.bsky.social @poring-forge.bsky.social · 02/09/2026
Character #2 of the hand-drawn rework: the knight. He walks out of the castle, he swings, and on higher difficulty there are about forty of him. The sword took three tries. Does the swing read as a hit? #pixelart #gamedev #indiegame
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poring-forge.bsky.social @poring-forge.bsky.social · 13/08/2026
@atropos148.bsky.social pointed out my slime never blinks in my previous post. It blinks now. Also fixed the shine so it follows the direction of movement. Left: before. Right: after. Wild that a stranger's one-line comment made the game better. #pixelart #indiedev
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poring-forge.bsky.social @poring-forge.bsky.social · 09/08/2026
The AI sprites in my demo weren't terrible. They just felt like nobody made them. So I started drawing my own. This is the hero and the first slime of the uprising, every frame by hand, 32×32. First real attempt at pixel art. How's it looking? #pixelart #indiedev #godot
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poring-forge.bsky.social @poring-forge.bsky.social · 03/06/2026
Slime Uprising 0.3.31 is live. You can now play the demo directly in your browser. Kai still cannot attack. The slimes still do the fighting, dying, tower-breaking, and corpse-eating. Windows/macOS/Linux builds updated too. poringforge.itch.io/slime-uprising #gamedev #godot
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poring-forge.bsky.social @poring-forge.bsky.social · 25/05/2026
I gave a pink slime bodybuilder arms. Then I built a tiny pixel-art tool just to make him flex properly. This is either game development or a medical condition. #gamedev #indiedev #pixelart #godot
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Jettelly @jettelly.bsky.social · 24/05/2026
Bamboo Bandit used parallax techniques and sprite skewing to give their indie RPG "BRIDGEBOURN" this nice pseudo-3D look. 🎥 See more: www.instagram.com/bamboobanditsr/ Steam: store.steampowered.com/app/2027760/... #gamedev #indiedev #indiegame
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poring-forge.bsky.social @poring-forge.bsky.social · 24/05/2026
I wanted one more slime animation. Naturally, I built a whole tool that cleans, slices, centers and exports generated prototype frames into usable sprite sheets. Completely normal solo dev behavior. #gamedev #godot #indiedev
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poring-forge.bsky.social @poring-forge.bsky.social · 23/05/2026
I was glued to this video for a couple of minutes, then I realized I should turn on the sound and was glued to it for another 15 minutes.
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poring-forge.bsky.social @poring-forge.bsky.social · 23/05/2026
How does a slime apocalypse start? With a terrified porter sacrificed to an ancient slime god. New Slime Uprising devlog: poringforge.itch.io/slime-uprisi... #gamedev #indiedev #pixelart #roguelite
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poring-forge.bsky.social @poring-forge.bsky.social · 23/05/2026
I found my slime bro! 🤩
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Boost Mix Music - game music remastering @boostmixmusic.bsky.social · 23/05/2026
Just dropped: FM Towns Splatterhouse CD soundtrack / make sure to check out the last song which I found out is treated as Ving official theme song (originating from Final Blow) #splatterhouse #gamemusic #vgm #fmtowns www.youtube.com/watch?v=9Q5O...
youtube.com
[FM Towns] Splatterhouse OST Boost Mix / スプラッターハウス BGM / VING 1992 [CDDA Redbook Audio]
YouTube video by Boost Mix Music - Game Music Channel
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poring-forge.bsky.social @poring-forge.bsky.social · 23/05/2026
Could you please explain why using AI is now considered something terrible? Objectively, if used correctly, it speeds up all development processes, even design. Until I started actively using AI myself, I was also a bit negative about it, but now I can't remember why 😅
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poring-forge.bsky.social @poring-forge.bsky.social · 23/05/2026
Hi! I’m making Slime Uprising, a dark-cute roguelite where your slimes fight for you. Slimes can permanently die. Corpses feed the swarm. Made in Godot. Demo: poringforge.itch.io/slime-uprising #gamedev #godot
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Trezy @trezy.codes · 13/09/2024
Welcome to v4 of the Blue Sky Game Dev orientation 🧵! Let's get you started with the basics of Bluesky, finding other devs, and posting about your games! Btw, this is based on the artist orientation thread from @purlane.ink; make sure to check it out if you’re also on the art side of game dev!
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poring-forge.bsky.social @poring-forge.bsky.social · 22/05/2026
Future slime concept: Power Poring. A pink slime that found arms before finding emotional regulation. Role: berserker. Ability idea: punch hard enough to stun, then enter a 5-second bad-decision mode. Not in Demo 0.1 yet. Absolutely necessary. #pixelart #gamedev
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poring-forge.bsky.social @poring-forge.bsky.social · 22/05/2026
In Slime Uprising, corpses are a resource. Send a living slime to eat one: - wounded slime gets healed - healthy squad gets a duplicate - army grows if you survive long enough Very wholesome. Mostly. poringforge.itch.io/slime-uprising #roguelite #godot #gamedev
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poring-forge.bsky.social @poring-forge.bsky.social · 22/05/2026
Kai was not the hero of the party. He carried bags, arrows, potions. When the altar woke up, the “real heroes” shoved him forward as a sacrifice and ran. The slime god did not kill him. It gave him an army. #gamedev #indiedev
Pixel art of Kai, a small hooded porter in a ruined dungeon, standing alone before a glowing slime altar while the heroes who abandoned him flee into the darkness behind him. Tiny slimes gather near his feet.
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poring-forge.bsky.social @poring-forge.bsky.social · 22/05/2026
In Slime Uprising, Kai can’t attack. No sword. No fireball. No panic button. If the slimes don’t protect him, the run falls apart. Demo: poringforge.itch.io/slime-uprising #gamedev #indiedev #godot
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poring-forge.bsky.social @poring-forge.bsky.social · 22/05/2026
I released the first public demo of Slime Uprising. It’s a tactical roguelite where Kai can’t attack — your slimes do the fighting, dying, tower-breaking, and corpse-eating. Free demo for Windows/macOS/Linux: poringforge.itch.io/slime-uprising #gamedev #indiedev #godot #pixelart
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