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Stephan Walsch

@pointwrangle.bsky.social
119 followers 88 following 18 posts

Houdini Technical Artist at devant.ai

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Stephan Walsch @pointwrangle.bsky.social · 17/12/2025
#vexember challenge 4 for 2025. No dops, no solve, just some simple vex concepts sequenced and timed well enough.
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Stephan Walsch @pointwrangle.bsky.social · 09/12/2025
Third challenge of the @cgwiki.bsky.social #sidefxhoudini #vexember 2025. Some brain candy
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Stephan Walsch @pointwrangle.bsky.social · 04/12/2025
challenge two in this years @cgwiki.bsky.social discord #vexember. This is some lerping and some simple vector addition, nothing wild!
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Stephan Walsch @pointwrangle.bsky.social · 01/12/2025
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Stephan Walsch @pointwrangle.bsky.social · 01/12/2025
dusting off my account to inform you that #sidefxhoudini #vexember 2025 has commenced over on the @cgwiki.bsky.social discord. Kicking off, we're keeping it simple with some basic attribute animation through code to get what could be a loading animation, fui elements, etc.
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Stephan Walsch @pointwrangle.bsky.social · 16/01/2025
I also did try flow a long while back and didn't hate it either, haven't seen the newest incarnation but both of these are probably great references for everyday usability
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Stephan Walsch @pointwrangle.bsky.social · 16/01/2025
simple sliders for in and out easing, button to "audit" an existing pair and retrieve the curve, lots of utility from sparse inputs
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Stephan Walsch @pointwrangle.bsky.social · 15/01/2025
definitely look at AE mt mograph "motion" for an amazing UI around quick easing tasks
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Stephan Walsch @pointwrangle.bsky.social · 20/12/2024
thank you! I'm imagining it's on some kind of retro-futuristic CRT display on the command console of a ship headed for a deep-space mining colony...
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Stephan Walsch @pointwrangle.bsky.social · 19/12/2024
for #vexember 4 we're escaping to the one place that hasn't been corrupted by capitalism: space! And just like the empty void so should our network be empty but for one solitary attribute wrangle. I'm counting on you commander
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Stephan Walsch @pointwrangle.bsky.social · 11/12/2024
for #vexember 3 we step away from fancy models and instead focus on some basics around values over time.
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Stephan Walsch @pointwrangle.bsky.social · 06/12/2024
on #vexember challenge 2 we are rebuilding. no sim, no pathdeform, no mops, vex the planet!
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Reposted by Stephan Walsch
Houdini Hangout @houdini-hangout.bsky.social · 04/12/2024
Tonight (12/04 at 6pm EDT), I'm going to try my hand at the CGWiki's first #VEXember challenge. We'll be doing as much with VEX as I can possibly muster in a couple hours. As always, questions and comments are welcome. houdinihangou... for your local time and Discord link
houdinihangout.com
Houdini Hangout | Home
Come join the live education environment for learning SideFX Houdini. The stream is live every Wednesday at 6pm ET. Users of all skill levels are welcome!
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Stephan Walsch @pointwrangle.bsky.social · 03/12/2024
#vexember 01 - hard mode
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Stephan Walsch @pointwrangle.bsky.social · 03/12/2024
very "cute" and not at all nightmare inducing
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Stephan Walsch @pointwrangle.bsky.social · 01/12/2024
@cgwiki.bsky.social discord is doing another #vexember this year, relaxed this time with a new challenge every 4 days or so. This is 01:
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Stephan Walsch @pointwrangle.bsky.social · 01/12/2024
said this on discord but this is one of my favorite pieces of yours with equal parts great art direction and clever musical details. Inspiring!
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Reposted by Stephan Walsch
Simon Russell ☀🤖 @simonfarussell.bsky.social · 29/11/2024
NEW WORK! This is an extract of a music visualisation piece I did for Nik Bärtsch and Ronin for the documentary Ingredients For Disaster (OUT NOW!) Full project: simonfarussell.com/Nik-Bartsch Made in Houdini and AE @sidefx.bsky.social
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Stephan Walsch @pointwrangle.bsky.social · 26/11/2024
your work is always so inspiring and kinetic, excited to see what you cooked up!
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Stephan Walsch @pointwrangle.bsky.social · 15/11/2024
thanks, houdini-sphere is still a bit small on here, I appreciate the effort
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