pocchi @pocchistudio.com · 30/09/2026unless it turned out to be AI in which case you get blocked and then I cry myself to sleep for being emotionally affected by slop 041
pocchi @pocchistudio.com · 30/09/2026if your art made me make an audible noise then i am contractually obligated to follow you yup those are the rules no exceptions 1100
pocchi @pocchistudio.com · 30/09/2026yeah in either case I think my issue is just getting my brain to quickly parse '!A || !B' or '!(A && B)' as 'A implies !B'. I'm only used to seeing '!A || B' so any slight variation just gives me pause. 020
pocchi @pocchistudio.com · 29/09/2026lmao if a senior C# dev sees this in a PR I'd probably get slapped 020
pocchi @pocchistudio.com · 29/09/2026i wonder if I'm the only programmer in the world who wants an implies operator. i don't know of a language that has it but I keep running into this pattern and everytime my brain freezes like i'm back in boolean algebra 101 yeah ik its redundant but like who cares 330
Reposted by pocchiCarrion @cutlaska.bsky.social · 27/09/2026Slightly updated version of this picture. You will be able to buy this as a print if you are at Pixel Art Park!! #pixelartㅤ 19025
Reposted by pocchiHistory and Heritage Yorkshire @handhyorkshire.bsky.social · 28/09/2026🧵History tells that St Peter’s Howden began as an Anglo-Saxon foundation, later granted by William the Conqueror to Durham Priory. In 1267 it became a collegiate church, supported by six local parishes, and over the next century grew into one of Yorkshire’s finest buildings. (It has 27413
Reposted by pocchinrcgray.bsky.social @nrcgray.bsky.social · 22/09/2026Armored Revenant Lineart: 1475681625
Reposted by pocchispecialmin64.bsky.social @specialmin64.bsky.social · 21/09/2026ruined aqueducts 161187254
Reposted by pocchiHistory and Heritage Yorkshire @handhyorkshire.bsky.social · 15/09/2026Last one for tonight. No not John Atkinson Grimshaw but a painting of Upper Westgate Wakefield (1896) by son Louis Hubbard Grimshaw (1870–1944). Like his father he produced many evening scenes lit by artificial light and moonlight. The painting is now in the collection of the Hepworth Wakefield. 319026
pocchi @pocchistudio.com · 31/08/2026me: time to start implementing the letter system for lore and flavor texts, should just be simple text dumps me 3 hours later: 190
pocchi @pocchistudio.com · 27/08/2026the pains of trying to fit Chinese characters (traditional, no less) in a 16x16 pixel grid. i wonder if chinese pixel artists have some secret technique 1100
pocchi @pocchistudio.com · 19/08/2026well, in the sense that I no longer need to spend an extra hour fixing an animation that was 3 pixels too tall 😅 010
pocchi @pocchistudio.com · 19/08/2026after 5 years of botching character heights I finally started using height markers also aseprite PLEASE add built-in guidelines i beg you 190
Reposted by pocchiDetective Fantasia: EXCALIMURDER @detfantasia.bsky.social · 13/08/2026Completely redid the palette! I made it with way more intent, it's a huge identity shift so I hope you'll support the change 2224425
pocchi @pocchistudio.com · 09/08/2026I'm fine with pogo actually, as long as it requires precise timing. I want to go the Hollow Knight route and stretch existing combat/exploration mechanics as much as possible to get more challenging platforming, with the extra restraint of keeping the tone grounded. 100
pocchi @pocchistudio.com · 09/08/2026sometimes you just need to say fuck it, do what fromsoft does, and smack a giant immersion-breaking fogwall in front of every boss arenas 110
pocchi @pocchistudio.com · 09/08/2026yup, that's pretty much my driving principle. but i've realized I need to start picking my battles. sometimes, a prop that fits the setting *too* well ends up being too unique, unreusable, and less obvious to player. now you need to make variants and add more tutorials 110
pocchi @pocchistudio.com · 09/08/2026i wonder how many people would actually have cared if i just left them as these magical jump orbs placeholder. probably not enough to be worth the hours I spent trying to come up with an alternative. but i guess that's just how i am 270
pocchi @pocchistudio.com · 09/08/2026I wanted a non-physical zone that grants you another jump that you can't stand on it so it requires precise timing but then I realized you essentially get the same effect by making it a collapsible platform that instantly collapses 140
pocchi @pocchistudio.com · 09/08/2026i spent way too much time trying to come up with a setting-appropriate design for these double jump platforms only to end up with the usual collapsible platform... 1171
pocchi @pocchistudio.com · 08/08/2026im having lots of fun doing these recent "studies". it's a nice change of pace, since I'm not gonna add any portraits to the game so it's purely for my own enjoyment. 070
pocchi @pocchistudio.com · 08/08/2026more hi-res pixel art practice, featuring Iruruu and the precious Qing Lotus seal. look at how proud she is to have it. it would be a shame if she were to lose it for plot reasons... >:) 1152
pocchi @pocchistudio.com · 07/08/2026i spend way too much time agonizing over grid alignment when making decoration tiles like sometimes you save more space if you align it to the gridlines and sometimes you don't and sometimes it just doesn't feel right AAAAAAAAAAAAAAAAAAA 061
pocchi @pocchistudio.com · 04/08/2026godot's scene thumbnail actually showing something useful instead of a random grey pixel took me by surprise lmao 060
pocchi @pocchistudio.com · 03/08/2026> finds new artist > like > bookmark > like > bookmark > like > bookmark > like > bookmark > like > bookmark > follow 0100
pocchi @pocchistudio.com · 02/08/2026hi-res pixel art study #2 I figured I'd do a different character for practice. Turned out a bit tougher cuz of sharper lines but still manageable. the complete lack of references is probably the tougher part LMAO maybe pixel art + ikemen is too niche 091
pocchi @pocchistudio.com · 01/08/2026i just LOVE spending hours fixing a release pipeline that I run once a year and can already do locally in 5 minutes 070
pocchi @pocchistudio.com · 01/08/2026hi-res pixel art study is that the correct term for this? whatever its called, now that I'm trying it it's super fun. I get to draw larger characters without getting hung up on minor details like you do with normal digital art. 2222
pocchi @pocchistudio.com · 30/07/202616-bit Sensation: Another Layer weird ass time travelling show that goes into how visual novels were made in the 90s. i enjoyed it way more than i should have 120
pocchi @pocchistudio.com · 30/07/2026I was genuinely considering doing something like this if I hadn't known lmao 1211
pocchi @pocchistudio.com · 30/07/2026just found out today that aseprite has a thing called reference layers where you can superimpose images without it being pixelated this works so much better than just resizing hand-drawn sketches in aseprite where you lose a lot of small details 2564
pocchi @pocchistudio.com · 14/07/2026yeah, I remember SnK anthology collections like Metal Slug and SamSho having a bunch of concept and behind-the-scene art you can browse through in the main menu. Just kinda dumped there without much thought, but I like that vibe. 010
pocchi @pocchistudio.com · 14/07/2026Thanks! I'm releasing the soundtrack for sure, but for art, I think I'll just have a gallery mode inside the game where I just dump all the random designs and pics I've made. Maybe unlocked after 100%'ing the game. I don't think I've made enough high quality art to warrant a separate artbook haha. 120
pocchi @pocchistudio.com · 14/07/2026most likely, probably on itch as well, unless there's some major technical limitations I'm not aware of yet. 110
pocchi @pocchistudio.com · 14/07/2026haha that's mostly on me since i don't plug the steam page as often over here bluesky's kinda my safe space to just post dumb devlogs instead of market stuff 010