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Player's Perspective | David O'Donnell

@playersperspective.bsky.social
27 followers 136 following 30 posts

Helping indie devs understand how Western players experience their STEAM pages. Writer focused on indie, retro, & homebrew games. Former RetroNomicon Quarterly. 日本のインディーゲームや開発者の方も大歓迎です!ぜひお気軽に声をかけてください😊 playersperspective.square.site

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Player's Perspective | David O'Donnell @playersperspective.bsky.social · 12/10/2026
More horror developers need to hear this. "Psychological horror" isn't the hook. The moment I can picture doing something scary is. #indiedev #gamedev
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Player's Perspective | David O'Donnell @playersperspective.bsky.social · 10/10/2026
"Why play another run?” is a different question from “Does this game look fun?” Dead Cells' Steam copy answers that question damn well. roguelite → no checkpoints → kill/die/learn/repeat → ever-changing dungeon → persistent progress → try, try again #indiedev #gamedev
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Player's Perspective | David O'Donnell @playersperspective.bsky.social · 07/10/2026
A brochure says: “Here's what our product contains.” A Steam page needs to answer: “Is this something I want to experience?” #indiedev #gamedev
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Player's Perspective | David O'Donnell @playersperspective.bsky.social · 05/10/2026
Your Steam page has to do more than look good. It has to teach us what playing your game actually feels like. #indiedev #gamedev
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Player's Perspective | David O'Donnell @playersperspective.bsky.social · 04/10/2026
Any good dev worries about the art. But if we don’t understand what we’re going to do…? #indiedev #gamedev
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Player's Perspective | David O'Donnell @playersperspective.bsky.social · 03/10/2026
Dice After Dark's Steam page nailed something rare. With every scroll came a reward: cohesive capsule vibe clear core fantasy character intros that connected me new game rules to unlock Don't just dump info. Give players more reasons to want your game. #indiedev #gamedev
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Player's Perspective | David O'Donnell @playersperspective.bsky.social · 01/10/2026
A drunk night. A carpet store. A shark on the wall. 💀🦈 = CARPET SHARK (Retro Indie Horror Game) I talked to 8-bit Slasher (Steve McCall) about how this… accident… became an indie game. The origin story is unreal. #indiedev #gamedev #8bitslasher
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Player's Perspective | David O'Donnell @playersperspective.bsky.social · 30/09/2026
“The hardest part was recreating the tension of conversation and tactical exchange in a solo game.” -@Fahrenheit_213 What does a game lose when you remove the other humans? This murder mystery brings dialogue, bluffing, deduction, and social pressure to a solo game. #indiedev #gamedev
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Player's Perspective | David O'Donnell @playersperspective.bsky.social · 28/09/2026
884games、いきなり飛ばしてくる。 トレーラー開始3秒で、もうゲームプレイが始まる。 そしてGiri-Jump Star Rushは、「何が特別なのか」を隠さない。 その答えは……容赦ない難易度。 Steamのトレーラーもページも、無理ゲー級のジャンプをついに成功させた、あの唯一無二の気持ちよさをダイレクトに伝えてくる。 #インディーゲーム #ゲーム開発
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Player's Perspective | David O'Donnell @playersperspective.bsky.social · 27/09/2026
You've spent 2 years on your game. How much time do you spend on your Steam page? #indiedev #gamedev
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Player's Perspective | David O'Donnell @playersperspective.bsky.social · 26/09/2026
4:AMは、一風変わったゲームシステムを前面に押し出している。 オブジェクトをコピーして使い回しながら問題を解決する。このゲームならではの仕組みを、トレーラーもSteamページもど真ん中に持ってきている。 #インディーゲーム #ゲーム開発
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Player's Perspective | David O'Donnell @playersperspective.bsky.social · 24/09/2026
Did I ever tell you how much I love Japan?
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Player's Perspective | David O'Donnell @playersperspective.bsky.social · 23/09/2026
I’ve been thinking about this one a lot lately. Indie games have a lot of amazing mechanics. Sometimes the problem is getting those ideas across to someone who hasn’t spent two years living inside the game. What do you think? #indiedev #gamedev
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Player's Perspective | David O'Donnell @playersperspective.bsky.social · 21/09/2026
Can’t believe it’s been over a year already since Aichi Game Castle 2 in Nagoya, Japan. Anyone else attend? #indiedev #インディーゲーム
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Player's Perspective | David O'Donnell @playersperspective.bsky.social · 19/09/2026
What if a deck-builder felt like a hot mug of cocoa on a cold winter's day? A systems-heavy genre gets injected with a healthy dose of the feels. Deck of Memories is an invitation to story-driven players who wouldn't normally try a deck-builder. @sentimentgames.com #indiedev #gamedev
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Player's Perspective | David O'Donnell @playersperspective.bsky.social · 17/09/2026
Momo’s take on Serious Bigness : “Rampage had a baby with Katamari Damacy.” What the #@$%? Momo mapped the core loop: Destruction ➜ Growth ➜ Escalating Scale. Reverse-engineer the weird comparisons. They can reveal your game's core hook. @seriousbigness.bsky.social #indiedev #gamedev
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Player's Perspective | David O'Donnell @playersperspective.bsky.social · 16/09/2026
Inkblood's trailer trusts its gameplay. No walls of text… just carefully selected scenes that show you what you’ll do, and the kind of world you're stepping into. And who doesn't love a whodunnit with a murderboard? #indiedev #gamedev
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Player's Perspective | David O'Donnell @playersperspective.bsky.social · 15/09/2026
4:AM leans into its oddest mechanic. Others hide what makes them special. This page slaps you in the face with it: copy objects and reuse them to solve problems. Trailer and Steam page put the secret sauce center stage. Don’t hide your hook. @darkzonestudios.bsky.social #indiedev #gamedev
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Player's Perspective | David O'Donnell @playersperspective.bsky.social · 15/09/2026
The trailer started… something was different. Is that the developer talking to me? Having the creator invite me into their game's world made Isle Goblin feel more human, grounded, and personal. What an unexpected and memorable way to build rapport. #indiedev #gamedev
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Player's Perspective | David O'Donnell @playersperspective.bsky.social · 13/09/2026
Double down on a mechanic like powerwashing, and you get pure gold. That’s what There Are No Ghosts at the Grand does. Reno tools by day. Eldritch weapons by night. Did I mention the tools talk? Yes, you’ve been air-dropped into a Disney musical. @noghostsgame.bsky.social #indiedev #gamedev
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