Player's Perspective | David O'Donnell @playersperspective.bsky.social · 19hI think the trailer still matters more than the first screenshot, but if you can choose screenshots that pop off the carousel and give insight to how the game is played??? ...that is plain scrumptious. 000
Player's Perspective | David O'Donnell @playersperspective.bsky.social · 23h Your Steam page has to do more than look good. It has to teach us what playing your game actually feels like. #indiedev #gamedev 1133
Player's Perspective | David O'Donnell @playersperspective.bsky.social · 04/10/2026 Any good dev worries about the art. But if we don’t understand what we’re going to do…? #indiedev #gamedev 073
Player's Perspective | David O'Donnell @playersperspective.bsky.social · 03/10/2026 Dice After Dark's Steam page nailed something rare. With every scroll came a reward: cohesive capsule vibe clear core fantasy character intros that connected me new game rules to unlock Don't just dump info. Give players more reasons to want your game. #indiedev #gamedev 094
Player's Perspective | David O'Donnell @playersperspective.bsky.social · 01/10/2026A drunk night. A carpet store. A shark on the wall. 💀🦈 = CARPET SHARK (Retro Indie Horror Game) I talked to 8-bit Slasher (Steve McCall) about how this… accident… became an indie game. The origin story is unreal. #indiedev #gamedev #8bitslasher 0114
Player's Perspective | David O'Donnell @playersperspective.bsky.social · 30/09/2026Full article on game devs, Fahrenheit_213 here: playersperspective.square.site/uploads/b/90...playersperspective.square.site 000
Player's Perspective | David O'Donnell @playersperspective.bsky.social · 30/09/2026 “The hardest part was recreating the tension of conversation and tactical exchange in a solo game.” -@Fahrenheit_213 What does a game lose when you remove the other humans? This murder mystery brings dialogue, bluffing, deduction, and social pressure to a solo game. #indiedev #gamedev 1145
Player's Perspective | David O'Donnell @playersperspective.bsky.social · 28/09/2026884games、いきなり飛ばしてくる。 トレーラー開始3秒で、もうゲームプレイが始まる。 そしてGiri-Jump Star Rushは、「何が特別なのか」を隠さない。 その答えは……容赦ない難易度。 Steamのトレーラーもページも、無理ゲー級のジャンプをついに成功させた、あの唯一無二の気持ちよさをダイレクトに伝えてくる。 #インディーゲーム #ゲーム開発 010
Player's Perspective | David O'Donnell @playersperspective.bsky.social · 27/09/2026 You've spent 2 years on your game. How much time do you spend on your Steam page? #indiedev #gamedev 0123
Player's Perspective | David O'Donnell @playersperspective.bsky.social · 26/09/20264:AMは、一風変わったゲームシステムを前面に押し出している。 オブジェクトをコピーして使い回しながら問題を解決する。このゲームならではの仕組みを、トレーラーもSteamページもど真ん中に持ってきている。 #インディーゲーム #ゲーム開発 010
Player's Perspective | David O'Donnell @playersperspective.bsky.social · 24/09/2026 Did I ever tell you how much I love Japan? 000
Player's Perspective | David O'Donnell @playersperspective.bsky.social · 23/09/2026I’ve been thinking about this one a lot lately. Indie games have a lot of amazing mechanics. Sometimes the problem is getting those ideas across to someone who hasn’t spent two years living inside the game. What do you think? #indiedev #gamedev 0134
Player's Perspective | David O'Donnell @playersperspective.bsky.social · 21/09/2026Can’t believe it’s been over a year already since Aichi Game Castle 2 in Nagoya, Japan. Anyone else attend? #indiedev #インディーゲーム 093
Player's Perspective | David O'Donnell @playersperspective.bsky.social · 19/09/2026store.steampowered.com/app/3056570/...store.steampowered.comDeck of Memories on SteamDeck of Memories is a nostalgic deckbuilding adventure about the stories your grandfather left behind. Explore fragments of his life as a lighthouse keeper, manifested inside atmospheric dioramas. Cra... 010
Player's Perspective | David O'Donnell @playersperspective.bsky.social · 19/09/2026What if a deck-builder felt like a hot mug of cocoa on a cold winter's day? A systems-heavy genre gets injected with a healthy dose of the feels. Deck of Memories is an invitation to story-driven players who wouldn't normally try a deck-builder. @sentimentgames.com #indiedev #gamedev 1145
Player's Perspective | David O'Donnell @playersperspective.bsky.social · 17/09/2026store.steampowered.com/app/4950640/...store.steampowered.comSerious Bigness on SteamYou’re a tiny kaiju dreaming of becoming a titan! Topple everything from dominoes to skyscrapers in a fully physics-driven world to grow big, seriously big! But move fast: kaiju are sleepy creatures a... 020
Player's Perspective | David O'Donnell @playersperspective.bsky.social · 17/09/2026Momo’s take on Serious Bigness : “Rampage had a baby with Katamari Damacy.” What the #@$%? Momo mapped the core loop: Destruction ➜ Growth ➜ Escalating Scale. Reverse-engineer the weird comparisons. They can reveal your game's core hook. @seriousbigness.bsky.social #indiedev #gamedev 1133
Player's Perspective | David O'Donnell @playersperspective.bsky.social · 17/09/2026store.steampowered.com/app/4114100/...store.steampowered.comInkblood on SteamYou're an Inquisitor following a trail of death. A cult is at work, your predecessor has vanished, and the region teeters on the edge of chaos. Find the truth. Uphold the Inquisition. Do not fail. 020
Player's Perspective | David O'Donnell @playersperspective.bsky.social · 16/09/2026Inkblood's trailer trusts its gameplay. No walls of text… just carefully selected scenes that show you what you’ll do, and the kind of world you're stepping into. And who doesn't love a whodunnit with a murderboard? #indiedev #gamedev 1111
Player's Perspective | David O'Donnell @playersperspective.bsky.social · 16/09/2026store.steampowered.com/app/2537270/...store.steampowered.com4:AM on SteamHide. Solve. Run. Survive. In a near-future dystopia ruined by the Yellow, Aila must rely on observation and ingenuity to escape a world where light is lethal. Copy objects from the environment, adapt... 020
Player's Perspective | David O'Donnell @playersperspective.bsky.social · 15/09/20264:AM leans into its oddest mechanic. Others hide what makes them special. This page slaps you in the face with it: copy objects and reuse them to solve problems. Trailer and Steam page put the secret sauce center stage. Don’t hide your hook. @darkzonestudios.bsky.social #indiedev #gamedev 1112
Player's Perspective | David O'Donnell @playersperspective.bsky.social · 15/09/2026store.steampowered.com/app/3725190/...store.steampowered.comThere Are No Ghosts at the Grand on SteamInherit a crumbling English hotel and restore it by day—while battling ghosts by night. With a sardonic cat, a talking power tool, and a twisting supernatural plot, this is a musical mystery unlike an... 020
Player's Perspective | David O'Donnell @playersperspective.bsky.social · 15/09/2026store.steampowered.com/app/1688640/...store.steampowered.comIsle Goblin on SteamBuild, explore, fight and rescue your goblin family from the human invaders in a sandbox survival adventure game. Play solo or with up to 7 friends as you rebuild your town, craft powerful gear, explo... 020
Player's Perspective | David O'Donnell @playersperspective.bsky.social · 15/09/2026The trailer started… something was different. Is that the developer talking to me? Having the creator invite me into their game's world made Isle Goblin feel more human, grounded, and personal. What an unexpected and memorable way to build rapport. #indiedev #gamedev 1123
Player's Perspective | David O'Donnell @playersperspective.bsky.social · 13/09/2026Double down on a mechanic like powerwashing, and you get pure gold. That’s what There Are No Ghosts at the Grand does. Reno tools by day. Eldritch weapons by night. Did I mention the tools talk? Yes, you’ve been air-dropped into a Disney musical. @noghostsgame.bsky.social #indiedev #gamedev 1172