pocchi @pocchistudio.com · 22hi wonder if I'm the only programmer in the world who wants an implies operator. i don't know of a language that has it but I keep running into this pattern and everytime my brain freezes like i'm back in boolean algebra 101 yeah ik its redundant but like who cares 320
Reposted by pocchiCarrion @cutlaska.bsky.social · 27/09/2026Slightly updated version of this picture. You will be able to buy this as a print if you are at Pixel Art Park!! #pixelartㅤ 18824
Reposted by pocchiHistory and Heritage Yorkshire @handhyorkshire.bsky.social · 28/09/2026🧵History tells that St Peter’s Howden began as an Anglo-Saxon foundation, later granted by William the Conqueror to Durham Priory. In 1267 it became a collegiate church, supported by six local parishes, and over the next century grew into one of Yorkshire’s finest buildings. (It has 27413
Reposted by pocchinrcgray.bsky.social @nrcgray.bsky.social · 22/09/2026Armored Revenant Lineart: 1475491612
Reposted by pocchispecialmin64.bsky.social @specialmin64.bsky.social · 21/09/2026ruined aqueducts 161185250
Reposted by pocchiHistory and Heritage Yorkshire @handhyorkshire.bsky.social · 15/09/2026Last one for tonight. No not John Atkinson Grimshaw but a painting of Upper Westgate Wakefield (1896) by son Louis Hubbard Grimshaw (1870–1944). Like his father he produced many evening scenes lit by artificial light and moonlight. The painting is now in the collection of the Hepworth Wakefield. 319026
pocchi @pocchistudio.com · 31/08/2026me: time to start implementing the letter system for lore and flavor texts, should just be simple text dumps me 3 hours later: 190
pocchi @pocchistudio.com · 27/08/2026the pains of trying to fit Chinese characters (traditional, no less) in a 16x16 pixel grid. i wonder if chinese pixel artists have some secret technique 1100
pocchi @pocchistudio.com · 19/08/2026after 5 years of botching character heights I finally started using height markers also aseprite PLEASE add built-in guidelines i beg you 190
Reposted by pocchiDetective Fantasia: EXCALIMURDER @detfantasia.bsky.social · 13/08/2026Completely redid the palette! I made it with way more intent, it's a huge identity shift so I hope you'll support the change 2224425
pocchi @pocchistudio.com · 09/08/2026i spent way too much time trying to come up with a setting-appropriate design for these double jump platforms only to end up with the usual collapsible platform... 1171
pocchi @pocchistudio.com · 08/08/2026more hi-res pixel art practice, featuring Iruruu and the precious Qing Lotus seal. look at how proud she is to have it. it would be a shame if she were to lose it for plot reasons... >:) 1152
pocchi @pocchistudio.com · 07/08/2026i spend way too much time agonizing over grid alignment when making decoration tiles like sometimes you save more space if you align it to the gridlines and sometimes you don't and sometimes it just doesn't feel right AAAAAAAAAAAAAAAAAAA 061
pocchi @pocchistudio.com · 04/08/2026godot's scene thumbnail actually showing something useful instead of a random grey pixel took me by surprise lmao 060
pocchi @pocchistudio.com · 03/08/2026> finds new artist > like > bookmark > like > bookmark > like > bookmark > like > bookmark > like > bookmark > follow 0100
pocchi @pocchistudio.com · 01/08/2026i just LOVE spending hours fixing a release pipeline that I run once a year and can already do locally in 5 minutes 070
pocchi @pocchistudio.com · 01/08/2026hi-res pixel art study is that the correct term for this? whatever its called, now that I'm trying it it's super fun. I get to draw larger characters without getting hung up on minor details like you do with normal digital art. 2222
pocchi @pocchistudio.com · 30/07/2026just found out today that aseprite has a thing called reference layers where you can superimpose images without it being pixelated this works so much better than just resizing hand-drawn sketches in aseprite where you lose a lot of small details 2564
pocchi @pocchistudio.com · 14/07/2026wowie 5k wishlists... another excuse to waste time drawing for fun instead of finishing the game XD 4352
pocchi @pocchistudio.com · 11/07/2026ok so first i got the dumb idea to have my metroivania locks-and-keys™ be firecracker bombs because i like explosions and then i got the funny idea to make the explosion actually have a hitbox 2413
pocchi @pocchistudio.com · 09/07/2026I'm re-introducing platforming as an exploration mechanic. I've gone back and forth in the past whether or not to do platforming, but after implementing wall-jump and ledge climb, I think it's worth another shot 2150
pocchi @pocchistudio.com · 08/07/2026feels weird when your regression tests actually catch a real bug instead of randomly shitting the bed like it usually does every other week. 080
pocchi @pocchistudio.com · 22/06/2026you can't have a sekiro-like without a little bit of drinking 2162
Reposted by pocchiChakuri.bsky.social @chakuri.bsky.social · 20/06/2026After a long grind. This girl's mechanic finally started to function. 🥳 #ゲーム制作 #indiedev #gamedev 0132
pocchi @pocchistudio.com · 20/06/2026I guess there IS one gameplay purpose in my case, it's a hint that you should perform a guard counter instead of a deflect, to prevent knockback and keep up the aggression. 3183
Reposted by pocchiMaytch - Memora Wanderer @maytch.bsky.social · 04/06/2026A local dev just launched their Steam page for their cosy mystery RPG called Lake Stillwater, check it out here! store.steampowered.com/app/4773290/... #rpg #indiegamestore.steampowered.comLAKE STILLWATER on SteamYou keep returning to the same woodland over and over again, but why? Something that you can't quite remember holds you captive in this cozy, mystery, adventure RPG. 1293
pocchi @pocchistudio.com · 02/06/2026wasnt gonna implement breakable props as I thought it'd be too much effort to draw individual shards for every single props, but turned out generating them from an atlas of the base sprite programmatically doesn't look half bad 6945
Reposted by pocchipocchi @pocchistudio.com · 29/06/2025me and my revenant friend waiting for a 3rd rando #NIGHTREIGN 110438
pocchi @pocchistudio.com · 07/04/2026here's the real reason I added guard counters: element catching (I need a better name) attacks with elemental/status damage that would otherwise chip and proc can be 'caught' with a guard counter and imbued into your sword, which protects you from further status damage. 3302
pocchi @pocchistudio.com · 03/04/2026guard counter! unlike a deflect, there's a slight delay before the active frame, so it's a bit harder to pull off. 4394