Stephan Walsch @pointwrangle.bsky.social · 17/12/2025#vexember challenge 4 for 2025. No dops, no solve, just some simple vex concepts sequenced and timed well enough. 081
Stephan Walsch @pointwrangle.bsky.social · 09/12/2025Third challenge of the @cgwiki.bsky.social #sidefxhoudini #vexember 2025. Some brain candy 041
Stephan Walsch @pointwrangle.bsky.social · 04/12/2025challenge two in this years @cgwiki.bsky.social discord #vexember. This is some lerping and some simple vector addition, nothing wild! 091
Stephan Walsch @pointwrangle.bsky.social · 01/12/2025dusting off my account to inform you that #sidefxhoudini #vexember 2025 has commenced over on the @cgwiki.bsky.social discord. Kicking off, we're keeping it simple with some basic attribute animation through code to get what could be a loading animation, fui elements, etc. 191
Stephan Walsch @pointwrangle.bsky.social · 16/01/2025I also did try flow a long while back and didn't hate it either, haven't seen the newest incarnation but both of these are probably great references for everyday usability 000
Stephan Walsch @pointwrangle.bsky.social · 16/01/2025simple sliders for in and out easing, button to "audit" an existing pair and retrieve the curve, lots of utility from sparse inputs 000
Stephan Walsch @pointwrangle.bsky.social · 15/01/2025definitely look at AE mt mograph "motion" for an amazing UI around quick easing tasks 100
Stephan Walsch @pointwrangle.bsky.social · 20/12/2024thank you! I'm imagining it's on some kind of retro-futuristic CRT display on the command console of a ship headed for a deep-space mining colony... 110
Stephan Walsch @pointwrangle.bsky.social · 19/12/2024for #vexember 4 we're escaping to the one place that hasn't been corrupted by capitalism: space! And just like the empty void so should our network be empty but for one solitary attribute wrangle. I'm counting on you commander 2161
Stephan Walsch @pointwrangle.bsky.social · 11/12/2024for #vexember 3 we step away from fancy models and instead focus on some basics around values over time. 050
Stephan Walsch @pointwrangle.bsky.social · 06/12/2024on #vexember challenge 2 we are rebuilding. no sim, no pathdeform, no mops, vex the planet! 2110
Reposted by Stephan WalschHoudini Hangout @houdini-hangout.bsky.social · 04/12/2024Tonight (12/04 at 6pm EDT), I'm going to try my hand at the CGWiki's first #VEXember challenge. We'll be doing as much with VEX as I can possibly muster in a couple hours. As always, questions and comments are welcome. houdinihangou... for your local time and Discord linkhoudinihangout.comHoudini Hangout | HomeCome join the live education environment for learning SideFX Houdini. The stream is live every Wednesday at 6pm ET. Users of all skill levels are welcome! 192
Stephan Walsch @pointwrangle.bsky.social · 03/12/2024very "cute" and not at all nightmare inducing 010
Stephan Walsch @pointwrangle.bsky.social · 01/12/2024@cgwiki.bsky.social discord is doing another #vexember this year, relaxed this time with a new challenge every 4 days or so. This is 01: 0324
Stephan Walsch @pointwrangle.bsky.social · 01/12/2024said this on discord but this is one of my favorite pieces of yours with equal parts great art direction and clever musical details. Inspiring! 010
Reposted by Stephan WalschSimon Russell ☀🤖 @simonfarussell.bsky.social · 29/11/2024NEW WORK! This is an extract of a music visualisation piece I did for Nik Bärtsch and Ronin for the documentary Ingredients For Disaster (OUT NOW!) Full project: simonfarussell.com/Nik-Bartsch Made in Houdini and AE @sidefx.bsky.social 2297
Stephan Walsch @pointwrangle.bsky.social · 26/11/2024your work is always so inspiring and kinetic, excited to see what you cooked up! 110
Stephan Walsch @pointwrangle.bsky.social · 15/11/2024thanks, houdini-sphere is still a bit small on here, I appreciate the effort 130