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PLAYERUNKNOWN

@playerunknown.bsky.social
1.2K followers 60 following 71 posts

makes games/ takes photos/ drinks tea/ personal account/ play Go Wayback! in early access now @ go.pp.studio/gowayback

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PLAYERUNKNOWN @playerunknown.bsky.social · 28/08/2025
Testing the Go Wayback! map editor and somehow ended up with Minas Tirith...
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PLAYERUNKNOWN @playerunknown.bsky.social · 19/08/2025
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PLAYERUNKNOWN @playerunknown.bsky.social · 12/08/2025
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PLAYERUNKNOWN @playerunknown.bsky.social · 25/07/2025
Thunder 🌧️ Lightning 🌩️ A very frightening end to a run last night in Go Wayback! <3
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PLAYERUNKNOWN @playerunknown.bsky.social · 17/07/2025
Some downtime during planning week with the @ppsocials.bsky.social team <3
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PLAYERUNKNOWN @playerunknown.bsky.social · 16/07/2025
In just under an hour, at 18:00CEST, I'm going live on our community Discord playing Go Wayback!, and chatting about the current playtest updates <3 community.pp.studio
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PLAYERUNKNOWN @playerunknown.bsky.social · 12/07/2025
Testing updates to our Go Wayback! map editor prototype 👋
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PLAYERUNKNOWN @playerunknown.bsky.social · 02/07/2025
A welcome sight, at the end of a long hike, in Go Wayback! Try the demo now @ demos.pp.studio
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PLAYERUNKNOWN @playerunknown.bsky.social · 01/07/2025
After watching @zaknafeintv.bsky.social's first look & thoughtful review of our Go Wayback! demo, I reached out to chat about his feedback & our bigger plans at @ppsocials.bsky.social We sat down last week and had a great conversation, and I've included some of the highlights below <3
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PLAYERUNKNOWN @playerunknown.bsky.social · 01/07/2025
Got a great seed, with this lovely vista, testing Go Wayback! today <3
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PLAYERUNKNOWN @playerunknown.bsky.social · 30/06/2025
Here's a short clip showing some of the worlds you'll be able to explore in Go Wayback! during early access. We've also updated the demo with ten new maps, a new help screen (H) to get you started on your adventure, and multiple bug fixes <3 Try the update now @ demos.pp.studio
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PLAYERUNKNOWN @playerunknown.bsky.social · 28/06/2025
We've a small group on our community Discord that gets the nightly build of Go Wayback! Since they have access to the debug controls, they enjoy testing the limits of our systems...
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PLAYERUNKNOWN @playerunknown.bsky.social · 27/06/2025
A great example of why I love emergent systems! Thanks for helping us test Go Wayback! 5qu34k <3 www.instagram.com/_5qu34k_
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PLAYERUNKNOWN @playerunknown.bsky.social · 26/06/2025
The team at @ppsocials.bsky.social is also working on improving the mountain environment in Go Wayback! While we have more improvements to make, I'm very happy with these early results <3 You can try this update soon via community.pp.studio
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PLAYERUNKNOWN @playerunknown.bsky.social · 24/06/2025
Try the next update for our demo of Go Wayback! in our community playtest running over @ community.pp.studio now! We've added a new screen to help you get started, and ten new maps to explore. I hope you enjoy <3
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PLAYERUNKNOWN @playerunknown.bsky.social · 23/06/2025
We're testing an updated version of the Go Wayback! demo in our next play-test, starting at 19:00 CET today. Lots of QoL fixes, and 10 new maps for you to explore <3 Join @ community.pp.studio
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PLAYERUNKNOWN @playerunknown.bsky.social · 10/06/2025
Here's an updated look at the WIP cliff system from the same POV in Go Wayback!: the first from the public demo, and the second from our dev build, both of which I played today. It still amazes me how quickly the guided generation system allows our team to iterate on the environment of our worlds.
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PLAYERUNKNOWN @playerunknown.bsky.social · 10/06/2025
Download now via Steam Next Fest: store.steampowered.com/app/2943740/... And Epic Games Store: store.epicgames.com/en-US/p/prol... Read the full announcement here: go.pp.studio/GoWaybackDem... Screenshots thanks to 5qu34k & Dan over on community.pp.studio <3
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PLAYERUNKNOWN @playerunknown.bsky.social · 10/06/2025
The demo grants access to every survival system in the game, rotates through four hand-picked maps, and sets no time limit per round nor cap on deaths per session. We want players to explore, experiment, and tell us what works, and what doesn’t.
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PLAYERUNKNOWN @playerunknown.bsky.social · 10/06/2025
We’re looking forward to your stories, feedback, and bug reports, which will allow us to shape Go Wayback! together over the coming months, before early access launch later this summer.
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PLAYERUNKNOWN @playerunknown.bsky.social · 10/06/2025
We now have a live demo of Go Wayback in players’ hands! Sharing our games during early development is a founding principle of our studio and allows the @ppsocials.bsky.social team to iterate on core systems with player input early on.
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PLAYERUNKNOWN @playerunknown.bsky.social · 24/05/2025
The progress the Go Wayback! Team has made on guided generation for the river system, in just a few months, has been nothing short of amazing! In these two shots, the improvement is clear, 1st from February & 2nd from last week. Excited to see how our team can leverage this over the coming year!
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PLAYERUNKNOWN @playerunknown.bsky.social · 22/05/2025
We're working on improving the weather tower location in Prologue: Go Wayback!, and this concept shot we made for reference is such a vibe, I just had to share <3
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PLAYERUNKNOWN @playerunknown.bsky.social · 20/05/2025
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PLAYERUNKNOWN @playerunknown.bsky.social · 02/05/2025
Here's a better look at this new iteration of the Prologue: Go Wayback! weather station POI. We'll be testing this update in our community playtest at community.pp.studio next week <3
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PLAYERUNKNOWN @playerunknown.bsky.social · 01/05/2025
And because I like details, here are some updates to the weather tower prop set. The art team has pretty exciting plans to add visual depth at this location, and I can't wait to share their work sometime soon <3
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PLAYERUNKNOWN @playerunknown.bsky.social · 01/05/2025
As a novice still, I love seeing the process from idea to in-game, and the iterations that follow from feedback provided. And as I love seeing the process, I thought I'd share it in case anyone also finds it interesting <3
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PLAYERUNKNOWN @playerunknown.bsky.social · 01/05/2025
The guided generation system in Prologue: Go Wayback! enables our game team to add multiple points of interest (POIs) to our generated maps. Currently, the team is giving the weather tower POI some love...
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PLAYERUNKNOWN @playerunknown.bsky.social · 10/04/2025
And finally, the first teaser I cut for PUBG during our beta tests... 🧵 3/4
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PLAYERUNKNOWN @playerunknown.bsky.social · 10/04/2025
Next, an amazing community-made trailer for PLAYERUNKNOWN's Battle Royale on ARMA3... 🧵 2/4
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PLAYERUNKNOWN @playerunknown.bsky.social · 10/04/2025
As a throwback this Thursday, I thought I'd share some of the trailers I made over the years for battle royale... First up, the trailer I created for DayZ Battle Royale on ARMA2 that started it all... 🧵 1/4
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PLAYERUNKNOWN @playerunknown.bsky.social · 09/04/2025
We recently updated the cover art for Prologue from a placeholder, and I wanted to highlight it today, as I genuinely love senior artist Jorry's concept work. He blends in-game imagery with wonderful overpainting to create great impressions of what we hope to achieve in the game...
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PLAYERUNKNOWN @playerunknown.bsky.social · 09/04/2025
I'm sharing this article as I felt such pride in the team when reading this paragraph. It's a risk to build something hard, unforgiving, not for everyone & trusting players to create their own stories in an emergent space, but the team have nailed it so far, and I just wanted to shout that out <3
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PLAYERUNKNOWN @playerunknown.bsky.social · 07/04/2025
a lovely vista to start my day in Prologue: Go Wayback
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PLAYERUNKNOWN @playerunknown.bsky.social · 05/04/2025
Looking forward to sharing the new build of Prologue: Go Wayback! with our community on Monday and hearing their thoughts on the update. Personally, I love the improvements to the fog, thanks in large part to feedback from the last test <3 Join us @ community.pp.studio
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PLAYERUNKNOWN @playerunknown.bsky.social · 27/03/2025
I afk'd while PROLOGUE: Go Wayback! was loading, forgot about it for a bit, and returned to... this... noir murder mystery?!
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PLAYERUNKNOWN @playerunknown.bsky.social · 25/03/2025
I also want to say I'm very thankful for having a community willing to give up their time to help us test, pass on feedback, and give us suggestions on how to improve the experience ❤️ If you'd like to join the playtests, you can find us here: community.pp.studio 2/x
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PLAYERUNKNOWN @playerunknown.bsky.social · 25/03/2025
"Had a blast. Set fire to my compass, set fire to a shack, forgot shoes, fell down a hill, got lost... it was awesome. Thank you to you and the team." Another week of testing with our community done 👏 With each test, I'm more & more confident we can create a great game using this process 🤝 1/2
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PLAYERUNKNOWN @playerunknown.bsky.social · 07/12/2024
...and get into orbit! LOVE IT <3 preface.pp.studio
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PLAYERUNKNOWN @playerunknown.bsky.social · 07/12/2024
PREFACE has been out for about 48 hours, and already, the community has managed to hack the camera speed...
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PLAYERUNKNOWN @playerunknown.bsky.social · 03/12/2024
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PLAYERUNKNOWN @playerunknown.bsky.social · 03/12/2024
brb getting married…
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PLAYERUNKNOWN @playerunknown.bsky.social · 30/11/2024
In our latest dev blog, Lead AI Researcher Noel Lopez Gonzaga discusses our approach to generating an entire planet in real-time: pp.studio/news/a-multi...
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PLAYERUNKNOWN @playerunknown.bsky.social · 24/11/2024
Adventures in Lapland with friends this weekend…
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PLAYERUNKNOWN @playerunknown.bsky.social · 24/11/2024
I got to hang out with the wonderful Mikko Kodisoja tonight to round off one of my favourite conferences, Slush 2024. We had a great conversation about the future of digital spaces and how we can work to ensure they're equitable for all players ✌️
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PLAYERUNKNOWN @playerunknown.bsky.social · 18/11/2024
The auto-move key was bugged, so used the Starburst method to record map flyovers...
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PLAYERUNKNOWN @playerunknown.bsky.social · 16/11/2024
Our latest dev blog explores the creation of dense, immersive forests for our upcoming game “prologue”. We share how we balance realism and performance, revealing the tools and techniques used in the process. playerunknownproductions.net/news/creatin...
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PLAYERUNKNOWN @playerunknown.bsky.social · 15/11/2024
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PLAYERUNKNOWN @playerunknown.bsky.social · 14/11/2024
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PLAYERUNKNOWN @playerunknown.bsky.social · 13/11/2024
As it's important for me to build games with an engaging community, I'm going to post here more frequently since the old place sucks. We're also sharing more about our plans & ideas on our Discord, like this look at an ML terrain generation experiment. Come join us! discord.gg/playerunknow...
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