Sign in

pocchi

@pocchistudio.com
1.1K followers 237 following 369 posts

pixel artist / composer / game dev I'm working on #FalsePrincessIruruu, a Sekiro-like pixel-art game. Wishlist: store.steampowered.com/app/3704290 the other place → twitter.com/poohcom1 dotpict -> dotpict.net/users/3993525

PostsRepliesMedia
pocchi @pocchistudio.com · 22h
i wonder if I'm the only programmer in the world who wants an implies operator. i don't know of a language that has it but I keep running into this pattern and everytime my brain freezes like i'm back in boolean algebra 101 yeah ik its redundant but like who cares
320
pocchi @pocchistudio.com · 23h
someone stop me before i implement actual fire simulation
3237
Reposted by pocchi
Carrion @cutlaska.bsky.social · 27/09/2026
Slightly updated version of this picture. You will be able to buy this as a print if you are at Pixel Art Park!! #pixelartㅤ
18824
Reposted by pocchi
History and Heritage Yorkshire @handhyorkshire.bsky.social · 28/09/2026
🧵History tells that St Peter’s Howden began as an Anglo-Saxon foundation, later granted by William the Conqueror to Durham Priory. In 1267 it became a collegiate church, supported by six local parishes, and over the next century grew into one of Yorkshire’s finest buildings. (It has
The  ruined east end of St Peter's church, looking through the great east window towards the central tower. The roof and upper walls of the choir collapsed in 1696 and were never rebuilt. Image: Howden Minster by Michael Garlick CC BY-SA 2.0
27413
Reposted by pocchi
nrcgray.bsky.social @nrcgray.bsky.social · 22/09/2026
Armored Revenant Lineart:
1475491612
Reposted by pocchi
specialmin64.bsky.social @specialmin64.bsky.social · 21/09/2026
ruined aqueducts
161185250
Reposted by pocchi
History and Heritage Yorkshire @handhyorkshire.bsky.social · 15/09/2026
Last one for tonight. No not John Atkinson Grimshaw but a painting of Upper Westgate Wakefield (1896) by son Louis Hubbard Grimshaw (1870–1944). Like his father he produced many evening scenes lit by artificial light and moonlight. The painting is now in the collection of the Hepworth Wakefield.
Louis Hubbard Grimshaw’s Wakefield, Upper Westgate (1896) masterfully captures the atmospheric essence of late Victorian urban life. Heavily influenced by his father, John Atkinson Grimshaw, the artist employs a muted, twilight palette to evoke a sense of nostalgic isolation. Wet, glistening cobblestones reflect the warm glow of shopfronts and gas lamps, contrasting sharply with the sombre towering silhouette of the cathedral spire piercing the misty sky.
319026
Reposted by pocchi
香月 稜 @ryo-kaduki.bsky.social · 14/09/2026
TLで素敵作品眺めながら…また彼岸花のイラスト描きたい💭
0325
pocchi @pocchistudio.com · 14/09/2026
its been a while since I've made a deathblow animation
1375
Reposted by pocchi
こう1 @kou151.bsky.social · 03/09/2026
072
pocchi @pocchistudio.com · 06/09/2026
darkness revenant #黒の日 #NIGHTREIGN
0142
Reposted by pocchi
Joestur 7\ @neverbegamejoever.bsky.social · 02/09/2026
162204566
pocchi @pocchistudio.com · 03/09/2026
a-a-a-achoo
0354
pocchi @pocchistudio.com · 31/08/2026
me: time to start implementing the letter system for lore and flavor texts, should just be simple text dumps me 3 hours later:
190
pocchi @pocchistudio.com · 30/08/2026
"the dev's barely disguised pyromania"
3759
pocchi @pocchistudio.com · 27/08/2026
the pains of trying to fit Chinese characters (traditional, no less) in a 16x16 pixel grid. i wonder if chinese pixel artists have some secret technique
1100
pocchi @pocchistudio.com · 19/08/2026
after 5 years of botching character heights I finally started using height markers also aseprite PLEASE add built-in guidelines i beg you
190
Reposted by pocchi
しゅし @shusi.bsky.social · 13/08/2026
ただいま
121656
pocchi @pocchistudio.com · 15/08/2026
dragon school #NIGHTREIGN #pixelart
1223
pocchi @pocchistudio.com · 15/08/2026
wip
0111
Reposted by pocchi
Detective Fantasia: EXCALIMURDER @detfantasia.bsky.social · 13/08/2026
Completely redid the palette! I made it with way more intent, it's a huge identity shift so I hope you'll support the change
2224425
Reposted by pocchi
shoeinashoe @shoeinashoe.bsky.social · 12/08/2026
062
pocchi @pocchistudio.com · 09/08/2026
i spent way too much time trying to come up with a setting-appropriate design for these double jump platforms only to end up with the usual collapsible platform...
1171
pocchi @pocchistudio.com · 08/08/2026
more hi-res pixel art practice, featuring Iruruu and the precious Qing Lotus seal. look at how proud she is to have it. it would be a shame if she were to lose it for plot reasons... >:)
1152
pocchi @pocchistudio.com · 07/08/2026
i spend way too much time agonizing over grid alignment when making decoration tiles like sometimes you save more space if you align it to the gridlines and sometimes you don't and sometimes it just doesn't feel right AAAAAAAAAAAAAAAAAAA
061
pocchi @pocchistudio.com · 04/08/2026
godot's scene thumbnail actually showing something useful instead of a random grey pixel took me by surprise lmao
060
pocchi @pocchistudio.com · 03/08/2026
> finds new artist > like > bookmark > like > bookmark > like > bookmark > like > bookmark > like > bookmark > follow
0100
pocchi @pocchistudio.com · 01/08/2026
i just LOVE spending hours fixing a release pipeline that I run once a year and can already do locally in 5 minutes
070
pocchi @pocchistudio.com · 01/08/2026
hi-res pixel art study is that the correct term for this? whatever its called, now that I'm trying it it's super fun. I get to draw larger characters without getting hung up on minor details like you do with normal digital art.
2222
pocchi @pocchistudio.com · 30/07/2026
just found out today that aseprite has a thing called reference layers where you can superimpose images without it being pixelated this works so much better than just resizing hand-drawn sketches in aseprite where you lose a lot of small details
2564
pocchi @pocchistudio.com · 14/07/2026
wowie 5k wishlists... another excuse to waste time drawing for fun instead of finishing the game XD
4352
pocchi @pocchistudio.com · 11/07/2026
ok so first i got the dumb idea to have my metroivania locks-and-keys™ be firecracker bombs because i like explosions and then i got the funny idea to make the explosion actually have a hitbox
2413
pocchi @pocchistudio.com · 09/07/2026
I'm re-introducing platforming as an exploration mechanic. I've gone back and forth in the past whether or not to do platforming, but after implementing wall-jump and ledge climb, I think it's worth another shot
2150
pocchi @pocchistudio.com · 08/07/2026
feels weird when your regression tests actually catch a real bug instead of randomly shitting the bed like it usually does every other week.
080
pocchi @pocchistudio.com · 08/07/2026
can't keep her locked up!
2262
pocchi @pocchistudio.com · 24/06/2026
wholesome cultural exchange through alcohol
1216
pocchi @pocchistudio.com · 22/06/2026
you can't have a sekiro-like without a little bit of drinking
2162
Reposted by pocchi
Chakuri.bsky.social @chakuri.bsky.social · 20/06/2026
After a long grind. This girl's mechanic finally started to function. 🥳 #ゲーム制作 #indiedev #gamedev
0132
pocchi @pocchistudio.com · 20/06/2026
I guess there IS one gameplay purpose in my case, it's a hint that you should perform a guard counter instead of a deflect, to prevent knockback and keep up the aggression.
3183
pocchi @pocchistudio.com · 19/06/2026
added a unique animation when deflecting strong attacks
2411
pocchi @pocchistudio.com · 13/06/2026
just finished a new batch of enemies, here's a sneak peek
3272
Reposted by pocchi
Maytch - Memora Wanderer @maytch.bsky.social · 04/06/2026
A local dev just launched their Steam page for their cosy mystery RPG called Lake Stillwater, check it out here! store.steampowered.com/app/4773290/... #rpg #indiegame
store.steampowered.com
LAKE STILLWATER on Steam
You keep returning to the same woodland over and over again, but why? Something that you can't quite remember holds you captive in this cozy, mystery, adventure RPG.
1293
pocchi @pocchistudio.com · 02/06/2026
wasnt gonna implement breakable props as I thought it'd be too much effort to draw individual shards for every single props, but turned out generating them from an atlas of the base sprite programmatically doesn't look half bad
6945
Reposted by pocchi
pocchi @pocchistudio.com · 29/06/2025
me and my revenant friend waiting for a 3rd rando #NIGHTREIGN
110438
pocchi @pocchistudio.com · 22/05/2026
been working on new areas and environments
3351
Reposted by pocchi
兼弘小雪 @yukisust.bsky.social · 10/04/2026
淡き翼 #pixelart
038979
pocchi @pocchistudio.com · 07/04/2026
here's the real reason I added guard counters: element catching (I need a better name) attacks with elemental/status damage that would otherwise chip and proc can be 'caught' with a guard counter and imbued into your sword, which protects you from further status damage.
3302
pocchi @pocchistudio.com · 03/04/2026
guard counter! unlike a deflect, there's a slight delay before the active frame, so it's a bit harder to pull off.
4394
Reposted by pocchi
shoeinashoe @shoeinashoe.bsky.social · 15/03/2026
0152
Reposted by pocchi
shoeinashoe @shoeinashoe.bsky.social · 16/03/2026
animation I did a while ago
1114